Difference between revisions of "Disney's Aladdin"

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Revision as of 09:32, 3 September 2012

For the 1994 Sega Master System and Sega Game Gear game by Sims and Nexa, see Aladdin (8-bit).

n/a

Aladdin Title.png

Disney's Aladdin
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Sound driver: GEMS
Genre: Action

















Release Date RRP Code

Aladdin (アラジン) is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

Gameplay

Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). A throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), B swings your sword, and C jumps. Before the start of the game, there is a screen showing what each in-game item is used for.

If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.

Production Credits

Virgin Games Credits

Programming & Project Management: David Perry
Animation Engine By: David Perry
Development Tools By: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
Animation Directed By: Mike Dietz
Assistant Animators: Shawn Mclean, Clarke Sorenson, Roger Hardy, Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
Background Art By: Christian Laursen, Nick Bruty, Steve Crow
Presentation Art By: Edward Schofield, Lin Shen
Sound, Music & FX: Tommy Tallarico, Don Griffin
Digital Sampling: Steve Henifin
Director of Design: David Bishop
Levels Design By: Bill Anderson, Tom Tanaka, Seth Mendelsohn
Consulting Animation Producer: Andy Luckey
Image Processing: Metrolight Studios
V.P. of Production: Dr. Steven H. Clarke-Willson
Produced By: Robb Alvey
Executive Producer: Neil Young
Production Coordinator: Christina Camerota
Original Design By: David Bishop, Seth Mendelsohn, Mike Dietz, Mark Yamada, David Perry
Assistant Producers: Mike Glosecki, Ken Love, Craig Warmsley
Marketing & P.R.: Debbie Brajevich, Robin Kausch
Focus Testing: Debbie Brajevich
QA Manager: Adam Ryan
Lead Analyst: Jared Brinkley
Product Analysts: Chris McFarland, Scott Manning, Paul Schoner, Mitch Feldman, David Fries, Lyndon Dole and Virgil the Cat

Disney Software Credits:

Produced By: Patrick Gilmore
Technical Director: Ron Fortier
Licensing Brand Management: Cathy Fortier, Sue Fuller
Public Relations Management: Kirk Green
CES Event Management: Tom Bisignano, Spence Bovee, Helen Fillman, Andrew Henry, Will Kassoy, R.K. Little, Chase Senge
Quality Assurance Leader: John Santos
Product Analysts: Steward Irel, Roger Kung, Chris McNulty, Amy Steiner, Joe Santos
Storyboards: John Fiorito
Production Support: Fred Weimer

Disney Feature Animation Credits:

Directed By: Barry Cook
Produced By: Paul Curasi
Secretary to the Producer: Annette Laguer
Artistic Coordinator: Ruben Procopio
Production Specialist: Chuck Williams
Animators: Tom Bancroft, Travis Blaise, Phil Boyd, Tony Cipriano, Rob Corley, Tim Hodge, Jim Jackson, Alex Kupershmidt, Anthony Michaels, Barry Temple
Clean-Up Coordinator: Jeanie Lynd Sorenson
Clean-Up Artists: Paulo Alvarado, Brian Beauchamp, Rachel Bibb, Eliott Bour, Same Ewing, Tracy Lee, Kellioe Lewins, Tamara Lusher, Mario Menjivar, Monica Murdock, Keith Newton, Sherrie Sinclair, Bryan Sommer
Head of Effects: Jeff Dutton
Effects Artists: Mike Duhatschek, Jason Francoeur, Troy Gustafson, John Hailey, Joe Pepe, Paitoon Ratan, Tony West
Color Models: Irma Cartaya
Animation/Final Check: Pam Darley

Sega of America Credits:

Product Management: Pamela Kelly
Produced By: Pamela Kelly, Kent Russell
Public Relations: Eleen Beth Van Buskirk
Q.A. Manager: Jason Kuo
Q.A. Lieutenant: Julio Martinez
Product Analysts: Tony Lynch, Dermot Lyons, Siegie Stangenberg, Andrew Podesta, Geln Cureton, Vince Nason, Heather Meigs. Janine Cook, Blair Bullock, David Forster, Bill Person, Rey Alferez, Kirk Rogers, Vy Nong, Maria Tuzzo, Atom Ellis, Richard Gangwish, Pete McNab, Eric Rawlins, Ivan Foong, Michael Baldwin, Todd Morgan, Greg Becksted, Conan Tigard, Joe Cain, Simon Lu, Joe Ganis, Jennifer Brozek, Erik Wahlberg

Special Thanks To: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Deverux, Shannyn Gardner, Justin Heber, Tom Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyoda
Disney Characters, Artwork & Music ()1993, The Walt Disney Company
(C)1993 Sega Disney's Aladdin

Physical Scans

Sega Retro Average 
Publication Score Source
95
80
85
95
100
100
98
97
97
98
91 №48
Sega Mega Drive
94
Based on
11 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[1]
1700 igr dlya Sega (RU)
59
[2]
Æskan (IS)
87
[3]
Aktueller Software Markt (DE)
92
[4]
Beep! MegaDrive (JP) NTSC-J
80
[5]
Consoles + (FR)
95
[6]
Cool Gamer (RU)
90
[7]
Computer & Video Games (UK)
80
[8]
Edge (UK)
80
[9]
Electronic Games (1992-1995) (US) NTSC-U
92
[10]
Electronic Gaming Monthly (US) NTSC-U
85
[11]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
100
[12]
Entsiklopediya luchshikh igr Sega. Vypusk 2 (RU)
80
[13]
Famitsu (JP) NTSC-J
88
[14]
Game Power (IT) PAL
95
[15]
GamePro (US) NTSC-U
93
[16]
Gamers (DE)
87
[17]
GamesMaster (UK) PAL
95
[18]
Hippon Super (JP) NTSC-J
90
[19]
Hyper (AU)
94
[20]
Joker (SI)
89
[21]
Joypad (FR) PAL
98
[22]
MAN!AC (DE)
79
[23]
Mega Drive Fan (JP) NTSC-J
80
[24]
Mega (UK) PAL
94
[25]
Mega Action (UK) PAL
95
[26]
Megablast (DE) PAL
88
[27]
Mega Force (FR)
97
[28]
Mega Fun (DE) PAL
88
[29]
MegaTech (UK) PAL
90
[30]
Megazin (SI)
93
[31]
Mean Machines Sega (UK) PAL
82
[32]
Megazone (AU) PAL
95
[33]
Player One (FR)
97
[34]
Power Up! (UK)
90
[35]
Power Play (DE)
88
[36]
Power Unlimited (NL)
98
[37]
Score (CZ)
75
[38]
Secret Service (PL)
85
[39]
Sega Magazin (DE)
92
[40]
Sega Magazine (UK) PAL
33
[41]
Sega Power (UK) PAL
91
[42]
Sega Pro (UK) PAL
94
[43]
Sega Zone (UK) PAL
90
[44]
Sega Force Mega (UK) PAL
94
[45]
Sega Force (SE)
84
[46]
Świat Gier Komputerowych (PL)
87
[47]
Sega Mega Drive Review (RU)
82
[48]
The Official Sonic the Hedgehog Yearbook (1994) (UK) PAL
88
[49]
Sega Saturn Magazine (JP) NTSC-J
82
[50]
Sonic the Comic (UK) PAL
90
[51]
Supergame (BR)
88
[52]
Sonic Videogame & Fumetti (IT)
94
[53]
Todo Sega (ES) PAL
95
[54]
Tricks 16 bit (RU)
88
[55]
VideoGames Shopper (UK) PAL
82
[56]
Video Games (DE) PAL
94
[57]
VideoGames (US)
100
[58]
Sega Mega Drive
88
Based on
58 reviews

Disney's Aladdin

Mega Drive, US
Aladdin MD US Box.jpg
Cover
Aladdin MD US Cart.jpg
Cart
Mega Drive, EU
Aladdin MD EU Box.jpg
Cover
Aladdin MD EU Cart.jpg
Cart
Mega Drive, EU (Alt)
Aladdin MD EU Box Alt.jpg
Cover
Mega Drive, JP
Aladdin MD JP Box.jpg
Cover
Aladdin MD JP Cart.jpg
Cart
Mega Drive, AU (Sega Platinum Collection)
Aladdin MD AU Box Platinum.jpg
Cover
Mega Drive, BR
Aladdin MD BR Box.jpg
Cover
Mega Drive, KR

Mega Drive, Asia

  1. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 15
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 60
  3. Æskan, "" (IS; 1994-02-01), page 1
  4. Aktueller Software Markt, "Januar 1994" (DE; 1993-12-06), page 98
  5. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 24
  6. Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 12
  7. Cool Gamer, "9" (RU; 2002-10-13), page 10
  8. Computer & Video Games, "December 1993" (UK; 1993-11-15), page 59
  9. Edge, "November 1993" (UK; 1993-09-30), page 92
  10. Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 90
  11. Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 44
  12. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 287
  13. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 8
  14. Famitsu, "1993-11-12,19" (JP; 1993-10-29), page 1
  15. Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 59
  16. GamePro, "November 1993" (US; 1993-xx-xx), page 50
  17. Gamers, "Dezember/Januar 1994" (DE; 1993-11-19), page 28
  18. GamesMaster, "November 1993" (UK; 1993-10-21), page 64
  19. Hippon Super, "December 1993" (JP; 1993-11-02), page 43
  20. Hyper, "December 1993" (AU; 1993-xx-xx), page 38
  21. Joker, "Marec 1994" (SI; 1994-xx-xx), page 18
  22. Joypad, "Octobre 1993 (Le Film, Le Jeu supplement)" (FR; 1993-xx-xx), page 4
  23. MAN!AC, "11/93" (DE; 1993-xx-xx), page 44
  24. Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
  25. Mega, "November 1993" (UK; 1993-10-21), page 34
  26. Mega Action, "November 1993" (UK; 1993-10-07), page 50
  27. Megablast, "1/94" (DE; 1993-12-29), page 28
  28. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 92
  29. Mega Fun, "11/93" (DE; 1993-10-20), page 66
  30. MegaTech, "November 1993" (UK; 1993-10-20), page 40
  31. Megazin, "Letnik 2, Številka 5, Januar 1994" (SI; 1994-xx-xx), page 36
  32. Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 66
  33. Megazone, "December 1993" (AU; 1993-12-01), page 34
  34. Player One, "Novembre 1993" (FR; 1993-1x-xx), page 42
  35. Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
  36. Power Play, "12/93" (DE; 1993-11-12), page 128
  37. Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 40
  38. Score, "Únor 1994" (CZ; 1994-02-01), page 43
  39. Secret Service, "Grudzień 1996" (PL; 1996-12-01), page 62
  40. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 14
  41. Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
  42. Sega Power, "November 1993" (UK; 1993-10-07), page 42
  43. Sega Pro, "November 1993" (UK; 1993-10-14), page 42
  44. Sega Zone, "November 1993" (UK; 1993-10-28), page 78
  45. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 30
  46. Sega Force, "2/94" (SE; 1994-02-23), page 6
  47. Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
  48. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 11
  49. The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
  50. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  51. Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
  52. Supergame, "Novembro 1993" (BR; 1993-11-xx), page 20
  53. Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 16
  54. Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 36
  55. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9
  56. VideoGames Shopper, "January 1994" (UK; 1993-xx-xx), page 25
  57. Video Games, "11/93" (DE; 1993-10-27), page 120
  58. VideoGames, "November 1993" (US; 1993-1x-xx), page 69