Difference between revisions of "Tempo"

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| 32x_date_jp=1995-03-24{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}}
 
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Revision as of 16:24, 17 April 2021

n/a

Tempo Title.png

Tempo
System(s): Sega 32X
Publisher: Sega
Developer:
Sound driver: SMPS Z80 (modified)
Genre: Action[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega 32X
    JP
    ¥7,8007,800 GM-4009
    Sega Rating: All Ages
    Sega 32X
    US
    $69.9969.99[3] 84504
    ESRB: Kids to Adults
    Sega 32X
    BR
    152070
    Tectoy: Todas as Idades

    Tempo (テンポ) is a 1995 action platforming game developed for the Sega 32X by Sega and Red Company. It was the first game in Red's Tempo series, and was followed by Tempo Jr. and Super Tempo.

    In the game, you control a grasshopper named Tempo, who uses the power of music to rid the world of Rythmia from the minions of the music-hating King Dirge Sound on the television show The Major Minor Show. You defeat enemies by either jumping on them, falling on them, or kicking on them, and you can stun them by shooting music notes at them. When in midair, you can glide slowly downward, destroying any enemy that touches your feet. If you find a special DANCE panel, you can summon your butterfly friend Katy to assist in killing enemies and opening up secret paths.

    Gameplay

    The game plays like a straight platformer. A causes Tempo to kick, B causes Tempo to jump, and C causes Tempo to shoot musical notes from his hands. While in midair, holding B will cause Tempo to slowly float downward using his wings. Enemies are mainly killed by hitting them with your feet; kicking an enemy gives you +100 points each time, while jumping on them gives you +10. Shooting music notes will stun enemies (but won't affect the score you get when you destroy them). Two powerups available in the level will cause Tempo to shoot two notes at a time or eight notes in a circle each time; the powerups will fall from Tempo to nearby ground whenever he is hit.

    Finding a panel that says "DANCE" on it will cause Katy to appear. Katy will automatically kill enemies if Tempo stuns them with a note. If you find a panel that says "KATY" while Katy is following you, Katy will destroy a nearby obstacle, opening up a secret path. The "DANCE" panel will also kill every enemy on screen at the time.

    Health is measured by a health bar at the top left corner of the screen. You lose a certain amount of health with each hit, depending on the enemy or obstacle you hit. Once your health reaches a dangerously low point, Katy will flee. You can regain health by collection music notes scattered around the level. Green, red, and orange notes will refill a certain amount of health; the amount decreases with each respective color. A large yellow music note will refill your health once. Some platforms, such as the electric drums in Hi Fi Performance, will give you music notes of decreasing heath value each time they are jumped on.

    In each level there is a set of diamonds blocking an alternate path that will electrocute you when touched. A nearby flower encased in ice will cause the diamonds to turn into music notes when touched.

    In each level there is a series of trophy-like platforms similar to the one shown when Tempo starts the level; standing on these will warp you to a different part of the level. These platforms usually come in pairs, so standing on one will always take you to the other.

    Levels

    The game's stages are divided into three different (literal) levels; hitting up and down on the stage select screen allow you to choose the level to choose the stage to play from, though you must beat all the stages on one level to be able to go to the next.

    Ground level

    Notavailable.svg

    Indigestion Performance
    Fight your way through the mouth and into the belly of a large monster to fight a boxing glove in a boxing ring.

    Notavailable.svg

    Hi Fi Performance
    A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters in the background frame this gimmick-filled area, ending with a fight with a pair of headphones.

    Notavailable.svg

    Downtown Performance
    An urban city filled with basketball-playing enemies, skyscrapers that rise and fall, and lots of city-related gimmicks leading to a fight with a giant shoe.

    Second level

    Notavailable.svg

    Circus Performance

    Notavailable.svg

    Jungle Performance

    Top level

    Notavailable.svg

    Winter Performance

    Notavailable.svg

    Final Performance

    Production credits

    Source:
    In-game credits
    Source:
    US manual

    Magazine articles

    Main article: Tempo/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Sega Saturn Magazine (JP) #1995-04: "April 1995" (1995-03-08)
    Logo-pdf.svg

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    50
    [4]
    Electronic Games (1992-1995) (US) NTSC-U
    42
    [5]
    Famitsu (JP) NTSC-J
    75
    [6]
    GameFan (US) NTSC-U
    82
    [7]
    Game Players (US) NTSC-U
    47
    [8]
    GamePro (US) NTSC-U
    85
    [3]
    MAN!AC (DE) NTSC-U
    60
    [9]
    Mega Force (FR) PAL
    69
    [10]
    Next Generation (US) NTSC-U
    25
    [11]
    Saturn Fan (JP) NTSC-J
    71
    [12]
    Sega Saturn Magazine (JP) NTSC-J
    58
    [13]
    Sega Saturn Magazine (JP) NTSC-J
    72
    [14]
    Tricks 16 bit (RU)
    74
    [15]
    Video Games (DE) NTSC-U
    64
    [16]
    VideoGames (US) NTSC-U
    70
    [17]
    VideoGames (US) NTSC-U
    80
    [18]
    Sega 32X
    64
    Based on
    16 reviews

    Tempo

    32X, JP
    Tempo 32X JP Box Back.jpgTEMPO MD JP BoxSpine.jpgTempo 32x jp cover.jpg
    Cover
    TEMPO MD JP CartTop.jpg
    Tempo 32X JP Cart Back.jpgTempo 32x jp cart.jpg
    Cart
    Tempo 32x jp manual.pdf
    Manual
    32X, US
    Tempo 32X US Box Back.jpgTempo 32x us cover.jpg
    Cover
    Tempo 32x us cart.jpg
    Cart
    Tempo 32x us manual.pdf
    Manual
    32X, BR
    Tempo 32X BR Box.jpg
    Cover
    Tempo 32X BR Cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega 32X
    CRC32 14e5c575
    MD5 30989c83d4e4ea3c35a1f3e2620b8465
    SHA-1 6673ba83570b4f2c1b4a22415a56594c3cc6c6a9
    3MB Cartridge (JP/US)
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1995-02-07 Page
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1995-02-06 Page
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1995-02-06 Page
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1995-02-04 Page
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1995-01-26 Page
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1995-01-24 Page
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1995-01-21 Page
    Sega 32X
     ?
    CRC32
    MD5
    SHA-1
    1994-12-29 Page

    References


    Tempo

    Tempo Title.png

    Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information




    Tempo series of games
    Tempo (1995) | Tempo Jr. (1995) | Super Tempo (1998)