Difference between revisions of "Uchuu Senkan Gomora"

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{{stub}}{{Bob
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{{Bob
 
| bobscreen=UchuuSenkanGomora_MDTitleScreen.png
 
| bobscreen=UchuuSenkanGomora_MDTitleScreen.png
 +
| bobscreen2=Uchuu Senkan Gomora MDTitleScreen.png
 +
| tab1=NTSC-J
 +
| tab2=NTSC-U/PAL
 
| publisher=[[UPL]]
 
| publisher=[[UPL]]
| developer=[[UPL]] {{MD}} [[Aisystem Tokyo]]
+
| developer=[[Aisystem Tokyo]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| genre=Shoot-'em-Up
+
| sounddriver=YMOIMO (Cube/Masaru Suzuki)
| romsize=1MB
+
| peripherals=
| releases={{releases
+
| players=1-2
| md_date_jp=1991-09-30
+
| languages={{LanguageList|jp|en}}
 +
| genre=Shooting{{fileref|BSP MD JP Box.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 +
| originaldevelopers=[[UPL]]
 +
| originalsystem=Arcade boards
 +
| releases={{releasesMD
 +
| md_date_jp=1991-09-30{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 
| md_code_jp=T-42023
 
| md_code_jp=T-42023
| md_rrp_jp=7,500
+
| md_rrp_jp=7,500e{{fileref|BSP MD JP Box.jpg}}{{magref|bemega|1991-06|10}}
 
}}
 
}}
 +
| otherformats={{NonSega|Arcade}}
 
}}
 
}}
'''''Uchuu Senkan Gomora''''' (宇宙戦艦ゴモラ), is a shoot-em-up by [[UPL]], originally released in 1990 for the arcade, and then ported to the [[Sega Mega Drive]] in 1991. While the arcade version was released overseas (in the US under license from [[Sammy|American Sammy]] under the name '''''Bio-Ship Paladin'''''), the MD version was only released in Japan — however an American title screen is present in the ROM and displayable if the region is set to US, which may mean a US release was planned (this is unconfirmed).
+
{{stub}}'''''{{PAGENAME}}''''' (宇宙戦艦ゴモラ) is a [[Sega Mega Drive]] horizontal shoot-'em-up game developed by [[Aisystem Tokyo]] and published by [[UPL]]. A port of the titular 1990 [[UPL]] arcade game ''[[wikipedia:Bio-ship Paladin|Uchuu Senkan Gomora]]'', it was released exclusively in Japan in September 1991.
  
It is UPL's only Mega Drive game — they would go bankrupt shortly after publishing it (the later ''[[Task Force Harrier EX]]'' was ported and published by [[Treco]]).
+
==Gameplay==
 +
Unlike most shooting games, you control a heavy battleship instead of a small efficient glider, resulting in slow paced gameplay unusual for the genre.
 +
{{A}} shoots your weapons; the laser weapon from your main ship can be charged by holding {{A}}. {{B}} allows you to take control of a beam shot. While {{B}} is held down, the D-pad will move a box-shaped target on the screen and {{A}} will shoot beam shots toward the target. This beam is multiple times stronger than the regular shot and can hit any position on the screen, for the cost of losing controly over the ship.{{C}} is listed as "PAD MODE", when this is activated, the score counter turns gray to indicate itÄs activated. In this mode, pressing -not holding- {{B}} switches between moving the ship and the box shaped target. In each level, you can get orbs which give you either subships that shoot weapons diagonally or certain powerups (such as an automatically moving beam target or doubling the size of your ship).
  
==Gameplay==
+
Pressing {{start}} at the title screen gives you a configuration menu where you can, among other things, choose to play one of two 2-player modes. Normal 2-player mode is 2-player cooperative (two ships on screen at once), while another option allows the second player to take control of the beam laser while you take control of the main ship.
Unlike most shooting games you controll a heavy battleship instead of a small efficient glider, resulting in slow paced gameplay unusual for the genre.
 
{{A}} shoots your weapons; the laser weapon from your main ship can be charged by holding {{A}}. {{B}} allows you to take control of a beam shot. While {{B}} is held down, the D-pad will move a box-shaped target on the screen and {{A}} will shoot beam shots toward the target. {{C}} is listed as "PAD MODE", when this is activated, the score counter turns gray to indicate itÄs activated. In this mode, pressing -not holding- {{B}} switches between moving the ship and the box shaped target. In each level, you can get orbs which give you either subships that shoot weapons diagonally or certain powerups (such as an automatically moving beam target or doubling the size of your ship).
 
  
 +
==History==
 +
While the arcade version was released overseas (in the US under license from [[Sammy|American Sammy]] under the name '''''Bio-Ship Paladin'''''), the MD version was only released in Japan — however an American title screen is present in the ROM and displayable if the region is set to US, which may mean a US release was planned (this is unconfirmed).
  
Pressing {{start}} at the title screen gives you a configuration menu where you can, among other things, choose to play one of two 2-player modes. Normal 2-player mode is 2-player cooperative (two ships on screen at once), while another option allows the second player to take control of the beam laser while you take control of the main ship.
+
[[UPL]] would go bankrupt shortly after publishing ''{{PAGENAME}}'' (the later ''[[Task Force Harrier EX]]'' was ported and published by [[Treco]].)
  
==Version differences==
+
==Versions==
Considering the hardware it was ported to and small rom sizes of that time, the game can be considered a faithful port. All stages and bosses are present, the ending is identical
+
Considering the hardware it was ported to and small rom sizes of that time, the game can be considered a faithful port. All stages and bosses are present, the ending is identical. The game displays an unusual high amount of objects on screen. The Megadrive version's main differences are:
The Megadrive versions main differences are:
 
 
*The game has a hard coded autofire limit, making autofire generally slower.
 
*The game has a hard coded autofire limit, making autofire generally slower.
 
*Bosses appear after a short phase (3-5 seconds) that allows one background layer to scroll out, not instantly.
 
*Bosses appear after a short phase (3-5 seconds) that allows one background layer to scroll out, not instantly.
*All Graphics are a tad vertically compressed.
+
*All Graphics are a tad vertically compressed, likely to compensate for the arcade versions wide screen type resolution.
*Some different colors for bosses and enemies.  
+
*Some different colors for bosses, enemies and backgrounds. The reason is that the game uses 3 fixed 16 color palettes for Player ships, objects and all enemies, only the background color palette is swapped each stage.
 
*More slowdown, although the arcade version isn't slowdown free either
 
*More slowdown, although the arcade version isn't slowdown free either
 +
*Additional scrolling background layers in some stages.
 
*Background music in the bio station and submarine base have been swapped for an unknown reason.
 
*Background music in the bio station and submarine base have been swapped for an unknown reason.
  
==Trivia==
+
==Production credits==
*The game uses 3 fixed 16 color palettes for Player ships objects and all enemies, only the background color palette is swapped each stage. This is the reason why most bosses have different colors.
+
{{creditstable|
 +
*'''Program Design:''' Mutaka Ai, Daikoku Hisaya
 +
*'''Character Design:''' Masayuki Suzuki, Shigeki Maeda, Ryuji Watamabe
 +
*'''Background Design:''' Aiko Hirosawa, Ryuji Watanabe
 +
*'''Sound Effect:''' Masato Takahashi
 +
*'''Director:''' Tsutomu Fuzisawa
 +
*'''Special Thanks:''' Toshio Arai, Isamu Yanagida, ...and UPL All Staff
 +
:Copyright ©1991 by [[UPL]]
 +
| source=In-game credits
 +
| pdf=Uchuu Senkan Gomora MD credits.pdf
 +
| console=MD
 +
}}
  
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
==Production Credits==
+
==Promotional material==
*'''Program Design''': Mutaka Ai, Daikoku Hisaya
+
{{gallery
*'''Character Design''': Masayuki Suzuki, Shigeki Maeda, Ryuji Watamabe
+
|{{galleryPrintAd|bemega|1991-06|10}}
*'''Background Design''': Aiko Hirosawa, Ryuji Watanabe
+
}}
*'''Sound Effect''': Masato Takahashi
 
*'''Director''': Tsutomu Fuzisawa
 
*'''Special Thanks''': Toshio Arai, Isamu Yanagida, ...and UPL all staff
 
  
==Physical Scans==
+
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| consolesplus=75
 
| consolesplus_source={{num|3|page=90/91}}
 
| cvg=86
 
| cvg_source={{num|121|page=62|pdf=CVG UK 121.pdf}}
 
| gamesx=30
 
| gamesx_source={{num|28}}
 
| segapro=71
 
| segapro_source={{num|2|page=64|pdf=SegaPro UK 02.pdf|pdfpage=66}}
 
| segapro_1=51
 
| segapro_source_1={{num|18|page=64}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 65: Line 74:
 
| cart=USG MD JP Cart.jpg
 
| cart=USG MD JP Cart.jpg
 
| carttop=UchuuSenkanGomora_MD_JP_CartTop.jpg
 
| carttop=UchuuSenkanGomora_MD_JP_CartTop.jpg
 +
| manual=BSP MD JP Manual.pdf
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==References==
 +
<references/>
 +
 +
{{UchuuSenkanGomoraOmni}}

Revision as of 20:49, 3 January 2024

n/a

  • NTSC-J
  • NTSC-U/PAL

UchuuSenkanGomora MDTitleScreen.png

Uchuu Senkan Gomora MDTitleScreen.png

Uchuu Senkan Gomora
System(s): Sega Mega Drive
Publisher: UPL
Developer:
Original system(s): Arcade boards
Developer(s) of original games: UPL
Sound driver: YMOIMO (Cube/Masaru Suzuki)
Genre: Shooting[1][2]

















Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥7,500 (7,725)7,500e[1][3] T-42023
    Non-Sega versions

    This short article is in need of work. You can help Sega Retro by adding to it.


    Uchuu Senkan Gomora (宇宙戦艦ゴモラ) is a Sega Mega Drive horizontal shoot-'em-up game developed by Aisystem Tokyo and published by UPL. A port of the titular 1990 UPL arcade game Uchuu Senkan Gomora, it was released exclusively in Japan in September 1991.

    Gameplay

    Unlike most shooting games, you control a heavy battleship instead of a small efficient glider, resulting in slow paced gameplay unusual for the genre. A shoots your weapons; the laser weapon from your main ship can be charged by holding A. B allows you to take control of a beam shot. While B is held down, the D-pad will move a box-shaped target on the screen and A will shoot beam shots toward the target. This beam is multiple times stronger than the regular shot and can hit any position on the screen, for the cost of losing controly over the ship.C is listed as "PAD MODE", when this is activated, the score counter turns gray to indicate itÄs activated. In this mode, pressing -not holding- B switches between moving the ship and the box shaped target. In each level, you can get orbs which give you either subships that shoot weapons diagonally or certain powerups (such as an automatically moving beam target or doubling the size of your ship).

    Pressing  START  at the title screen gives you a configuration menu where you can, among other things, choose to play one of two 2-player modes. Normal 2-player mode is 2-player cooperative (two ships on screen at once), while another option allows the second player to take control of the beam laser while you take control of the main ship.

    History

    While the arcade version was released overseas (in the US under license from American Sammy under the name Bio-Ship Paladin), the MD version was only released in Japan — however an American title screen is present in the ROM and displayable if the region is set to US, which may mean a US release was planned (this is unconfirmed).

    UPL would go bankrupt shortly after publishing Uchuu Senkan Gomora (the later Task Force Harrier EX was ported and published by Treco.)

    Versions

    Considering the hardware it was ported to and small rom sizes of that time, the game can be considered a faithful port. All stages and bosses are present, the ending is identical. The game displays an unusual high amount of objects on screen. The Megadrive version's main differences are:

    • The game has a hard coded autofire limit, making autofire generally slower.
    • Bosses appear after a short phase (3-5 seconds) that allows one background layer to scroll out, not instantly.
    • All Graphics are a tad vertically compressed, likely to compensate for the arcade versions wide screen type resolution.
    • Some different colors for bosses, enemies and backgrounds. The reason is that the game uses 3 fixed 16 color palettes for Player ships, objects and all enemies, only the background color palette is swapped each stage.
    • More slowdown, although the arcade version isn't slowdown free either
    • Additional scrolling background layers in some stages.
    • Background music in the bio station and submarine base have been swapped for an unknown reason.

    Production credits

    • Program Design: Mutaka Ai, Daikoku Hisaya
    • Character Design: Masayuki Suzuki, Shigeki Maeda, Ryuji Watamabe
    • Background Design: Aiko Hirosawa, Ryuji Watanabe
    • Sound Effect: Masato Takahashi
    • Director: Tsutomu Fuzisawa
    • Special Thanks: Toshio Arai, Isamu Yanagida, ...and UPL All Staff
    Copyright ©1991 by UPL
    Source:
    In-game credits[4]


    Magazine articles

    Main article: Uchuu Senkan Gomora/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1991-06: "June 1991" (1991-05-08)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    40
    [5]
    Aktueller Software Markt (DE)
    37
    [6]
    Beep! MegaDrive (JP) NTSC-J
    68
    [7]
    Consoles + (FR)
    75
    [8]
    Console XS (UK) NTSC-J
    71
    [9]
    Computer & Video Games (UK)
    86
    [10]
    Famitsu (JP) NTSC-J
    50
    [11]
    Games-X (UK)
    30
    [12]
    Hippon Super (JP) NTSC-J
    40
    [13]
    Joypad (FR) NTSC-J
    56
    [14]
    Joystick (FR) NTSC-J
    70
    [15]
    Mega Drive Fan (JP) NTSC-J
    59
    [16]
    Sega Pro (UK) NTSC-J
    71
    [17]
    Sega Pro (UK) NTSC-J
    51
    [18]
    Sega Opisaniy i sekretov (RU)
    55
    [19]
    Sega Saturn Magazine (JP) NTSC-J
    70
    [20]
    Sega Mega Drive
    58
    Based on
    16 reviews

    Uchuu Senkan Gomora

    Mega Drive, JP
    BSP MD JP Box.jpg
    Cover
    UchuuSenkanGomora MD JP CartTop.jpg
    USG MD JP Cart.jpg
    Cart
    BSP MD JP Manual.pdf
    Manual

    Technical information

    Main article: Uchuu Senkan Gomora/Technical information.

    References


    Uchuu Senkan Gomora

    UchuuSenkanGomora MDTitleScreen.png

    Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs


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