Difference between revisions of "Takahiro Hamano"

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{{sub-stub}}'''{{PAGENAME}}''' was a programmer for [[Sonic Team]]. He worked closely with [[Yuji Naka]] on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstarted in ''[[Sonic Jam]]'' and ''[[Sonic Advance]]''. His last known credit was in ''Sonic Battle''.
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{{sub-stub}}'''{{PAGENAME}}''' (浜野 高広) was a programmer for [[Sonic Team]]. In the 90's, he was viewed as one of the top 3 programmers of [[Sega]]'s home console games, alongside [[Yuji Naka]] and [[Masanobu Yamamoto]],{{ref|https://web.archive.org/web/20220820050144/https://twitter.com/SiFi_TZK/status/1560854218990563328}} and Naka considered him his main rival{{ref|https://web.archive.org/web/20231017065221/https://twitter.com/SiFi_TZK/status/753593166767415296}}. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in ''[[Sonic Jam]]'' and ''[[Sonic Advance]]''. His last known credit was in ''Sonic Battle''.
  
 
==Production history==
 
==Production history==
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{{ProductionHistory|Takahiro Hamano|Tak Ham|Ham Tak|hama|はむ たく|はまの たかひろ|浜野 高広}}
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* ''[[Penguin Land]]'' (1987) — Sound maker
 
* ''[[Penguin Land]]'' (1987) — Sound maker
* ''[[Golden Axe]]'' (1989) — Software Design
 
* ''[[Super Monaco GP]]'' (1990) — Produced By, Programmer
 
* ''[[Sonic the Hedgehog 2]]'' (1992) — Project Assistant
 
* ''[[Super Monaco GP II]]'' (1992) — Programmer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Programmer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Programmer
 
* ''[[NiGHTS into Dreams]]'' (1996) — Senior Programmer
 
* ''[[Sonic Jam]]'' (1997) — Main Programmer
 
* ''[[Sonic Adventure]]'' (1998) — Program coordinator
 
* ''[[Samba de Amigo]]'' (2000) —  Technical Programmer, Programmer
 
* ''[[Samba de Amigo|Samba de Amigo Ver. 2000]]'' (2000) —  Technical Programmer, Programmer
 
* ''[[ChuChu Rocket!]]'' (GBA Version) (2001) — Main Programmer
 
* ''[[Sonic Adventure 2]]'' (2001) — Special Thanks
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Lead Programmer (Tiny Chao Garden)
 
* ''[[Sonic Advance]]'' (2001) — Technical Director
 
* ''[[Sonic Advance 2]]'' (2002) — Programmer
 
* ''[[Sonic Pinball Party]]'' (2003) — Programmer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — GBA Minigame Programmer (Sonic Adventure DX Staff)
 
* ''[[Billy Hatcher and the Giant Egg]]'' (2003) — GBA Minigame Programmer
 
* ''[[Sonic Battle]]'' (2003) — Story Mode Programmer
 
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 13:54, 25 December 2023

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Takahiro Hamano
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Programmer

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Takahiro Hamano (浜野 高広) was a programmer for Sonic Team. In the 90's, he was viewed as one of the top 3 programmers of Sega's home console games, alongside Yuji Naka and Masanobu Yamamoto,[1] and Naka considered him his main rival[2]. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in Sonic Jam and Sonic Advance. His last known credit was in Sonic Battle.

Production history

References