Difference between revisions of "Street Fighter II': Special Champion Edition"

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'''''Street Fighter II': Special Champion Edition''''', known as '''''Street Fighter II' Plus''''' (ストリートファイターII ダッシュプラス) in Japan, is a versus fighting game released by [[Capcom]] for the [[Sega Mega Drive]] in 1993. It is an enhanced port of ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting''.
+
'''''Street Fighter II': Special Champion Edition''''', known as '''''Street Fighter II' Plus''''' (ストリートファイターII ダッシュプラス) in Japan, is a versus fighting game released by [[Capcom]] for the [[Sega Mega Drive]] in 1993. It stands as the first ''Street Fighter II'' game to be released on a Sega system, being  an enhanced port of two Super Nintendo Entertainment System releases, ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting''.
  
Interestingly, ''Street Fighter II': Special Champion Edition'' is closer to ''Hyper Fighting'' than ''Champion Edition'' itself. Aside from that, alterations are made to take into account the weaker Mega Drive hardware as well as cartridge size; and there are predictably fewer on-screen colours, and there is no announcer.
+
==Gameplay==
  
''Special Champion Edition'' is notable among Mega Drive fans, as the console's main competitor, the Super Nintendo, had at this point received two ''Street Fighter II'' games (''Street Fighter II'', and ''Street Fighter II Turbo''), both derived from arcade versions of the game. Whilst not selling as many copies as the previous Super Nintendo releases (6.3 million and 4.1 million respectively) ''Special Champion Edition'' managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system; [[Resident Evil Code: Veronica]] on the [[Dreamcast]]). As well as bringing Sega's console onto a level playing field, ''Special Champion Edition'' also debuted with the Mega Drive [[Six Button Control Pad (Mega Drive)|six button control pad]], considered by many to be a superior controller to the default SNES controllers.
+
==History==
 +
===Development===
 +
''Street Fighter II': Special Champion Edition'' is thought to have started off as a straight port of ''Street Fighter II: The World Warrior'', a 1991 arcade game which was brought to the SNES in the summer of 1992. However, as time progressed, Capcom began to release updates to the arcade version, beginning with ''Street Fighter II′: Champion Edition'' in early 1992 and ''Street Fighter II′ Turbo: Hyper Fighting'' in late 1992 (the latter brought to the SNES in 1993). These two updates (which had also bypassed the Mega Drive at this point) gave rise to '' Special Champion Edition'', a release which takes elements both from ''Champion Edition'' and ''Hyper Fighting'' combined into one product for Sega's system.
  
Both consoles would see the huge upgrade, ''[[Super Street Fighter II: The New Challengers]]'', though neither console would see its ''Turbo'' (''X'' in Japan) update.
+
Fundementally this means ''Street Fighter II': Special Champion Edition'' is closer to ''Hyper Fighting'' than ''Champion Edition'', so its Westernised name can be considered misleading. Aside from this, alterations were made to take into account the weaker Mega Drive hardware as well as cartridge size; there are predictably fewer on-screen colours, and there is no in-game announcer.
 +
 
 +
''Special Champion Edition'''s development and subsequent release is notable for other, arguably more important reasons. It was the first Sega game to be produced in-house by [[Capcom]] (previous Capcom ports had been handled by [[Sega]] under license) - a relationship that would last for many years to come. It was also developed in conjunction with the [[Six Button Control Pad (Mega Drive)|Mega Drive six button control pad]], which debuted in most regions at the same time and whose design became a staple for console fighting games going forward (not to mention this basis for the [[Sega Saturn]] control pad).
 +
 
 +
===Release===
 +
Whilst not selling as many copies as the previous Super Nintendo ''Street Fighter II'' releases (6.3 million and 4.1 million respectively), ''Special Champion Edition'' managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system; ''[[Resident Evil Code: Veronica]]'' on the [[Dreamcast]]). It brought Sega's console onto a level playing field, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super Nintendo.
 +
 
 +
===Legacy===
 +
Both the Sega Mega Drive and Super Nintendo would see the following upgrade, ''[[Super Street Fighter II: The New Challengers]]'' (though neither console would see its ''Turbo'' (''X'' in Japan) update). With more cartridge space and greater experience, ''Super Street Fighter II'' fixes many of the concerns with ''Special Champion Edition'' such as the missing announcer.
  
 
''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service.
 
''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service.

Revision as of 13:05, 13 October 2014

n/a

SF2SCE Title.png

Street Fighter II': Special Champion Edition
System(s): Sega Mega Drive
Publisher: Capcom
Developer:
Genre: Action

















Number of players: 1-2
Release Date RRP Code
CERO
Missing Parameter!

Street Fighter II': Special Champion Edition, known as Street Fighter II' Plus (ストリートファイターII ダッシュプラス) in Japan, is a versus fighting game released by Capcom for the Sega Mega Drive in 1993. It stands as the first Street Fighter II game to be released on a Sega system, being an enhanced port of two Super Nintendo Entertainment System releases, Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting.

Gameplay

History

Development

Street Fighter II': Special Champion Edition is thought to have started off as a straight port of Street Fighter II: The World Warrior, a 1991 arcade game which was brought to the SNES in the summer of 1992. However, as time progressed, Capcom began to release updates to the arcade version, beginning with Street Fighter II′: Champion Edition in early 1992 and Street Fighter II′ Turbo: Hyper Fighting in late 1992 (the latter brought to the SNES in 1993). These two updates (which had also bypassed the Mega Drive at this point) gave rise to Special Champion Edition, a release which takes elements both from Champion Edition and Hyper Fighting combined into one product for Sega's system.

Fundementally this means Street Fighter II': Special Champion Edition is closer to Hyper Fighting than Champion Edition, so its Westernised name can be considered misleading. Aside from this, alterations were made to take into account the weaker Mega Drive hardware as well as cartridge size; there are predictably fewer on-screen colours, and there is no in-game announcer.

Special Champion Edition's development and subsequent release is notable for other, arguably more important reasons. It was the first Sega game to be produced in-house by Capcom (previous Capcom ports had been handled by Sega under license) - a relationship that would last for many years to come. It was also developed in conjunction with the Mega Drive six button control pad, which debuted in most regions at the same time and whose design became a staple for console fighting games going forward (not to mention this basis for the Sega Saturn control pad).

Release

Whilst not selling as many copies as the previous Super Nintendo Street Fighter II releases (6.3 million and 4.1 million respectively), Special Champion Edition managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system; Resident Evil Code: Veronica on the Dreamcast). It brought Sega's console onto a level playing field, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super Nintendo.

Legacy

Both the Sega Mega Drive and Super Nintendo would see the following upgrade, Super Street Fighter II: The New Challengers (though neither console would see its Turbo (X in Japan) update). With more cartridge space and greater experience, Super Street Fighter II fixes many of the concerns with Special Champion Edition such as the missing announcer.

Special Champion Edition has since been re-released as part of the Wii's Virtual Console service.

Production Credits

Planner: Tatsuya "Mickey" Minami
Software Design: Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Iwasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
Scroll Design: Shizuyo "R.H.C.P." Ukai, Ryutaro's Mama, Jun "Bunny" Takeuti, Joe Yabuki
Very Special Thanks: Masayuki "Imo" Akahori, Professor F
Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
Presented by: Capcom

Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
94
94 №144, p42
80 №2, p86/87
96
95 №11, p56/57
95
95 №24, p66/67/68
97 №15, p18/19/20/21/22/23
92 №14, p28/29
94 №8, p80
95
90 №23
95 №29, p44/45/46/47
98 №13, pSupplement
97 №35, p68/69/70/71
96 №1, p124
94 №44, p24/25/26/27
94 №48, p60/61
96
95 №25, p34/35/36/37
93 №13, p58/59/60/61
83 №6, p44-46[1]
90 №10, p10
Sega Mega Drive
93
Based on
23 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[2]
Beep! MegaDrive (JP) NTSC-J
88
[3]
Cool Gamer (RU)
80
[4]
Computer & Video Games (UK)
94
[5]
Computer + Video Giochi (IT) NTSC-J
96
[6]
Edge (UK)
80
[7]
Electronic Gaming Monthly (US) NTSC-U
83
[8]
Famitsu (JP) NTSC-J
75
[9]
Freak (IL)
95
[10]
GameFan (US)
97
[11]
Game Power (IT) NTSC
98
[12]
GamePro (US) NTSC-U
95
[13]
Gamers (DE)
93
[14]
GamesMaster (UK) PAL
95
[15]
GamesMaster (UK)
92
[16]
Hippon Super (JP) NTSC-J
80
[17]
Hobby Consolas (ES)
95
[18]
Hyper (AU)
96
[19]
Joypad (FR)
95
[20]
MAN!AC (DE)
93
[21]
Mega (UK) PAL
92
[22]
Mega Action (UK) NTSC-J
94
[23]
Megablast (DE) PAL
75
[24]
Mega Force (FR)
95
[25]
Mega Fun (DE) PAL
93
[26]
Mega Power (UK) PAL
95
[27]
MegaTech (UK) PAL
95
[28]
Mean Machines Sega (UK) PAL
98
[29]
Megazone (AU)
91
[30]
Play Time (DE)
94
[31]
Power Up! (UK)
92
[32]
Power Unlimited (NL)
90
[33]
Sega Magazin (DE)
93
[34]
Sega Magazine (UK) PAL
96
[35]
Sega Power (UK)
94
[36]
Sega Pro (UK)
95
[37]
Sega Zone (UK) PAL
93
[38]
Sega Force Mega (UK) PAL
83
[39]
Sega Force (SE)
96
[40]
Sega Mega Drive Review (RU)
76
[41]
The Official Sonic the Hedgehog Yearbook (1994) (UK) PAL
90
[42]
Sega Saturn Magazine (JP) NTSC-J
84
[43]
Sonic the Comic (UK) PAL
90
[44]
Sonic Videogame & Fumetti (IT)
97
[45]
Todo Sega (ES)
94
[46]
Tricks 16 bit (RU)
89
[47]
Video Games (DE) PAL
91
[48]
VideoGames (US) NTSC-U
90
[49]
Sega Mega Drive
90
Based on
48 reviews

Street Fighter II': Special Champion Edition

Mega Drive, US
SF2SCE MD US Box.jpg
Cover
SF2SCE md us cart.jpg
Cart
Mega Drive, US (cardboard)

SF2SCE md us cart.jpg
Cart
Mega Drive, EU
SF2SCE MD EU Box.jpg
Cover
SF2SCE MD EU Cart.jpg
Cart
Mega Drive, JP
SF2SCE MD JP Box.jpg
Cover
SF2SCE MD JP Cart.jpg
Cart
Mega Drive, AU
SF2SCE MD AU Box.jpg
Cover
Mega Drive, AU (Sega Platinum Collection)
SF2SCE MD AU Box Platinum.jpg
Cover
Mega Drive, BR
SF2SCE MD BR Box.jpg
Cover
SF2SCE MD BR Cart.jpg
Cart
Streetfighter2sce md br manual.pdf
Manual
Mega Drive, KR
SF2SCE MD KR Box.jpg
Cover
SF2SCE MD KR Cart.jpg
Cart
Mega Drive, Asia
SF2SCE MD AS Box.jpg
Cover
SF2SCE MD AS Cart.jpg
Cart



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)
  1. File:SegaForceMega06.pdf, page 44
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 224
  3. Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
  4. Cool Gamer, "9" (RU; 2002-10-13), page 208
  5. Computer & Video Games, "November 1993" (UK; 1993-10-15), page 42
  6. Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 100
  7. Edge, "November 1993" (UK; 1993-09-30), page 86
  8. Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 46
  9. Famitsu, "1993-10-08" (JP; 1993-09-24), page 1
  10. Freak, "12/93" (IL; 1993-xx-xx), page 1
  11. GameFan, "Volume 1, Issue 11: October 1993" (US; 1993-xx-xx), page 10
  12. Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 66
  13. GamePro, "November 1993" (US; 1993-xx-xx), page 54
  14. Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 56
  15. GamesMaster, "November 1993" (UK; 1993-10-21), page 56
  16. GamesMaster (UK) "Series 3, episode 3" (1993-09-23, 24:00) (+7:09)
  17. Hippon Super, "November 1993" (JP; 1993-10-02), page 41
  18. Hobby Consolas, "Octubre 1993" (ES; 1993-xx-xx), page 68
  19. Hyper, "December 1993" (AU; 1993-xx-xx), page 30
  20. Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 66
  21. MAN!AC, "11/93" (DE; 1993-xx-xx), page 54
  22. Mega, "November 1993" (UK; 1993-10-21), page 28
  23. Mega Action, "December 1993" (UK; 1993-11-04), page 14
  24. Megablast, "1/94" (DE; 1993-12-29), page 31
  25. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 86
  26. Mega Fun, "11/93" (DE; 1993-10-20), page 76
  27. Mega Power, "November 1993" (UK; 1993-10-21), page 30
  28. MegaTech, "November 1993" (UK; 1993-10-20), page 52
  29. Mean Machines Sega, "Street Fighter II': The Ultimate Players Guide to the Greatest Game Ever!" (UK; 1993-09-28), page 2
  30. Megazone, "November 1993" (AU; 1993-11-03), page 42
  31. Play Time, "12/93" (DE; 1993-11-10), page 122
  32. Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
  33. Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 47
  34. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 40
  35. Sega Magazine, "January 1994" (UK; 1993-12-10), page 124
  36. Sega Power, "November 1993" (UK; 1993-10-07), page 60
  37. Sega Pro, "November 1993" (UK; 1993-10-14), page 34
  38. Sega Zone, "November 1993" (UK; 1993-10-28), page 58
  39. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 34
  40. Sega Force, "1/94" (SE; 1994-01-12), page 8
  41. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 148
  42. The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
  43. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  44. Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
  45. Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 22
  46. Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 20
  47. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 179
  48. Video Games, "11/93" (DE; 1993-10-27), page 114
  49. VideoGames, "December 1993" (US; 1993-1x-xx), page 103