The King of Fighters 2002

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KoF2002 title.png

The King of Fighters 2002
System(s): Sega Dreamcast
Publisher: Playmore
Developer:
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥6,800 (7,140)6,800e[2] T-47305M
Sega Rating: All Ages
Sega Dreamcast
JP
(Dorikore)
¥2,800 (2,940)2,800e[2] T-47305M-1
Non-Sega versions

The King of Fighters 2002 (ザ・キング・オブ・ファイターズ2002) is an entry in the The King of Fighters series that was originally released on the Neo Geo arcade hardware by SNK. It is the second of two King of Fighters games to be developed by the Korean company Eolith in conjunction with former SNK employees at BrezzaSoft following the closure of the original SNK. The Sega Dreamcast version of the game was released exclusively in Japan on June 2003. It was the last game in the series to be officially released for a Sega console.

Gameplay

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Character select

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Gameplay

The game is a team fighting game. It is the ninth installment in The King of Fighters series. Like the earlier The King of Fighters '98, the game is a non-canonical "Dream Match" entry with no story. Though it is the last game in the NESTS Chronicles era of the series, it discards the defining elements of the previous three games, most notably the Striker system and the four-character teams, and returns to the three-on-three battles of the Orochi Saga games. It regains the "Max mode" last seen in King of Fighters '98, though it provides different benefits, and adds Max2 Super Special moves, a higher level of super moves that are usually more elaborate.

As before, the playable characters are divided into multiple teams of three, though players can form a custom team consisting of any combination of characters (but not the same character more than once). Before each match, players arrange the team members in any order. For the first round of the match, the first member of each team fights. When a character is defeated, the following member of the team takes his or her place in the next round, while the character on the opposing team continues to fight and has a small portion of health restored (more health is restored if the round is completed faster). The match ends when all three members of either team are defeated.

Characters move with Left and Right and crouch with Down. They backstep or run with Left Left or Right Right. They jump upward with Up and jump behind and ahead with Up-left or Up-right. They can perform short hops by pressing Up-left, Up, or Up-right, followed by Down quickly. They can "super jump" (a faster and farther jump, trailed by afterimages) by pressing Down, then Up-left or Up-right quickly. Characters can perform a weak punch with X, a strong punch with Y, a weak kick with A, or a strong kick with B. Each character has a set of basic, unique, and special moves that can be performed by the player with a specific series of button inputs. Characters have knockdown attacks, which knock the opponent over, that are performed with Y+B. This can be done while standing or jumping.

Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. They can perform an evasive slide with X+A to slide forwards or Left+X+A to slide backwards (or Right+X+A when facing left). They are invulnerable during the slide and can move through opponents when they are close. Pressing any punch or kick button during a slide causes the character to perform a quick, short-ranged counterattack when coming out of the slide.

Blocking can be done by holding the D-Pad in the opposite direction of the opponent. Low attacks must be blocked crouching, while high attacks (including most jumping attacks) must be blocked standing. Special moves still do partial damage when blocked. Characters can also block special moves and aerial attacks (but not grounded normal moves or Super Special moves) in midair from a neutral or backwards jump (but not a forwards jump). If characters block too much, they become guard crushed and their guard breaks for a moment; a red border flashes around the health gauge before this happens. While blocking, characters can guard cancel into a slide by pressing X+A or guard cancel into a counterattack by pressing Y+B. Guard cancels cost a stock of the power gauge. Throws can be performed by holding Left or Right and pressing a strong punch or kick button when next to the opponent. Different characters have different throws available to them. Throws cannot be blocked, but they can be escaped by pressing X+A at the start of the grab. Characters can also recover from a knockdown and roll away quickly by pressing X+A upon landing.

The power gauge is filled by attacking the opponent with normal attacks (but not throws) or by performing special moves (regardless of whether they connect with the opponent). When the gauge is filled, it is kept in stock and reset, up to three times. Characters can use one stock of the gauge to perform a guard cancel or a Super Special move or two stocks to perform a Max Super Special move. Some special moves can be canceled into Super Special moves (and some Super Special moves can only be performed if they are canceled from another move). Characters can also use a stock of the gauge to enter "Max mode" by pressing Y+A (or R). This causes the character to glow for a duration and do reduced damage, but special moves can be canceled into other moves (at the cost of reducing the time remaining in Max mode), allowing for longer and more damaging combos. While in Max mode, Super Special moves can be done without costing an additional stock of the gauge, Max Super Special moves can be done for one additional stock of the gauge, and Max2 Super Special moves can be done for one additional stock of the gauge but can only be done when the character's health is low and flashing. Performing any Super Special move ends Max mode.

Characters can taunt with L, which is a short animation during which the character is vulnerable to attack.

Modes

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Continue service

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Gallery

The game has the following modes:

  • Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against five randomly selected teams, then a mid-boss fight against a single member of the NESTS Team and a final boss fight against Omega Rugal, for a total of 7 matches. Before each match, the player can choose the order in which team members appear and choose between two different teams to face as opponents (except when facing the bosses). This is the main mode.
  • Team Vs.: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match.
  • Single Play: A single-player mode where the player chooses a character and fights one-on-one matches against six individual opponents, then a mid-boss fight against a single member of the NESTS Team and a final boss fight against Omega Rugal, for a total of 7 matches. Before each match, the player can choose between two different opponents (except when facing the bosses). Matches are fought to the best of three rounds.
  • Single Vs.: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match.
  • Practice: A training mode where the player can choose any character, any opponent, and any stage. There are several options to adjust the opponent's stance (standing, crouching, jumping, jumping forward, or moving automatically) and behavior (guarding, countering, or attacking). There is no time limit, and there are options for each player to keep the life or power gauges full. Taunting can show a movelist, cause the opponent to walk forward, or restart the match.
  • Challenge: A single-player challenge mode with three sub-modes. The Team Attack mode is unlocked after completing the Team Play mode, the Single Attack mode is unlocked after completing the Single Play mode, and the Time Attack mode is unlocked after completing the Team Attack and Single Attack modes. Team Attack and Single Attack are both survival modes where the player fights a series of opponents in one-round matches and only recovers partial health after each match. The game ends if the player loses a match. The player chooses a single character to play in Single Attack and a team of three characters in Team Attack. The Time Attack mode has 40 missions in which the player chooses a character and must defeat a certain number of opponents within a time limit.
  • Gallery: A gallery of artwork for the game. A character's artwork is unlocked after defeating him or her in the Single Attack mode.

"Roulette" team members can be chosen by holding  START  on the character select screen and pressing X, Y, A, or B. Team slots that are selected this way are given random characters on every match.

In the Team Play or Single Play modes, a second player can enter the game for a challenge match by pressing  START  on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, MVS, Hard, Very Hard, Hardest, Expert), and there is an option to set the number of rounds needed to win in the single play modes (1, 2, or 3). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

The game returns to the three-character teams of the Orochi Saga games, dropping several of the new characters from the NESTS Chronicles games. Each King of Fighters entry from The King of Fighters '96 to The King of Fighters 2001 has its own team to represent it.

The King of Fighters '99 Team

A team representing the protagonists of the NESTS Chronicles, who debuted in The King of Fighters '99.

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K'
The protagonist of the NESTS Chronicles. K' (pronounced "K Dash") is a young man who was captured and experimented on by the shadowy criminal organization NESTS and injected with Kyo Kusanagi's DNA to give him similar pyrokinetic abilities.
Move list (Special moves)
Name Command Description
Ein Trigger Down Down-right Right P K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing Right+ LK  or diagonally upwards (Second Shell) by pressing Right+ HK . The projectile moves faster when the initial move is performed with  HP .
Crow Bite Right Down Down-right P K' rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact. When the move is performed with  HP , he ascends higher and leaps forward in an arc, covering much more horizontal distance, and he can follow up with a flaming kick (Secondary Crow Bite) by pressing Right+K before the apex of the leap.
Minute Spike Down Down-left Left K K' leaps forward with an inward kick that knocks his opponent down on impact. When the move is performed with  HK , he leaps farther, and he can follow up with a slide across the ground that knocks the opponent over (Narrow Spike) by pressing Down Down-left Left K again. This move can be performed in midair (but not the follow-up move).
Blackout Down Down-right Right K K' slips into the shadows and slides across the ground, passing through attacks as well as his opponent. He slides further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
One Inch Punch Right+ LP  K' reaches forward and clenches his fist, delivering a concentrated strike that knocks his opponent over.
Knee Assault Right+ LK  K' hops up with a knee strike. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Chain Drive Down Down-right Right Down-right Down Down-left Left P K' throws his sunglasses at his opponent. If they hit, he disappears and reappears before his opponent, then performs a series of punches and kicks, finishing with a One Inch Punch.
Heat Drive Down Down-right Right Down Down-right Right, then hold P K' holds a flame in his gloved hand while P is held. When the button is released, he rushes forward with a flaming punch. The move does more damage when it is charged for longer, and it is unblockable when fully charged.
Max: Chain Drive Down Down-right Right Down-right Down Down-left Left  LP + HP  K' throws his sunglasses at his opponent. If they hit, he disappears and reappears before his opponent, then performs a series of punches and kicks that set the opponent ablaze, finishing with a One Inch Punch.
Max2: Crimson Star Road Down Down-left Left  HP ,  LP  (very quickly) K' slips into the shadows and reappears behind his opponent. Then he gives a thumbs down as his opponent is knocked into the air. This move is unblockable. The button combination for the move has to be performed in such a way to cancel the  HP  (such as inputting it in the middle of performing another move).
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Maxima
Maxima is a cybernetically enhanced Canadian special agent and the partner of K'. His previous partner was killed at the hands of NESTS, and Maxima abandoned his ordinary life and transformed himself into a cyborg in order to seek revenge.
Move list (Special moves)
Name Command Description
M4 Kata Vapor Cannon Down Down-left Left P Maxima swings forward with a high-powered punch that knocks his opponent back.
M19 Blitz Cannon Right Down Down-right K Maxima leaps into the air with an arm extended and tries to catch an airborne opponent. If he succeeds, he grabs them and punches them back to the ground with his other fist. He leaps further when the move is performed with  HK .
System 1-2: Maxima Scramble Down Down-right Right P (up to 3 times) Maxima hits with an open-handed palm thrust. He can follow up with a turnaround elbow strike and a punch (Double Bomber) by pressing Down Down-right Right P again, then finish by lifting his opponent by the neck and slamming them to the ground (Bulldog Press) by pressing Down Down-right Right P a final time.
System 3: Maxima Lift Right Down-right Down Down-left Left K Maxima slides forward, then grabs his opponent and performs a powerbomb (Skull Crush). He can follow up by rolling over his knocked down opponent (Centaur Press) by pressing Right+K.
M11 Kata Dangerous Arch Left Down-left Down Down-right Right K (close) Maxima grabs his opponent in a bear hug, then performs a suplex.
Move list (Command normals)
Name Command Description
Mongolian Right+ LP  Maxima lunges forward with a two-handed chop. This move hits high and can only be blocked standing.
M9 Kata Maxima Missile (Shisaku) Down-right+ HP  Maxima punches diagonally upwards while crouching.
Move list (Super special moves)
Name Command Description
Bunker Buster Down Down-right Right Down-right Down Down-left Left P Maxima launches himself into the air, then crashes back down in a glowing ball like a meteor. He falls halfway across the screen when the move is performed with  LP  or across the entire screen when the move is performed with  HP .
M2 Maxima Beam Right Left Down-left Down Down-right Right P Maxima fires a short-ranged energy beam from his chest that knocks the opponent over.
Maxima Revenger Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Maxima lifts his opponent by the neck, then slams them into the ground, powerbombs them into his knee, and tosses them into the air. He leans over as the opponent then falls onto his back, then he stands up straight and flings the opponent into the air again.
Max: Maxima Revenger Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LK + HK  (close) Maxima lifts his opponent by the neck, then slams them into the ground, powerbombs them into his knee, and tosses them into the air. He leans over as the opponent then falls onto his back, then he stands up straight and flings the opponent into the air three times.
Max2: Ark Enemy Right  LK   HP  Right  HP  Maxima slides forward. If he reaches his opponent, he grabs and slams them into the ground, then grabs his grounded opponent by the head and shocks them before launching into the air and crashing back down to the opponent in a glowing ball like a meteor.
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Whip
Whip is an assassin who fights using a long whip.
Move list (Special moves)
Name Command Description
Desert Eagle Left Down Down-left PPPPP Whip pulls out her Desert Eagle pistol and fires it at the ground in front of her, which knocks the opponent back on impact. She fires repeatedly if the player continues to press P. The gun holds seven rounds, and she reloads it when it runs out (leaving her vulnerable to attack); the game remembers how many rounds are left in the gun between different uses of the move. She fires at a wider angle when the move is performed with  HP . The bullet only hits at the point of impact on the ground and not along its path of travel. This move hits low and can only be blocked crouching.
Assassin Strike Code~BB Right Down Down-right P or K Whip flings her whip into the air, then drops back down at a different location. She drops about a quarter of the screen across with  LP , halfway across the screen with  LK , three quarters of the screen across with  HP , or fully across the screen with  HK . She damages and knocks over the opponent if she lands on them.
Boomerang Shot Code~SC Left Down-left Down Down-right Right P Whip crouches and swings her whip at an upwards angle. If it hits her opponent, the opponent is caught by the whip and tossed behind her.
Hook Shot Code~Kaze Down Down-left Left P in midair Whip attaches her whip to the ceiling and uses it to swings across while kicking, knocking down her opponent on impact.
String Shot TypeA Code~Yuuetsu Right Down-right Down Down-left Left, then hold  LP  Whip holds her whip above her head, then she cracks her whip and attaches it to her opponent, swings around on it, and stomps her opponent to the ground. The move can be delayed by continuing to hold  LP  or canceled by pressing  HK  while delaying it. This move hits high and can only be blocked standing.
String Shot TypeA Code~Shouri Right Down-right Down Down-left Left, then hold  HP  Whip holds her whip above her head, then she lassos it around the opponent, dragging them toward her and stomping on them repeatedly when they are near. The move can be delayed by continuing to hold  HP  or canceled by pressing  HK  while delaying it.
String Shot TypeA Code~Chikara Right Down-right Down Down-left Left, then hold  LK  Whip holds her whip above her head, then she swings her whip forward, grabbing and pulling her opponent toward her. The move can be delayed by continuing to hold  LK  or canceled by pressing  HK  while delaying it. This move hits low and can only be blocked crouching.
Move list (Command normals)
Name Command Description
Whip Shot Right+ LP  LP  LP  LP  LP  Whip flails her whip back and forth, which can be repeated up to five times by continuing to press  LP .
Move list (Super special moves)
Name Command Description
Sonic Slaughter Code~KW Down Down-left Left Down-left Down Down-right Right P Whip slashes her whip around her repeatedly, kicking up a cloud of dust and knocking the opponent back and forth, then she throws the opponent across the screen.
Max: Sonic Slaughter Code~KW Down Down-left Left Down-left Down Down-right Right  LP + HP  Whip slashes her whip around her repeatedly, kicking up a cloud of dust and knocking the opponent back and forth, then she throws the opponent across the screen.
Max2: Super Black Hawk Left  LK   HP  Left  HP  Whip pulls out her pistol and shoots a single explosive round. This move is unblockable.

Japan Team

A team representing the protagonists of the Orochi Saga, who debuted in The King of Fighters '94.

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Kyo Kusanagi
The protagonist of the Orochi Saga. Kyo is a Japanese high school student and heir to the Kusanagi clan, thought to have died sealing away the snake demon Orochi. He was captured by the NESTS organization, which created thousands of clones using his DNA.
Move list (Special moves)
Name Command Description
114 Shiki: Aragami Down Down-right Right  LP  Kyo lunges forward with an explosive hook punch using his following arm. This move can negate projectiles. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) by pressing Down Down-right Right P, then an elbow smash (127 Shiki: Yano Sabi) that knocks the opponent to the ground by pressing P or a spinning kick (125 Shiki: Nanase) by pressing K. Or the initial move can be followed up by an elbow smash (127 Shiki: Yano Sabi) that knocks the opponent to the ground by pressing Right Down-right Down Down-left Left P, then a downward punch (Ge Shiki: Migiri Ugachi) by pressing P or a spinning kick (125 Shiki: Nanase) by pressing K.
115 Shiki: Dokugami Down Down-right Right  HP  Kyo steps forward with an explosive hook punch using his leading arm. This move can negate projectiles. While the move is being performed, it can be followed up by a low lariat (124 Shiki: Munotsuchi) by pressing Right Down-right Down Down-left Left P, then a jumping back attack (402 Shiki: Batsu Yomi) by pressing Right+P, and finally a twirling fire attack (100 Shiki: Oni Yaki) by pressing Right Down Down-right P.
100 Shiki: Oni Yaki Right Down Down-right P Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
75 Shiki: Kai Down Down-right Right K Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with  HK . It can be followed up with another kick by pressing K again.
707 Shiki: Kooma Ho Furi (R.E.D. Kick) Left Down Down-left K Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
427 Shiki: Hikigane Right Down-right Down Down-left Left K Kyo hits with a fiery uppercut that launches his opponent into the air. He hops forward first when the move is performed with  LK .
Move list (Command normals)
Name Command Description
Ge Shiki: Naraku Otoshi Down+ HP  in midair Kyo clasps his hands together and swings them down like a hammer. This move hits high and can only be blocked standing.
Ge Shiki: Gou Fu You Right+ LK  Kyo pulls his leg up high, then does axe kick. This move hits high and can only be blocked standing.
88 Shiki Down-right+ HK  Kyo kicks twice while crouched.
Move list (Super special moves)
Name Command Description
Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold P Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max: Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold  LP + HP  Kyo holds a hand into the air and foments a flame while  LP + HP  is held. When the buttons are released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max2: 524 Shiki: Kamukura Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Kyo tries to grab his opponent. If he succeeds, he causes an explosion with his hands, then he rushes the opponent with a barrage of punches and kicks, finishing with a twirling fire attack.
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Benimaru Nikaido
Benimaru is a professional shootboxing fighter and model who can create electricity.
Move list (Special moves)
Name Command Description
Raijin Ken Down Down-right Right P Benimaru jabs in front of him with an electrically charged fist, which hits up to three times. He punches straight ahead with  LP  or at an upward angle with  HP . This move can be performed in midair (which is done at a downward angle regardless of the button used).
Iai Geri Down Down-right Right K Benimaru does a rapid knee strike. He can follow up with a hopping side kick and electrically charged backflip kick (Handou Sandan Geri) that knocks his opponent over by pressing Down Up+K.
Shinkuu Kakate Goma Down Down-left Left P Benimaru stands on one hand and spins his body around, kicking with both legs. He spins for longer when the move is performed with  HP .
Move list (Command normals)
Name Command Description
Spinning Knee Drop Left+ HP / HK , Right+ HP / HK , or Down+ HP  in midair (close) Benimaru grabs and knees his opponent to the ground.
Flying Drill Down+ HK  in midair Benimaru dive kicks diagonally downwards while spinning like a drill.
Jackknife Kick Right+ LK  Benimaru skips forward with a front kick.
Move list (Super special moves)
Name Command Description
Raikou Ken Down Down-right Right Down Down-right Right P Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times. He punches straight ahead with  LP  or at an upward angle with  HP .
Gen'ei Hurricane Down Down-left Left Down Down-left Left K Benimaru strikes a pose and creates afterimages of himself that strike his opponent repeatedly, then finishes with a flying kick.
Max: Raikou Ken Down Down-right Right Down Down-right Right  LP + HP  Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
Max2: Raijinten Right Down-left Down-right Left Right P or K Benimaru generates a ball of electricity that hovers beside him. It hovers in front of him high with  LP , behind him high with  HP , in front of him low with  LK , and behind him low with  HK .
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King of Fighters 96 Saturn, Sprites, Goro Daimon.gif




Goro Daimon
Daimon is a Japanese judoka master who has gotten married and had a child named Kogoro since he last fought alongside Kyo.
Move list (Special moves)
Name Command Description
Jirai Shin Right Down Down-right  LP 
Right Down Down-right  HP  (fake)
Daimon lifts his hands above his head, then claps them down, shaking the ground and knocking over opponents not in the air.
Tenchi Gaeshi Right Down-right Down Down-left Left Right P (close) Daimon picks up and slams his opponent against the ground, then picks them back up and throws them through the air.
Uru Nage Right Down-right Down Down-left Left Right K (close) Daimon runs to the other side of his opponent, then grabs the opponent and falls backward with a slam.
Kumo Tsukami Nage Left Down-left Down Down-right Right  LP  (close) Daimon grabs an airborne opponent, then slams them against the ground.
Kiri Kabu Gaeshi Left Down-left Down Down-right Right  HP  (close) Daimon grabs a grounded opponent, then slams them against the ground.
Chou Ousoto Gari Right Down Down-right K (close) Daimon grabs and trips his opponent.
Chou Ukemi Down Down-left Left K Daimon rolls forwards. He rolls farther when the move is performed with  HK .
Nekko Gaeshi Down Down-right Right K Daimon holds a defensive posture. If he is attacked while doing this, he grabs his opponent, turns around, and rolls into the ground with them.
Move list (Command normals)
Name Command Description
Zuju Barai Down-right+ HP  Daimon punches into the air with his back hand.
Move list (Super special moves)
Name Command Description
Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.
Arashi Noyama: Nekko Meki Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing Left Down-left Down Down-right Right K (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing Right Down Down-right K (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.
Max: Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Daimon grabs and trips his opponent, then picks up and slams them back and forth seven times before throwing them high into the air, finishing by clapping the ground as the opponent hits it.
Max: Arashi Noyama: Nekko Meki Left Down-left Down Down-right Right Left Down-left Down Down-right Right  LK + HK  (close) Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing Left Down-left Down Down-right Right K (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by slamming the opponent back and forth three times, throwing them into the air, catching them, then slamming them (Arashi Noyama: Bukko Meki Ura Nage) by pressing Right Down Down-right K (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.
Max2: Fu Rin Ka Zan Right Down Down-right Left Down Down-left  LK + HP  (close) Daimon lifts his hands into the air and roars. If the opponent is close, he claps the ground with his fists, then grabs and slams the opponent with a back suplex, bashes the grounded opponent repeatedly, and finishes with an explosive stomp.

Garou Densetsu Team

A team representing characters from the Fatal Fury series of fighting games.

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King of Fighters 98 DC, Sprites, Terry Bogard.gif




Terry Bogard
The protagonist of the Fatal Fury series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard.
Move list (Special moves)
Name Command Description
Burn Knuckle Down Down-left Left P Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
Power Wave Down Down-right Right  LP  Terry punches the ground, causing a wave of energy to roll across the floor.
Round Wave Down Down-right Right  HP  Terry punches the ground, causing a wave of energy to burst from the ground in front of him.
Power Dunk Right Down Down-right K Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with  HK .
Rising Tackle Hold Down for 2 seconds, then Up+P Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with  HP .
Crack Shoot Down Down-left Left K Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with  HK .
Move list (Command normals)
Name Command Description
Rising Upper Down-right+ HP  Terry does an uppercut.
Move list (Super special moves)
Name Command Description
Power Geyser Down Down-left Left Down-left Right P Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
High Angle Geyser Down Down-right Right Down Down-right Right K Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.
Max: Triple Geyser Down Down-left Left Down-left Right  LP + HP  Terry punches the ground three times, causing an energy geyser to erupt from the ground with each hit, which can juggle the opponent from one into the next.
Max2: Rising Force Down Down-right Right Down Down-right Right  LP + HP  Terry turns away, then charges forward with a supersonic punch that leaves an exploding trail and finishes by spinning into the air while upside down and holding an arm out.
King of Fighters 2002 DC, Characters.png
King of Fighters 2001 DC, Sprites, Andy Bogard.gif




Andy Bogard
Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. While Terry developed a scrappy style from fighting in the streets, Andy was trained in formal martial arts, including Shiranui-ryuu Ninjutsu that he learned from the master Hanzo Shiranui.
Move list (Special moves)
Name Command Description
Hishou Ken Down Down-left Left  LP  Andy flicks a quick spark of ki energy from his hand, which knocks the opponent back on impact.
Geki Hishou Ken Down Down-left Left  HP  Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.
Shouryuu Dan Right Down Down-right P Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with  HP .
Zan'ei Ken Down-left Right P Andy charges forward while ramming with his shoulder and knee. He can follow up with a shove (Shippuu Yokoken) that knocks the opponent back by pressing Down Down-right Right P.
Kuuhaa Dan Left Down-left Down Down-right Right K Andy launches off the ground with his hands, flying feet-first toward his opponent. The move covers more horizontal distance when it is performed with  HK .
Gen'ei Shiranui Down Down-right Right K in midair Andy falls to the ground with an elbow strike. He can be follow up with a sweep kick (Shimo Agito) by pressing P or a rolling kick (Uwa Agito) by pressing K.
Yami Abise Geri Left Down Down-left K Andy cartwheels backward, kicking in a circle, which knocks down his opponent on impact.
Geki Heki Haisui Shou Left Down-left Down Down-right Right P (close) Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.
Move list (Command normals)
Name Command Description
Age Omote Down-right+ LP  Andy thrusts upward with a palm, hitting up to two times.
Uwa Agito Right+ LK  Andy crouches and stands on a hand, then rolls forward with a kick. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Chou Reppa Dan Down Down-left Left Down-left Right K Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Zan'ei Ryuusei Ken Down Down-left Left Down-left Down Down-right Right P Andy rushes forward with multiple strikes, then swings his hands around and channels his ki into a concentrated burst.
Max: Chou Reppa Dan Down Down-left Left Down-left Right  LK + HK  Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Max2: Zan'ei Shitou Reppa Dan Down Down-right Right Down Down-right Right  LP + HP  Andy charges forward while ramming with his shoulder and knee. He can follow up by launching off the ground and flying feet-first (Kuuhaa Dan) by pressing  LK + HK + HP .
King of Fighters 2002 DC, Characters.png
King of Fighters 99 DC, Sprites, Joe Higashi.gif




Joe Higashi
Joe is a Japanese Muay Thai expert and a loyal ally of the Bogard brothers.
Move list (Special moves)
Name Command Description
Hurricane Upper Left Down-left Down Down-right Right P Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with  HP .
Baku Retsu Ken PPPPP Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing Down Down-right Right  LP  or a jumping kick that knocks his opponent over by pressing Down Down-right Right  HP  during the move.
Slash Kick Left Down-left Down Down-right Right K Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with  HK .
Tiger Kick Right Down Down-right K Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with  HK .
Ougon no Kakato Down Down-left Left K Joe jumps forward while doing a rolling kick that can hit multiple times. He jumps further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Slide Kick Down-right+ LK  Joe does a slide kick. This move hits low and can only be blocked crouching.
Low Kick Right+ LK  Joe does a low roundhouse kick.
Move list (Super special moves)
Name Command Description
Screw Upper Down Down-right Right Down Down-right Right P Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.
Baku Retsu Hurricane Tiger Kakato Down Down-right Right Down-right Down Down-left Left P Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.
Ougon no Tiger Kick Down Down-right Right Up-right K Joe leaps across the screen with a flying knee strike while his body is engulfed in flames.
Max: Cross Giganticness Down Down-right Right Down Down-right Right  LK + HK  Joe holds both fists in the air, generating two tall cyclones that sweep the screen from each side of him.

Ryuuko no Ken Team

A team representing characters from the Art of Fighting series of fighting games.

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King of Fighters 2002 DC, Sprites, Ryo Sakazaki.gif




Ryo Sakazaki
Ryo, nicknamed "The Invincible Dragon," is a dedicated martial artist in the family style of Kyokugen-ryuu.
Move list (Special moves)
Name Command Description
Ko'ou Ken Down Down-right Right  LP  Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact.
Kohou Right Down Down-right P Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
Zanransetsu Right Left Right P Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.
Mouko Raijin Setsu Down Down-right Right K Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with  HK .
Hien Shippu Kyaku Right Down-right Down Down-left Left K Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Hyouchuu Wari Right+ LP  Ryo draws his hand back, then steps forward with an hand chop. This move hits high and can only be blocked standing.
Joudan Uke Right+ LK  Ryo holds his arm in a high block. This move does no damage, but if timed correctly, it parries a high attack.
Gedan Uke Down-right+ LK  Ryo holds his arm in a low block. This move does no damage, but if timed correctly, it parries a low or mid attack.
Move list (Super special moves)
Name Command Description
Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
Max: Geki Ryuuko Ranbu Down Down-right Right  HP ,  LP  (very quickly) Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a low Kohou and a high Kohou. The button combination for the move has to be performed in such a way to cancel the  HP  (such as inputting it in the middle of performing another move).
Max2: Tenchi Haoh Ken Down Down-right Right Down Down-right Right  LP + HP  Ryo performs a straight punch that sends his opponent flying away.
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King of Fighters 99 DC, Sprites, Robert Garcia.gif




Robert Garcia
Robert, nicknamed "The Raging Tiger," is a friend to the Sakazaki family and a student of Kyokugen-ryuu. He is more stylish and charismatic in contrast to the sensible and serious Ryo.
Move list (Special moves)
Name Command Description
Ryuu Geki Ken Down Down-right Right P Robert swings his arm and throws a fireball across the screen. The projectile moves faster when the move is performed with  HP .
Ryuu Ga Right Down Down-right P Robert jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
Gen'ei Kyaku Right Left Right K Robert pummels his opponent with a blur of rapid kicks, then roundhouse kicks the opponent away.
Hien Ryuu Jin Kyaku Down Down-right Right K in midair Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with  HK .
Kyokugen Ryu Ranbu Kyaku Right Down-right Down Down-left Left K (close) Robert does a combo of four quick kicks that knock his opponent over.
Move list (Command normals)
Name Command Description
Ura Kobushi Left+ LP  Robert turns around with a backfist, which knocks his opponent into the air.
Kou Ryuu Go Kya Geri Right+ LP  Robert jumps forward with a spinning back kick. This move hits high and can only be blocked standing.
Ryuu Han Shuu Left+ LK  or Right+ LK  Robert does a high side kick.
Move list (Super special moves)
Name Command Description
Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P (close) Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.
Haiga Ryuu Down Down-right Right Down Down-right Right P Robert turns around with a backfist. If it connects, he does a standing uppercut into a spiraling Ryuu Ga.
Max: Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left  LP + HP  (close) Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a low Ryuu Ga and a high Ryuu Ga.
Max2: Zetsu: Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left  LK + HK  (close) Robert rushes forward and unleashes a flurry of punches and kicks, then finishes by kicking the opponent into the air, catching them with a backfist, and jumping into the air with a spiraling uppercut.
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King of Fighters 98 DC, Sprites, Takuma Sakazaki.gif




Takuma Sakazaki
Takuma is the grandmaster of Kyokugen-ryuu, a deadly style of karate he devised. He is the father of Ryo and Yuri.
Move list (Special moves)
Name Command Description
Ko'ou Ken Down Down-right Right P Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with  HP .
Mouko Murai Gan Down Down-left Left P Takuma does a straight punch that knocks his opponent into the air.
Hien Shippu Kyaku Right Down-right Down Down-left Left K Takuma spins around in midair while kicking multiple times, which knocks down his opponent on impact. He flies forward a short distance when the move is performed with  HK .
Haoh Shikou Ken Right Left Down-left Down Down-right Right P Takuma spreads his open palms in front of him in a concentrated strike that knocks the opponent over.
Move list (Command normals)
Name Command Description
Kawara Wari Right+ LK  Takuma does an overhead elbow strike. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left P Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shikou Ken.
Shin Kishin Geki Down Down-right Right Down Down-right Right P (close) Takuma performs a hard-hitting hook, cross, and straight punch, sending the opponent flying away.
Max: Ryuuko Ranbu Down Down-right Right Down-right Down Down-left Left  LP + HP  Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and launches three successive Haoh Shoukou Kens.
Max2: Kosatsujin Left Right Down Down-right  LP + HP  Takuma holds a defensive stance. If he is hit while doing this, he counters by knocking the opponent to the ground with a chop.

Ikari Warriors Team

A team representing characters from the Ikari Warriors series of run-and-gun games.

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King of Fighters 99 DC, Sprites, Leona.gif




Leona
Leona is the adoptive daughter of Heidern. She fights with similar techniques and slashes her hands like knives.
Move list (Special moves)
Name Command Description
Baltic Launcher Hold Left for 2 seconds, then Right+P Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She leaps ahead and the sphere moves forward a short distance when the move is performed with  HP .
Moon Slasher Hold Down for 2 seconds, then Up+P Leona slashes the air around her in a circle, which knocks down her opponent on impact.
Grand Saber Hold Left for 2 seconds, then Right+K Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with  HK , she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) by pressing Right+ HK .
X-Calibur Down Down-left Left P in midair Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.
Earring Bakudan Down Down-left Left K Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent. She throws it further when the move is performed with  HK .
Heart Attack Left Down Down-left K (close) Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing Left Down Down-left K.
Move list (Command normals)
Name Command Description
Heidern Inferno Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Leona catches her opponent between her legs, then flips over and kicks them down.
Strike Arc Left+ LK  or Right+ LK  Leona swings her leg down in a circle, knocking down her opponent on impact. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Awakening Up Down Up Down Up Down  LP + HK  Leona transforms into her Orochi Leona form for the rest of the round, at the cost of half of her remaining health. Orochi Leona has the same moves but moves much faster.
V-Slasher Down Down-right Right Down-right Down Down-left Left P in midair Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
Rebel Spark Down Down-left Left Down-left Down Down-right Right K Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.
Max: V-Slasher Down Down-right Right Down-right Down Down-left Left  LP + HP  in midair Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
Max2: Rebel Spark Down Down-left Left Down-left Down Down-right Right  LK + HK  after Awakening Leona, under the effects of the Riot of the Blood, runs to her opponent and penetrates them with an explosive, which detonates after she rolls away and roars.
King of Fighters 2002 DC, Characters.png
King of Fighters 2001 DC, Sprites, Ralf Jones.gif




Ralf Jones
Ralf is a mercenary who fights with explosive punches.
Move list (Special moves)
Name Command Description
Vulcan Punch PPPPP Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with Right while doing this.
Gatling Attack Hold Left for 2 seconds, then Right+P Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with  HP .
Kyuukoka Bakudan Punch (Chijou) Hold Down for 2 seconds, then Up+P Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with  HP .
Kyuukoka Bakudan Punch (Kuuchuu) Down Down-right Right P in midair Ralf drops down with an explosive dive punch that knocks his opponent over on impact.
Ralf Kick Right Down-right Down Down-left Left  LK  Ralf leaps through the air with a dropkick that knocks his opponent back.
Ralf Tackle Right Down-right Down Down-left Left  HK  Ralf charges forward with a tackle that launches his opponent into the air.
Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.
Galactica Phantom Down Down-right Right Down Down-right Right P Ralf pulls his arm back and winds up for a powerful, unblockable punch.
Move list (Super special moves)
Name Command Description
Bari Bari Vulcan Punch Down Down-right Right Down-right Down Down-left Left P Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.
Unamori Vulcan Punch Down Down-left Left Down-left Down Down-right Right K Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches. He runs farther when the move is performed with  HK .
Max: Bari Bari Vulcan Punch Down Down-right Right Down-right Down Down-left Left  LP + HP  Ralf slides forward with an elbow strike and spinning backhand, then another elbow strike and spinning backhand, a series of rapid explosive punches, and multiple uppercuts, finally finishing with a jumping uppercut.
Max2: Umanori Galactica Phantom Down Down-left Left Down-left Down Down-right Right Down Down-right Right  LP + HK  Ralf runs forward and tackles his opponent, then hits with a powerful punch that sends the opponent flying into the air.
King of Fighters 2002 DC, Characters.png
King of Fighters 99 DC, Sprites, Clark Still.gif




Clark Still
Clark is a mercenary who fights with grappling moves.
Move list (Special moves)
Name Command Description
Gatling Attack Hold Left for 2 seconds, then Right+P Clark slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with  HP . He can follow up the move by grabbing the opponent and rolling into the air (Gatling Attack Full Force) by pressing Right Down Down-right P, then he can finish with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he slams the opponent.
Napalm Stretch Right Down Down-right P Clark jumps into the air and tries to catch an airborne opponent. If he succeeds, he grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing Down Down-right Right P after he hits the ground with the opponent.
Mount Tackle Left Down-left Down Down-right Right P Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing Down Down  LP , a DDT (Sleeper Lift) by pressing Down Down  HP , or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing Down Down K. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he slams the opponent.
Shining Wizard Right Down-right Down Down-left Left P against crouching opponent Clark runs forward. If he reaches a crouching opponent, he runs up the opponent with stomps, which knocks the opponent over.
Frankensteiner Right Down Down-right K (close) Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he turns around and throws the opponent.
Super Argentine Back Breaker Left Down-left Down Down-right Right K (close) Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop (Flashing Elbow) by pressing Down Down-right Right P after he turns around and throws the opponent.
Move list (Command normals)
Name Command Description
Death Lake Driver Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Clark grabs and throws his opponent to the ground.
Stomp Kick Right+ LK  Clark stomps his leg forward.
Move list (Super special moves)
Name Command Description
Ultra Argentine Back Breaker Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.
Running Three Left Down-left Down Down-right Right Left Down-left Down Down-right Right K (close) Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.
Max: Ultra Argentine Back Breaker Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Clark tosses his opponent high into the air and catches them with a backbreaker twice, then throws them high into the air again and jumps up to catch them between his legs, riding them down for a final slam.
Max2: Running Pirates Left Down-left Down Down-right Right Left Down-left Down Down-right Right  LK + HK  Clark grabs his opponent, runs to one end of the screen and slams his opponent into it, runs to the other end of the screen and slams his opponent into it, then slams the opponent into the ground.

Psycho Soldier Team

A team representing characters from the Psycho Soldier series of platforming games.

King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Athena Asamiya.gif




Athena Asamiya
Athena is a famous J-Pop idol and a powerful psychic. She fights using a combination of kung fu and her psychic powers.
Move list (Special moves)
Name Command Description
Psycho Ball Down Down-left Left P Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
Phoenix Arrow Down Down-left Left K in midair Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with  HK .
Psycho Sword Right Down Down-right P Athena rises upward while her hand slices the air with psychic power, knocking her opponent over on impact. She ascends higher when the move is performed with  HP . This move can be performed in midair.
Psycho Reflector Right Down-right Down Down-left Left  LK  Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles.
Psycho Teleport Down Down-right Right K Athena runs forward at high speed. She can be hit while doing this but can pass through opponents. She teleports half the width of the screen with  LK  or the full width of the screen with  HK .
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Athena can jump off the edges of the screen.
Psychic Shoot Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Athena grabs and throws her opponent in midair.
Phoenix Bomb Down+ LK  in midair Athena drops back-first at her opponent. She bounces off her opponent if she hits. This move hits high and can only be blocked standing.
Renkan Tai Right+ LK  Athena hops forward with a high kick.
Move list (Super special moves)
Name Command Description
Shining Crystal Bit Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Athena hovers in the air and channels psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing  LP + HP + LK + HK . She can follow up by pointing forward and shooting an energy orb across the screen (Crystal Shoot) by pressing Down Down-left Left P. She throws the orb straight ahead with  LP  or at an upward angle with  HP .
Phoenix Fang Arrow Down Down-right Right Down Down-right Right K in midair Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.
Max: Shining Crystal Bit Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  Athena hovers in the air and glows with psychic energy while orbs revolve around her. This move can be performed in midair. The move can be canceled by pressing  LP + HP + LK + HK . If the player presses Down Down-left Left P during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with  LP  or at an upward angle with  HP .
Max: Psychic 9 Right Down-right Down Down-left Left Right  LP + HP  Athena rushes to her opponent. When she reaches her opponent, she can do a combo by pressing  LP   LK   HP   LP   LK   HP   HK , during which she changes into her outfits from the previous King of Fighters games. She falls over if the player messes up the timing of the combo. Otherwise, after the combo, she can follow up by rising upward while her hand slices the air with psychic power (Psycho Sword Finish) by pressing Right Down Down-right P, changing into her warrior armor and swinging a flaming sword (Fire Sword Finish) by pressing Down Down-left Left K, or changing into her sailor fuku and thrusting her palms out with a psychic blast (Sailor Finish) by pressing Down Down-right Right P.
Max2: Psycho Medley Down Down-right Right  LP + HP + LK + HK  Athena rushes to her opponent. When she reaches her opponent, she can do a combo by pressing  HK   HP   LK   HK   HP   LK   HP , during which she changes into her outfits from the previous King of Fighters games. She falls over if the player messes up the timing of the combo. Otherwise, after the combo, she can follow up with two finishers, both of which begin with another short combo in which she changes into her warrior armor, sailor fuku, and a bikini. She can finish with the three different Athenas dropping on the opponent with an explosion (Cute Idols Finish) by pressing Down Down-right Right  LK + HP  or by rising into the air with a final goddess form and recovering some of her health (Healing Athena Finish) by pressing Down Down-right Right  LP + LK .
King of Fighters 2002 DC, Characters.png
King of Fighters 98 DC, Sprites, Sie Kensou.gif




Sie Kensou
Kensou is Athena's friend (and secret admirer) who fights with similar kung fu techniques.
Move list (Special moves)
Name Command Description
Chou Kyuu Dan Down Down-left Left P Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with  HP .
Ryuu Renga Chiryuu Left Down-left Down Down-right Right  LP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.
Ryuu Renga Tenryuu Left Down-left Down Down-right Right  HP  Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.
Ryuu Sougeki Down Down-left Left P in midair Kensou dives diagonally downwards with a palm strike that hits multiple times. He falls at a wider angle when the move is performed with  HP .
Ryuu Gakusai Left Down Down-left K Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with  HK .
Senkyuutai Down Down-right Right K Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.
Move list (Command normals)
Name Command Description
Kobokushu Right+ LP  Kensou pulls both arms into the air, then slaps down with both of them. This move hits high and can only be blocked standing.
Kousentai Right+ LK  Kensou hops forward with a turning kick.
Move list (Super special moves)
Name Command Description
Shinryuu Seioh Rekkyaku Down Down-right Right Down-right Down Down-left Left  LK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.
Shinryuu Tenbu Kyaku Down Down-right Right Down-right Down Down-left Left  HK  Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.
Nikuman Respect Down Down-left Left Down Down-left Left P Kensou pulls out and eats a large meat bun, then either cries and gains no health back or dances and gains up to a quarter of his lost health back. He is vulnerable while doing this and can be interrupted if attacked. There is a small chance that he fully recovers all of his lost health.
Max: Sen Ki Hakkei Down Down-right Right Down Down-right Right  LP + HP  (close) Kensou thrusts his palms out and hits his opponent with an orb of psychic energy that sends them flying away.
Max2: Seigan Rairyuu Down Down-right Right Down Down-right Right  LK + HK  Kensou generates and throws a ball of psychic energy, which knocks down his opponent on impact. After a moment, a smaller ball of psychic energy will return to Kensou. If it hits him, it causes him to glow orange, increasing his attack power for the rest of the round. This move cannot be used again in the same round after Kensou has powered up.
King of Fighters 2002 DC, Characters.png
King of Fighters 99 DC, Sprites, Chin Gentsai.gif




Chin Gentsai
Chin is a Chinese martial arts master who trained Athena, Kensou, and Bao. He fights in the Drunken Fist style.
Move list (Special moves)
Name Command Description
Hyoutan Geki Jaku Down Down-left Left  LP  Chin whips a gourd through the air in front of him.
Hyoutan Geki Kyou Down Down-left Left  HP  Chin whips a gourd through the air in front of him twice, once high and once low.
Suihai Kou Left Down Down-left P Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing Down Down-right Right P, roll forward with an upward hand strike that knocks his opponent over (Kaiten Tekikuu Totsu Ken) by pressing Left Down-left Down Down-right Right K, stumble drunkenly forward (Gouen Shourai Kai) by pressing Right Down Down-right P, or stumble drunkenly forward while exploding with fire (Gouen Shourai) by pressing Right Down Down-right K. The second move does not have to be done immediately after the first.
Bugetsu Sui Down Down K Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with Up+ LK , cartwheel backward (Rigyo Hanhou) with Up+ HK , or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with Right+K. Or he can move with Left or Right or stand back up by pressing  LP + HP + LK + HK .
Move list (Command normals)
Name Command Description
Suiho Hyoutan Shuu Right+ LP  Chin falls on his back while swinging a gourd. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Gouran Enpou Down Down-right Right Down Down-right Right P Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with  LP  or straight ahead with  HP .
Gouen Shourai Down Down-right Right Down-right Down Down-left Left P Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward.
Max: Gouran Enpou Down Down-right Right Down Down-right Right  LP + HP  Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.
Max2: Suisou Enbu Down Down-right Right Down Down-right Right  LK + HK  Chin blows out a tiny fireball that can be moved in any direction using the D-Pad. If the fireball touches the opponent (or an enemy projectile) or if the player presses any attack button, it expands into multiple large fireballs.

Women Fighters Team

A team consisting of female characters.

King of Fighters 2002 DC, Characters.png
King of Fighters 96 Saturn, Sprites, Mai Shiranui.gif




Mai Shiranui
Mai is the last heiress to the Shiranui ninja clan.
Move list (Special moves)
Name Command Description
Ka Chou Sen Down Down-right Right P Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with  HP .
Ryuu En Bu Down Down-left Left P Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. This move can negate projectiles. She steps forward slightly and the move can hit two times when it is performed with  HP .
Hissatsu Shinobi Bachi Left Down-left Down Down-right Right K Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with  HK .
Musasabi no Mai (Chijou) Hold Down for 2 seconds, then Up+P Mai jumps to the back edge of the screen, then repels off. She can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold P after performing the move or presses Down Down-left Left P while in midair, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. Or she can follow up by attacking with her rear (Ukiha) by pressing Down+P or attacking with a knee drop (Yurazaume) by pressing Down+K while in midair. The move covers more horizontal distance when it is performed with  HP .
Musasabi no Mai (Kuuchuu) Down Down-left Left P in midair Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with  HP .
Sayo Chidori Down Down-left Left K Mai swipes her folding fan downward in a large circle around her.
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Mai can jump off the edges of the screen.
Yume Zakura Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Mai grabs and stomps her opponent to the ground.
Daiwa Fuusha Otoshi Down+ LP  in midair Mai clasps her hands together and swings them down like a hammer.
Yurazaume Down+ LK  in midair Mai floats downward and attacks with a knee drop that knocks her opponent to the ground. This move hits high and can only be blocked standing.
Ukiha Down+ HK  in midair Mai drops diagonally downward while attacking with her rear, then sweeps her opponent with a fan upon hitting the ground. This move hits high and can only be blocked standing.
Tsubakuro no Mai Right+ LK  Mai hops forward with a step kick. This move hits high and can only be blocked standing.
Benitsuru no Mai Down-right+ LK  Mai slides forward with a low kick, then rolls back with a high kick that knocks the opponent back. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Hana Arashi Down Down-right Right Down Down-right Right P Mai runs to her opponent, then spirals upward while holding her fans to her side.
Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right K Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Max: Chou Hissatu Shinobibachi Down Down-left Left Down-left Down Down-right Right  LK + HK  Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Max2: Shiranui-ryuu: Kyuubi no Kitsune  HK   LK   HP   HP  Up Mai jumps into the air and dives at her opponent four times from different angles, leaving a flame on the opponent each time. She poses, then the flames explode.
King of Fighters 2002 DC, Characters.png
King of Fighters 98 DC, Sprites, Yuri Sakazaki.gif




Yuri Sakazaki
Yuri is the youngest practitioner of Kyokugen-ryuu, who has adapted the style to fit herself.
Move list (Special moves)
Name Command Description
Ko'ou Ken Down Down-right Right P Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with  HP .
Sai Ha Down Down-left Left P Yuri holds her hands out and shields herself in a circle of ki. It knocks back opponents that touch it and also dissipates projectiles.
Kuu Ga Right Down Down-right P Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with  HP , she gets a running start and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) by pressing Right Down Down-right P again.
Hyaku Retsu Binta Right Down-right Down Down-left Left Right K Yuri rushes forward and grabs her opponent, then slaps them repeatedly. She runs slightly further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Tsubame Otoshi Left+ HP / HK , Right+ HP / HK , or Down+ HP / HK  in midair (close) Yuri grabs and slams her opponent to the ground.
En Yoku Right+ LP  Yuri throws herself forward while striking with her rear. This move hits high and can only be blocked standing.
Shien Down-right+ LK  Yuri does a low heel kick along the ground.
Shouyoku Down-right+ HK  Yuri does a high kick that launches her opponent into the air.
Move list (Super special moves)
Name Command Description
Hien Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left K Yuri dashes forward, then runs up her opponent with a series of stomps.
Max: Shin! Chou Upper Down Down-right Right Down Down-right Right  LK + HK  Yuri hits her opponent with an uppercut from each hand (if her opponent is in close range), then ascends into the air with a jumping uppercut. This move is a parody of Ryu's Shin Shouryuuken from Street Fighter III.
Max2: Ee! Hien Hou'ou Kyaku Right Left Right Down-right Down Down-left Left  LK + HK  Yuri dashes forward, then runs up her opponent with a series of stomps.
King of Fighters 2002 DC, Characters.png
King of Fighters 2001 DC, Sprites, May Lee, Normal Stance.gif
King of Fighters 2001 DC, Sprites, May Lee, Hero Stance.gif




May Lee Jinju
May Lee is an energetic young student of Kim Kaphwan who is perhaps even more enthusiastic about justice than he is. She fights with her own unique style of taekwondo, and she can switch between a Normal stance and a Hero stance, in which she wears a red scarf like a cape (influenced by tokusatsu heroes such as Kamen Rider), at any time.

In her Normal stance, May Lee has a special kick that can be linked into several other kicks.

Move list (Special moves (Normal))
Name Command Description
Posture Shift  LP + HP + LK  May Lee changes to her Hero stance.
Waga Utan Kasane Right Down-right Down Down-left Left K or Left+K after Ryuubi Kyaku or Kazaguruma Kyaku May Lee lifts her knee in front of her. If she is hit by a mid attack while doing this, she counterattacks with a high kick that knocks the opponent into the air, then skips forward with a kick from each leg when the opponent comes back down.
Ryuubi Kyaku Down Down-right Right K May Lee does a roundhouse kick that hits twice, mid then high.
Kazaguruma Kyaku K after Ryuubi Kyaku May Lee does a front kick. She can follow up with a stomp kick that knocks the opponent into the air (Shintotsu Kyaku) by pressing K again.
Taiyou Kyaku Up-right+K after Ryuubi Kyaku or Kazaguruma Kyaku May Lee does a jumping kick. She can follow up by falling with a double heel kick (Rakuyou Kyaku) that drops the opponent to the ground by pressing Down+K.
Kobi Kyaku Down+K after Ryuubi Kyaku or Kazaguruma Kyaku May Lee does a sweep kick that knocks down the opponent. This move hits low and can only be blocked crouching.
Toukotsu Kyaku Down-right+K after Ryuubi Kyaku or Kazaguruma Kyaku May Lee does an axe kick. This move hits high and can only be blocked standing.
Sousei Kyaku Up+K after Ryuubi Kyaku or Kazaguruma Kyaku May Lee skips forward with a kick from each leg, which launches the opponent into the air.
Move list (Super Special moves (Normal))
Name Command Description
Shinjuu Kyaku Down Down-left Left Down Down-left Left K May Lee flips forward, dropping her heels as she unrolls. If it hits, she holds the opponent in place with her leg, then kicks them away.
Max: Disposition Frog  LP + HP ,  LK + HK ,  LP + HP + LK  May Lee does a high kick. If it hits her opponent, she follows up with a flying kick, then a swinging kick that knocks the opponent to the ground. She changes to her Hero stance, punches the opponent into the air, then hovers above the opponent and barrages them with energy from her hands, finishing with a spin and a pose as the opponent explodes.

In her Hero stance, May Lee cannot block or use evasive rolls, but she has a parry that can be used to deflect attacks. She also does not have a jumping knockdown attack in this stance. She returns to her Normal stance if she is hit in this stance without parrying it.

Move list (Special moves (Hero))
Name Command Description
Posture Shift  LP + HP + LK  May Lee changes to her Normal stance.
Full Swing Chop Down Down-right Right P May Lee slides forward while chopping with both open hands, which knocks her opponent back.
May Lee: Chop! Down Down-left Left P May Lee leaps forward with an open-handed chop. When the move is performed with  LK , the chop is high enough to hit standing opponents but not crouching. When the move is performed with  HP , the chop is high enough that it can only hit jumping opponents.
Shining Thunder Blow Down Down-right Right K May Lee flies forward with a punch that momentarily stuns the opponent. When the move is performed with  LK , it knocks down the opponent on impact. When the move is performed with  HK , May Lee flies past to the other side of the opponent after punching.
May Lee: Break! Right Down-right Down Down-left Left Right P (close) May Lee tries to grab her opponent. If he succeeds, she kicks the opponent away.
Move list (Command normals (Hero))
Name Command Description
Hero Counter Right+ LP  May Lee holds her arms apart. If she is attacked while doing this, she parries the attack (regardless of whether it is low, mid, or high, including jumping attacks, overheads, sweeps, and even unblockable attacks, but not grabs or throws).
Sliding Down-right+ LK  May Lee slides along the ground with a sweep kick. This move hits low and can only be blocked crouching.
Move list (Super Special moves (Hero))
Name Command Description
May Lee: Dynamic! Down Down-right Right Down Down-right Right P in midair May Lee flies forward and hits her opponent with several kicks while suspended in midair, then several more kicks after landing, finishing by shoving the opponent with both open palms.
Max: May Lee: The End Down Down-right Right Down Down-right Right  LP + HP  (close) May Lee slaps her opponent. If it hits, she leaps back and into the air, then drops with a dive kick that sets off a timed explosion (similar to Leona's Rebel Spark).
Max2: Key of Victory Right  LK   HP  Right  HP  May Lee slaps her opponent. If it hits, she creates a duplicate of herself that slides under and sweeps the opponent, then both May Lees hit the opponent with flying kicks, setting off a timed explosion (similar to Leona's Rebel Spark).

Korea Justice Team

A Korean team consisting of Kim Kaphwan (from Fatal Fury) and two criminals that he is attempting to rehabilitate.

King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Kim Kaphwan.gif




Kim Kaphwan
Kim is a Korean taekwondo master who fights for justice. He is trying to rehabilitate the two criminals on his team, Chang and Choi.
Move list (Special moves)
Name Command Description
Han Getsu Zan Down Down-left Left K Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with  HK .
Hien Zan Hold Down for 2 seconds, then Up+K Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with  HK , he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing Down+ HK .
Hishou Kyaku Down Down-right Right K in midair Kim dives diagonally downward while stomping repeatedly.
Haki Kyaku Down Down K Kim stomps the ground, hitting opponents in front of him. This move can neutralize ground projectiles. When the move is performed with  HK , it knocks the opponent to the ground.
Sanren Geki Down Down-left Left P (up to 3 times) Kim does a roundhouse kick. He can follow up with a side kick by pressing Down Down-left Left K again, then either an axe kick (Neri Chagi) by pressing Down Down-left Left  LP  or an upward spinning kick (Kuusa Jin) that knocks the opponent into the air by pressing Down Down-left Left  HP . Or he can follow up the first hit with a diagonal jumping kick (Sankuu Geki) that knocks the opponent over by pressing Up-right+K, then a falling kick (Tenshou Zan) by pressing Down+K.
Move list (Command normals)
Name Command Description
Neri Chagi Right+ LK  Kim lifts his leg high and comes down with an axe kick, which hits up to two times. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Hou'ou Kyaku Down Down-left Left Down-left Right K Kim performs a series of rapid kicks, then finishes by kicking the opponent into the air.
Hou'ou Hiten Kyaku Down Down-right Right Down Down-right Right K Kim hits with a high back kick that knocks his opponent into the air.
Max: Hou'ou Kyaku Down Down-left Left Down-left Right  LK + HK  Kim performs a series of rapid kicks, then finishes by kicking the opponent into the air.
Max2: Zero Kyori Hou'ou Kyaku Down Down-left Left Down-left Down Down-right Right  LP + HP + LK + HK  Kim performs a series of rapid kicks, then finishes with a backflip kick.
King of Fighters 2002 DC, Characters.png
King of Fighters 96 Saturn, Sprites, Chang Koehan.gif




Chang Koehan
Chang is a massive criminal who fights with a ball and chain.
Move list (Special moves)
Name Command Description
Tekkyuu Dai Kaiten PPPPP Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses  LP + HP + LK + HK , and he can move with Left or Right while doing this.
Tekkyuu Funsai Geki Hold Left for 2 seconds, then Right+P Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He winds up the ball by swinging it and slides forward slightly when the move is performed with  HP .
Tekkyuu Taiko Uchi Left Down-left Down Down-right Right K Chang picks his nose. If he is hit while doing this, he sneezes, knocking his opponent away.
Dai Hakai Nage Right Down-right Down Down-left Left Right P (close) Chang grabs and slams his opponent back and forth multiple times.
Haki Kyaku Down Down K Chang stomps the ground, which knocks the opponent to the ground on impact. This move can neutralize ground projectiles.
Move list (Command normals)
Name Command Description
Hiki Nige Down-right+ LP  Chang slides along the ground, holding his ball out in front of him, which sweeps his opponent. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Tekkyuu Dai Bousou Down Down-right Right Down-right Down Down-left Left P Chang charges forward with a series of strikes, then swings his ball by its chain over his head and finishes with one of several moves chosen at random.
Tekkyuu Dai Assatsu Down Down-right Right Down Down-right Right P Chang flies diagonally upward, then falls with a body attack. He moves forward a short distance before jumping when the move is performed with  HP .
Tekkyuu Dai Bokusatsu Down Down-right Right Down Down-right Right K Chang bashes his ball downward repeatedly while moving forward, then knocks the opponent into the air with the last hit.
Max: Tekkyuu Dai Sekai  LK   LP  Down-right  HP   LP  Chang holds his ball over his head and dances, then leaps onto his opponent with a body attack. Chang is invulerable during his dance, and the opponent is stunned during the body attack.
King of Fighters 2002 DC, Characters.png
King of Fighters 96 Saturn, Sprites, Choi Bounge.gif




Choi Bounge
Choi is a tiny criminal who fights with dual leather-gloved claws.
Move list (Special moves)
Name Command Description
Hien Zan Right Down Down-right K Choi flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. The move can hit twice when it is performed with  HK .
Kaiten Hien Zan Down Down-left Left P Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. He can follow up by lunging forward with his claws (Kishuu Hien Zuki) by pressing P.
Tatsumaki Shippuu Zan Hold Down for 2 seconds, then Up+P Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with  HP .
Hishou Kuuretsu Zan Hold Down for 2 seconds, then Up+K Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing Up-right instead of Up. If the player continues to hold K after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with  LK  or straight ahead with  HK .
Hishou Kyaku Down Down-right Right K in midair Choi dives diagonally downward, then stomps repeatedly on his opponent.
Senpuu Hien Shitotsu Hold Left for 2 seconds, then Right+P Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with  HK . He can follow up with another drill spin (Shitotsu Bunki) by holding the D-Pad in any direction while pressing any attack button, which can be done up to two times.
Move list (Command normals)
Name Command Description
Sankaku Tobi Up-right when jumping onto the edge of the screen Choi can jump off the edges of the screen.
Toorima Geri Left+ LK  or Right+ LK  Choi somersaults forward with a kick.
Move list (Super special moves)
Name Command Description
Shin! Chouzetsu Tatsumaki Shinkuu Zan Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with Left or Right while doing this.
Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left K Choi slides forward with a series of claw slashes, ending with a somersault kick.
Max: Hou'ou Kyaku Down Down-right Right Down-right Down Down-left Left  LK + HK  Choi slides forward with a series of attacks, ending with two somersault kicks.
Max2: Shakushi Left Down-left Down Down-right Right Left Down-left Down Down-right Right  LP + HP  in midair Choi vanishes, then slashes multiple times in random locations before reappearing.

The King of Fighters '96 Team

A team based on the Yagami Team from The King of Fighters '96 and The King of Fighters '98.

King of Fighters 2002 DC, Characters.png
King of Fighters 2001 DC, Sprites, Iori Yagami.gif




Iori Yagami
Iori is Kyo's rival and heir to the Yagami clan, thought to have died sealing away the snake demon Orochi.
Move list (Special moves)
Name Command Description
108 Shiki: Yami Barai Down Down-right Right P Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with  HP .
127 Shiki: Aoi Hana Down Down-left Left P (up to 3 times) Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch. The first or second strike can be linked into any of Iori's other special moves.
100 Shiki: Oniyaki Right Down Down-right P Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
212 Shiki: Kototsuki In Right Down-right Down Down-left Left K Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire. He runs further when the move is performed with  HK .
Kuzukaze Right Down-right Down Down-left Left Right P (close) Iori grabs and shoves his opponent away. This move does no damage but switches sides with the opponent.
Move list (Command normals)
Name Command Description
Ge Shiki: Yumebiki HOLD Right LP   LP  Iori claws with an open hand, then swings it back in a fist.
Ge Shiki: Gou Fu In Shinigami Right+ LK  Iori pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.
Ge Shiki: Yuri Ori Left+ LK  in midair Iori kicks behind him.
Move list (Super special moves)
Name Command Description
Kin 1211 Shiki: Ya Otome Down Down-right Right Down-right Down Down-left Left P Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire. He can follow up by clawing the opponent into the air, then summoning a pillar of purple fire (Kin S1407 Shiki: Yami Barai) that blasts the opponent back into the air by pressing Down Down-right Right Down Down-right Right Down Down-right Right Down Down-right Right  LP + HP .
Max: Kin 1211 Shiki: Ya Otome Down Down-right Right Down-right Down Down-left Left  LP + HP  Iori, under the effects of the Riot of the Blood, grabs and takes down the opponent, then turns around and slashes them repeatedly. He pauses, then pounds the opponent repeatedly with both hands.
Max2: Ura 1029 Shiki: Homura Hotogi Down Down-left Left Down-left Down Down-right Right Left Right  LP + HP  Iori leans back, then leaps forward. If he reaches his opponent, he grabs them by the face, pushing them to the ground and causing a pillar of purple fire to explode.
King of Fighters 2002 DC, Characters.png
King of Fighters 98 DC, Sprites, Mature.gif




Mature
A member of the Hakkesshu brotherhood. She fights with her sharp nails.
Move list (Special moves)
Name Command Description
Despair Down Down-right Right P Mature flips forward while slashing the air with her nails, which knocks down her opponent on impact. The move covers more horizontal distance when it is performed with  HP .
Sacrilege Right Down Down-right P Mature spins diagonally into the air with one hand up and one down. She ascends higher when the move is performed with  HP .
Death Row Down Down-left Left P (up to 3 times) Mature advances with an upward hand swipe. The motion can be repeated up to three times, in which case she follows up with two lateral swipes, with the last hit knocking the opponent over.
Metal Massacre Down Down-left Left K Mature runs forward, then does a lateral hand swipe when she is near her opponent. She runs slightly further when the move is performed with  HK .
Deicide Left Down-left Down Down-right Right K Mature swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with  HK .
Ebony Tears Down Down-right Right Down-right Down Down-left Left P Mature slashes her nails in a circle around her, sending a large, arc-shaped projectile flying across the screen. The projectile moves faster when the move is performed with  HP .
Move list (Super special moves)
Name Command Description
Heaven's Gate Down Down-left Left Down-left Down Down-right Right K Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
Nocturnal Lights Down Down-right Right Down Down-right Right P Mature advances forward while slashing with her nails, finishing by slashing through the air in a large circle.
Max: Heaven's Gate Down Down-left Left Down-left Down Down-right Right  LK + HK  Mature charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
Max: Nocturnal Lights Down Down-right Right Down Down-right Right  LP + HP  Mature advances forward while slashing with her nails, finishing by slashing through the air in a large circle.
Max2: Ecstasy 816 Right  HK   HP   LK  Right Mature flips through the air. If she reaches her opponent, she creates a duplicate of herself, and they both slash at the opponent with their nails. The duplicate leaves, and Mature blows a kiss, causing an explosion under the opponent.
King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Vice.gif




Vice
A member of the Hakkesshu brotherhood. She fights with her monstrous strength.
Move list (Special moves)
Name Command Description
Mayhem Down Down-left Left P Vice charges forward with a shoulder ram that knocks her opponent into the air. She can follow up by jumping into the air to catch the opponent and slam them into the ground again (Misanthrope) by pressing Down Down-right Right P when the opponent is tossed into the air.
Outrage Down Down-left Left K Vice kicks rapidly in front of her. She hops forward first when the move is performed with  HK .
Ravenous Down Down-left Left K in midair Vice kicks rapidly in front of her while falling.
Blackened Left Down-left Down Down-right Right P (close) Vice grabs her opponent, lifts them over her head, and slams the opponent into the ground, then tosses them into the air. She can follow up by jumping into the air to catch the opponent and slam them into the ground again (Misanthrope) by pressing Down Down-right Right P when the opponent is tossed into the air.
Deicide Left Down-left Down Down-right Right K Vice swipes her hand out, which stretches to reach. If it connects, she grabs and throws her opponent back. She slides forward slightly when the move is performed with  HK .
Gore Fest Right Down-right Down Down-left Left Right P (close) Vice grabs her opponent by the head, slides forward while dragging the opponent against the ground, then throws them into the air.
Move list (Command normals)
Name Command Description
Monstrosity Right+ LP  Vice slams her fist downward. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Negative Gain Right Down-right Down Down-left Left Right Down-right Down Down-left Left K (close) Vice grabs her opponent by the neck with her legs, then slams them to the ground three times.
Withering Surface Down Down-right Right Down Down-right Right P (close) Vice grabs her opponent, then lifts them over her head and slams them opponent into the ground multiple times. Then she jumps into the air with them and slams them into the ground again, which causes a pillar of dark energy to explode.
Max: Negative Gain Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LK + HK  (close) Vice grabs her opponent by the neck with her legs, then slams them to the ground five times.
Max: Withering Surface Down Down-right Right Down Down-right Right  LP + HP  (close) Vice grabs her opponent, then lifts them over her head and slams them opponent into the ground multiple times. Then she jumps into the air with them and slams them into the ground again, tosses the opponent into the air an additional time, and jumps into the air to catch them and slam them into the ground a final time, which causes a pillar of dark energy to explode.
Max2: Overkill Down-left Down Down-right Right Up-right Up Down P in midair (close) Vice grabs her opponent by the face and slams them into the ground, which causes a pillar of dark energy to explode.

The King of Fighters '97 Team

A team based on the '97 Special Team from The King of Fighters '97 and The King of Fighters '98.

King of Fighters 2002 DC, Characters.png
King of Fighters 97 Saturn, Sprites, Ryuji Yamazaki.gif




Ryuji Yamazaki
An insane Japanese gangster who fights with one hand in his pocket.
Move list (Special moves)
Name Command Description
Sabaki no Aikuchi Right Down Down-right P Yamazaki slides forward and slashes the knife that he conceals in his pocketed hand, knocking his opponent over on impact. He slashes two times when the move is performed with  LP  and four times when the move is performed with  HP .
Hebi Tsukai Gedan Down Down-left Left, then hold  LP  Yamazaki charges his arm. When  LP  is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
Hebi Tsukai Uwadan Down Down-left Left, then hold  HP  Yamazaki charges his arm. When  HP  is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
Hebi Tsukai Chuudan Down Down-left Left, then hold  LK  Yamazaki charges his arm. When  LK  is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing  HK .
Bai Gaeshi Kyuushuu Down Down-right Right  LP  Yamazaki swings his arm up, which can damage a nearby opponent or absorb a projectile. After a projectile has been absorbed, he can throw a projectile back by pressing Down Down-right Right P again.
Bai Gaeshi Dan Hassha Down Down-right Right  HP  Yamazaki swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.
Yakiire Right Down Down-right  LK  Yamazaki steps forward and does a high kick that hits twice and knocks the opponent down. The second strike hits high and can only be blocked standing.
Suna Kake Right Down Down-right  HK  Yamazaki does a high kick that kicks up dust from the ground.
Sadomazo Left Down-left Down Down-right Right K Yamazaki taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch that knocks the opponent over.
Badukan Pachiki Right Down-right Down Down-left Left Right P Yamazaki grabs and hits his opponent with an explosive headbutt.
Move list (Command normals)
Name Command Description
Bussashi Right+ LP  Yamazaki punches downward, which hits up to two times. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Akumu...Soshite Kyouki Down Down-right Right  LP + HP + LK + HK  Yamazaki runs toward his opponent and slashes them with his knife. He then stomps the opponent repeatedly and kicks them into the air.
Guillotine Down Down-right Right Down Down-right Right P Yamazaki leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
Yondan Drill Driller Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Yamazaki grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
Max: Guillotine Down Down-right Right Down Down-right Right  LP + HP  Yamazaki leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it, stomps the opponent repeatedly, then kicks them into the air.
Max: Yondan Drill Driller Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Yamazaki grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
Max2: ...!! Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LK + HK  (close) Yamazaki tries to grab his opponent. If he succeeds, he throws them to the ground, then whips them repeatedly with his swinging arms. He then lifts and throws the opponent with a bite.
King of Fighters 2002 DC, Characters.png
King of Fighters 97 Saturn, Sprites, Blue Mary.gif




Blue Mary
Blue Mary is an American detective who fights using grappling techniques.
Move list (Special moves)
Name Command Description
Spin Fall Down Down-right Right P Mary leaps forward and falls with an axe kick. It can be followed up with a neck hold takedown (Mary Spider) by pressing Down Down-right Right P again during the move.
Vertical Arrow Right Down Down-right K Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing Right Down Down-right K again during the move.
Straight Slicer Hold Left for 2 seconds, then Right+K Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing Down Down-right Right K during the move.
Real Counter Down Down-left Left P Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing Left Down-left Down Down-right Right P or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing Left Down-left Down Down-right Right K.
Mary Reverse Facelock Down Down-left Left  LK  Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.
Mary Head Buster Down Down-left Left  HK  Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent while doing this, she catches the attack, rolls backward, and throws the opponent high into the air.
Move list (Command normals)
Name Command Description
Hammer Arc Left+ LP  or Right+ LP  Mary hops forward while swinging her fists down. This move hits high and can only be blocked standing.
Double Rolling Left+ LK  or Right+ LK  Mary jumps in the air with a spinning back kick, then does a low crouching kick. The second strike hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Mary Splash Rose Down Down-right Right Down-right Down Down-left Left P Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
Mary Dynamite Swing  LP   LP  Right  LK   HP  Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.
Max: Mary Dynamite Swing  LP   LP  Left  LK   HP  Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up, performs two suplexes, and swings them around multiple times by the neck before letting go.
Max2: Mary Typhoon Down-left Down Down-right Right Up-right Up Down  LK + HK  (close) Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.
King of Fighters 2002 DC, Characters.png
King of Fighters 97 Saturn, Sprites, Billy Kane.gif




Billy Kane
The right-hand man of Geese Howard, who fights with a long cudgel.
Move list (Special moves)
Name Command Description
Senpuu Kon  LP  LP  LP  LP  LP  Billy twirls his cudgel in front of him rapidly.
Sansetsu Kon Chuudan Uchi Left Down-left Down Down-right Right P Billy whips his cudgel in front of him, and it expands across the screen. He can set the cudgel on fire (Kaen Sansetsu Kon Chuudan Uchi) by pressing Down Down-right Right P before it is fully extended.
Kyoushuu Hishoukon Right Down Down-right K Billy vaults into the air with his cudgel, then drops back to the ground with a kick.
Suzume Otoshi Down Down-left Left P Billy whips his cudgel diagonally upward, and it expands into the air.
Ka Ryuu Tsuigeki Kon Down Down-left Left  LK  Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
Sui Ryuu Tsuigeki Kon Down Down-left Left  HK  Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
Move list (Command normals)
Name Command Description
Dai Kaiten Geri Right+ LP  Billy hops forward, striking with his cudgel, then spinning with a kick.
Boukou Tobi Geri Right+ LK  Billy vaults on his cudgel and does a side kick that knocks his opponent over.
Move list (Super special moves)
Name Command Description
Chou Kaen Senpuukon Down Down-right Right Down-right Down Down-left Left P Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with  HP .
Dai Senpuu Down Down-right Right Down Down-right Right P Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.
Max: Dai Senpuu Down Down-right Right Down Down-right Right  LP + HP  Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.
Max2: Liar's Element Down Down-left Left Down-left Down Down-right Right  LK + HK  Billy throws his cudgel toward the opponent, then cowers in fear. If he is hit while doing this, he grabs another cudgel and hits the opponent repeatedly with it, then jumps into the air with multiple swinging cudgel strikes that cause it to split into multiple cudgels.

The King of Fighters '98 Team

A team based on the New Faces Team from The King of Fighters '97 and The King of Fighters '98.

King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Yashiro.gif




Yashiro Nanakase
The guitarist for the band C.Y.S., who has a deep hated for Iori. His fighting style is focused on his hard punches.
Move list (Special moves)
Name Command Description
Dual Upper Right Down Down-right P Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut with the other hand that knocks his opponent into the air. He ascends higher when the move is performed with  HP .
Sledgehammer Down Down-left Left K Yashiro leaps forward while swinging his fist down to the ground like a hammer, which knocks the opponent to the ground on impact. This move hits high and can only be blocked standing. He leaps farther when the move is performed with  HK .
Jet Counter Left Down-left Down Down-right Right P Yashiro dashes forward with a punch that knocks his opponent back. When the move is performed with  HP , he dashes further and does an overhead punch that hits high and can only be blocked standing. He can follow up with a straight punch by pressing Down Down-right Right  LP  or an uppercut that launches the opponent into the air by pressing Down Down-right Right  HP .
Move list (Command normals)
Name Command Description
Regret Bash Right+ LP  Yashiro smashes his fist down to the ground, which knocks down the opponent on impact. This move hits high and can only be blocked standing.
Step Side Kick Right+ LK  Yashiro does a side kick.
Move list (Super special moves)
Name Command Description
Final Impact Down Down-right Right Down Down-right Right, then hold P Yashiro hits with a powerful punch that sends the opponent flying back. Holding P charges the punch to do more damage.
Max: Final Impact Down Down-right Right Down Down-right Right, then hold  LP + HP  Yashiro hits with a powerful punch that sends the opponent flying back. Holding  LP + HP  charges the punch to do more damage.
Max2: 「ERROR…」Code 2002 Down Down-left Left Down-left Down Down-right Right  LK + HK  Yashiro rushes forward with a series of high-speed strikes, ending with a jumping uppercut that knocks his opponent into the air.
King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Shermie.gif




Shermie
A fashion designer and the keyboardist for the band C.Y.S. She fights using an acrobatic grappling style.
Move list (Special moves)
Name Command Description
Axle Spin Kick Down Down-left Left K Shermie does an axle spin through the air, followed by a crescent kick when she lands that knocks the opponent over on impact. She jumps slightly farther when the move is performed with  HK .
Diamond Dust Left Down-left Down Down-right Right K Shermie rushes forward, then rolls up the opponent with a grab, then drops to the ground while holding the opponent's head. She runs slightly farther when the move is performed with  HK .
Shermie Clutch Right Down Down-right K Shermie jumps into the air with her legs tucked back. If she catches an airborne opponent, she grabs them with her legs and takes them down to the ground. She jumps with an axle spin when the move is performed with  HK . She can follow up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K at the end of the move.
Shermie Whip Down Down-left Left P (close) Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw. She can follow up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K (in the opposite direction since Shermie turned around) at the end of the move.
Shermie Spiral Left Down-left Down Down-right Right P (close) Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground. She can follow up by running and performing a knee press (Shermie Cute) by pressing Down Down-right Right K (in the opposite direction since Shermie turned around) at the end of the move.
Front Captured Right Down-right Down Down-left Left Right P Shermie leans forward. If she is hit by a high or mid attack while doing this, she grabs the opponent and performs a suplex.
Yoke Dousa  LP + HP + LK  Shermie touches her hair. While she is doing this, low attacks pass through her harmlessly.
Move list (Command normals)
Name Command Description
Busty Suplex Right+ LP  (close) Shermie extends her chest outwards. If it connects, she grabs the opponent and performs a suplex
Shermie Stand Right+ LK  Shermie does a front walkover while kicking. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Shermie Flash Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.
Shermie Carnival Left Down-left Down Down-right Right Left Down-left Down Down-right Right P (close) Shermie tries to grab her opponent. If she succeeds, she performs two suplexes in alternating directions, then falls on her back while tossing the opponent away.
Max: Shermie Flash Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.
Max: Shermie Carnival Left Down-left Down Down-right Right Left Down-left Down Down-right Right P (close) Shermie tries to grab her opponent. If she succeeds, she performs four suplexes in alternating directions. She then tosses the opponent into the air, jumps to catch them, and falls to the ground with a spinning slam.
Max2: Lightning Leg Lariat Down Down-right Right Down Down-right Right  LK + HK  (close) Shermie tries to grab her opponent. If she succeeds, she shoves the opponent with an Irish whip, then jumps at the opponent with an electrified knee strike.
King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Chris.gif




Chris
The lead vocalist for the band C.Y.S. His fighting style is centered around his incredible speed.
Move list (Special moves)
Name Command Description
Slide Touch Down Down-right Right P Chris slides forward with a punch that knocks the opponent back on impact. He slides further when the move is performed with  HP .
Scramble Dash Down Down-right Right K Chris dashes forward at high speed. He can pass through his opponent while dashing. He dashes further when the move is performed with  HK .
Glider Stomp Down Down-right Right K in midair Chris zooms downward with a dive kick that knocks his opponent over on impact.
Direction Change Right Down Down-right P Chris flips through the air. If he passes over his opponent, he grabs the opponent's head. He covers more horizontal distance when the move is performed with  HP .
Hunting Air Right Down Down-right K Chris spins into the air with a backflip kick. The move knocks the opponent over when it is performed with  LK  and ascends higher when it is performed with  HK .
Shooting Dancer Thrust Right Down-right Down Down-left Left P Chris dashes forward with an elbow strike, then slides to the ground with a low kick when the move is performed with  LP  or follows up with a punch when the move is performed with  HP . The sliding kick hits low and can only be blocked crouching.
Shooting Dancer Step Right Down-right Down Down-left Left K Chris dashes forward with an elbow strike, then leaps into the air and comes down with a stomping kick. The stomp hits high and can only be blocked standing.
Leading High Right+ HK ,  LK  Chris evades an attack, then immediately counters with a reverse roundhouse kick.
Leading Low Down+ HK ,  LK  Chris evades an attack, then immediately counters with a crouching kick.
Move list (Command normals)
Name Command Description
Spinning Array Right+ LP  Chris lunges forward with a punch that spins his body around.
Reverse Anchor Kick Right+ LK  Chris does a back walkover while kicking. This move hits high and can only be blocked standing.
Carry Off Kick Down-right+ LK  Chris slides forward with a sweep kick. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Chain Slide Touch Down Down-right Right Down Down-right Right P Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.
Twister Drive Down Down-left Left Down Down-left Left K Chris jumps into the air with multiple backflip kicks.
Max: Chain Slide Touch Down Down-right Right Down Down-right Right  LP + HP  Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.
Max: Twister Drive Down Down-left Left Down Down-left Left  LK + HK  Chris jumps into the air with multiple backflip kicks, then jumps back into the air for more backflip kicks after landing.
Max2: Honoo no Sadame no Chris Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  Chris transforms into his Orochi Chris form for the rest of the round.

The King of Fighters 2000 Team

A team featuring the three mercenary agent characters introduced in The King of Fighters 2000.

King of Fighters 2002 DC, Characters.png
King of Fighters 2000 DC, Sprites, Vanessa.gif




Vanessa
Vanessa is a housewife and mother in her thirties who secretly works as a mercenary agent. She fights with an agile boxing style that rarely incorporates kicks.
Move list (Special moves)
Name Command Description
Dash Puncher Hold Left for 2 seconds, then Right+P Vanessa dashes forward with an uppercut that knocks her opponent into the air. She dashes further when the move is performed with  HP .
Machine Gun Puncher Left Down-left Down Down-right Right PPPPP Vanessa slides forward while punching, ending with an uppercut that knocks the opponent back. This move hits more times if the player presses P rapidly.
Forward Puncher Vision Down Down-right Right K Vanessa rushes forward in a blur, which passes through attacks. She rushes further when the move is performed with  HK . She can follow up with a downward punch and an uppercut that knocks the opponent into the air (Puncher Upper) by pressing Right+ LP  or an uppercut and a straight punch that knocks the opponent back (Puncher Straight) by pressing Right+ HP . Or she can lean forward and weave her body to dodge attacks (Puncher Weaving) by holding Left+P (which lasts until P is released).
Backward Puncher Vision Down Down-left Left K Vanessa retreats backward in a blur, which passes through attacks. She rushes further when the move is performed with  HK . She can follow up with a downward punch and an uppercut that knocks the opponent into the air (Puncher Upper) by pressing Right+ LP  or an uppercut and a straight punch that knocks the opponent back (Puncher Straight) by pressing Right+ HP . Or she can lean forward and weave her body to dodge attacks (Puncher Weaving) by holding Left+P (which lasts until P is released).
Puncher Weaving Down Down-left Left, then hold P Vanessa leans forward and weaves her body to dodge attacks (which lasts until P is released). She can follow up with a downward punch that knocks her opponent to the ground (Parrying Puncher) by pressing Left+P or an upward punch that knocks her opponent back (Dash Puncher) by pressing Right+P. Or she can rush backward (Backward Puncher Vision) by pressing Left+K or rush forward (Forward Puncher Vision) by pressing Right+K.
Parrying Puncher Right Down Down-right P Vanessa does a fierce punch. She does a downward punch followed by an uppercut that knocks her opponent into the air with  LP  or an upward punch that knocks her opponent back with  HP . This move can negate projectiles.
Move list (Command normals)
Name Command Description
One-Two Puncher Right+ LP  Vanessa punches downward, then does an uppercut that knocks her opponent over. This move hits high and can only be blocked standing.
Slide Punch Down-right+ LK  Vanessa slides along the ground while prone and holding her fist out. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Crazy Puncher Down Down-left Left Down-left Down Down-right Right P Vanessa rushes forward and pummels her opponent with a series of rapid punches, ending with a punch that sends her opponent flying away. She rushes further when the move is performed with  HP .
Champion Puncher Down Down-right Right Down Down-right Right P (close) Vanessa does a downward punch, an upward punch, and a straight punch, then weaves and finishes with an uppercut that knocks her opponent into the air.
Max: Crazy Puncher Down Down-left Left Down-left Down Down-right Right  LP + HP  Vanessa rushes forward, then zooms to each side of her opponent with numerous punches, ending with a punch that sends her opponent flying into the air.
Max2: Gaia Gear Right Left Down-left Down Down-right Right  LP + HP  Vanessa weaves, then does an uppercut that knocks the opponent into the air and a straight punch that sends the opponent flying back and creates a vortex that moves across the screen. If she misses with the punches, the vortex can still harm the opponent.
King of Fighters 2002 DC, Characters.png
King of Fighters 2000 DC, Sprites, Seth.gif




Seth
Seth is a middle-aged mercenary agent who fights with a defensive style.
Move list (Special moves)
Name Command Description
Sho-Yoh Down Down-right Right P Seth swings his arm into the air, kicking up dust from the ground, which knocks down the opponent on impact. He swings his leading arm with  LP  or his following arm with  HP .
Raku-Getsu Down Down-right Right  LK  in midair Seth falls while stomping with both feet, which knocks the opponent to the ground on impact. This move hits high and can only be blocked standing.
Ei-Getsu Down Down-right Right  HK  in midair Seth drops down with a dive kick.
Kyu-Getsu Right Down-right Down Down-left Left K Seth charges forward with a knee strike. He charges further when the move is performed with  HK . He can follow up with a jumping kick that knocks the opponent back (Ya-Getsu) by pressing Right+K or a grounded scissor kick that knocks the opponent into the air (Gen-Getsu) by pressing Down+K.
Doh-Kuzushi Left Down-left Down Down-right Right K Seth holds a defensive posture. If he is hit by an attack, he blocks the attack and shoves the opponent behind him. He counters a high attack when the move is performed with  LK  or a mid attack when the move is performed with  HK .
Ashi-Tori Down Down P Seth holds a defensive posture. If he is hit by a low attack, he blocks the attack and knocks the opponent into the air.
Move list (Command normals)
Name Command Description
Mae Age Geri Right+ LK  Seth does a step kick forward.
Back Blow Left+ LP  Seth spins around with a backfist.
Tackle Right+ LP  Seth leans forward with a shoulder tackle that knocks the opponent back.
Rolling Sobat Left+ LK  Seth hops forward with a jumping kick. This move hits high and can only be blocked standing.
Sliding Kick Down-right+ LK  Seth slides along the ground with a kick. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Morote Sho Yoh Down Down-right Right Down Down-right Right P Seth swings each arm into the air, kicking up dust from the ground, which knocks down the opponent on impact.
Irimi-Nadazuki Down Down-right Right Down-right Down Down-left Left K Seth dashes forward, then does a sweep kick and multiple stomp kicks while leaning on his back, finishing with a kick that knocks the opponent over. He dashes further when the move is performed with  HK .
Max: Doh-Tori-Shichimonsatsu Down Down-right Right Down-right Down Down-left Left  LP + HP  Seth holds his arm out defensively. If he is hit while doing this, he knocks the opponent to the ground and punches them repeatedly, then throws them behind him.
Max2: Sigure-Rangiku Right Left Down-left Down Down-right Right  LP + HP  (close) Seth dashes forwards, then jumps over the opponent. The opponent tries to attack Seth, then he counters with a dashing attack.
King of Fighters 2002 DC, Characters.png
King of Fighters 2000 DC, Sprites, Ramon.gif




Ramón
Ramón is a special agent and a luchador (a Mexican wrestler) who fights with professional wrestling techniques.
Move list (Special moves)
Name Command Description
Rolling Sobat Right Down Down-right K Ramón hops into the air with a back heel kick that knocks his opponent back on impact. He can follow up by jumping on his knocked down opponent with a body press (Flying Body Attack) by pressing Right Down Down-right K, then he can quickly stand the opponent back up for another hit (Recovery) by pressing Down Down P.
Somersault Left Down-left Down Down-right Right K Ramón runs forward, then steps onto his opponent and kicks himself off with a backflip, knocking his opponent over. He runs further when the move is performed with  HK . The move can be canceled by pressing  LP + HP + LK .
Feint Step Down Down-left Left, then hold P Ramón paces back and forth, evading the opponent's attacks, three times or until the button is released. He finishes with a dropkick when the move is performed with  LP .
Bird of Paradise Down Down  LP ,  HP  Ramón turns around and rolls backward with a knee press that knocks the opponent to the ground.
Tiger Road Left Down Down-left K Ramón runs to the back wall, then jumps off of it and dives onto his opponent. This move hits high and can only be blocked standing. He can dive further with his arms crossed (Cross Chop) by pressing  HK  when hitting the wall. The run can be canceled by pressing  LP + HP + LK .
Tiger Road 2 Down Down-left Left K Ramón runs to the back wall, then jumps off of it and dives onto his opponent. This move hits high and can only be blocked standing. He can dive with a flying crossbody followed by a takedown grab (Force of Will) by pressing Down Down-right Right  LP  when hitting the wall. The run can be canceled by pressing  LP + HP + LK .
Tiger Neck Chancery Left Down-left Down Down-right Right P (close) Ramón grabs his opponent by the neck, then falls backward to the ground with a slam.
Move list (Command normals)
Name Command Description
Stealth Dropkick Down-right+ LK  Ramón plunges forward with a dropkick from a crouched position. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Tiger Spin Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Ramón grabs and slams his opponent to the ground.
El Diablo Amarillo Ramón Down Down-left Left Down-left Down Down-right Right K Ramón runs forward. If he reaches his opponent, he performs a long series of kicks, ending by feint stepping back and doing a dropkick. He runs further when the move is performed with  HK .
Savage Fire Cat Down Down-right Right Down-right Down Down-left Left K Ramón runs to the back wall, then jumps off of it and dives onto his opponent. He then performs a barrage of attacks in midair.
Max: Tiger Spin Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Ramón grabs and slams his opponent to the ground three times.
Max2: Hypnotic Tiger Down Down-left Left Down-left Down Down-right Right  LP + HP  Ramón runs forward. If he reaches his opponent, he performs a long series of kicks, ending by shoving the opponent with an Irish whip, stepping onto the opponent, and diving with a body attack.

The King of Fighters 2001 Team

A team based on the NESTS Team from The King of Fighters 2001.

King of Fighters 2002 DC, Characters.png
King of Fighters 2000 DC, Sprites, Kula Diamond.gif




Kula Diamond
Kula is a young girl who had been kidnapped and experimented upon by NESTS as part of their "Anti-K'" project. She was created by NESTS to hunt and kill the fugitive K', with cryokinetic abilities specifically designed to counter his pyrokinetic powers.
Move list (Special moves)
Name Command Description
Diamond Breath Down Down-right Right P Kula blows a stream of icy breath toward the ground. The breath knocks her opponent over on impact when the move is performed with  LP . It travels further but only knocks the opponent back when the move is performed with  HP .
Crow Bite Right Down Down-right P Kula leaps forward in an arc with a spiraling uppercut while trailed by icy sparkles, which knocks down her opponent on impact. She ascends higher and leaps farther when the move is performed with  HP .
Counter Shell Down Down-left Left P Kula swipes a hand downward, which knocks down the opponent on impact. This move can reflect projectiles.
Ray Spin Down Down-left Left K Kula leaps forward while kicking with a pirouette spin like a ballerina. She can follow up with a high kick that shoots a bolt of ice (Stand) by pressing Right+ LK  or by sliding forward on a sheet of ice while sweeping with both legs (Sit) by pressing Right+ HK .
Move list (Command normals)
Name Command Description
One Inch Punch Right+ LP  Kula reaches forward and clenches her fist, delivering a concentrated strike that knocks her opponent over.
Critical Ice Down-right+ HP  Kula shoots a blast of ice from her hand that knocks her opponent over.
Slider Shoot Down-right+ LK  Kula slides forward on a sheet of ice while sweeping with both legs. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Diamond Edge Down Down-right Right Down Down-right Right P Kula thrusts her hands down, causing a giant ice spike to pop out of the ground.
La ✩ Cachora Down Down-right Right Down Down-right Right K in midair Kula drops on top of her opponent. Foxy, Diana, and Candy surround the opponent and Kula cheers, then the opponent explodes.
Max: Freeze Execution Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  Diana rushes across the screen, knocking the opponent over on impact, then Kula holds her arms out and freezes everything.
Max2: Freeze Completion  LP + HP ,  LK + HK ,  LP + HP + LK  (close) Kula reaches forward and clenches her fist. If it connects, Diana appears behind the opponent and slashes them with her rapier, Foxy flies across with a rapier stab, Kula leans back and freezes the opponent in a large block of ice, and Candy appears to bombard the opponent.
King of Fighters 2002 DC, Characters.png
King of Fighters 2001 DC, Sprites, K9999.gif




K9999
K9999 is the 9,999th clone of Kyo Kusanagi created by NESTS. He has been sent by the organization on a mission to hunt down and destroy the NESTS creations that have gone rogue, primarily K'. His design is heavily influenced by the character Tetsuo from the anime Akira.
Move list (Special moves)
Name Command Description
Acchi e Itteroo! Down Down-right Right P K9999 swipes the air with his hand, causing dust to burst in front of him. This move can negate projectiles.
Wareroo! Right Down Down-right P K9999 leans back while swinging his arms, creating a trail of fire in an upward arc in front of him, which knocks down his opponent on impact.
Kudake! Down Down-left Left K K9999 leaps forward while spreading his arms, creating a trail of fire in an upward arc in front of him. The move knocks down his opponent on impact when it is performed with  LK .
Move list (Command normals)
Name Command Description
Urusee! Right+ LP  K9999 slides forward while spinning his hand into a long drill, which knocks down his opponent on impact.
Move list (Super special moves)
Name Command Description
Tsuki... Down-left Right Down-right Down Down-left Left Down-right P K9999 leans forward while swinging his arms, creating a large sphere of psychic energy that rolls around him.
Temee mo Oucchimae! Down-left Right Down-right Down Down-left Left Down-right K K9999 turns his arm into a long gun and fires it five times across the screen. The move normally hits five times, but it can hit nine times when done between a half and a full screen away from the opponent.
Max: Chikara ga... Katte ni... Uwaaaa!! Down Right Down-right  LP + HP + LK + HK  K9999 grows his arm into a huge, mutated tentacle that covers the full width of the screen.
Max2: Kore wa marude... Left Right Left Right Left Right Left Right in midair K9999 hovers in the air, and the screen turns white as the opponent is hit multiple times.
King of Fighters 2002 DC, Characters.png
King of Fighters 2001 DC, Sprites, Angel.gif




Ángel
Ángel is a Mexican wrestler who was given enhanced strength by NESTS. She was sent to monitor Kula and Foxy.

Most of her special moves are part of a mechanic that is unique to her called an "Unchain" series. This allows her to link three moves together into a chain: an Unchain Starter (the first move), an Unchain Circle (the second move), and an Unchain Finish (the last move).

Move list (Special moves)
Name Command Description
Red Sky of Japonesia Right Down-right Down Down-left Left K Ángel dashes across the screen. If she reaches the opponent, she grabs them with her legs and throws them into the air.
Mad Murder Roulette Left Down Down-left K Ángel tries to grab her opponent. If she succeeds, she launches them into the air with a high kick.
Unchain Starter: Formalist Blue Down-right+ LK  Ángel steps forward with a low kick.
Unchain Starter: Citizen of the World Down-right+ HK  Ángel swings her leg into a heel drop.
Unchain Starter: Repun Kamui Down Down-left Left P Ángel stomps the ground while punching, which knocks down her opponent on impact.
Unchain Starter: Beyond Flames Left Down-left Down Down-right Right K Ángel runs across the screen.
Unchain Circle: Bye Bye Rogue Up+P Ángel does an upward punch.
Unchain Circle: Shelter from the Storm Up+K Ángel does a high kick.
Unchain Circle: Buggy and Coffin Right+P Ángel does a downward punch. This move hits high and can only be blocked standing.
Unchain Circle: With a Lamp for the Pathway Right+K Ángel leaps forward and falls with a kick. This move hits high and can only be blocked standing.
Unchain Circle: A Train to See Cherry Blossoms Down+P Ángel slides forward and does a low punch. This move hits low and can only be blocked crouching.
Unchain Circle: Impotent Symptom Down+K Ángel leaps forward and does a low kick. This move hits low and can only be blocked crouching.
Unchain Special: Oomagatoki  HP + LK + HK  or Left/Right+ HP + LK + HK  Ángel spins around. She spins backward when Left is held, forward when Right is held, or in place when no direction is held. This move is used to reposition Ángel or delay the next move without dropping the combo, since some of the moves can knock the opponent out of position for the next move. It can be followed by an Unchain Finish move.
Unchain Finish: Crown Under the Sky Right Right  LP  Ángel does an uppercut that knocks her opponent into the air. This move hits high and can only be blocked standing.
Unchain Finish: A Full Moon Evening Right Right  HP  Ángel throws a haymaker that knocks her opponent over. This move is unblockable.
Unchain Finish: State of Heat Haze Right Right K Ángel turns around and rolls backward with a kick that knocks her opponent down. This move hits high and can only be blocked standing.
Unchain Finish: Cosmic Futen Swing Down Down-right Right  LP  Ángel hops on her opponent's back and does a choke.
Unchain Finish: Lost Homeland Down Down-right Right  HP  Ángel hops on her opponent's back and does a choke.
Unchain Finish: A Garden to Play with Ghost Left Down Down-left K Ángel grabs her opponent and kicks them away with a dropkick.
Unchain Finish: Beyond Flames Left Down-left Down Down-right Right K Ángel runs across the screen.
Move list (Command normals)
Name Command Description
Senseless Chatter Right+ LK  Ángel does a spinning back kick.
At the Wasteland Down+ HK  in midair Ángel falls with a knee strike. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Loyalty Test for the Liberalists Left Right Down Down-right P as Unchain Finish Ángel does a long combo that ends with an uppercut that knocks the opponent into the air.
Max: Winds Fairground Left Right Down Down-right  LK + HK  against ground attack Ángel holds her leg up in a defensive posture. If she is hit by a grounded opponent while doing this, she retaliates with a short combo.
Max: Blue Monday Parade Left Right Down Down-right  LK + HK  against air attack Ángel holds her leg up in a defensive posture. If she is hit by an airborne opponent while doing this, she grabs and slams the opponent to the ground.
Max: Loyalty Test for the Rebels Left Right Down Down-right  LP + HP  as Unchain Finish Ángel does a long combo that ends with hopping on her opponent's back and doing a choke, turning around and rolling backward with a kick, knocking the opponent into the air with an uppercut, and hitting the opponent with a haymaker as they land.
Max2: Survivors Banquette  HP + LK + HK  during Blue Monday Parade Ángel lifts and slams the opponent. While the opponent is downed, she dashes back and forth, then falls onto the opponent with an elbow drop.

Awakened Orochi Team

The Orochi versions of the New Faces Team can be selected by holding  START  when highlighting them on the character select screen.

King of Fighters 2002 DC, Characters.png
King of Fighters 97 Saturn, Sprites, Orochi Yashiro.gif




Orochi Yashiro
The true form of Yashiro. He was designed to be a darker counterpart to Goro Daimon and fights with a similar grappling style.
Move list (Special moves)
Name Command Description
Odoru Daichi Left Down-left Down Down-right Right K Yashiro runs forward and grabs his opponent, then flips backward through the air with a slam. He runs further when the move is performed with  HK .
Kujiku Daichi Down Down-left Left P Yashiro leaps through the air with a grab, then does a handstand on the opponent's head and rolls over to the other side of the opponent. He leaps farther when the move is performed with  HP .
Niragu Daichi Left Down-left Down Down-right Right P (close) Yashiro does a handstand on top of his opponent, then rolls over and throws the opponent through the air.
Musebu Daichi Right Down-right Down Down-left Left Right P (close) Yashiro lifts his opponent up by the neck, then slams them back and forth on the ground. He then jumps into the air with the opponent and slams them into the ground.
Move list (Command normals)
Name Command Description
Saku Right+ LP  Yashiro smashes his fist down to the ground, which knocks down the opponent on impact. This move hits high and can only be blocked standing.
Bu Right+ LK  Yashiro does a side kick.
Move list (Super special moves)
Name Command Description
Ankoku Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left P (close) Yashiro lifts his opponent up by the neck, then drops and kicks them. He then picks them up by the neck and slams them back and forth on the ground, ending by tossing them into the air.
Araburu Daichi Down Down-right Right Down Down-right Right K Yashiro leaps forward and tries to grab his opponent's head. If he succeeds, he rolls over to the other side of the opponent, then grabs them by the neck, jumps into the air, and slams them into the ground, then jumps higher into the air and throws them into the ground again, following up with a ground smash.
Max: Ankoku Jigoku Gokuraku Otoshi Right Down-right Down Down-left Left Right Down-right Down Down-left Left  LP + HP  (close) Yashiro lifts his opponent up by the neck, then drops and kicks them. He then picks them up by the neck, slams them back and forth on the ground, and tosses them into the air as a pillar of dark energy explodes from the ground.
Max: Araburu Daichi Down Down-right Right Down Down-right Right  LK + HK  Yashiro leaps forward and tries to grab his opponent's head. If he succeeds, he rolls over to the other side of the opponent, then grabs them by the neck, jumps into the air, and slams them into the ground, then jumps higher into the air and throws them into the ground again, following up with a ground smash.
Max2: ХАРУМАГЭДОН (Armageddon)  LK   HK   LP   LP + HP + LK  Yashiro rears away and lunges forward with a hard punch that knocks the opponent into the air.
King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Orochi Shermie.gif




Orochi Shermie
The true form of Shermie. She is meant to be a darker counterpart to Benimaru Nikaido and possesses similar electrokinetic abilities.
Move list (Special moves)
Name Command Description
Mugetsu no Raiun Left Down-left Down Down-right Right P or K Shermie blows an explosive ball of lightning in front of her. The distance the ball is blown depends on the button used, with  LP  being closest to Shermie,  LK  being halfway across the screen,  HP  being three-quarters across the screen, and  HK  being completely across the screen.
Yatanagi no Muchi Down Down-left Left P Shermie slashes the air in front of her, causing a wave of lightning to travel from her. This move knocks down the opponent on impact. The projectile travels further when the move is performed with  HP .
Shajitsu no Odori Down Down-left Left K Shermie does a lightning-infused axle spin through the air. She jumps farther when the move is performed with  HK .
Raijin no Tsue Down Down-right Right K in midair Shermie spins higher in the air, then unrolls her body with a lightning-infused downward kick, which knocks the opponent to the ground on impact.
Move list (Command normals)
Name Command Description
Kourai Right+ LK  Shermie does a front walkover while kicking. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Ankoku Raikou Ken Down Down-right Right Down Down-right Right P Shermie pulls her fist back to charge it, then jabs in front of her with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
Shukumei, Genei, Shinshi Down Down-left Left Down-left Down Down-right Right K Shermie shoots her body forward with an axle spin kick while her body courses with electricity.
Max: Ankoku Raikou Ken Down Down-right Right Down Down-right Right P Shermie pulls her fist back to charge it, then jabs in front of her with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
Max: Shukumei, Genei, Shinshi Down Down-left Left Down-left Down Down-right Right K Shermie shoots her body forward with an axle spin kick while her body courses with electricity.
Max2: УНМЭЙ НО Я (Unmei no Ya)  LK   LP  Left  LP , then P or K Shermie blows a lightning ball as a kiss. If it connects, a lightning strike hits a random part of the stage. If it hits Shermie, she is instantly knocked out by it.
King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Orochi Chris.gif




Orochi Chris
The true form of Chris. He was designed to be a darker counterpart to Kyo Kusanagi and can control fire like him.
Move list (Special moves)
Name Command Description
Taiyou o Iru Honoo Down Down-right Right P Chris lunges forward and swings his clasped hands, which causes purple explosions to ripple through the air in front of him. The projectiles travel further when the move is performed with  HP .
Kagami o Hofuru Honoo Down Down-left Left P Chris leaps forward while slashing his hand downward as it burns with purple fire, which knocks down his opponent on impact. He leaps farther when the move is performed with  HP .
Tsuki o Tsumu Honoo Right Down Down-right P Chris twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He twirls an additional time on the ground and ascends higher when the move is performed with  HP .
Shishi o Kamu Honoo Left Down-left Down Down-right Right K (close) Chris does an uppercut, then he hits his opponent with alternating burning body blows, finishing with a high kick that knocks the opponent away. The initial uppercut breaks his opponent's guard if they are blocking, which makes the rest of the move unblockable.
Move list (Command normals)
Name Command Description
Muyou no Ono Right+ LP  Chris lunges forward with a punch that spins his body around.
Jukei no Oni Right+ LK  Chris does a back walkover while kicking. This move hits high and can only be blocked standing.
Setsudan no Koto Down-right+ LK  Chris slides forward with a sweep kick. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Ankoku Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold P Chris holds a finger into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max: Ankoku Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold  LP + HP  Chris holds a finger into the air and foments a flame while  LP + HP  is held. When the buttons are released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max2: Sanagi o Yaburi  HK   HP  Down  HP   HK  Chris transforms into Orochi and raises his hand, causing a shockwave to batter the opponent.

Hidden

Shingo and King were absent from the original Neo Geo game but return as unlockable characters in the Dreamcast version.

King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Kusanagi.gif




Kusanagi
Kusanagi is a bad-tempered clone of Kyo who uses his old look and moveset. He can be unlocked by beating mission 20 in the Time Attack mode (or playing the Time Attack mode 50 times), then selected by holding  START  when highlighting Kyo on the character select screen.
Move list (Special moves)
Name Command Description
108 Shiki: Yami Barai Down Down-right Right P Kusanagi throws fiery red sparks across the ground. The projectile moves faster when the move is performed with  HP .
100 Shiki: Oni Yaki Right Down Down-right P Kusanagi twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
101 Shiki: Oboro Guruma Left Down Down-left K Kusanagi flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with  LK  and three times when the move is performed with  HK .
910 Shiki: Nue Tsumi Down Down-left Left P Kusanagi slides forward with an elbow strike. If he hits his opponent, he launches the opponent into the air with a fiery uppercut.
75 Shiki: Kai Down Down-right Right K Kusanagi hops forward with a front kick that knocks his opponent over. He hops further when the move is performed with  HK . The move can be followed up with an additional kick by pressing K again after kicking the opponent into the air.
202 Shiki: Koto Tsuki You Right Down-right Down Down-left Left K Kusanagi runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire. He runs further when the move is performed with  HK .
Move list (Command normals)
Name Command Description
Ge Shiki: Naraku Otoshi Down+ HP  in midair Kusanagi clasps his hands together and swings them down like a hammer. This move hits high and can only be blocked standing.
Ge Shiki: Gou Fu You Right+ LK  Kusanagi pulls his leg up high, then does axe kick that can hit twice. The second strike hits high and can only be blocked standing.
88 Shiki Down-right+ HK  Kusanagi kicks twice while crouched.
Move list (Super special moves)
Name Command Description
Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold P Kusanagi holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max: Ura 108 Shiki: Orochi Nagi Down Down-left Left Down-left Down Down-right Right, then hold  LP + HP  Kusanagi holds a hand into the air and foments a flame while  LP + HP  is held. When the buttons are released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Max2: Saishu Kessen Ougi Zero Shiki Down Down-right Right Down Down-right Right  LP + HP  Kusanagi ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.
King of Fighters 98 DC, Sprites, Shingo Yabuki.gif




Shingo Yabuki
Shingo is a Japanese high school student who idolizes Kyo and imitated his fighting style. He can be unlocked as a playable character by beating the Single Attack mode (or playing it 20 times).
Move list (Special moves)
Name Command Description
104 Shiki: Aragami Mikansei Down Down-right Right  LP  Shingo lunges forward with a hook punch using his following arm.
105 Shiki: Dokugami Mikansei Down Down-right Right  HP  Shingo turns around with a hook punch using his leading arm that knocks the opponent over.
100 Shiki: Oniyaki Mikansei Right Down Down-right P Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with  HP .
101 Shiki: Oboro Guruma Mikansei Left Down Down-left K Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with  HK , he follows up with an additional kick and sometimes face plants to the ground (which can hit an additional time while he falls).
202 Shiki: Kototsuki Mikansei Right Down-right Down Down-left Left K Shingo runs forward with a hook punch, then jumps with a double-fisted bash that knocks the opponent to the ground. He runs farther when the move is performed with  HK .
Shingo Kick Left Down-left Down Down-right Right K Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with  HK .
Shingo Kinsei Ore Shiki: Nie Togi Right Down Down-right K (close) Shingo turns around with two elbow strikes, then jumps into the air with a back attack.
Shingo Kinsei Ore Shiki: Gecchuu Down Down-left Left P Shingo does an elbow smash that knocks his opponent to the ground.
Move list (Command normals)
Name Command Description
Ge Shiki: Goufu Kakkodake Right+ LK  Shingo pulls his leg up high, then does an axe kick.
Move list (Super special moves)
Name Command Description
Ge Shiki: Kake Hourin Down Down-right Right Down Down-right Right P Shingo steps forward with a shoulder ram that knocks his opponent back.
Max: Ge Shiki: Kake Hourin Down Down-right Right Down Down-right Right  LP + HP  Shingo steps forward with a shoulder ram that knocks his opponent back.
Max2: Shingo Kinsei Ore Mu Shiki Down Down-left Left Down-left Down Down-right Right  LP + HP  Shingo advances with a series of hard hook punches and elbow strikes, finishing by twirling into the air while holding his arms out before face planting.
King of Fighters 2000 DC, Sprites, King.gif




King
King is a French Muay Thai expert and restaurateuse. She can be unlocked by beating mission 40 in the Time Attack mode (or playing the Time Attack mode 150 times).
Move list (Special moves)
Name Command Description
Venom Strike Down Down-right Right  LK  King performs a jumping kick, lobbing a fireball through the air.
Double Strike Down Down-right Right  HK  King performs two jumping kicks in quick succession, lobbing two fireballs through the air.
Trap Shot Right Down Down-right K King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.
Tornado Kick Right Down-right Down Down-left Left K King leaps ahead while kicking up, which knocks her opponent over. She follows up with a second kick when the move is performed with  HK .
Mirage Kick Right Down-right Down Down-left Left P King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with  HP .
Mirage Dance Left Down-left Down Down-right Right P (close) King kicks her opponent multiple times, ending with a sweep kick.
Move list (Command normals)
Name Command Description
Trap Kick Right+ LK  King hops forward with a downward kick. This move hits high and can only be blocked standing.
Slide Kick Down-right+ HK  King slides forward with a sweep kick. This move hits low and can only be blocked crouching.
Move list (Super special moves)
Name Command Description
Illusion Dance Down Down-right Right Down-right Down Down-left Left K King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and multiple midair kicks.
Max: Illusion Dance Down Down-right Right Down-right Down Down-left Left  LK + HK  King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and multiple midair kicks.
Max2: Surprise Rose Left Right Down-right Down  LK + HK  King rolls into the air, then comes down with multiple stomping kicks.

Bosses

King of Fighters 2002 DC, Characters.png
King of Fighters 2002 DC, Sprites, Omega Rugal.gif




Omega Rugal
Omega Rugal is a version of Rugal that was revived with a small parcel of Orochi's blood. He is the final boss of the game. He can be unlocked as a playable character by beating the Team Attack mode (or playing it 20 times).
Move list (Special moves)
Name Command Description
Reppu Ken Down Down-right Right P Rugal sends a violent shockwave across the ground. The projectile moves faster when the move is performed with  HP .
Kaiser Wave Right Left Down-left Down Down-right Right P Rugal holds his hands back, then throws a tall fireball across the screen that knocks his opponent over on impact. The projectile moves faster when the move is performed with  HP .
Genocide Cutter Right Down Down-right K Rugal jumps in the air with a crescent kick that knocks his opponent into the air, then kicks with his other leg while in the air. When the move is performed with  HK , he jumps higher and finishes with an additional circular kick with both heels.
Dark Barrier Down Down-right Right K Rugal holds his hand out and generates a shield of dark energy. It knocks back opponents that touch it and also reflects projectiles.
Beads Destruction Right Down-right Down Down-left Left P Rugal hops forward with a rolling sobat, then two high kicks that launch the opponent into the air. When the move is performed with  HK , he finishes with an overhead chop as the opponent falls.
God Press Right Down-right Down Down-left Left P Rugal charges across the screen, grabbing and slamming the opponent against the wall.
Move list (Command normals)
Name Command Description
Double Tomahawk Right+ LK  Rugal does a shin kick, then an overhead kick. This move hits high and can only be blocked standing.
Move list (Super special moves)
Name Command Description
Gigantic Pressure Down Down-right Right Down-right Down Down-left Left P Rugal charges across the screen, tackling the opponent into the wall, which causes a pillar of dark energy to explode.
Destruction Omega Down Down-right Right Down Down-right Right K (close) Rugal grabs and pummels his opponent with a series of strikes, ending with a jumping crescent kick.
Max: Gigantic Pressure Down Down-right Right Down-right Down Down-left Left P Rugal charges across the screen and tackles the opponent into the wall, causing a pillar of dark energy to explode, then tackles the opponent into the opposite wall, causing another pillar of dark energy to explode.
Max: Destruction Omega Down Down-right Right Down Down-right Right K (close) Rugal grabs and pummels his opponent with a series of strikes, ending with a jumping crescent kick.
Max2: Kaiser Phoenix Left Down-left Down Down-right Right Left Down-left Down Down-right Right  LP + HP  Rugal leans back and shoots barrages of Kaiser Waves and Gravity Smashes from his hands.

Stages

In the single-player modes, the stages are chosen randomly for each match, except the mid-boss fight against the NESTS Team is always fought in the NESTS stage and the final boss Omega Rugal is always fought in the Unknown Airship stage. The stage can be manually chosen in the Practice mode; in the other modes, the stage is chosen randomly.

King of Fighters 2002 DC, Stages, Japan.png

Japan
King of Fighters 2002 DC, Stages, Japan.png

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Korea
King of Fighters 2002 DC, Stages, Korea.png

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China
King of Fighters 2002 DC, Stages, China.png

King of Fighters 2002 DC, Stages, Holland.png

Holland
King of Fighters 2002 DC, Stages, Holland.png

King of Fighters 2002 DC, Stages, Cambodia.png

Cambodia
King of Fighters 2002 DC, Stages, Cambodia.png

King of Fighters 2002 DC, Stages, Mexico.png

Mexico
King of Fighters 2002 DC, Stages, Mexico.png

King of Fighters 2002 DC, Stages, Italy.png

Italy
King of Fighters 2002 DC, Stages, Italy.png

King of Fighters 2002 DC, Stages, NESTS.png

NESTS
King of Fighters 2002 DC, Stages, NESTS.png

King of Fighters 2002 DC, Stages, Final.png

Unknown Airship
King of Fighters 2002 DC, Stages, Final.png

History

Legacy

The game received a remake entitled The King of Fighters 2002: Unlimited Match, featuring additional characters, stages, music, and artwork and balancing changes. It was released for the PlayStation 2 in 2009 and the Xbox 360 in 2010, then later released on Steam in 2015 and the PlayStation 4 in 2021.

Versions

The Dreamcast version of the game adds back Shingo Yabuki and King, two characters that were omitted from the original arcade version.

Production credits

  • Executive Producers: Jen Ju Young, Jinno
  • Producer: Chil Suk Choi
  • Director: Lee Seon Ho
  • Voice Actors
    • Kyo: Masahiro Nonaka
    • Benimaru, Choi, Ralf: Monster Maetsuka
    • Daimon, Ryo: Masaki Usui
    • Terry, Kim: Satoshi Hashimoto
    • Andy: Keiichi Nannba
    • Joe: Nobuyuki Hiyama
    • Chang: Hiroyuki Arita
    • Athena, Diana: Haruna Ikezawa
    • Kensou, Announcement: Eiji Yano
    • Chin: Toshikazu Nishimura
    • Leona, Vice, Candy, Athena's Friend 1: Masae Yumi
    • Clark: Yoshinori Shima
    • Robert: Koichi Manntaro
    • Takuma: Eiji Tsuda
    • Mai: Akoya Sogi
    • Yuri: Kaori Horie
    • May: Tomoko Kawakami
    • Iori: Kunihiko Yasui
    • Mature: Hiroko Tsuji
    • Yamazaki: Koji Ishii
    • Mary: Harumi Ikoma
    • Billy: Atsushi Yamanishi
    • Yashiro: Makoto Awane
    • Shermie, Athena's Friend 2: Hazuki Nishikawa
    • Chris: Rio Ogata
    • K': Yuuki Matsuda
    • Maxima: Katsuyuki Konishi
    • Whip: Shiho Kikuchi
    • Vanessa: Kaori Minami
    • Seth: Hidetoshi Nakamura
    • Ramon: Hidehumi Takemoto
    • Kula: Yumi Kakazu
    • K9999: Nozomu Sasaki
    • Angel: Mayumi Shintani
    • Rugal: Norio Wakamoto
    • ???: Mitsuo Iwata
  • Main Engineer: S.Fujinuki
  • Programmers: Narutaki, T.Hayashi, M.Yusuke
  • Front Designers
    • Seth, Maxima, Benimaru, Billy, Chris, Andy, Mai, Yamazaki, May, Rugal: C.A.C. Yamasaki
    • Ryo, Robert, Takuma, Vanessa, Kensou: Kamada
    • Angel, Kyo, Iori, Kim, Yashiro, Vice: Kaori
    • Athena, Ramon, Joe, Chin, Chang, Choi: Taku & Takukko
    • Leona, Ralf, Clark, Shermie, Kula, Whip: ('_ ')
  • Back Designers
    • Italy, Mexico, Nests Stage: Koba
    • Cambodia, Boss Stage: ???
    • Holland: Masae.M
    • China: Gutton
    • Korea: ???
  • Demo Designers: Ogura, Norisato, Asuka
  • Planners: T-2000, Uri Uri, Ruyun, Ume-Zono
  • Music & Sound Designers: Tate_Norio, WBM M.Hataya
  • Adjusters & Bug Checkers: T‑2000, 4F01, Kuroemon, 4F02, Oomae, C>B, K, Kuboken, Yuta, Lix, Sawad, Yamachan, Rakira, Ume‑Zono
Source:
In-game credits[4]

Magazine articles

Main article: The King of Fighters 2002/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(JP) NTSC-J
60
[5]
Sega Dreamcast
60
Based on
1 review

The King of Fighters 2002

Dreamcast, JP
KoF2002 DC JP Box Back.jpgKoF2002 DC JP Box Front.jpg
Cover
KoF2002 DC JP Spine.jpg
Spinecard
KoF2002 DC JP Disc.jpg
Disc
KoF2002 DC JP Inlay.jpg
Inlay
Dreamcast, JP (Dorikore)
KoF2002 DC JP Box Front Dorikore.jpg
Cover

Compliance

Main article: The King of Fighters 2002/Compliance.

Technical information

Main article: The King of Fighters 2002/Technical information.

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. File:KoF2002 DC JP Box Back.jpg
  2. 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/030601/ (Wayback Machine: 2015-05-11 11:30)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
  4. File:King of Fighters 2002 DC credits.pdf
  5. Famitsu, "2003-06-27" (JP; 2003-06-13), page 34


The King of Fighters 2002

KoF2002 title.png

Main page | Magazine articles | Reception | Compliance | Technical information


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The King of Fighters games for Sega systems or published by Sega
Sega Saturn
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack (No results?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998)
Sega Dreamcast
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003)
Arcade
The King of Fighters Neowave (2004) | The King of Fighters XI (2005)
Sony PlayStation 4
The King of Fighters XIV (2016)
Unlicensed The King of Fighters games for Sega systems
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | Jue Zhan Tian Huang (2000)
Related games
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018)