Aaahh!!! Real Monsters

From Sega Retro

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AaahhRealMonsters title.png

Aaahh!!! Real Monsters
System(s): Sega Mega Drive
Publisher: Viacom New Media
Developer:
Licensor: Nickelodeon, Klasky/Csupo
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-139066
ESRB: Kids to Adults
Sega Mega Drive
EU
T-139066-50
ELSPA: 3+ OK
Sega Mega Drive
PT
Sega Mega Drive
UK
£59.9959.99[1] T-139066-50
ELSPA: 3+ OK
Sega Mega Drive
AU
FAAA00SMC
OFLC: G

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Aaahh!!! Real Monsters is a platform game for the Sega Mega Drive based on the Aaahh!!! Real Monsters cartoon series.

Gameplay

You play as one of the three main characters from the series, and by holding Down and pressing A during gameplay, the player is allowed to switch between Ickis, Krumm, and Oblina. Each character has a special move that allows the player progress through the game, and while holding Up press A to perform the current character's special move. A screams to scare enemies away, B throws trash and C jumps.

Characters

AaahhRealMonsters MD Ickis.png Ickis
Ickis' special move allows him to toss Krumm and Oblina to obtain hard to reach power-ups as well to make it across obstacles.
AaahhRealMonsters MD Krumm.png Krumm
Krumm's move involves Ickis using Oblina as a golf club, and hitting one of his eyes to see what lies ahead in the level.
AaahhRealMonsters MD Oblina.png Oblina
Oblina's special move involves the three forming a chain to create a ladder to get up high ledges.

Levels

AaahhRealMonsters MD CityDump.png

The City Dump

AaahhRealMonsters MD HumanSchool.png

The Human School

AaahhRealMonsters MD PostOffice.png

The Post Office

AaahhRealMonsters MD HistoryMuseum.png

The Natural History Museum

AaahhRealMonsters MD Mall.png

The Mall

AaahhRealMonsters MD HuntersHouse.png

The Monster Hunter's House

Production credits

  • Lead Programmer: Jim Schuler
  • Assistant Programmer: David Keith Connelly
  • Map Layout and Design: Kevin Chan
  • Background Art: Ellen Drucker, Doran Fish
  • Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Keiffer, Sean Platter, Laura Smith
  • Additional Art: Jean Bergeson
  • Music Composed by: Greg Turner
  • Music Adapted for Genesis by: Eric Swanson
  • Additional Music and Sound Effects: Dave Javelosa, Eric Swanson
  • Producer for Realtime Associates: Jenny Sward
  • Executive Producer for Realtime Associates: Dave Warhol
  • Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree
  • Special Thanks to: Ed Higa and the SNES Team, Rick Chipeco, Thomas Peng, Ann Lediaev
  • Executive Producer for Viacom New Media: Kenny Miller
  • Publishing Producer for Viacom New Media: Matt Welton
  • Associate Producer for Viacom New Media: Jackson Young
  • Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen
  • Game Design Specialist for Viacom New Media: Cliff Falls
  • Lead Tester for Viacom New Media: Dave Gohman
  • Testers for Viacom New Media: John Kelly, Jim Raff, Mike Lee, David Casso, Donald Hill
  • Managing Producer for Nickelodeon: Donna Friedman
  • Queens of Cool and Creative Consultants for Nickelodeon: Michele Jabloner, Cricket Stettinius
  • Special Thanks: Janet Muldoon, Nick Animation, KLASKY/CSUPO
Source:
In-game credits
  • Marketing Director: Rebecca Randall
  • Marketing Coordinator: Amy McPoland
  • Special Thanks to: Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius
  • Manual Design: Katherine Lee, Beeline Group, Inc.
Aaahh!!! Real Monsters is created by KLaSKY CSUPO Inc.
Source:
US manual[2]

Magazine articles

Main article: Aaahh!!! Real Monsters/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #40: "February 1996" (1995-12-xx)
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Print advert in Consoles + (FR) #49: "Décembre 1995" (1995-1x-xx)

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[3]
576 KByte (HU)
71
[4]
Digitiser (UK) PAL
69
[5]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
70
[6]
Hobby Consolas (ES) PAL
78
[7]
Hyper (AU)
74
[8]
MAN!AC (DE) PAL
55
[9]
Mega Force (FR) PAL
72
[10]
Mega Fun (DE) PAL
63
[11]
Mean Machines Sega (UK) PAL
61
[1]
Player One (FR)
85
[12]
Sega Magazin (DE) PAL
62
[13]
Sega Power (UK) PAL
53
[14]
Sega Pro (UK) PAL
90
[15]
Sonic the Comic (UK) PAL
82
[16]
Tricks 16 bit (RU)
79
[17]
Sega Mega Drive
71
Based on
16 reviews

Aaahh!!! Real Monsters

Mega Drive, US
ARM md us cover.jpg
Cover
AaahhRealMonsters MD US Cart.jpg
Cart
Mega Drive, US (cardboard)
AaahhRealMonsters MD US Box Back.jpgNospine.pngAaahhRealMonsters MD US Box.jpg
Cover
AaahhRealMonsters MD US Cart.jpg
Cart
AaahhRealMonsters MD US manual.pdf
Manual
Mega Drive, EU
AaahhRealMonsters MD EU Box.jpg
Cover
AaahhRealMonsters MD EU Cart.jpg
Cart
AaahhRealMonsters MD EU Manual.pdf
Manual
Mega Drive, PT

AaahhRealMonsters MD EU Cart.jpg
Cart
AaahhRealMonsters MD EU Manual.pdf
Manual
AaahhRealMonsters MD PT Manual front.jpg
PT manual (front)
Mega Drive, PT (Outer sleeve)
Nospine.pngAaahhRealMonsters MD PT Cover front.jpg
Cover
AaahhRealMonsters MD US Cart.jpg
Cart
AaahhRealMonsters MD PT Manual front (Genesis).jpg
Manual
AaahhRealMonsters MD PT Manual front.jpg
PT manual (front)
AaahhRealMonsters MD PT Content.jpg
Content
Mega Drive, AU
AaahhRealMonsters MD AU Cover back.jpgNospine.pngAaahhRealMonsters AU cover.jpg
Cover
AaahhRealMonsters MD AU Cart.jpg
Cart
AaahhRealMonsters MD AU Cover front.jpg
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 fdc80bfc
MD5 9f54481697efc9e6b96fcd054883ae70
SHA-1 fa579a7e47ee4a1bdb080bbdec1eef480a85293e
2MB 1995-09 Cartridge (US/EU)
Sega Mega Drive
 ?
CRC32 f4b44b82
MD5 3bb25145591e429ffe2c22a933841613
SHA-1 b0f1885e74e5aa39872f09444d82c8ebf284eba1
2MB 1995-07-07 EPROM cartridge Page

References


Aaahh! Real Monsters

AaahhRealMonsters title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding



Prereleases: Prototype 1995-07-07