Unnecessary Roughness '95
From Sega Retro
Unnecessary Roughness '95 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Accolade | ||||||||||
Developer: Accolade | ||||||||||
Sound driver: Accolade sound driver | ||||||||||
Peripherals supported: Team Player | ||||||||||
Genre: Sports (American football) | ||||||||||
Number of players: 1-4 | ||||||||||
| ||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Unnecessary Roughness '95 is an American football game for the Sega Mega Drive. It was only released in North America.
Contents
Production credits
- Designer/Programmer: Tim Wilson
- Art Director/Lead Artist: Bob Busick
- Programming: David Galloway
- Producer: George McDonald
- Announcer: Al Michaels
- Art: Scott Burroughs, Ken Capelli, Thomas Denmark, Chris Eckardt, Chris Peterson, Steven Martinez, Molly McLoed, Shawn Monroe, Juan Ortiz, Kelley Pinson, Patricia Pearson
- Music and Sound Effects: Rudy Helm, Rick Kelly
- Sound and Tools Programming: Fred Mack, David Houston
- Additional Programming: Paul Kwinn, Bob Morrison, Joe Peter
- Initial Producer: Danny Pisano
- Associate Producer: Don Felice
- Lead Tester: Dexx
- Testing: Rich Gangwish, Randall Hauser, Ty Johnson, James Vitales
- Player Profiles: Kevin Seiter
- Animation Support: Lamb&Company
- Management Support: Peter Harris, Alan Miller, Mike Mathisen, Jim Barnett
- Manual Writing: Steve Peterson
Magazine articles
- Main article: Unnecessary Roughness '95/Magazine articles.
Promotional material
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
also published in:
- GamePro (US) #64: "November 1994" (1994-xx-xx)[3]
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[4]
Print advert in Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
39 | |
---|---|
Based on 12 reviews |
Technical information
- Main article: Unnecessary Roughness '95/Technical information.
References
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 250
- ↑ File:Unnecessary Roughness 95 MD US Manual.pdf, page 3
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 99
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 243
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 325
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 101
- ↑ Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 12
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 47
- ↑ Mega Fun, "02/95" (DE; 1995-01-18), page 104
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 90
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 107
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 90
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 53
- ↑ Sega Pro, "March 1995" (UK; 1995-01-26), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 281
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 96
Unnecessary Roughness '95 | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Region coding | Technical information |