Difference between revisions of "SupraKillMinds!"

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| genre=Puzzle
 
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| releases={{releasesMD
 
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| am_date_eu=2014-02-14
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| am_date_eu=2014
 
| am_rrp_eu=29.95{{ref|https://web.archive.org/web/20140310005647/http://www.fasebonus.net/2014/02/nuevo-cartucho-para-mega-drive-suprakillminds/}}
 
| am_rrp_eu=29.95{{ref|https://web.archive.org/web/20140310005647/http://www.fasebonus.net/2014/02/nuevo-cartucho-para-mega-drive-suprakillminds/}}
 
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{{stub}}'''''{{PAGENAME}}''''' is a homebrew puzzle game for the [[Sega Mega Drive]], developed by '''Jack Nolddor Games''' and released physically by [[1985 Alternativo]].
{{stub}}
 
'''''{{PAGENAME}}''''' is a homebrew puzzle game for the [[Sega Mega Drive]], developed by '''Jack Nolddor Games''' and released physically by [[1985 Alternativo]] in February 14, 2014.
 
  
 
==Gameplay==
 
==Gameplay==
''SupraKillMinds!'' is a fast-paced puzzle game. The aim of the game is to assemble gems by fitting four pieces together. A piece with one of four available colours appears in the middle of the screen. The player has to sent it to one of the four quadrants using the four directions on the D-pad. Based on the form, it automatically moves to the correct part of the quadrant.  
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''SupraKillMinds!'' is a fast-paced puzzle game. The aim of the game is to assemble gems by fitting four pieces together. A piece with one of four available colours appears in the middle of the screen. The player has to sent it to one of the four quadrants using the four directions on the D-pad. Based on the form, it automatically moves to the correct part of the quadrant.
  
 
When a complete quadrant is formed, points are scored and the pieces disappear.
 
When a complete quadrant is formed, points are scored and the pieces disappear.
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* 500 points + 1 Extra Live = If all the quadrants are emptied.
 
* 500 points + 1 Extra Live = If all the quadrants are emptied.
  
You only have approximately two seconds to decide in which position to move the pieces. Time also decrease in every 1,000 points. If time runs out or a piece is accidentally sent to an occupied space, you will lose a life.  
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The player only has approximately two seconds to decide in which position to move the pieces. Time also decrease in every 1,000 points. If time runs out or a piece is accidentally sent to an occupied space, the player will lose a life.
  
At the start of the game, five lives are available. If all your lives are lost, the game will be over. The more you progress, the harder it gets. Will you be able to master this game?{{ref|https://web.archive.org/web/20170801000000*/https://dl.dropboxusercontent.com/u/1383198/SegaRoms/SupraKillminds.html}}
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At the start of the game, five lives are available. If all lives are lost, the game will be over. The more the player progresses, the harder it gets.{{ref|https://web.archive.org/web/20170801000000*/https://dl.dropboxusercontent.com/u/1383198/SegaRoms/SupraKillminds.html}}
  
 
==Physical scans==
 
==Physical scans==

Latest revision as of 14:28, 17 March 2024

n/a

SupraKillminds MD TitleScreen.png

SupraKillMinds!
System(s): Sega Mega Drive
Publisher: 1985 Alternativo
Developer:
Genre: Puzzle

















Number of players: 1
Official in-game languages:
  • English
  • Release Date RRP Code
    Sega Mega Drive
    EU
    €29.9529.95[1]

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    SupraKillMinds! is a homebrew puzzle game for the Sega Mega Drive, developed by Jack Nolddor Games and released physically by 1985 Alternativo.

    Gameplay

    SupraKillMinds! is a fast-paced puzzle game. The aim of the game is to assemble gems by fitting four pieces together. A piece with one of four available colours appears in the middle of the screen. The player has to sent it to one of the four quadrants using the four directions on the D-pad. Based on the form, it automatically moves to the correct part of the quadrant.

    When a complete quadrant is formed, points are scored and the pieces disappear.

    • 10 points = All positions of a different color.
    • 40 points = Two positions of the same color.
    • 100 points = Three positions of the same color.
    • 300 points = All the quadrant of the same color.
    • 500 points + 1 Extra Live = If all the quadrants are emptied.

    The player only has approximately two seconds to decide in which position to move the pieces. Time also decrease in every 1,000 points. If time runs out or a piece is accidentally sent to an occupied space, the player will lose a life.

    At the start of the game, five lives are available. If all lives are lost, the game will be over. The more the player progresses, the harder it gets.[2]

    Physical scans

    Mega Drive, World
    SupraKillminds MD cover.jpg
    Cover

    External links

    References