Difference between revisions of "XDR"

From Sega Retro

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| publisher=[[UNIPACC]]
 
| publisher=[[UNIPACC]]
 
| developer=[[Affect]]
 
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{{stub}}'''''{{PAGENAME}}''''' (エックス・ディー・アール) (X-Dazedly-Ray{{fileref|XDR MDTitleScreen.png}}) is a [[Sega Mega Drive]] horizontal shoot-'em-up developed by [[Affect]] and published by [[UNIPACC]]. Released exclusively in Japan in August 1990, the game is notable for being one of the poorest received [[Mega Drive]] games ever released, and was frequently voted the system's worst Japanese-developed game by readers of ''[[Beep! MegaDrive]]'' magazine.{{ref|https://www.badgamehalloffame.com/xdr-x-dazedly-ray/}}{{ref|https://mdshock.com/2018/09/16/osomatsu-kun-the-bizarre-story-of-the-mega-drives-most-infamous-game/}}
+
'''''{{PAGENAME}}''''' (エックス・ディー・アール) (X-Dazedly-Ray{{fileref|XDR MDTitleScreen.png}}) is a [[Sega Mega Drive]] horizontal shoot-'em-up developed by [[Affect]] and published by [[UNIPACC]]. Released exclusively in Japan in August 1990, the game is notable for being one of the poorest received [[Mega Drive]] games ever released, and was frequently voted the system's worst Japanese-developed game by readers of ''[[Beep! MegaDrive]]'' magazine.{{ref|https://www.badgamehalloffame.com/xdr-x-dazedly-ray/}}{{ref|https://mdshock.com/2018/09/16/osomatsu-kun-the-bizarre-story-of-the-mega-drives-most-infamous-game/}}
  
 
==Story==
 
==Story==
Line 21: Line 21:
  
 
==Gameplay==
 
==Gameplay==
{{A}} shoots. Rapidfire is an option "AUTO" under the "CONTROL" option in the Options menu. Higher auto fire rates can be achieved with autofire enabled controllers. The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears {{C}} changes speed; the current speed is shown in the HUD. 4 speed are available. Powerups are collected as in other shmups, except that missiles can also be collected, in limited quantities, and fired with {{B}}. These crawl along the floor and ceiling until they hit a target
+
The game is a horizontally scrolling shoot-'em-up. The player pilots the XDR through six different stages, blasting ground and sky forces. The XDR moves in any direction using the D-Pad. The player can cycle between four different speed levels by pressing {{C}}; the current speed is shown in the HUD. Its standard weapon is fired with {{A}}, which can be held for continuous fire (changing the Shot option from Normal to Auto increases the rate of fire). The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears. The XDR can equip three different weapons, and collecting the item for the equipped weapon upgrades its power level, up to three levels. The XDR can obtain a secondary weapon, missiles that can shoot ground targets with {{B}}. These missiles can also be upgraded by collecting the item multiple times, enabling the XDR to fire multiple missiles at once in multiple directions. Missiles crawl along the floor and ceiling until they hit a target.
 +
 
 +
The XDR is destroyed if it is hit by enemy fire or runs into an enemy or terrain. If it is destroyed, it respawns at a set checkpoint within the stage if the player has extra lives left. There is a shield item that absorbs multiple hits. The game ends if the player runs out of lives, but it can be continued a limited number of times from the beginning of the current stage. There are three difficulty levels (Easy, Normal, and Hard), and the player can set the starting number of lives (between 1 and 5).
 +
 
 +
===Items===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Item Carrier
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=64 | crop_y=0}}
 +
| desc=Destroy to release an item.
 +
}}
 +
{{InfoRow
 +
| title=Wide Beam
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Equips the Wide Beam weapon or upgrades it if already equipped. At level 1, it shoots two short parallel beams. At level 2, it shoots a larger, wave-shaped projectile. At level 3, it fires the wave-shaped projectile in a two-way spread. This is the starting weapon.
 +
}}
 +
{{InfoRow
 +
| title=Laser
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Equips the Laser weapon or upgrades it if already equipped. At level 1, it shoots two short parallel beams. At level 2, it shoots a larger, wave-shaped projectile. At level 3, it fires the wave-shaped projectile in a two-way spread.
 +
}}
 +
{{InfoRow
 +
| title=Wave Shot
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Equips the Wave Shot weapon or upgrades it if already equipped. At level 1, it shoots a helix of energy balls. At level 2, the pattern grows larger. At level 3, the pattern grows larger and gains a middle stream of energy balls.
 +
}}
 +
{{InfoRow
 +
| title=Missile
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Equips Missiles as a secondary weapon or upgrades it if already equipped. At level 1, it drops a single missile downward. At level 2, it fires two missiles at upward and downward angles. At level 3, it fires four missiles in the four intermediate directions.
 +
}}
 +
{{InfoRow
 +
| title=Option
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}}
 +
| desc=Adds an option drone that follows the ship that contributes support fire. At level 1, it adds a single drone that encircles the ship. At level 2, it changes the behavior of the option to follow the ship. At level 3, it adds a second option that also follows the ship.
 +
}}
 +
{{InfoRow
 +
| title=Shield
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=16}}
 +
| desc=Encases the ship in a protective barrier that can sustain three hits before dissipating.
 +
}}
 +
{{InfoRow
 +
| title=1 Up
 +
| sprite={{sprite | XDR MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=惑星セフィロス上空
 +
| screenshot=XDR MD, Stage 1.png
 +
| screenshot2=XDR MD, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=ガーディア軍秘密基地
 +
| screenshot=XDR MD, Stage 2.png
 +
| screenshot2=XDR MD, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=セフィロス古代遺跡
 +
| screenshot=XDR MD, Stage 3.png
 +
| screenshot2=XDR MD, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=衛星「グリーーンムーン」
 +
| screenshot=XDR MD, Stage 4.png
 +
| screenshot2=XDR MD, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=亜空間地帯「ゼリアド」
 +
| screenshot=XDR MD, Stage 5.png
 +
| screenshot2=XDR MD, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=ガーディア軍母星基地内
 +
| screenshot=XDR MD, Stage 6.png
 +
| screenshot2=XDR MD, Stage 6 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==

Latest revision as of 23:48, 30 April 2024

n/a

XDR MDTitleScreen.png

XDR
System(s): Sega Mega Drive
Publisher: UNIPACC
Developer:
Sound driver: YMOIMO (Cube/Masaru Suzuki)
Genre: Shooting[1][2]

















Number of players: 1
Official in-game languages:
  • English
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥6,800 (7,004)6,800e[3] T-41013

    XDR (エックス・ディー・アール) (X-Dazedly-Ray[4]) is a Sega Mega Drive horizontal shoot-'em-up developed by Affect and published by UNIPACC. Released exclusively in Japan in August 1990, the game is notable for being one of the poorest received Mega Drive games ever released, and was frequently voted the system's worst Japanese-developed game by readers of Beep! MegaDrive magazine.[5][6]

    Story

    The warlord Guardia was banished from the planet Sephiroth, otherwise known to be a very peaceful planet. Many years later, he returns, complete with an entire army which overpowers the Guardian army, leaving one hope: the newly developed XDR craft.

    Gameplay

    The game is a horizontally scrolling shoot-'em-up. The player pilots the XDR through six different stages, blasting ground and sky forces. The XDR moves in any direction using the D-Pad. The player can cycle between four different speed levels by pressing C; the current speed is shown in the HUD. Its standard weapon is fired with A, which can be held for continuous fire (changing the Shot option from Normal to Auto increases the rate of fire). The game has no bullet limiter, so shots are fired until the game slows down and sprite flickering appears. The XDR can equip three different weapons, and collecting the item for the equipped weapon upgrades its power level, up to three levels. The XDR can obtain a secondary weapon, missiles that can shoot ground targets with B. These missiles can also be upgraded by collecting the item multiple times, enabling the XDR to fire multiple missiles at once in multiple directions. Missiles crawl along the floor and ceiling until they hit a target.

    The XDR is destroyed if it is hit by enemy fire or runs into an enemy or terrain. If it is destroyed, it respawns at a set checkpoint within the stage if the player has extra lives left. There is a shield item that absorbs multiple hits. The game ends if the player runs out of lives, but it can be continued a limited number of times from the beginning of the current stage. There are three difficulty levels (Easy, Normal, and Hard), and the player can set the starting number of lives (between 1 and 5).

    Items

    XDR MD, Items.png
    Item Carrier
    Destroy to release an item.
    XDR MD, Items.png
    Wide Beam
    Equips the Wide Beam weapon or upgrades it if already equipped. At level 1, it shoots two short parallel beams. At level 2, it shoots a larger, wave-shaped projectile. At level 3, it fires the wave-shaped projectile in a two-way spread. This is the starting weapon.
    XDR MD, Items.png
    Laser
    Equips the Laser weapon or upgrades it if already equipped. At level 1, it shoots two short parallel beams. At level 2, it shoots a larger, wave-shaped projectile. At level 3, it fires the wave-shaped projectile in a two-way spread.
    XDR MD, Items.png
    Wave Shot
    Equips the Wave Shot weapon or upgrades it if already equipped. At level 1, it shoots a helix of energy balls. At level 2, the pattern grows larger. At level 3, the pattern grows larger and gains a middle stream of energy balls.
    XDR MD, Items.png
    Missile
    Equips Missiles as a secondary weapon or upgrades it if already equipped. At level 1, it drops a single missile downward. At level 2, it fires two missiles at upward and downward angles. At level 3, it fires four missiles in the four intermediate directions.
    XDR MD, Items.png
    Option
    Adds an option drone that follows the ship that contributes support fire. At level 1, it adds a single drone that encircles the ship. At level 2, it changes the behavior of the option to follow the ship. At level 3, it adds a second option that also follows the ship.
    XDR MD, Items.png
    Shield
    Encases the ship in a protective barrier that can sustain three hits before dissipating.
    XDR MD, Items.png
    1 Up
    Gives the player an extra life.

    Stages

    XDR MD, Stage 1.png

    XDR MD, Stage 1 Boss.png

    • XDR MD, Stage 1.png

    • XDR MD, Stage 1 Boss.png

    惑星セフィロス上空

    XDR MD, Stage 2.png

    XDR MD, Stage 2 Boss.png

    • XDR MD, Stage 2.png

    • XDR MD, Stage 2 Boss.png

    ガーディア軍秘密基地

    XDR MD, Stage 3.png

    XDR MD, Stage 3 Boss.png

    • XDR MD, Stage 3.png

    • XDR MD, Stage 3 Boss.png

    セフィロス古代遺跡

    XDR MD, Stage 4.png

    XDR MD, Stage 4 Boss.png

    • XDR MD, Stage 4.png

    • XDR MD, Stage 4 Boss.png

    衛星「グリーーンムーン」

    XDR MD, Stage 5.png

    XDR MD, Stage 5 Boss.png

    • XDR MD, Stage 5.png

    • XDR MD, Stage 5 Boss.png

    亜空間地帯「ゼリアド」

    XDR MD, Stage 6.png

    XDR MD, Stage 6 Boss.png

    • XDR MD, Stage 6.png

    • XDR MD, Stage 6 Boss.png

    ガーディア軍母星基地内

    History

    Release

    In a user ranking organized by Beep! MegaDrive, XDR ranked in at position 519 out of 520, making it the second most unpopular game at that time, behind only Sword of Sodan. It was frequently criticized for its weak graphics, poor sound effects, dodgy collision detection, and boring gameplay.

    Production credits

    • Program: TM AFFECT
    • Designer: M.ESAKI
    • Music Composer: S.KANEDA
    • Special Thanks: SYO-TSUDA, OKAPY, HI-KUN, TAGA-3, MA-FIGTHER, GPX-KIKAKU
    Source:
    In-game credits (unused[7])
    XDR MD credits.pdf
    [8]


    Magazine articles

    Main article: XDR/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1990-09: "September 1990" (1990-08-XX)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    30
    [9]
    Beep! MegaDrive (JP) NTSC-J
    63
    [10]
    Complete Guide to Consoles (UK)
    47
    [11]
    The Complete Guide to Sega (UK)
    47
    [12]
    Joystick (FR)
    48
    [13]
    Sega Mega Drive Advanced Gaming (UK) NTSC-J
    43
    [14]
    Mega Drive Fan (JP) NTSC-J
    63
    [15]
    Mean Machines Sega (UK)
    47
    [16]
    Power Play (DE)
    52
    [17]
    Raze (UK) NTSC-J
    60
    [18]
    Sega Power (UK) NTSC-J
    25
    [19]
    Sega Pro (UK) NTSC-J
    54
    [20]
    Sega Saturn Magazine (JP) NTSC-J
    30
    [21]
    Sega Mega Drive
    47
    Based on
    13 reviews

    XDR

    Mega Drive, JP
    XDR MD JP Box.jpg
    Cover
    XDR MD JP CartTop.jpg
    XDR MD JP Cart.jpg
    Cart
    Xdr md jp manual.pdf
    Manual

    Technical information

    Main article: XDR/Technical information.

    External links

    References


    XDR

    XDR MDTitleScreen.png

    Main page | Hidden content | Magazine articles | Reception | Region coding | Technical information


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