Difference between revisions of "Disney's Aladdin"
From Sega Retro
Line 41: | Line 41: | ||
==Gameplay== | ==Gameplay== | ||
===Mega Drive Version=== | ===Mega Drive Version=== | ||
− | + | Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). {{A}} throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), {{B}} swings your sword, and {{C}} jumps. Before the start of the game, there is a screen showing what each in-game item is used for. | |
+ | |||
+ | If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar. | ||
− | |||
===Game Gear Version=== | ===Game Gear Version=== | ||
The Game Gear version was published by [[Sega]] and developed by [[Sims]]. This version is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls. | The Game Gear version was published by [[Sega]] and developed by [[Sims]]. This version is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls. |
Revision as of 13:09, 12 November 2010
Disney's Aladdin |
---|
System(s): Sega Mega Drive, Sega Master System, Sega Game Gear |
Publisher: Sega |
Developer: Virgin Interactive, SIMS |
Disney's Aladdin (アラジン) is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by SIMS for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.
Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.
Contents
Gameplay
Mega Drive Version
Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), swings your sword, and jumps. Before the start of the game, there is a screen showing what each in-game item is used for.
If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.
Game Gear Version
The Game Gear version was published by Sega and developed by Sims. This version is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.
The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin also has several unique moves available to him in this mode, such as pulling himself up onto ledges, sliding under low ceilings, and tip-toeing through spiked floors to avoid damage.
In between stages, cutscenes play that follow the story of the movie.
Physical Scans
Sega Retro Average | ||||
---|---|---|---|---|
|
{{|L}} | N/A |
---|---|
Based on 0 reviews |
Mega Drive Version
Master System Version
Game Gear Version
- No players field
- Old content rating field
- Use romtable template
- All games
- Old-style rating (consolesplus)
- Rating without source
- Old-style rating (edge)
- Old-style rating (egm)
- Old-style rating (gameplayers)
- Old-style rating (gamepro)
- Old-style rating (highscore)
- Old-style rating (joypad)
- Old-style rating (megaforce)
- Old-style rating (playerone)
- Old-style rating (pu)
- Old-style rating (vgce)
- No ratings
- 1993 Mega Drive Games
- Mega Drive Games
- Mega Drive Action Games
- 1994 Master System Games
- Master System Games
- Master System Action Games
- 1994 Game Gear Games
- Game Gear Games
- Game Gear Action Games
- Sega Channel Games