From Sega Retro
|System(s): Sega 32X|
|Developer: Sega, Red Company|
|Sound driver: SMPS Z80 (modified)|
|Number of players: 1|
Tempo (テンポ) is a 1995 action platforming game developed for the Sega 32X by Sega and Red Company. It was the first game in Red's Tempo series, and was followed by Tempo Jr. and Super Tempo.
In the world of Rhythmia, Dance Master Major Minor is holding a huge music festival. Tempo the grasshopper and his friend Katy are competing in a dance contest on the Major Minor Show for a coveted trophy. But the sinister King Dirge wants the trophy. He and his minions, called Mussi Productions, try to force Tempo and Katy out of the contest.
The game is a platformer. Tempo can move around with and , can look up and down with and , and ducks with . He jumps with and can hover with his wings by holding while in midair, slowly floating downward. Tempo can run with or . Tempo kicks with , which knocks out enemies at close range, and snaps music notes with , a projectile attack that stuns enemies. Kicking can be done with jumping or ducking, and snapping can both be done while jumping. Enemies can also be defeated by jumping on them. Jumping on an enemy awards 10 points, while kicking an enemy awards 100 points.
Finding a DANCE panel causes Tempo to do a dance that defeats all enemies on screen, turning them into Gold Coins for use in bonus games, and summons his friend Katy. Katy follows Tempo around for the rest of the stage and automatically defeats enemies if Tempo stuns them with a note. If the player finds a KATY panel while Katy is following Tempo, Katy does a spin attack that opens up a secret path.
Tempo has a strength gauge in the top left corner of the screen and loses strength when he hits an enemy or an obstacle. Katy flees when Tempo's strength is low. There are items throughout the levels that replenish Tempo's strength. If Tempo loses all his strength, he loses a life. If he loses all of his lives, the game ends but the player can continue or get a password to continue at another time.
|Bounce off these to send Tempo cartwheeling across the screen. He is invulnerable while spinning.|
|Jump on top to teleport to another area.|
|Hurts Tempo if he touches it. Used to block paths. Find a Flower to melt it.|
|Touch the ice block to defrost it into a flower, which melts any crystals that might be blocking the way, leaving Power Notes in their place.|
|Marks the end of a level.|
The game's stages are divided between the three floors of the Major Minor Show. Pressing or on the stage select screen changes the floor. Pressing and changes the stage and , , or selects it. The first two floors allow the player to choose which stage to play in any order. The player beat all the stages on one floor to go on to the next. Stages cannot be played once completed.
These stages can be played in any order.
|An urban city filled with basketball-playing enemies, skyscrapers that rise and fall, and lots of city-related gimmicks leading to a fight with a giant shoe.|
|Hi Fi Performance|
|A digital maze of conveyor belts, electric drum pads, electroshock televisions, and dancing bug monsters that ends with a fight against a pair of headphones.|
|Fight your way through the mouth and into the belly of a large monster to fight a boxing glove in a boxing ring.|
Circus Performance and Jungle Performance can be played in either order. Winter Performance is played after they are both completed.
|The Final Performance consists of three hallways with a number of rooms for finding Katy, augmenting Tempo's strength bar with Headphones, and replenishing his strength before the final boss fight.|
Bonus games can be played for extra points in exchange for Gold Coins. They are all simple rhythm games that rely on pressing , , or when cued.
- Designer: Keisuke Abe
- Character Animation Design: Keita Komiyama
- Producers: Hiroshi Aso, Yukihiko Hojo (RED), Mike Larsen
- Assistant Game Designer: Ryoma Kaneko (RED)
- Assistant Producer: Bill Person
- Lead Programmer: Tsukasa Aoki
- Player Programmer: Yuzo Iwai
- Enemy Programmer: Naohiro Hirao
- 32X Programmer: Masanaga Uekusa
- Miscellaneous Utilities: Tomonobu Takahashi
- Object Graphics: Hiroyuki Hirama
- 32X Graphics: Masahiro Kumono
- Background Graphics: Yuta Ihara, Mototaka Nakatsu
- Graphics Assistant: Akira Soejima, Yasuhumi Yamaguchi
- Assistant Map Designer: Hito Ii (RED), G. Chatani (RED)
- Product Manager: Ami Matsumura-Blaire
- Lead Testers: Norihito Sekine, Jeff Junio
- Assistant Lead Testers: Lorne Asuncion, Don Carmichael, Mike Herauf
- Music: Chamy
- Composer: Hiroyuki Hamada
- Sound Effects: Masaru Setsumaru
- Sound Programmers: Atsumu Miyazawa, Akio Setsumasa
- Vocals: Dawn Marie Moore, Jerick De Perio, Bob Timbello (RED)
- Choreography: Hiro Kurosu
- Choreography (Dance Assistant): Yukiko Tsukamoto
- Supervisors: Takashi Shoji, Takeshi Niimura, Ryoichi Hasegawa
- Presented by: Sega 1995, Red 1995
- Assistant Lead Tester: Lance Nelson
- Testers: Arnold Feener, Ly Ly, Joe Cain, Jeff Hedges, Dana Green, John Amirkhan, Janine Cook, Kerry Kirkham, Phil Co, Peter Clark, Richie Hideshima, Maria Tuzzo, Sean McInnes, Rachael Bristol, Christine Watson, Sean Doidge, Len Jung, Crisi Albertson, Erik Larsen, Robert Buckingham, Amber-Leigh Junier, Sam Saliba, Noah Mackenzie, Atom Ellis, Howard Gipson, Steve Bourdet, Jeff Loney, Ed Riel, Nicole Tatum, Chris Lucich, Tony Lynch, Lloyd Kinoshita, Dan Webber, Steve Rapp, Chris Charles, Charles Artoux, Eric Simonich, and Todd Morgan
- Manual: Wendy Dinsmore
- Main article: Tempo/Magazine articles.
|Sega Retro Average|
- Main article: Tempo/Technical information.
- Sega of America webpage: 32X
- ↑ File:Tempo 32x jp cover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ 3.0 3.1 GamePro, "May 1995" (US; 1995-xx-xx), page 60
- ↑ File:Tempo 32X credits.pdf
- ↑ File:Tempo 32x us manual.pdf, page 22
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 307
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 82
- ↑ Famitsu, "1995-03-31" (JP; 1995-03-17), page 1
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 19
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 50
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 52
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 72
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 92
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 40
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 132
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 199
- ↑ Video Games, "6/95" (DE; 1995-05-17), page 90
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 83
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 74
Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information
1994-12-29 | 1995-01-21 | 01-24 | 01-26 | 02-04 | 02-06 B | 02-06 | 02-07
|Tempo series of games|
|Tempo (1995) | Tempo Jr. (1995) | Super Tempo (1998)|