Re-Volt

From Sega Retro

n/a

Revolt title.png

Re-Volt
System(s): Sega Dreamcast
Publisher: Acclaim Entertainment (US, Europe), Taito (Japan)
Developer:
Peripherals supported: Visual Memory Unit, Dreamcast VGA Box
Genre: Radicon Racing (ラジコンレーシング)[1][2], Racing[3]

















Number of players: 1-4
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Español
  • Italiano
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥3,800 (3,990)3,800e[2] T-8101M
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $49.9949.99[6][7] T-8109N
    ESRB: Everyone
    Sega Dreamcast
    DE
    T-8107D-18
    USK: 0
    Sega Dreamcast
    ES
    8,490Ptas8,490[13]
    Sega Dreamcast
    FR
    T-8107D-59
    SELL: Tous Publics
    Sega Dreamcast
    UK
    £39.9939.99[10][11] T-8107D-05
    ELSPA: 3+ OK
    Sega Dreamcast
    IT
    T-8107D-13
    ELSPA: 3+ OK
    Sega Dreamcast
    FR/NL
    T-8107D-59
    SELL: Tous Publics
    Sega Dreamcast
    AU
    $89.9589.95[15]
    OFLC: G8
    Non-Sega versions

    Re-Volt (リボルト) is a remote-control car racing game developed for a variety of consoles including the Sega Dreamcast in 1999.

    The game features a number of remote control cars produced by the Toy-Volt company during the height of their popularity producing toys and games for children. Their latest RC Car line has produced toys with minds of their own and escape to the supermarket, around the neighborhood, over the roofs, and through the museum! Choose from a variety of battery and gas powered RC cars that utilize realistic physics with item power ups similar to the Mario Kart series.

    Gameplay

    The game includes 28 cars, 14 tracks, one which is exclusive to this version, and a track editor. Up to four players can play together in two different game modes.

    Controls

    Control Stick/D-Pad - Turn Vehicle
    R Trigger - Accelerate
    L Trigger - Reverse
    A Button - Fire Weapon
    B Button - Change Camera
    Y Button - Reposition Car
    X Button - Flip Car/Rear Camera

    Physics

    The main draw to Re-Volt is the accurate physics model. So long as the wheels are touching a surface, the game will take into account its acceleration, weight, wheel speed and more to recreate the physics of an RC car. Cars will tumble, land on the side or flip over depending on the terrain it drives on. Going top speed through a turn will cause the car to spin out, slowing down before a turn allows the vehicle to take corners with ease. Hills can be the worst enemy of racers if they're not accounted for by driving as straight as possible. Corners can be drifted inside of to avoid loss of speed and time. Keeping the wheels on solid ground allows cars to maintain a top speed, while jumps allows for additional height, but loss of speed.There are buttons dedicated to setting players back on the correct path or flipping their car over.

    Tracks will feature slight branches to allow for riskier shortcuts as well as alternate routes for reversed tracks with impassable paths and increase in complexity on the harder difficulties. Routes will be harder to take turns on due to varying heights and riskier paths to take and hazards to avoid such as pools of water.

    The game also features two variants of the physics model which changes car collision. This can be changed in the options menu.

    • Simulation - Features realistic collision against objects and other cars
    • Arcade - Features simplified collision model to avoid cars betting caught up with each other or other objects.

    The main game also features items that can help or hinder progress in a race that apply offensive and defensive tactics.

    Game Modes

    Four players racing against each other in Museum 2.
    • Single Race - Allows to race against computer opponents for first place. Completing races associated with a cup unlocks additional cars.

    This game mode is available in multiplayer mode for up to four players to race against each other.

    • Championship - Race in a cup which consists of four races for points. The higher the rank the more points earned. However failing to finish 3rd place or above will cost a try. If all three tries are used, the championship must be restarted. Obtaining first in a cup unlocks additional levels and cars.
    • Time Trial - This game mode lets you compete for the fastest lap time in any race thats unlocked. Successfully completing the number of races associated with a cup unlocks additional cars as well as reverse, mirror and reverse mirror variations of tracks.
    • Practice - Allows to explore tracks with no time limit or other racers. In addition each track features a star to collect. Collecting each star from a track per cup unlocks additional cars.
    • Stunt Arena - A small arena features 20 stars to collect. The arena features a loop, ramps as well as a half pipe with stars that can only be obtained with higher performing cars. Collecting all 20 stars unlocks a game mode.
    • Battle Tag - A multiplayer only mode that features a star hidden in a battle level. Collecting the star counts down a timer for a player. The first person to have their timer reach 0 is the winner. The game continues until the last person fails to collect the star.
    • Clockwork Carnage - Instead of 8 RC cars racing to the finish, its a 30 wind-up car race to the finish in any of the race levels!

    Tracks

    Tracks feature a variety of themes, including a suburban neighborhood, toy world, musem, supermarket, botanical gardens, western ghost towns, and rooftops, exclusive to the Dreamcast version. Completing Time Trial challenges unlock mirrored, reverse and reverse mirrored versions of the tracks, which provide a total of 56 playable tracks. In addition there are four different levels for the Battle Tag game mode as well as a stunt arena.

    Bronze Cup

    Re-voltLevelNhood1.png Toys in the Hood 1
    Length: 747 Meters
    Difficulty: Easy
    Re-voltLevelMarket2.png SuperMarket 2
    Length: 301 Meters
    Difficulty: Easy
    Re-voltLevelMuseum2.png Museum 2
    Length: 600 Meters
    Difficulty: Easy
    Re-voltLevelGarden1.png Botanical Garden
    Length: 323 Meters
    Difficulty: Easy

    Silver Cup

    Boss Volt racing on the exclusive Dreamcast level Rooftops.
    Re-voltLevelRoof.png Rooftops*
    Length: 588 Meters
    Difficulty: Medium
    Re-voltLevelToy1.png Toy World 1
    Length: 354 Meters
    Difficulty: Medium
    Re-voltLevelWest1.png Ghost Town 1
    Length: 324 Meters
    Difficulty: Medium
    Re-voltLevelToy2.png Toy World 2
    Length: 444 Meters
    Difficulty: Medium

    Gold Cup

    Re-voltLevelNhood2.png Toys in the Hood 2
    Length: 592 Meters
    Difficulty: Hard
    Re-voltLevelShip1.png Toytanic 1
    Length: 742 Meters
    Difficulty: Hard
    Re-voltLevelMuseum1.png Museum 1
    Length: 668 Meters
    Difficulty: Hard

    Platinum Cup

    Re-voltLevelMarket1.png SuperMarket 1
    Length: 502 Meters
    Difficulty: Extreme
    Re-voltLevelWest2.png Ghost Town 2
    Length: 490 Meters
    Difficulty: Extreme
    Re-voltLevelShip2.png Toytanic 2
    Length: 742 Meters
    Difficulty: Extreme

    Other Tracks

    Re-voltLevelStunt.png Stunt Arena
    Collect 20 stars to unlock a game mode.
    Re-voltUserLevel.png User Tracks
    User tracks created from the built in track editor to be playable in Single Race, Multi-Player, Time Trial, and Practice modes. Tracks can be saved or exported. Only exported tracks are playable.
    Re-voltBattle.png Hood Battle
    Arena track used for Battle Tag multiplayer mode.
    Re-voltBattle.png Garden Battle
    Arena track used for Battle Tag multiplayer mode.
    Re-voltBattle.png Supermarket Battle
    Arena track used for Battle Tag multiplayer mode.
    Re-voltBattle.png Museum Battle
    Arena track used for Battle Tag multiplayer mode.

    *Dreamcast Exclusive

    Cars

    There are over forty cars in the game with varying stats and attributes.

    Cars are classified by different stats and ratings. The game starts off with a selection of Rookie rated cars. As the game progresses, access will be granted to Amateur, Advanced, Semi-Pro and Pro cars. Additional cars can be unlocked by winning races and cups.

    There are two types of classes for a vehicle:

    • Electric Powered by batteries.
    • Glow Powered by gas engines.

    Cars have the following parameters that affect their performance:

    • Speed - The top speed of a vehicle
    • Acceleration - How quickly the vehicle can reach top speed.
    • Weight - The weight of the car affects the vehicle's acceleration and grip.
    • Transmision - Vehicles can feature Four Wheel Drive, (4WD) Front Wheel Drive, (FWD) or Rear Wheel Drive. (RWD)

    Rookie

    Re-voltCar001.png RC Bandit
    Class: Electric
    Trans: 4WD
    Re-voltCar002.png Dust Mite
    Class: Electric
    Trans: 4WD
    Re-voltCar003.png Phat Slug
    Class: Electric
    Trans: FWD
    Re-voltCar004.png Col. Moss
    Class: Electric
    Trans: 4WD
    Re-voltCar005.png Harvester
    Class: Electric
    Trans: 4WD
    Re-voltCar006.png Dr. Grudge
    Class: Electric
    Trans: 4WD
    Re-voltCar007.png Volken Turbo
    Class: Electric
    Trans: RWD
    Re-voltCar008.png Sprinter XL
    Class: Electric
    Trans: 4WD
    Re-voltCar038.png Big Volt
    Class: Electric
    Trans: 4WD

    Amateur

    Re-voltCar009.png RC San
    Class: Electric
    Trans: 4WD
    Re-voltCar010.png Candy Pebbles
    Class: Electric
    Trans: FWD
    Re-voltCar011.png Genghis Kar
    Class: Electric
    Trans: 4WD
    Re-voltCar012.png Aquasonic
    Class: Glow
    Trans: FWD
    Re-voltCar013.png Mouse
    Class: Electric
    Trans: 4WD
    Re-voltCar000.png Mystery
    Class: Electric
    Speed: ??? Acc: ??? Weight: ???
    Trans: FWD
    Re-voltCar029.png RC
    Class: Electric
    Trans: RWD
    Re-voltCar030.png LA 54
    Class: Electric
    Trans: 4WD
    Re-voltCar031.png Matra XL
    Class: Glow
    Trans: FWD

    Advanced

    Re-voltCar014.png Evil Weasel
    Class: Electric
    Trans: 4WD
    Re-voltCar015.png Panga TC
    Class: Glow
    Trans: FWD
    Re-voltCar016.png R6 Turbo
    Class: Glow
    Trans: RWD
    Re-voltCar017.png NY 54
    Class: Glow
    Trans: FWD
    Re-voltCar018.png Bertha Ballistics
    Class: Electric
    Trans: 4WD
    Re-voltCar039.png BossVolt*
    Class: Electric
    Trans: 4WD
    Re-voltCar032.png Shocker
    Class: Glow
    Trans: FWD
    Re-voltCar033.png Splat
    Class: Glow
    Trans: FWD
    Re-voltCar034.png Groovster
    Class: Glow
    Trans: FWD

    Semi-Pro

    Re-voltCar019.png Pest Control
    Class: Glow
    Trans: FWD
    Re-voltCar020.png Adeon
    Class: Glow
    Trans: 4WD
    Re-voltCar021.png Pole Poz
    Class: Electric
    Trans: 4WD
    Re-voltCar022.png Zipper
    Class: Glow
    Trans: 4WD
    Re-voltCar023.png Rotor
    Class: Electric
    Trans: 4Wd
    Re-voltCar035.png JG-7
    Class: Glow
    Trans: 4WD
    Re-voltCar036.png RG1
    Class: Glow
    Trans: 4Wd
    Re-voltCar037.png RV Loco
    Class: Glow
    Trans: RWD

    Pro

    Re-voltCar024.png Cougar
    Class: Glow
    Trans: RWD
    Re-voltCar025.png Humma
    Class: Glow
    Trans: 4Wd
    Re-voltCar026.png Toyeca
    Class: Glow
    Trans: 4WD
    Re-voltCar027.png AMW
    Class: Glow
    Trans: FWD
    Re-voltCar028.png Panga
    Class: Glow
    Trans: 4WD
    Re-voltCar040.png SNW 35
    Class: Glow
    Trans: 4WD
    Re-voltCar041.png Purp XL
    Class: Glow
    Trans: 4WD
    Re-voltCar042.png Fulon X
    Class: Glow
    Trans: FWD

    Special

    Re-voltCar000.png Trolley
    Class: Special
    Rating: Pro
    Speed: ??? Acc: ??? Weight: ???
    Trans: FWD
    Re-voltCar000.png Clockwork Wun
    Class: Pro
    Rating: Pro
    Speed: ??? Acc: ??? Weight: ???
    Trans: 4WD
    Re-voltCar000.png Clockwork Too
    Class: Electric
    Rating: Pro
    Speed: ??? Acc: ??? Weight: ???
    Trans: 4WD
    Re-voltCar000.png Clockwork Tree
    Class: Electric
    Rating: Pro
    Speed: ??? Acc: ??? Weight: ???
    Trans: 4WD
    Re-voltCar000.png Clockwork
    Class: Electric
    Rating: Pro
    Speed: ??? Acc: ??? Weight: ???
    Trans: 4WD
    Re-voltCar000.png Probe UFO
    Class: Special
    Rating: Pro
    Speed: ??? Acc: ??? Weight: ???
    Trans: 4WD

    *Dreamcast Exclusive

    Items

    If items are left on in the options menu, racers can make use of ten different items that can turn the race around in or against the favors of the racers.

    • Shockwave
    • Firework
    • Firework Pack
    • Electro Pulse
    • Bomb
    • Oil Slick
    • Water Balloon
    • Ball Bearing
    • Clone Pick Up


    Track Editor

    Tracks created in the track editor can be traded with other players by saving exported levels to the VMU.
    Re-Volt measures the distance of user created tracks and also allows to race in reverse, mirror and reverse mirror variations.

    The track editor allows users to create their own tracks with an editor centered around blocks that can be placed in a custom sized grid. Several pieces have different skins to use, variations of slopes and heights to choose from and can be used in Single Race, Multi-Player, Time Trial and Practice game modes. Unlike the Nintendo 64 version, tracks can be traded by VMU and takes up to 7 blocks per level.

    History

    Legacy

    In July 2010, after Acclaim Entertainment went bankrupt, We Go Interactive Co.,Ltd purchased the rights to Re-Volt from Throwback Entertainment, who had purchased the rights initially from Acclaim, and then produced a version of Re-Volt for iOS and Android which uses the Dreamcast version as the base for the port.

    Magazine articles

    Main article: Re-Volt/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Dreamcast Magazine (UK) #5: "No. 5" (2000-01-27)
    Logo-pdf.svg
    Print advert in Hyper (AU) #75: "January 2000" (1999-12-01)

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    77
    [16]
    Arcade (UK) PAL
    50
    [17]
    Consoles + (FR) PAL
    75
    [18]
    Dreamcast Monthly (UK) PAL
    80
    [19]
    DC-UK (UK) PAL
    70
    [11]
    Digitiser (UK)
    71
    [20]
    Dreamcast: Le Magazine Officiel (FR) PAL
    80
    [21]
    Dreamcast Magazine (JP) NTSC-J
    77
    [22]
    Dreamcast Magazine (UK) PAL
    86
    [10]
    Dorimaga (JP) NTSC-J
    91
    [23]
    Electronic Gaming Monthly (US) NTSC-U
    60
    [24]
    Entsiklopediya igr dlya Dreamcast (RU)
    74
    [25]
    Famitsu (JP) NTSC-J
    75
    [26]
    GamePro (US) NTSC-U
    78
    [27]
    GameWEEK (US) NTSC-U
    75
    [7]
    Incite Video Gaming (US) NTSC-U
    60
    [28]
    Joypad (IT) PAL
    80
    [29]
    MAN!AC (DE) PAL
    71
    [30]
    Official Dreamcast Magazine (UK) PAL
    70
    [31]
    Official Dreamcast Magazine (US) NTSC-U
    80
    [6]
    Player One (FR) PAL
    55
    [32]
    Revista Oficial Dreamcast (ES) PAL
    80
    [33]
    Video Games (DE) PAL
    84
    [34]
    Sega Dreamcast
    74
    Based on
    23 reviews

    Re-Volt

    Dreamcast, JP
    ReVolt DC JP Box Back.jpgReVolt DC JP Box Front.jpg
    Cover
    ReVolt DC JP Spine.jpg
    Spinecard
    ReVolt DC JP Disc.jpg
    Disc
    Dreamcast, US
    RevoltUSBackCoverB.pngRevoltUSFrontCoverB.png
    Cover
    Re-voltUSDisc.png
    Disc
    ReVolt DC US Manual.pdf
    Manual
    ReVoltDCUSInlay.jpg
    Inlay
    Dreamcast, UK
    Revolt dc eu backcover.jpgRevolt dc eu frontcover.jpg
    Cover
    Revolt dc eu disc.jpg
    Disc
    Dreamcast, FR/NL
    ReVolt DC FR-NL Box Back.jpgRevolt dc eu frontcover.jpg
    Cover
    Revolt dc eu disc.jpg
    Disc
    Dreamcast, DE
    ReVolt DC DE back.jpgNospine-small.pngRevolt dc eu frontcover.jpg
    Cover
    Revolt dc eu disc.jpg
    Disc
    Dreamcast, IT
    ReVolt DC IT back.jpgNospine-small.pngRevolt dc eu frontcover.jpg
    Cover
    Revolt dc eu disc.jpg
    Disc
    Dreamcast, ES
    Revolt dc eu frontcover.jpg
    Cover
    Revolt dc eu disc.jpg
    Disc

    Technical information

    VMU Features

    Re-Volt can utilize VMU storage to save game progress. It also allows to save user made tracks as well as export them to be found by the game's track select menu for Single and Multiplayer modes. Only exported tracks are playable in-game.

    Re-Volt Save Data
    Name File Name Comment File Size Icon
    REVOLT REGISTRY SETTINGS FILE REVOLTDC.SAV SETTINGS 22 blocks Re-voltVMU.gif
    EXPORTED REVOLT TRACK [Name] REVOLTDC.X## EXP [Name] 7 blocks Re-voltVMU.gif
    EDIT REVOLT TRACK [Name] REVOLTDC.T## EDT [Name] 7 blocks Re-voltVMU.gif

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-10-25 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-11-01 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-11-03 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-11-12 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-11-17 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-11-23 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-11-24 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-12-08 GD-R Page

    External links

    References

    1. File:ReVolt DC JP Box Back.jpg
    2. 2.0 2.1 2.2 http://sega.jp/dc/000702/ (Wayback Machine: 2015-06-13 01:11)
    3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
    4. Press release: 1999-12-17: Acclaim's R/C Racer Re-Volt Burns Rubber On The Sega Dreamcast; Dream Racer to Hit Store Shelves Today!
    5. http://shinforce.com/dreamcast/Releases1999.htm (Wayback Machine: 2001-05-24 15:33)
    6. 6.0 6.1 Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 100
    7. 7.0 7.1 GameWEEK, "December 8, 1999" (US; 1999-12-08), page 16
    8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1967 (Wayback Machine: 2002-05-06 04:05)
    9. https://groups.google.com/g/uk.games.video.dreamcast/c/0KASNzh9TLc/m/ORC2EJAqwhwJ
    10. 10.0 10.1 Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 50
    11. 11.0 11.1 DC-UK, "January 2000" (UK; 1999-12-17), page 24
    12. http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1 (Wayback Machine: 2000-04-07 11:43)
    13. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 38
    14. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    15. Hyper, "March 2000" (AU; 2000-xx-xx), page 74
    16. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
    17. Arcade, "March 2000" (UK; 2000-02-29), page 94
    18. Consoles +, "Janvier 2000" (FR; xxxx-xx-xx), page 128
    19. Dreamcast Monthly, "January 2000" (UK; 1999-12-16), page 62
    20. Digitiser (UK) (1999-12-16)
    21. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 76
    22. Dreamcast Magazine, "2000-25 (2000-07-28)" (JP; 2000-07-14), page 20
    23. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
    24. Electronic Gaming Monthly, "February 2000" (US; 2000-01-11), page 176
    25. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 187
    26. Famitsu, "2000-07-21" (JP; 2000-07-07), page 32
    27. GamePro, "March 2000" (US; 2000-0x-xx), page 104
    28. Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
    29. Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 106
    30. MAN!AC, "02/2000" (DE; 2000-01-05), page 63
    31. Official Dreamcast Magazine, "January 2000" (UK; 1999-12-09), page 80
    32. Player One, "Janvier 2000" (FR; xxxx-xx-xx), page 111
    33. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 66
    34. Video Games, "01/2000" (DE; 1999-12-15), page 151


    Re-Volt

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