From Sega Retro
Nintendo (kanji: 任天堂; kana: ニンテンドウ) is a company that makes video game consoles as well as develops and publishes video games. They were responsible for changing the video game industry into what it is today. Their flagship mascot is Mario, an Italian plumber/carpenter. Nintendo was also Sega's primary rival in the home console market before Sega stopped making consoles.
- 1 History
- 2 Video game platforms
- 3 Softography
- 4 Third-party games for Nintendo systems
- 5 External links
- 6 References
Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. The company entered other industries over the subsequent years, including the toy industry, but after a decade of business in the arcade industry and the worldwide success of the Game & Watch, they have primarily been in the consumer video game industry since the 1980s.
Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, Wild Gunman and Shooting Trainer, over to the United States. Following Tokuzo Komai's defection from Nintendo to Sega over the former's company's decision to move away from coin-op, the earliest indication of a rivalry between the two in the home console market began when Sega launched their SG-1000 console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983.
When Nintendo redesigned the Famicom into the Nintendo Entertainment System (NES) for the North American market in 1985, Sega then followed suit by launching the Master System (a redesigned version of the Sega Mark III) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and Nintendo 64) also competed with Sega's own home consoles for market share.
Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.
After Sega left the hardware business following the discontinuation of the Dreamcast, Sega started supporting Nintendo platforms as a third-party publisher, starting with the Game Boy Color, the Nintendo GameCube and the Game Boy Advance.
Video game platforms
The four platforms below were not directly supported by Sega, but Sega's games were ported to them.
- Family Computer/Nintendo Entertainment System
- Game Boy
- Super Famicom/Super Nintendo Entertainment System
- Nintendo 64
The platforms below are/were direcrly supported by Sega.
- Game Boy Color
- Game Boy Advance
- Nintendo GameCube
- Nintendo DS
- Nintendo 3DS
- Wii U
- Nintendo Switch
Third-party games for Nintendo systems
The following Sega-licensed games were released for Nintendo's systems before Sega left the console market. Sixteen of them were approved by Nintendo, but four were not.
First set (1987-1990)
The third-party Nintendo licensees in this period were Sunsoft, Takara, Asmik, Pony Canyon, and Tecmo. Tengen released four Sega-licensed games for the NES without any approval from Nintendo, and it would be a factor in the legal battles between the two.
- Family Computer games (Japan-only)
- Fantasy Zone (1987; Sunsoft)
- Alien Syndrome (1988; Sunsoft)
- Fantasy Zone II: The Tears of Opa-Opa (1988; Sunsoft)
- Space Harrier (1989; Takara)
- After Burner II (1989; Sunsoft)
- Juuouki (1990; Asmik)
- NES games (U.S.-only; Not approved by Nintendo)
- After Burner II (1989; Tengen)
- Alien Syndrome (1989; Tengen)
- Shinobi (1989; Tengen)
- Fantasy Zone (1990; Tengen)
- Game Boy games (Japan-only)
Second set (1998-2000)
- Game Boy Color games (Japan-only)
- Pocket Puyo Puyo Sun (1998; Compile)
- Puyo Puyo Gaiden: Puyo Wars (1999; Compile)
- Columns GB: Tezuka Osamu Characters (1999; Media Factory)
- Arle no Bouken: Mahou no Jewel (2000; Compile)
- Sakura Taisen GB: Geki Hanagumi Nyuutai! (2000; Media Factory)
- Pocket Puyo Puyo~n (2000; Compile)
- Super Famicom games (Japan-only)
- Columns (1999; Media Factory)
- Nintendo 64 games (Japan-only)
- Puyo Puyo~n Party (1999; Compile)
NEC Retro has more information related to Nintendo