Fighting Vipers 2

From Sega Retro

n/a

  • Model 3
  • Sega Dreamcast
    NTSC-J/PAL

FightingVipers2 title.png

Fighting Vipers 2, Title Screen.png

Fighting Vipers 2
System(s): Sega Model 3 Step 2.0, Sega Dreamcast
Publisher: Sega
Developer:
Supporting companies:
Distributor: Deith Leisure (UK)[1]
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: 3D Fighting/3D Taisen Kakutou (3D対戦格闘)[2][3], Action[4]

















Number of players: 1-2
Release Date RRP Code
Arcade (Model 3)
JP
¥? ?
Arcade (Model 3)
US
$? ?
Arcade (Model 3)
UK
£? ?





















Sega Dreamcast
JP
¥5,800 (6,090)5,800e[3] HDR-0133
Sega Rating: All Ages
Sega Dreamcast
JP
(Dorikore)
¥2,800 (2,940)2,800e[3] HDR-0133-1
Sega Dreamcast
EU
MK-51154-50
ELSPA: 15+ OK
Sega Dreamcast
EU
(White Label)
Sega Dreamcast
DE
MK-51154-50
USK: 12
Sega Dreamcast
ES
MK-51154-50
aDeSe: 13+
Sega Dreamcast
FR
MK-51154-50
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[9][10] MK-51154-50
ELSPA: 15+ OK
Sega Dreamcast
AU
$89.9589.95[16]

Fighting Vipers 2 (ファイティングバイパーズ2) is the sequel to Fighting Vipers, originally released for Sega Model 3 Step 2.0 arcade hardware in 1998 before being ported to the Sega Dreamcast in 2001. The Dreamcast version of the game was not released in North America.

Gameplay

Fighting Vipers 2 is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.

New to Fighting Vipers 2 is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.

The move from the original game's Model 2 architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.

History

Development

Work on Fighting Vipers 2 began in early 1997, after the completion of the Sega Saturn game, Fighters Megamix[17]. Members of the team travelled to Alcatraz Island, taking photos of the abandoned prison complex for inspiration[17].

The project took roughly ten months to complete[18], with three months of that work involving playtesting[19]. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available[18]. Like its predecessor (and unlike Virtua Fighter) very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses[19]. This means the majority of the animations were created by hand by AM2.

Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations[19].

The T-Rex skeleton in Tokio's stage uses about 4,000 polygons[18], despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).

Production credits

Arcade version

Source:
In-game credits [20]

Dreamcast version

FightingVipers2 Staff
Dreamcast version
  • Director: Masanao Kita
  • Chief Programmer: Toshio Arai
  • Chief Designer: Ryuichi Noguchi
  • Sound Designer: Takafumi Nishimura
  • Programmers: Takatuna Sawada, Jun Odaira
  • Designers: Takahiro Sakuma, Takashi Watanabe, Tohru Honda, Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
  • In Cooperation with: Scarab
  • Presented by: Sega
  • Original Game: © Sega Corporation, 1998
© Sega Corporation/CRI, 2001
Source:
In-game credits[21]

Magazine articles

Main article: Fighting Vipers 2/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
also published in:

Artwork

Physical scans

Model 3 version

Arcade, JP

Arcade, World

Dreamcast version

Sega Retro Average 
Publication Score Source
63 №1, p38
77 [27]
Sega Dreamcast
70
Based on
2 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
45
[28]
Bonus (SCG) NTSC
63
[29]
Consoles Max (FR) PAL
65
[30]
Consoles + (FR) PAL
82
[31]
DC-UK (UK) PAL
70
[9]
Digitiser (UK)
40
[32]
Dreamcast Magazine (JP) NTSC-J
87
[33]
Dreamcast Magazine (UK) PAL
65
[34]
Dorimaga (JP) NTSC-J
87
[35]
Dreamplanet (ES) PAL
73
[36]
Edge (UK) NTSC-J
50
[37]
Famitsu (JP) NTSC-J
75
[38]
Gamers' Republic (US) NTSC-J
58
[39]
Hyper (AU) PAL
72
[16]
MAN!AC (DE) PAL
74
[40]
Neo Plus (PL)
60
[41]
Next Generation (US) NTSC-J
50
[42]
Official Dreamcast Magazine (UK) PAL
60
[43]
Playbox (FR) PAL
56
[44]
PSX Extreme (PL) NTSC-J
67
[45]
Strana Igr (RU)
73
[46]
Sega Dreamcast
65
Based on
21 reviews

Fighting Vipers 2

Dreamcast, JP
FV2 DC JP Box Back.jpgFV2 DC JP Box Front.jpg
Cover
FightingVipers2 DC JP Spinecard.jpg
Spinecard
FightingVipers2 DC JP Disc.jpg
Disc
Fighting Vipers 2 DC JP Manual 23.pdf
Manual
FightingVipers2 DC JP InlayBack.jpg
Inlay
Dreamcast, JP (Dorikore)

Dreamcast, EU
FV2 DC EU Box Back.jpgFV2 DC EU Box Front.jpg
Cover
FV2 DC EU Disc.jpg
Disc
Dreamcast, EU (White)

Fightingvipers2 dc eu white disc.jpg
Disc

Technical information

In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-10-08 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-12-12 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-12-25 GD-R Page

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. 1.0 1.1 Computer & Video Games, "July 1998" (UK; 1998-06-10), page 76
  2. File:FV2 DC JP Box Back.jpg
  3. 3.0 3.1 3.2 3.3 3.4 http://sega.jp/dc/010103/ (Wayback Machine: 2007-03-12 05:14)
  4. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
  5. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24452
  6. Sega Arcade History, Enterbrain, page 149
  7. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3835 (Wayback Machine: 2001-04-06 08:24)
  8. http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
  9. 9.0 9.1 DC-UK, "March 2001" (UK; 2001-02-15), page 48
  10. Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 74
  11. http://www.micromania.fr/zooms/?ref=18676 (Wayback Machine: 2002-10-27 12:22)
  12. http://www.okaysoft.de:80/DCNEU.HTM (Wayback Machine: 2001-03-04 08:10)
  13. http://www.centromail.es/top/ficha.asp?codmail=16540&codprov= (Wayback Machine: 2001-04-18 15:02)
  14. http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
  15. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  16. 16.0 16.1 Hyper, "July 2001" (AU; 2001-05-23), page 68
  17. 17.0 17.1 Sega Saturn Magazine, "August 1998" (UK; 1998-07-15), page 52
  18. 18.0 18.1 18.2 Sega Saturn Magazine, "August 1998" (UK; 1998-07-15), page 53
  19. 19.0 19.1 19.2 Sega Saturn Magazine, "August 1998" (UK; 1998-07-15), page 54
  20. https://www.youtube.com/watch?v=dxaiQNzdymA
  21. File:Fighting Vipers 2 Dreamcast credits.pdf
  22. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
  23. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
  24. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
  25. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
  26. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
  27. Video Games, "03/2001" (DE; 2001-02-07), page 44 (16)
  28. 576 Konzol, "Február 2001" (HU; 2001-xx-xx), page 26
  29. Bonus, "3/2001" (SCG; 2001-04-25), page 44
  30. Consoles Max, "Février 2001" (FR; 2001-0x-xx), page 88
  31. Consoles +, "Février 2001" (FR; 2001-0x-xx), page 86
  32. Digitiser (UK) (2001-03-06)
  33. Dreamcast Magazine, "2001-02 (2001-01-19,26)" (JP; 2001-01-05), page 22
  34. Dreamcast Magazine, "No. 20" (UK; 2001-03-22), page 60
  35. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  36. Dreamplanet, "Marzo 2001" (ES; 2001-02-15), page 44
  37. Edge, "March 2001" (UK; 2001-02-26), page 86
  38. Famitsu, "2001-01-26" (JP; 2001-01-12), page 32
  39. Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 82
  40. MAN!AC, "03/2001" (DE; 2001-02-07), page 66
  41. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 46
  42. Next Generation, "May 2001" (US; 2001-04-17), page 86
  43. Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 72
  44. Playbox, "Février 2001" (FR; 2001-0x-xx), page 56
  45. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 37
  46. Strana Igr, "Fevral 2001 2/2" (RU; 2001-xx-xx), page 56


Fighting Vipers 2

FightingVipers2 title.png

Main page | Comparisons | Magazine articles | Video coverage | Reception


Books: Fighting Vipers 2 Skillz (1998) | Fighting Vipers 2 Official Guide (1998)
Music: Fighting Vipers 2 The Sound Album (1998)

Prereleases:
Sega Dreamcast
Prototypes: 2000-10-08 | 12-12 | 12-25
Games in the Fighting Vipers Series
Arcade
Fighting Vipers (1995) | Fighting Vipers 2 (1998)
Sega Saturn
Fighting Vipers (1996) | Fighters Megamix (1996)
Sega Dreamcast
Fighting Vipers 2 (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)
Xbox 360
Sony PlayStation 3
Fighting Vipers (2012)
Fighting Vipers related media
Music
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)
Book
Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998)
Film
Sega Official Video Library Vol. 1: Fighting Vipers (199x)