Sega Arcade Gallery

From Sega Retro

n/a

SAG Title.png

Sega Arcade Gallery
System(s): Game Boy Advance
Publisher: Sega (Europe), THQ (US)
Developer:
Distributor: Infogrames (Europe)
Developer(s) of original games: Sega AM2
Game total: 4
Genre: Compilation

















Number of players: 1
Official in-game languages:
  • English
  • Italiano
  • Français
  • Español
  • Deutsch
  • Release Date RRP Code
    Game Boy Advance
    US
    AGB-P-AYPE
    AGB-AYPE-USA
    ESRB: Everyone
    Game Boy Advance
    DE
    AGB-P-AYPP
    AGB-AYPP-EUR
    USK: 6
    Game Boy Advance
    ES
    AGB-P-AYPP
    AGB-AYPP-EUR
    aDeSe: Todos los Publicos
    Game Boy Advance
    FR
    AGB-P-AYPP
    AGB-AYPP-EUR
    SELL: Tous Publics
    Game Boy Advance
    UK
    AGB-P-AYPP
    AGB-AYPP-EUR
    PEGI: 3+
    Game Boy Advance
    FI
    AGB-P-AYPP
    AGB-AYPP-EUR
    VET: S/T

    This short article is in need of work. You can help Sega Retro by adding to it.


    Sega Arcade Gallery is a compilation of four 1980s arcade games developed by Sega AM2. It was released exclusively on the Game Boy Advance in 2003.

    Gameplay

    Sega Arcade Gallery houses four ports of Sega arcade machines; After Burner (interestingly, this is a port of the original 1987 After Burner, not of After Burner II), OutRun (1986), Space Harrier (1985) and Super Hang-On (1987). Each conversion is relatively faithful to its arcade counterpart, but the graphics are slightly brighter and various tweaks have been made in order for the games to fit within the Game Boy Advance's smaller resolution.

    After Burner

    As the most technically advanced game of the four, the Sega Arcade Gallery version of After Burner makes the most cutbacks. Fewer sprites are rendered on-screen at any one time, making the ground appear more "patchy" than its arcade counterpart. Futhermore, the smoke effects while taking off or crashing are simplified.

    The conversion tries to hide some of these cutbacks by positioning of the plane and camera slightly higher up. This means less time is generally spent looking at the ground, as the horizon is lower down the screen.

    OutRun

    On the Game Boy Advance, a lower resolution road is used in OutRun, giving a more pixellated look are oblique angles. Again, fewer sprites are rendered at any one time giving a simpler look to some of the scenery, although many of the omissions are less obvious than After Burner.

    Space Harrier

    Space Harrier is the most accurate of the four conversions, being almost arcade perfect save for the smaller resolution.

    Super Hang-On

    As with OutRun, the Sega Arcade Gallery version of Super Hang-On uses a lower resolution track than its arcade counterpart. It also suffers from minor slowdowns if too many objects are rendered on-screen at once.

    Production credits

    • Lead Programmer: Steve Clark
    • Lead Artist: Mark Jones
    • Programmer: Jason Austin
    • Scripting: Jason Austin, Martin Wheeler
    • Quality Assurance and Track Layouts: Steve Cox
    • Music: Anthony Putson
    • Sound Effects: Allister Brimble
    • Sound Driver by: Engine Software
    • Producer: Dylan Beale
    • Executive Producer: Foo Katan
    • Producer: Curtis Cherrington
    • Assistant Producer: Randy Planck
    • Senior Producer: Jamie Bafus
    • Executive Producer: Carolina Beroza
    • Lead Tester: Chuck Sheffield
    • Testers: Mike Black, Patrick Ifurung, Jim Krenz
    • QA Director: Jeremy S. Barnes
    • QA Manager: Monica Vallejo
    • QA Technician: Mario Waibel
    • QA Database Administrator: Jason Roberts
    • Vice President of Marketing: Peter Dille
    • Executive Vice President World Wide Studios: Jack Sorenson
    • Group Marketing Manager: Alison Quirion
    • Associate Product Marketing Manager: Heather Hall
    • Assistant Product Marketing Manager: Michael Greene
    • Director of Creative Services: Howard Liebeskind
    • Senior Creative Services Manager: Kirk Somdal
    • Special Thanks to: David Manley, Rhys Cadle, Neil Dejyothin, Robert Hakim, Laurence McDonald, Annette Mahoney, Jimmy Ng Wing Keng, John Kavanagh, Anita-Lynne Henderson
    Source:
    In-game credits[6]
    Bits Studios Ltd.
    • Lead Programmer: Steven Clark
    • Lead Artist: Mark Jones
    • Programmer: Jason Austin
    • Scripting: Jason Austin, Jason Wheeler
    • Quality Assurance: Stephen L. Cox
    • Track Layouts: Stephen L. Cox
    • Music: Anthony N. Putson
    • Sound Effects: Allister Brimble
    • Special Thanks: David Manley, Rhys Cadle, Neil Dejyothin, Robert Hakim, Laurence McDonald, Annette Mahoney, Jimmy Ng Wing Keng, John Kavanagh, Anita Henderson
    THQ INC. - Product Development
    • Vice President - Product Development: Philip Holt
    • Executive Producer: Carolina Beroza
    • Senior Producer: Jamie Bafus
    • Producer: Curtis R. Cherrington
    • Assistant Producer: Randy Planck
    Quality Assurance
    • Lead Tester: Chuck Sheffield
    • Testers: Mike Black, Patrick Ifurung, James Krenz
    • QA Director: Jeremy S. Barnes
    • QA Manager: Monica Vallejo
    • QA Technician: Mario Waibel
    • QA Database Administrator: Jason Roberts
    Marketing
    • Vice President ‑ Marketing: Peter Dille
    • Group Marketing Manager: Alison Quirion
    • Associate Product Marketing Manager: Heather Hall
    • Marketing Coordinator: Michael Greene
    • Director, Creative Services: Howard Liebeskind
    • Senior Creative Services Manager: Kathy Helgason
    • Creative Services Manager: Kirk Somdal
    • Director, Media Relations: Liz Pieri
    • Media Relations Manager: Reilly Brennan
    • Associate Media Relations Manager: Erik Reynolds
    • Manual Text: Keith M. Kolmos
    • Package and Manual Design: Price Design Team
    • Special Thanks: Alison Locke, Brian J. Farrell, Jeffrey Lapin, Germaine Gioia, Brian F. Christian, Shinobu Toyoda, Kathy Schoback, Judy Jette, Robert Riley, Brandy A. Carrillo, Gordon L. Madison Jr., Jack Suzuki, Ricardo Fischer, Christian Kenney, Paul Rivas, Stacey Mendoza, Julian Brummitt, Chaille Stidham, Makoto Osaki, Koji Kuroki
    Source:
    Manual credits

    Magazine articles

    Main article: Sega Arcade Gallery/Magazine articles.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Cube (UK)
    70
    [7]
    GameNOW (US) NTSC-U
    91
    [8]
    Game Play 128 (FR) PAL
    70
    [9]
    Game Station (UK)
    70
    [10]
    NGC Magazine (UK) PAL
    75
    [11]
    Nintendo Official Magazine (UK) PAL
    80
    [12]
    Nintendo Power (US) NTSC-U
    60
    [13]
    N-Zone (DE) PAL
    70
    [14]
    Pocket Games (US) NTSC-U
    65
    [15]
    Game Boy Advance
    72
    Based on
    9 reviews

    Sega Arcade Gallery

    Game Boy Advance, US
    SAG GBA US Box Back.jpgNospine-small.pngSAG GBA US Box Front.jpg
    Cover
    SegaArcadeGallery GBA US Cart.jpg
    Cart
    Game Boy Advance, EU
    SegaArcadeGallery GBA EU Box Back.jpgSegaArcadeGallery GBA EU Box Spine.jpgSAG GBA EU Box Front.jpgSegaArcadeGallery GBA EU Box Spine2.jpg
    Cover
    SegaArcadeGallery GBA EU Cart.jpg
    Cart
    SegaArcadeGallery GBA EU pcb.jpg
    PCB

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Game Boy Advance
    CRC32 f92140c0
    MD5 4f7cbadb74dd6426f91429398eca5374
    SHA-1 c99fe39973b33be64749f27ce6b454e0c3c15d05
    8MB Cartridge (EU)
    Game Boy Advance
     ?
    CRC32 3b8ffdf4
    MD5 0bb34790a91d40f7afc437c528102496
    SHA-1 6ce77309c2caacf466f9a2c37c3fe84e4ce23242
    8MB Cartridge (US)

    External links

    • Nintendo catalogue pages: US (archive), UK

    References


    Sega Arcade Gallery

    SAG Title.png

    Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception


    No results