Difference between revisions of "Real Bout Garou Densetsu"

From Sega Retro

(moves)
Line 18: Line 18:
 
| otherformats={{NonSega|Arcade|NG|NGCD|PS}}
 
| otherformats={{NonSega|Arcade|NG|NGCD|PS}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (リアルバウト餓狼伝説) is the sequel to ''[[Garou Densetsu 3: Road to the Final Victory]]''. It was ported to the [[Sega Saturn]] in 1996 and released exclusively in Japan. Had it been brought to the west, it would have likely been renamed '''''Real Bout Fatal Fury''''' like its other siblings.
+
'''''{{PAGENAME}}''''' (リアルバウト餓狼伝説) is the sequel to ''[[Garou Densetsu 3: Road to the Final Victory]]''. It was ported to the [[Sega Saturn]] in 1996 and released exclusively in Japan. Had it been brought to the West, it would have likely been renamed '''''Real Bout Fatal Fury''''' like the other versions of the game.
  
 
The Saturn version was only released as a bundle containing a 1MB RAM cart (which is required to run the game).
 
The Saturn version was only released as a bundle containing a 1MB RAM cart (which is required to run the game).
 +
 +
==Story==
  
 
==Gameplay==
 
==Gameplay==
 +
{{ScreenThumb|Real Bout Garou Densetsu Saturn, Character Select.png|width=200|Character select}}
 +
 
===Characters===
 
===Characters===
 +
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed.
 +
 +
All of the characters from ''[[Garou Densetsu 3]]'' return, with the bosses now playable. Billy Kane, Duck King, and Kim Kaphwan return from  ''[[Fatal Fury]]'' and ''[[Fatal Fury 2]]''.
 +
 +
Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.
 
{{InfoTable|
 
{{InfoTable|
{{InfoRow|
+
{{InfoRow
 
| title=Terry Bogard
 
| title=Terry Bogard
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Terry Bogard.gif}}
| desc=
+
| desc=Terry Bogard
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} or {{button|text=SPECIAL}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Terry leaps forward with a burning fist. The move travels faster and farther when performed with {{button|text=SPECIAL}}.}}
 +
{{MoveListRow | Power Wave | {{QCF}} {{punch}} or {{button|text=SPECIAL}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Terry punches the ground, causing a wave of energy to roll across the floor. When performed with {{punch}}, the wave sweeps across the entire screen. When performed with {{button|text=SPECIAL}}, the wave is taller but only travels about three quarters of the width of the screen.}}
 +
{{MoveListRow | Power Dunk | {{DPF}} {{kick}} | Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.}}
 +
{{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out.}}
 +
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle.}}
 +
{{MoveListRow | Passing Sway | {{QCF}} {{button|text=SWAY}} | Terry does an elbow strike, followed by a spinning jump kick, landing in the background plane.}}
 
}}
 
}}
{{InfoRow|
+
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Rising Upper | {{downleft}}+{{punch}} | Terry performs an uppercut.}}
 +
{{MoveListRow | Backspin Kick | {{right}}+{{kick}} | Terry steps forward with a spinning hook kick, which knocks his opponent into the background plane.}}
 +
{{MoveListRow | Charging Kick | {{right}}+{{button|text=SPECIAL}} during dash | Terry slides forward with a high kick toward his opponent's face.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Power Geyser | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.}}
 +
{{MoveListRow | '''Hidden:''' Triple Geyser | {{QCB}} {{downleft}} {{right}} {{button|text=SPECIAL}} | Terry punches the ground, causing three energy gesyers to erupt from the ground in a series, which can juggle the opponent from one into the next.}}
 +
}}
 +
}}
 +
{{InfoRow
 
| title=Andy Bogard
 
| title=Andy Bogard
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Andy Bogard.gif}}
| desc=
+
| desc=Andy Bogard
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hishoken | {{QCB}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Andy throws a long-ranged burst of ki energy from his hand.}}
 +
{{MoveListRow | Geki Hishoken | {{QCB}} {{button|text=SPECIAL}} | Andy generates a large ball of ki energy in front of him.}}
 +
{{MoveListRow | Shoryudan | {{DPF}} {{button|text=SPECIAL}} | Andy jumps into the air while fanning his arms around him.}}
 +
{{MoveListRow | Zeneiken | {{downleft}} {{right}} {{punch}} or {{button|text=SPECIAL}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with {{button|text=SPECIAL}} and can be followed up with a dashing punch by pressing {{downleft}} {{right}} {{button|text=SPECIAL}} again during the move.}}
 +
{{MoveListRow | Kuuhadan | {{downleft}} {{QCF}} {{kick}} | Andy launches off the ground with his hands, flying feet-first toward his opponent.}}
 +
{{MoveListRow | Yami Abise Geri | {{DPF}} {{kick}} | Andy rolls backward with a flaming kick.}}
 +
{{MoveListRow | Genei Shiranui | {{QCF}} {{button|text=SWAY}} before landing from jump | Andy falls onto the background plane and rolls into a ball, hitting with a low kick that knocks his opponent into the foreground plane.}}
 +
{{MoveListRow | Shippu Tatsumaki Geri | {{QCB}} {{button|text=SWAY}} | Andy does a jumping kick and lands in the background plane.}}
 
}}
 
}}
{{InfoRow|
+
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Rising Palm | {{downleft}}+{{punch}} | Andy thrusts upward with a palm.}}
 +
{{MoveListRow | Abise Keri | {{right}}+{{kick}} | Andy performs a cartwheel kick.}}
 +
{{MoveListRow | Shiranui Kumo Karami | {{down}} {{down}}+{{button|text=SPECIAL}} in midair | Andy tries to grab his opponent while falling. If he lands on his opponent, he captures them in a chokehold from behind.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Cho Reppa Dan | Hold {{down}} for 2 seconds, then {{downright}} {{right}}+{{kick}}+{{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Andy launches off the ground with his hands, flying at his opponent with a flaming kick.}}
 +
{{MoveListRow | '''Hidden:''' Zanei Reppa | {{downleft}} {{QCF}} {{button|text=SPECIAL}} | Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.}}
 +
}}
 +
}}
 +
{{InfoRow
 
| title=Joe Higashi
 
| title=Joe Higashi
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Joe Higashi.gif}}
| desc=
+
| desc=Joe Higashi
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} or {{button|text=SPECIAL}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Joe punches into the air, generating a cyclone that moves across the ground. When performed with {{punch}}, the cyclone moves across the entire screen. When performed with {{button|text=SPECIAL}}, Joe generates two cyclones that only travel about half the width of the screen.}}
 +
{{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with {{QCF}} {{punch}}.}}
 +
{{MoveListRow | Slash Kick | {{downleft}} {{right}} {{kick}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.}}
 +
{{MoveListRow | Tiger Kick | {{DPF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Joe rises diagonally upward with a flaming knee strike.}}
 +
{{MoveListRow | Ougon no Kakato | {{QCB}} {{kick}} | Joe jumps forward while doing a fiery rolling kick.}}
 +
{{MoveListRow | Pressure Knee | {{QCF}} {{button|text=SWAY}} | Joe does a knee strike, followed by a standing kick, moving into the foreground plane.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Hiza Jigoku | {{downright}}+{{kick}} (close) | Joe grabs and knees his opponent repeatedly.}}
 +
{{MoveListRow | Vertical Upper | {{left}}+{{punch}} | Joe performs an uppercut.}}
 +
{{MoveListRow | Crouching Upper | {{downleft}}+{{punch}} | Joe strikes upward with an elbow.}}
 +
{{MoveListRow | Joe Sobat | {{left}}+{{HK}} | Joe performs a reverse heel kick, which knocks his opponent into the foreground plane.}}
 +
{{MoveListRow | Slide Kick | {{downright}}+{{HK}} | Joe slides forward with a sweep kick, which knocks his opponent over.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Screw Upper | {{right}} {{HCF}} {{kick}}+{{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} | Joe punches into the air, generating a tall inferno that covers the full height of the screen.}}
 +
{{MoveListRow | '''Hidden:''' Slide Screw | {{right}} {{HCF}} {{button|text=SPECIAL}} | Joe punches into the air, generating a tall inferno that covers the full height of the screen and slides forward across the ground.}}
 +
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoRow
 
| title=Franco Bash
 
| title=Franco Bash
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Franco Bash.gif}}
| desc=
+
| desc=Franco Bash
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Meteor Shot | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.}}
 +
{{MoveListRow | Double Kong | {{QCB}} {{punch}} or {{button|text=SPECIAL}} | Franco throws a hook with each hand. The move knocks down the opponent when performed with {{button|text=SPECIAL}}.}}
 +
{{MoveListRow | Power Bicycle | {{QCF}} {{kick}} | Franco steps forward and performs a high heel kick, which knocks his opponent into the foreground.}}
 +
{{MoveListRow | Meteor Tackle | {{downleft}} {{right}} {{button|text=SPECIAL}} | Franco charges forward with a shoulder ram. It can be followed up with punch that hits up to two additional times by pressing {{downleft}} {{right}} {{button|text=SPECIAL}} again during the move.}}
 +
{{MoveListRow | Waving Blow | {{HCF}} {{button|text=SWAY}} | Franco steps into the foreground, then punches while stepping into the background. He can follow up with a punch from the background into the foreground by pressing {{HCF}} {{button|text=SWAY}} again during the move.}}
 +
{{MoveListRow | Waving Step | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Franco steps forward, weaving through his opponent and any attacks. The move can be interrupted with {{right}} {{left}} {{kick}}.}}
 
}}
 
}}
{{InfoRow|
+
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Bash Tornado | {{right}}+{{kick}} | Franco performs a reverse heel kick.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Final Omega Shot | {{QCB}} {{downleft}} {{right}} {{kick}}+{{button|text=SPECIAL}} | Franco punches downward with great force, which knocks his opponent over.}}
 +
{{MoveListRow | '''Hidden:''' Armageddon Buster | {{HCB}} {{button|text=SPECIAL}} | Franco punches and uppercuts his opponent into the air. This move has several follow-ups for additional punches or kicks: the Straight-Up with {{QCF}} {{punch}}, the Back Finish with {{QCF}} {{kick}}, the Tackle with {{QCF}} {{button|text=SPECIAL}}, the Hook with {{QCB}} {{punch}}, the High Kick with {{QCB}} {{kick}}, the Omega Shot with {{QCB}} {{button|text=SPECIAL}}, the Uppercut with {{DPF}} {{punch}}, the Reverse High Kick with {{DPF}} {{kick}}, and the Bicycle with {{DPF}} {{button|text=SPECIAL}}.}}
 +
}}
 +
}}
 +
{{InfoRow
 
| title=Mai Shiranui
 
| title=Mai Shiranui
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Mai Shiranui.gif}}
| desc=
+
| desc=Mai Shiranui
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Kachousen | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Mai throws her folding fan at her opponent.}}
 +
{{MoveListRow | Midare Kachousen | {{QCB}} {{button|text=SPECIAL}} | Mai clasps her arms in front of her and throws multiple stacked fans across the screen.}}
 +
{{MoveListRow | Ryuenbu | {{QCB}} {{punch}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.}}
 +
{{MoveListRow | Hissatu Shinobibachi | {{HCF}} {{punch}} | Mai performs a cartwheel, then drops to the ground with an elbow strike.}}
 +
{{MoveListRow | Musabi no Mai | {{down}}+{{punch}}+{{kick}} in midair | Mai dives diagonally downward with her arms spread out.}}
 +
{{MoveListRow | Kagero no Mai | {{down}} {{down}} {{button|text=SPECIAL}} | Mai clasps her hands and creates two flame pillars that revolve around her.}}
 +
{{MoveListRow | Gen'ei Shiranui | {{QCF}} {{button|text=SWAY}} in midair | Mai lands in the background, then slides into the foreground with a kick.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Yume Zakura | {{down}}+{{button|text=SPECIAL}} in midair (close) | Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.}}
 +
{{MoveListRow | Ryu no Mai | {{left}}+{{punch}} | Mai spins around and attacks with the sash around her waist.}}
 +
{{MoveListRow | Backside Kick | {{right}}+{{kick}} | Mai slides forward with a high kick.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Chou Hissatu Shinobibachi | {{right}} {{downleft}} {{right}}+{{kick}}+{{button|text=SPECIAL}} | Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.}}
 +
{{MoveListRow | '''Hidden:''' Gekka Midare Botan | {{right}} {{downleft}} {{right}}+{{button|text=SPECIAL}} | Mai does a backflip, then flies through the air with an elbow strike while glowing energy radiates from her body.}}
 +
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoRow
 
| title=Bob Wilson
 
| title=Bob Wilson
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Bob Wilson.gif}}
| desc=
+
| desc=Bob Wilson
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Rolling Turtle | {{QCB}} {{kick}} or {{button|text=SPECIAL}}| Bob does a headspin while kicking outward. When performed with {{kick}}, he moves forward while spinning. When performed with {{button|text=SPECIAL}}, he spins in place.}}
 +
{{MoveListRow | Wild Wolf | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bob rolls forward with a cartwheel kick.}}
 +
{{MoveListRow | Bison Horn | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} or {{button|text=SPECIAL}} | Bob does a backflip while kicking.}}
 +
{{MoveListRow | Monkey Dance | {{DPF}} {{kick}} | Bob rises diagonally upward while spinning his legs around him in kicks.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sliding Headbutt | {{right}}+{{punch}} | Bob slides forward with a headbutt.}}
 +
{{MoveListRow | Standing Kick | {{down}}+{{kick}} in midair | Bob kicks downward with both legs while falling.}}
 +
{{MoveListRow | Elephant Tusk | {{downleft}}+{{kick}} | Bob kicks upward from a crouch.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Dangerous Wolf | {{right}} {{HCF}} {{kick}}+{{button|text=SPECIAL}} | Bob performs multiple advancing cartwheel kicks.}}
 +
{{MoveListRow | '''Hidden:''' Madly Spinning Wolf | {{QCB}} {{QCB}} {{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Bob hovers in place while spinning around with an outstretched leg.}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Billy Kane
 
| title=Billy Kane
| image=
+
| sprite={{sprite | Real Bout Garou Densetsu, Sprites, Billy Kane.gif}}
| desc=
+
| desc=Billy Kane
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Whirlwind Cudgel | {{repeat|{{punch}}}} | Billy twirls his cudgel in front of him rapidly.}}
 +
{{MoveListRow | Mid-Section Club Cruncher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with {{left}} {{right}}+{{button|text=SPECIAL}} before the move hits.}}
 +
{{MoveListRow | Swallow Drop | {{QCB}} {{punch}} | Billy whips his cudgel diagonally upward, and it expands into the air.}}
 +
{{MoveListRow | Super Pursuit Cudgel | {{downleft}} {{QCF}} {{kick}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.}}
 +
{{MoveListRow | Fire Dragon Pursuit Club | {{QCB}} {{kick}} | Billy holds his cudgel in front of him. If his opponent hits him with a standing attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}}
 +
{{MoveListRow | Water Dragon Pursuit Club | {{QCB}} {{button|text=SPECIAL}} | Billy holds his cudgel in front of him. If his opponent hits him with a jumping attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Jigoku Otoshi | {{right}}+{{kick}} (close) | Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.}}
 +
{{MoveListRow | Super Torso Thrust | {{right}}+{{punch}} | Billy thrusts his cudgel forwards.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Super Fire Wheel | {{QCF}} {{HCB}} {{kick}}+{{button|text=SPECIAL}} | Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.}}
 +
{{MoveListRow | '''Hidden:''' Red Lotus Killer Cudgel | {{QCB}} {{button|text=SPECIAL}} | Billy jumps into the air, striking with his flaming cudgel.}}
 +
}}
 +
}}
 +
{{InfoRow
 +
| title=Hon-Fu
 +
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Hon-Fu.gif}}
 +
| desc=Hon-Fu
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Honoo no Taneuma | {{repeat|{{punch}}}} | Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground. If the opponent is hit, they are swept into the nunchaku and tossed between them.}}
 +
{{MoveListRow | Seikuu Rekka Kon | {{DPF}} {{punch}}<br>{{left}}+{{punch}}+{{kick}} (fake) | Hon-Fu rises into the air while swinging a flaming nunchaku upward.}}
 +
{{MoveListRow | Denkou Sekka no Ten | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}}<br>{{right}}+{{punch}}+{{kick}} | Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing {{repeat|{{punch}}}}.}}
 +
{{MoveListRow | Denkou Sekka no Chi | {{QCB}} {{kick}} | Hon-Fu somersaults forward, coming down while swinging his nunchaku.}}
 +
{{MoveListRow | Hisshou Gyakushuukyaku | {{QCB}} {{button|text=SPECIAL}} | Hon-Fu jumps to the edge of the screen behind him while spinning his nunchaku, then bounces off the screen and falls diagonally downward while kicking and spinning his nunchaku.}}
 +
{{MoveListRow | Kuuron no Yomi | {{HCF}} {{button|text=SPECIAL}} against grounded opponent | Hon-Fu kicks upward from a crouch. If he hits a grounded opponent, he blocks multiple attacks from his opponent, then counters with a high kick that sends his opponent spinning away.}}
 +
{{MoveListRow | Kokuryuu | {{HCF}} {{button|text=SPECIAL}} against airborne opponent | Hon-Fu kicks upward from a crouch. If he hits an airborne opponent, he follows up with a series of kicks while flying forwards, ending with a backflip kick.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Keiraku Randa | {{left}}+{{button|text=SPECIAL}} (close) | Hon-Fu jumps on top of his opponent and hits them multiple times.}}
 +
{{MoveListRow | Fumikomi Sokugeri | {{right}}+{{kick}} | Hon-Fu steps forward with a high kick.}}
 +
{{MoveListRow | Haetataki | {{downleft}}+{{punch}} | Hon-Fu whips his nunchaku diagonally upward.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Bakuhatsu Goroo | {{QCB}} {{downleft}} {{right}} {{HP}}+{{HK}} | Hon-Fu advances forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.}}
 +
{{MoveListRow | '''Hidden:''' Cadenza no Arashi | {{right}} {{down}} {{downright}} {{left}} {{HP}}+{{HK}} (far away) | Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.}}
 
}}
 
}}
{{InfoRow|
 
| title=Hon Fu
 
| image=
 
| desc=
 
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Ryuji Yamazaki
 
| title=Ryuji Yamazaki
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Ryuji Yamazaki.gif}}
| desc=
+
| desc=Ryuji Yamazaki
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sabaki no Aikuchi | {{right}} {{downleft}} {{right}}+{{punch}} or {{button|text=SPECIAL}} | Ryuji slashes with his knife.}}
 +
{{MoveListRow | Sadomazo | {{HCF}} {{kick}} | Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.}}
 +
{{MoveListRow | Hebitsukai | {{QCB}} {{button|text=SPECIAL}} | Ryuji charges his arm. When {{button|text=SPECIAL}} is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. The punch can be direct diagonally upward to hit an airborne opponent by holding {{upright}} when the button is released.}}
 +
{{MoveListRow | Baigaeshi | {{QCF}} {{button|text=SPECIAL}} | Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Headbutt | {{downright}}+{{button|text=SPECIAL}} (close) | Ryuji grabs and headbutts his opponent repeatedly.}}
 +
{{MoveListRow | Bussashi | {{right}}+{{punch}} | Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Guillotine | {{HCB}} {{right}} {{button|text=SPECIAL}} | Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.}}
 +
{{MoveListRow | '''Hidden:''' Driller | D-Pad in a 360° rotation, then {{button|text=SPECIAL}} (close) | Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.}}
 +
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoRow
 
| title=Sokaku Mochizuki
 
| title=Sokaku Mochizuki
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Sokaku Mochizuki.gif}}
| desc=
+
| desc=Sokaku Mochizuki
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Makibashi | {{QCF}} {{punch}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Sokaku tosses a set of caltrops on the ground in front of him.}}
 +
{{MoveListRow | Yaen Kari | {{QCB}} {{punch}} | Sokaku summons miniature versions of himself that swarm and attack his opponent.}}
 +
{{MoveListRow | Jashin Kon | {{HCF}} {{kick}} | Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.}}
 +
{{MoveListRow | Ja Kon Mai | {{repeat|{{punch}}}} | Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with {{downleft}}+{{button|text=SPECIAL}}, strike from a crouch with {{downright}}+{{button|text=SPECIAL}} or {{button|text=SWAY}}, strike downward with {{upright}}+{{button|text=SPECIAL}}, or strike ahead with {{right}}+{{button|text=SPECIAL}}.}}
 +
{{MoveListRow | Hametsu no Honou | {{down}} {{left}} {{downleft}}+{{kick}} | Sokaku transforms into a big ball of fire.}}
 +
{{MoveListRow | Genmu Jin | {{DPF}} {{punch}} | Sokaku disappears, then reappears falling above his opponent while stabbing with his shakujo.}}
 +
{{MoveListRow | Higi Kaminari Otoshi | {{DPF}} {{kick}} | Sokaku drives his shakujo into the ground, creating multiple lightning bolts that strike in advancing distances.}}
 +
{{MoveListRow | Hyoi Dan | {{right}} {{left}} {{right}} {{button|text=SPECIAL}} | Sokaku summons a demon spirit that punches and screams at his opponent.}}
 +
{{MoveListRow | Kimon Jin | D-Pad in 360° rotation, then {{button|text=SPECIAL}} (close) | Sokaku summons a demon spirit that carries his opponent high into the air before slamming them into the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Mudoh Shibari Nage Nage | {{left}}+{{button|text=SPECIAL}} (close) | Sokaku tosses his opponent with his shakujo. This move can be followed up with {{right}}+{{button|text=SPECIAL}} to strike the opponent with the shakujo while on the ground.}}
 +
{{MoveListRow | Shoten Satsu | {{down}}+{{button|text=SPECIAL}} in midair (close) | Sokaku grabs his opponent in midair and falls to the ground on top of them.}}
 +
{{MoveListRow | Shakujo Upper | {{downleft}}+{{punch}} | Sokaku thrusts his shakujo high into the air.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Ikazuchi | {{right}} {{downright}} {{QCF}} {{HP}}+{{HK}} | Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.}}
 +
{{MoveListRow | '''Hidden:''' Thundergod Exhalation | {{HCB}} {{HP}}+{{HK}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Sokaku drives his shakujo into the ground, summoning a demon spirit that screams at his opponent.}}
 +
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoRow
 
| title=Blue Mary
 
| title=Blue Mary
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Blue Mary.gif}}
| desc=
+
| desc=Blue Mary
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick.}}
 +
{{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing {{DPF}} {{kick}} again during the move.}}
 +
{{MoveListRow | Mary Spider | {{QCF}} {{button|text=SPECIAL}} | Mary flips over her opponent, then takes them down with a neck hold.}}
 +
{{MoveListRow | Straight Slider | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing {{left}} {{right}} {{kick}}.}}
 +
{{MoveListRow | Mary Crab Clutch | Hold {{left}} for 2 seconds, then {{right}}+{{button|text=SPECIAL}} | Mary crouches and slides forward, then grabs her opponent with her legs and slams them to the ground and into a hold.}}
 +
{{MoveListRow | Mary Head Buster | {{QCB}} {{kick}} against grounded attack | Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.}}
 +
{{MoveListRow | Stun Gun Smasher | {{QCB}} {{button|text=SPECIAL}} against airborne attack | Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.}}
 +
{{MoveListRow | Quick Sway | {{QCB}} {{punch}} | Mary dodges a high attack. If close, she can grab her opponent and perform a back drop with {{left}}+{{A}} during the quick sway. While the dropping the opponent, she can instead perform a neck lock with {{left}}+{{B}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Step Kick | {{left}}+{{kick}} | Mary steps forward with a spinning hook kick, followed by a low sweep.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Mary Typhoon | {{right}} {{HCF}} {{kick}}+{{button|text=SPECIAL}} | Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.}}
 +
{{MoveListRow | '''Hidden:''' Mary Driving Smasher | {{right}} {{HCF}} {{button|text=SPECIAL}} | Mary grabs her opponent and flips backward, slamming them into the ground with a large explosion on impact.}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Kim Kaphwan
 
| title=Kim Kaphwan
| image=
+
| sprite={{sprite | Real Bout Garou Densetsu, Sprites, Kim Kaphwan.gif}}
| desc=
+
| desc=Kim Kaphwan
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hangetsuzan | {{QCB}} {{kick}} or {{button|text=SPECIAL}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Kim rolls forward with a somersaulting crescent kick.}}
 +
{{MoveListRow | Hienzan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing {{down}}+{{kick}} during the move.}}
 +
{{MoveListRow | Hishoukyaku | {{down}}+{{kick}} in midair | Kim dives diagonally downward, then stomps repeatedly on his opponent.}}
 +
{{MoveListRow | Kuusajin | {{DPF}} {{punch}} | Kim spins diagonally upward while kicking.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Nerichagi | {{left}}+{{kick}} | Kim lifts his leg high, then comes down with an axe kick that can hit twice.}}
 +
{{MoveListRow | Low Kick | {{punch}}+{{kick}} | Kim does a low kick.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Hou'ou Tenbukyaku | {{HCF}} {{kick}}+{{button|text=SPECIAL}} in midair | Kim drops diagonally downward with a kick. If it connects, he performs multiple backflip kicks in midair, finishing with a spinning kick.}}
 +
{{MoveListRow | '''Hidden:''' Hou'oukyaku | {{QCB}} {{downleft}} {{right}} {{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Kim dashes forward, then performs a series of kicks, kicking his opponent into the air with a burst of energy.}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Jin Chonrei
 
| title=Jin Chonrei
| image=
+
| sprite={{sprite | Real Bout Garou Densetsu, Sprites, Jin Chonrei.gif}}
| desc=
+
| desc=Jin Chonrei
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Teiou Tengenken | {{QCF}} {{punch}} or {{button|text=SPECIAL}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Chonrei flings an energy ball across the screen.}}
 +
{{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=SPECIAL}} | Chonrei rises into the air while spinning his arms out.}}
 +
{{MoveListRow | Ryuutenshin | {{QCF}} {{kick}} | Chonrei rolls along the ground. He rolls longer if {{kick}} is held for longer. This move does no damage but can be used to pass through opponents.}}
 +
{{MoveListRow | Teiou Tashinken | {{QCB}} {{kick}} after opponent launches projectile | Chonrei crosses his arms, which can reflect projectiles back toward their casters.}}
 +
{{MoveListRow | Teiou Rojinken | {{QCB}} {{right}}+{{button|text=SPECIAL}} | Chonrei throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonrei after it returns to him.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Ryuusatsukyaku | {{right}}+{{kick}} | Chonrei steps forward with an axe kick.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Teiou Shukumyouken | {{right}} {{QCB}} {{downright}} {{kick}}+{{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Chonrei throws an energy blast across the screen.}}
 +
{{MoveListRow | '''Hidden:''' Teiou Ryuuseiken | {{right}} {{QCB}} {{downright}} {{kick}} {{button|text=SPECIAL}} | Chonrei throws a burst of fire in front of him.}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Jin Chonshu
 
| title=Jin Chonshu
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Jin Chonshu.gif}}
| desc=
+
| desc=Jin Chonshu
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Teiou Tengenken | {{QCF}} {{punch}} or {{button|text=SPECIAL}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Chonshu flings an energy ball across the screen.}}
 +
{{MoveListRow | Teiou Tenjiken | {{DPF}} {{punch}} or {{button|text=SPECIAL}} | Chonshu rises into the air while spinning his arms out.}}
 +
{{MoveListRow | Teiou Shinganken | {{HCB}} {{punch}}, {{kick}}, or {{button|text=SPECIAL}} | Chonshu disappears and reappears in the same spot with {{punch}}, above his opponent with {{kick}}, or behind his opponent with {{button|text=SPECIAL}}. When reappearing above his opponent, he can roll into a ball by pressing {{punch}}, {{kick}}, or {{button|text=SPECIAL}}, which damages his opponent when he lands on them.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Ryuukaitou | {{downright}}+{{button|text=SPECIAL}} | Chonshu rolls along the ground a short distance, which can knock down opponents.}}
 +
{{MoveListRow | Kourinsatsu | {{right}}+{{punch}} | Chonshu steps forward and swings his arm downward.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Teiou Rojinken | {{right}} {{QCB}} {{downright}} {{kick}}+{{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Chonshu throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonshu after it returns to him.}}
 +
{{MoveListRow | '''Hidden:''' Teiou Shukumyouken | {{right}} {{QCB}} {{downright}} {{kick}} {{button|text=SPECIAL}} | Chonshu throws an energy blast across the screen.}}
 +
}}
 
}}
 
}}
 
{{InfoRow|
 
{{InfoRow|
 
| title=Duck King
 
| title=Duck King
| image=
+
| sprite={{sprite | Real Bout Garou Densetsu, Sprites, Duck King.gif}}
| desc=
+
| desc=Duck King
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Head Spin Attack | {{QCF}} {{punch}} or {{button|text=SPECIAL}} | Duck King rolls into a ball and flies across the screen like a cannonball. The move travels farther and hits more times when performed with {{button|text=SPECIAL}} and can be followed up with a downward kick with {{repeat|{{button|text=SPECIAL}}}}.}}
 +
{{MoveListRow | Flying Spin Attack | {{QCF}} {{punch}} in midair | Duck King rolls into a ball and falls diagonally downward.}}
 +
{{MoveListRow | Break Storm | {{DPF}} {{kick}} | Duck King flies diagonally upward while kicking.}}
 +
{{MoveListRow | Dancing Dive | {{QCB}} {{kick}} | Duck King flies through the air with a knee strike.}}
 +
{{MoveListRow | Beat Rush | {{right}} {{left}} {{right}} {{HP}} | Duck King performs a combo of dance attacks.}}
 +
{{MoveListRow | Duck Feint Air | {{down}} {{down}} in midair | Duck King puffs his clothes and floats in the air momentarily.}}
 +
{{MoveListRow | Duck Feint Ground | {{downright}}+{{button|text=SPECIAL}} during dash | Duck King slides on his knees, which can pass through his opponent.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Reverse Breaker | {{down}}+{{button|text=SPECIAL}} in midair (close) | Duck King grabs his opponent in midair and slams them into the ground.}}
 +
{{MoveListRow | Needle Thrust | {{downright}}+{{kick}} | Duck King slides along the ground, which can sweep opponents.}}
 +
{{MoveListRow | Mad Spin Hammer | {{left}}+{{punch}} | Duck King pulls his fists back, then smashes them down in front of him.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Break Spiral | {{left}} {{downleft}} {{QCF}} {{upright}} {{down}} {{kick}}+{{button|text=SPECIAL}} (close) | Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.}}
 +
{{MoveListRow | '''Hidden:''' Duck Dance | {{down}} {{down}} {{punch}}+{{kick}}+{{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with {{QCF}} {{down}} {{downright}} {{kick}}+{{button|text=SPECIAL}}, the Dancing Caliber with {{QCB}} {{down}} {{downleft}} {{kick}}+{{button|text=SPECIAL}}, the Rolling Punisher by holding {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}}+{{button|text=SPECIAL}}, and the Diving Punisher with {{QCB}} {{kick}}+{{button|text=SPECIAL}} in midair.}}
 +
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoRow
 
| title=Geese Howard
 
| title=Geese Howard
| image=
+
| sprite={{sprite | Garou Densetsu 3 Saturn, Characters, Geese Howard.gif}}
| desc=
+
| desc=Geese Howard
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Reppuuken | {{QCB}} {{punch}} or {{button|text=SPECIAL}}<br>{{down}}+{{punch}}+{{kick}} (fake) | Geese sends a violent shockwave across the ground. He creates a larger shockwave with {{button|text=SPECIAL}}, but there is a longer start-up delay.}}
 +
{{MoveListRow | Shippuuken | {{QCB}} {{punch}} or {{button|text=SPECIAL}} in midair | Geese throws a fireball diagonally downward. He throws two fireballs downward with {{button|text=SPECIAL}}.}}
 +
{{MoveListRow | Jaeiken | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} or {{button|text=SPECIAL}}<br>{{right}}+{{punch}}+{{kick}} (fake) | Geese dashes forward while generating a fireball in his hands. When performed with {{kick}}, he throws the fireball after running into his opponent. When performed with {{button|text=SPECIAL}}, he dashes a longer distance and performs multiple strikes after running into his opponent.}}
 +
{{MoveListRow | Atemi Nage Joudan | {{HCF}} {{kick}} | Geese catches a jumping attack from his opponent and counters with a throw.}}
 +
{{MoveListRow | Urakumogakushi | {{HCF}} {{button|text=SPECIAL}} | Geese catches a standing attack from his opponent and counters with a flaming punch.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Kosatsu Nage | {{left}}+{{button|text=SPECIAL}} (close) | Geese picks up and slams his opponent against the ground behind him. It can be followed up with multiple palm strikes to the opponent's face by pressing {{right}}+{{button|text=SPECIAL}} during the move.}}
 +
{{MoveListRow | Kosatsu Shou | {{downright}}+{{button|text=SPECIAL}} (close) | Geese holds his opponent in the air by the neck.}}
 +
{{MoveListRow | Face Grab | {{downleft}}+{{button|text=SPECIAL}} (close) | Geese pushes his opponent behind him by the face. It can be changed to a headlock by pressing {{upright}}+{{button|text=SPECIAL}} after grabbing the opponent.}}
 +
{{MoveListRow | Shouten Myoujou'uchi | {{downleft}}+{{punch}} | Geese thrusts upward with a palm.}}
 +
{{MoveListRow | Raiko Mawashi Geri | {{left}}+{{kick}} | Geese steps forward with a crescent kick.}}
 +
}}
 +
{{MoveListTable | desc=Desperation moves |
 +
{{MoveListRow | Raging Storm | {{downleft}} {{HCB}} {{downright}} {{kick}}+{{button|text=SPECIAL}}<br>{{down}}+{{kick}}+{{button|text=SPECIAL}} (fake) | Geese ducks and calls energy spikes around him.}}
 +
{{MoveListRow | '''Hidden:''' Thunder Break | {{QCB}} {{button|text=SPECIAL}} | Geese ducks and calls down multiple lightning strikes around him.}}
 +
{{MoveListRow | '''Hidden:''' Deadly Rave | {{HCB}} {{right}}+{{punch}} {{punch}} {{kick}} {{button|text=SPECIAL}} {{button|text=SPECIAL}} {{button|text=SPECIAL}} {{kick}} {{button|text=SPECIAL}} {{QCB}} {{button|text=SPECIAL}} | Geese performs a series of attacks, ending by throwing a fireball from his hands.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
  
 
==Versions==
 
==Versions==
''Real Bout Garou Densetsu'' was originally released for Neo Geo hardware, before being brought to the Neo Geo CD and eventually, the Saturn and [[PlayStation]]. The Saturn conversion is thought to be based on the Neo Geo CD port, complete with added arranged CD audio soundtrack.
+
''Real Bout Garou Densetsu'' was originally released for [[Neo Geo]] hardware, before being brought to the [[Neo Geo CD]] and eventually, the Saturn and [[PlayStation]]. The Saturn conversion is thought to be based on the Neo Geo CD port, complete with added arranged CD audio soundtrack.
  
 
The conversions is relatively accurate, however support for stereo audio was dropped for unknown reasons. Music also plays louder than other versions of the game, masking some sound effects (although some may be missing entirely).
 
The conversions is relatively accurate, however support for stereo audio was dropped for unknown reasons. Music also plays louder than other versions of the game, masking some sound effects (although some may be missing entirely).
  
Unlike its PlayStation counterpart, the Saturn is able to retain the the full set of Neo Geo animations, does not compromise on audio quality and loads slightly faster (although both are beaten by the arcade original which has no loading screens at all (and all three load faster than the Neo Geo CD version)). The PlayStation does implement versus, survival and tutorial modes not seen in other versions of the game, however.
+
Unlike its PlayStation counterpart, the Saturn is able to retain the the full set of Neo Geo animations, does not compromise on audio quality, and loads slightly faster (although both are beaten by the arcade original which has no loading screens at all, and all three load faster than the Neo Geo CD version). The PlayStation does implement versus, survival and tutorial modes not seen in other versions of the game, however.
  
If the player disables the time limit in the Neo Geo CD version, the Neo Geo logo is used instead of a countdown clock - on the Saturn (and PlayStation) it is replaced with an infinity symbol (∞).
+
If the player disables the time limit in the Neo Geo CD version, the Neo Geo logo is used instead of a countdown clock; on the Saturn and PlayStation versions, it is replaced with an infinity symbol (∞).
  
 
==Production credits==
 
==Production credits==
Line 133: Line 408:
 
*'''Presented by:''' [[SNK]]
 
*'''Presented by:''' [[SNK]]
 
| source=In-game credits
 
| source=In-game credits
| pdf=RBFF_Saturn_JP_SSEnding.pdf
+
| pdf=RBFF Saturn JP SSEnding.pdf
 
| console=SAT
 
| console=SAT
 
}}
 
}}
 
+
}}
 +
{{hr}}
 
{{creditstable|
 
{{creditstable|
 
*'''REAL BOUT サターン版移植スタッフ:''' (有)TUG
 
*'''REAL BOUT サターン版移植スタッフ:''' (有)TUG
Line 145: Line 421:
 
| source=In-CD-ROM text (HT_BIB.TXT)
 
| source=In-CD-ROM text (HT_BIB.TXT)
 
| console=SAT
 
| console=SAT
}}
 
 
}}
 
}}
  
Line 163: Line 438:
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
RBGD Saturn JP Art Cover.jpg
+
RBGD Saturn JP Art Cover.jpg|Cover
 
</gallery>
 
</gallery>
  
Line 173: Line 448:
 
| front=RBGD Saturn JP Box Front 1MB.jpg
 
| front=RBGD Saturn JP Box Front 1MB.jpg
 
| back=RBGD Saturn JP Box Back 1MB.jpg
 
| back=RBGD Saturn JP Box Back 1MB.jpg
| spine=RealBoutFF_Saturn_JP_Box Spine.jpg
+
| spine=RealBoutFF Saturn JP Box Spine.jpg
 
| jewelcase=yes
 
| jewelcase=yes
 
| jewelcasefront=RBGD Saturn JP Box Front.jpg
 
| jewelcasefront=RBGD Saturn JP Box Front.jpg
 
| square=yes
 
| square=yes
| disc=RealBoutFF_Saturn_JP_Disc.jpg
+
| disc=RealBoutFF Saturn JP Disc.jpg
 
| manual=RealBoutGarouDensetsu Saturn JP Manual.pdf
 
| manual=RealBoutGarouDensetsu Saturn JP Manual.pdf
 
}}
 
}}
Line 189: Line 464:
 
| jewelcasefront=
 
| jewelcasefront=
 
| square=yes
 
| square=yes
| disc=RealBoutFF_Saturn_JP_Disc.jpg
+
| disc=RealBoutFF Saturn JP Disc.jpg
 
}}
 
}}
  

Revision as of 06:00, 12 November 2023

n/a

RealBout title.png

Real Bout Garou Densetsu
System(s): Sega Saturn
Publisher: SNK
Developer:
Original system(s): Neo Geo
Sound driver: SCSP/CD-DA (31 tracks)
Peripherals supported: Extended RAM Cartridge (1MB only)
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2]

















Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Español
  • Português
  • Release Date RRP Code
    Sega Saturn
    JP
    ¥8,800 (9,064)8,800e[3] T-3105G
    Sega Rating: All Ages
    Non-Sega versions

    Real Bout Garou Densetsu (リアルバウト餓狼伝説) is the sequel to Garou Densetsu 3: Road to the Final Victory. It was ported to the Sega Saturn in 1996 and released exclusively in Japan. Had it been brought to the West, it would have likely been renamed Real Bout Fatal Fury like the other versions of the game.

    The Saturn version was only released as a bundle containing a 1MB RAM cart (which is required to run the game).

    Story

    Gameplay

    Real Bout Garou Densetsu Saturn, Character Select.png

    Character select

    Characters

    Move lists assume the player is facing right. If facing left, Left and Right should be reversed.

    All of the characters from Garou Densetsu 3 return, with the bosses now playable. Billy Kane, Duck King, and Kim Kaphwan return from Fatal Fury and Fatal Fury 2.

    Several moves have "fake" versions that play the initial animation and sound clip for the move without actually performing the move, in order to bait a response from the opponent.

    Garou Densetsu 3 Saturn, Characters, Terry Bogard.gif
    Terry Bogard
    Terry Bogard
    Move list (Special moves)
    Name Command Description
    Burn Knuckle Down Down-left Left P or  SPECIAL 
    Right+P+K (fake)
    Terry leaps forward with a burning fist. The move travels faster and farther when performed with  SPECIAL .
    Power Wave Down Down-right Right P or  SPECIAL 
    Down+P+K (fake)
    Terry punches the ground, causing a wave of energy to roll across the floor. When performed with P, the wave sweeps across the entire screen. When performed with  SPECIAL , the wave is taller but only travels about three quarters of the width of the screen.
    Power Dunk Right Down Down-right K Terry rises into the air with a knee strike, then smashes downward with a burning fist at the peak of the jump.
    Rising Tackle Hold Down for 2 seconds, then Up+P Terry spins into the air while upside down and holding an arm out.
    Crack Shoot Down Down-left Left K Terry jumps forward while kicking in a circle.
    Passing Sway Down Down-right Right  SWAY  Terry does an elbow strike, followed by a spinning jump kick, landing in the background plane.
    Move list (Command normals)
    Name Command Description
    Rising Upper Down-left+P Terry performs an uppercut.
    Backspin Kick Right+K Terry steps forward with a spinning hook kick, which knocks his opponent into the background plane.
    Charging Kick Right+ SPECIAL  during dash Terry slides forward with a high kick toward his opponent's face.
    Move list (Desperation moves)
    Name Command Description
    Power Geyser Down Down-left Left Down-left Right K+ SPECIAL 
    Down+K+ SPECIAL  (fake)
    Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
    Hidden: Triple Geyser Down Down-left Left Down-left Right  SPECIAL  Terry punches the ground, causing three energy gesyers to erupt from the ground in a series, which can juggle the opponent from one into the next.
    Garou Densetsu 3 Saturn, Characters, Andy Bogard.gif
    Andy Bogard
    Andy Bogard
    Move list (Special moves)
    Name Command Description
    Hishoken Down Down-left Left P
    Down+P+K (fake)
    Andy throws a long-ranged burst of ki energy from his hand.
    Geki Hishoken Down Down-left Left  SPECIAL  Andy generates a large ball of ki energy in front of him.
    Shoryudan Right Down Down-right  SPECIAL  Andy jumps into the air while fanning his arms around him.
    Zeneiken Down-left Right P or  SPECIAL 
    Right+P+K (fake)
    Andy charges forward while ramming with his shoulder and knee. The move travels faster and farther when performed with  SPECIAL  and can be followed up with a dashing punch by pressing Down-left Right  SPECIAL  again during the move.
    Kuuhadan Down-left Down Down-right Right K Andy launches off the ground with his hands, flying feet-first toward his opponent.
    Yami Abise Geri Right Down Down-right K Andy rolls backward with a flaming kick.
    Genei Shiranui Down Down-right Right  SWAY  before landing from jump Andy falls onto the background plane and rolls into a ball, hitting with a low kick that knocks his opponent into the foreground plane.
    Shippu Tatsumaki Geri Down Down-left Left  SWAY  Andy does a jumping kick and lands in the background plane.
    Move list (Command normals)
    Name Command Description
    Rising Palm Down-left+P Andy thrusts upward with a palm.
    Abise Keri Right+K Andy performs a cartwheel kick.
    Shiranui Kumo Karami Down Down+ SPECIAL  in midair Andy tries to grab his opponent while falling. If he lands on his opponent, he captures them in a chokehold from behind.
    Move list (Desperation moves)
    Name Command Description
    Cho Reppa Dan Hold Down for 2 seconds, then Down-right Right+K+ SPECIAL 
    Down+K+ SPECIAL  (fake)
    Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
    Hidden: Zanei Reppa Down-left Down Down-right Right  SPECIAL  Andy slides forward with a shoulder strike, then launches through the air with a flaming kick.
    Garou Densetsu 3 Saturn, Characters, Joe Higashi.gif
    Joe Higashi
    Joe Higashi
    Move list (Special moves)
    Name Command Description
    Hurricane Upper Left Down-left Down Down-right Right P or  SPECIAL 
    Down+P+K (fake)
    Joe punches into the air, generating a cyclone that moves across the ground. When performed with P, the cyclone moves across the entire screen. When performed with  SPECIAL , Joe generates two cyclones that only travel about half the width of the screen.
    Baku Retsu Ken PPPPP Joe punches rapidly in a cone shape in front of him. While performing this move, Joe can follow up with a downward punch that can hit up to two times with Down Down-right Right P.
    Slash Kick Down-left Right K
    Right+P+K (fake)
    Joe turns and launches himself forward with a flaming kick. If it connects, he follows up with an additional kick before landing.
    Tiger Kick Right Down Down-right K
    Left+P+K (fake)
    Joe rises diagonally upward with a flaming knee strike.
    Ougon no Kakato Down Down-left Left K Joe jumps forward while doing a fiery rolling kick.
    Pressure Knee Down Down-right Right  SWAY  Joe does a knee strike, followed by a standing kick, moving into the foreground plane.
    Move list (Command normals)
    Name Command Description
    Hiza Jigoku Down-right+K (close) Joe grabs and knees his opponent repeatedly.
    Vertical Upper Left+P Joe performs an uppercut.
    Crouching Upper Down-left+P Joe strikes upward with an elbow.
    Joe Sobat Left+ HK  Joe performs a reverse heel kick, which knocks his opponent into the foreground plane.
    Slide Kick Down-right+ HK  Joe slides forward with a sweep kick, which knocks his opponent over.
    Move list (Desperation moves)
    Name Command Description
    Screw Upper Right Left Down-left Down Down-right Right K+ SPECIAL 
    Down+K+ SPECIAL 
    Joe punches into the air, generating a tall inferno that covers the full height of the screen.
    Hidden: Slide Screw Right Left Down-left Down Down-right Right  SPECIAL  Joe punches into the air, generating a tall inferno that covers the full height of the screen and slides forward across the ground.
    Garou Densetsu 3 Saturn, Characters, Franco Bash.gif
    Franco Bash
    Franco Bash
    Move list (Special moves)
    Name Command Description
    Meteor Shot Down Down-right Right P
    Down+P+K (fake)
    Franco punches downward, causing a wave to ripple out on the floor a short distance in front of him.
    Double Kong Down Down-left Left P or  SPECIAL  Franco throws a hook with each hand. The move knocks down the opponent when performed with  SPECIAL .
    Power Bicycle Down Down-right Right K Franco steps forward and performs a high heel kick, which knocks his opponent into the foreground.
    Meteor Tackle Down-left Right  SPECIAL  Franco charges forward with a shoulder ram. It can be followed up with punch that hits up to two additional times by pressing Down-left Right  SPECIAL  again during the move.
    Waving Blow Left Down-left Down Down-right Right  SWAY  Franco steps into the foreground, then punches while stepping into the background. He can follow up with a punch from the background into the foreground by pressing Left Down-left Down Down-right Right  SWAY  again during the move.
    Waving Step Hold Left for 2 seconds, then Right+K Franco steps forward, weaving through his opponent and any attacks. The move can be interrupted with Right Left K.
    Move list (Command normals)
    Name Command Description
    Bash Tornado Right+K Franco performs a reverse heel kick.
    Move list (Desperation moves)
    Name Command Description
    Final Omega Shot Down Down-left Left Down-left Right K+ SPECIAL  Franco punches downward with great force, which knocks his opponent over.
    Hidden: Armageddon Buster Right Down-right Down Down-left Left  SPECIAL  Franco punches and uppercuts his opponent into the air. This move has several follow-ups for additional punches or kicks: the Straight-Up with Down Down-right Right P, the Back Finish with Down Down-right Right K, the Tackle with Down Down-right Right  SPECIAL , the Hook with Down Down-left Left P, the High Kick with Down Down-left Left K, the Omega Shot with Down Down-left Left  SPECIAL , the Uppercut with Right Down Down-right P, the Reverse High Kick with Right Down Down-right K, and the Bicycle with Right Down Down-right  SPECIAL .
    Garou Densetsu 3 Saturn, Characters, Mai Shiranui.gif
    Mai Shiranui
    Mai Shiranui
    Move list (Special moves)
    Name Command Description
    Kachousen Down Down-right Right P
    Down+P+K (fake)
    Mai throws her folding fan at her opponent.
    Midare Kachousen Down Down-left Left  SPECIAL  Mai clasps her arms in front of her and throws multiple stacked fans across the screen.
    Ryuenbu Down Down-left Left P
    Left+P+K (fake)
    Mai twirls around, whipping her opponent with the sash around her waist, which is set alight.
    Hissatu Shinobibachi Left Down-left Down Down-right Right P Mai performs a cartwheel, then drops to the ground with an elbow strike.
    Musabi no Mai Down+P+K in midair Mai dives diagonally downward with her arms spread out.
    Kagero no Mai Down Down  SPECIAL  Mai clasps her hands and creates two flame pillars that revolve around her.
    Gen'ei Shiranui Down Down-right Right  SWAY  in midair Mai lands in the background, then slides into the foreground with a kick.
    Move list (Command normals)
    Name Command Description
    Yume Zakura Down+ SPECIAL  in midair (close) Mai grabs her opponent in midair, then stands on top of them to slam them to the ground.
    Ryu no Mai Left+P Mai spins around and attacks with the sash around her waist.
    Backside Kick Right+K Mai slides forward with a high kick.
    Move list (Desperation moves)
    Name Command Description
    Chou Hissatu Shinobibachi Right Down-left Right+K+ SPECIAL  Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
    Hidden: Gekka Midare Botan Right Down-left Right+ SPECIAL  Mai does a backflip, then flies through the air with an elbow strike while glowing energy radiates from her body.
    Garou Densetsu 3 Saturn, Characters, Bob Wilson.gif
    Bob Wilson
    Bob Wilson
    Move list (Special moves)
    Name Command Description
    Rolling Turtle Down Down-left Left K or  SPECIAL  Bob does a headspin while kicking outward. When performed with K, he moves forward while spinning. When performed with  SPECIAL , he spins in place.
    Wild Wolf Hold Left for 2 seconds, then Right+K Bob rolls forward with a cartwheel kick.
    Bison Horn Hold Down for 2 seconds, then Up+K or  SPECIAL  Bob does a backflip while kicking.
    Monkey Dance Right Down Down-right K Bob rises diagonally upward while spinning his legs around him in kicks.
    Move list (Command normals)
    Name Command Description
    Sliding Headbutt Right+P Bob slides forward with a headbutt.
    Standing Kick Down+K in midair Bob kicks downward with both legs while falling.
    Elephant Tusk Down-left+K Bob kicks upward from a crouch.
    Move list (Desperation moves)
    Name Command Description
    Dangerous Wolf Right Left Down-left Down Down-right Right K+ SPECIAL  Bob performs multiple advancing cartwheel kicks.
    Hidden: Madly Spinning Wolf Down Down-left Left Down Down-left Left  SPECIAL 
    Down+K+ SPECIAL  (fake)
    Bob hovers in place while spinning around with an outstretched leg.
    Real Bout Garou Densetsu, Sprites, Billy Kane.gif
    Billy Kane
    Billy Kane
    Move list (Special moves)
    Name Command Description
    Whirlwind Cudgel PPPPP Billy twirls his cudgel in front of him rapidly.
    Mid-Section Club Cruncher Hold Left for 2 seconds, then Right+P Billy whips his cudgel in front of him, and it expands across the screen. It can be made flaming by quickly following up with Left Right+ SPECIAL  before the move hits.
    Swallow Drop Down Down-left Left P Billy whips his cudgel diagonally upward, and it expands into the air.
    Super Pursuit Cudgel Down-left Down Down-right Right K
    Left+P+K (fake)
    Billy vaults into the air with his cudgel, then drops back to the ground while spinning his cudgel and performing a dive kick.
    Fire Dragon Pursuit Club Down Down-left Left K Billy holds his cudgel in front of him. If his opponent hits him with a standing attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.
    Water Dragon Pursuit Club Down Down-left Left  SPECIAL  Billy holds his cudgel in front of him. If his opponent hits him with a jumping attack while he is doing this, he follows up with two alternating strikes using his cudgel, each of which can hit up to three times.
    Move list (Command normals)
    Name Command Description
    Jigoku Otoshi Right+K (close) Billy lifts his opponent into the air with his cudgel and stabs them repeatedly.
    Super Torso Thrust Right+P Billy thrusts his cudgel forwards.
    Move list (Desperation moves)
    Name Command Description
    Super Fire Wheel Down Down-right Right Right Down-right Down Down-left Left K+ SPECIAL  Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance.
    Hidden: Red Lotus Killer Cudgel Down Down-left Left  SPECIAL  Billy jumps into the air, striking with his flaming cudgel.
    Garou Densetsu 3 Saturn, Characters, Hon-Fu.gif
    Hon-Fu
    Hon-Fu
    Move list (Special moves)
    Name Command Description
    Honoo no Taneuma PPPPP Hon-Fu flails his nunchaku around him on each side, ending by swinging both flaming nunchaku down to the ground. If the opponent is hit, they are swept into the nunchaku and tossed between them.
    Seikuu Rekka Kon Right Down Down-right P
    Left+P+K (fake)
    Hon-Fu rises into the air while swinging a flaming nunchaku upward.
    Denkou Sekka no Ten Hold Down-left for 2 seconds, then Right+K
    Right+P+K
    Hon-Fu rolls forward along the ground, which damages opponents in the way. He can finish with a headbutt by pressing PPPPP.
    Denkou Sekka no Chi Down Down-left Left K Hon-Fu somersaults forward, coming down while swinging his nunchaku.
    Hisshou Gyakushuukyaku Down Down-left Left  SPECIAL  Hon-Fu jumps to the edge of the screen behind him while spinning his nunchaku, then bounces off the screen and falls diagonally downward while kicking and spinning his nunchaku.
    Kuuron no Yomi Left Down-left Down Down-right Right  SPECIAL  against grounded opponent Hon-Fu kicks upward from a crouch. If he hits a grounded opponent, he blocks multiple attacks from his opponent, then counters with a high kick that sends his opponent spinning away.
    Kokuryuu Left Down-left Down Down-right Right  SPECIAL  against airborne opponent Hon-Fu kicks upward from a crouch. If he hits an airborne opponent, he follows up with a series of kicks while flying forwards, ending with a backflip kick.
    Move list (Command normals)
    Name Command Description
    Keiraku Randa Left+ SPECIAL  (close) Hon-Fu jumps on top of his opponent and hits them multiple times.
    Fumikomi Sokugeri Right+K Hon-Fu steps forward with a high kick.
    Haetataki Down-left+P Hon-Fu whips his nunchaku diagonally upward.
    Move list (Desperation moves)
    Name Command Description
    Bakuhatsu Goroo Down Down-left Left Down-left Right  HP + HK  Hon-Fu advances forward while swinging his nunchaku, finishing by jumping with a flaming nunchaku.
    Hidden: Cadenza no Arashi Right Down Down-right Left  HP + HK  (far away) Hon-Fu dashes forward, then performs a barrage of attacks, finishing by jumping with a flaming nunchaku.
    Garou Densetsu 3 Saturn, Characters, Ryuji Yamazaki.gif
    Ryuji Yamazaki
    Ryuji Yamazaki
    Move list (Special moves)
    Name Command Description
    Sabaki no Aikuchi Right Down-left Right+P or  SPECIAL  Ryuji slashes with his knife.
    Sadomazo Left Down-left Down Down-right Right K Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.
    Hebitsukai Down Down-left Left  SPECIAL  Ryuji charges his arm. When  SPECIAL  is released, he performs a fast punch that reaches halfway across the screen. The longer the button is held, the more damage the punch does if it connects. The punch can be direct diagonally upward to hit an airborne opponent by holding Up-right when the button is released.
    Baigaeshi Down Down-right Right  SPECIAL  Ryuji swings his hand up, which does no damage but can grab a projectile out of the air and throw it back toward the caster.
    Move list (Command normals)
    Name Command Description
    Headbutt Down-right+ SPECIAL  (close) Ryuji grabs and headbutts his opponent repeatedly.
    Bussashi Right+P Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.
    Move list (Desperation moves)
    Name Command Description
    Guillotine Right Down-right Down Down-left Left Right  SPECIAL  Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
    Hidden: Driller D-Pad in a 360° rotation, then  SPECIAL  (close) Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
    Garou Densetsu 3 Saturn, Characters, Sokaku Mochizuki.gif
    Sokaku Mochizuki
    Sokaku Mochizuki
    Move list (Special moves)
    Name Command Description
    Makibashi Down Down-right Right P
    Down+P+K (fake)
    Sokaku tosses a set of caltrops on the ground in front of him.
    Yaen Kari Down Down-left Left P Sokaku summons miniature versions of himself that swarm and attack his opponent.
    Jashin Kon Left Down-left Down Down-right Right K Sokaku spins his shakujo in front of him, which does no damage but can reflect projectiles back to their casters.
    Ja Kon Mai PPPPP Sokaku creates a shadow clone that advances forward while attacking with his shakujo. The shadow clone can use its shakujo to strike into the air with Down-left+ SPECIAL , strike from a crouch with Down-right+ SPECIAL  or  SWAY , strike downward with Up-right+ SPECIAL , or strike ahead with Right+ SPECIAL .
    Hametsu no Honou Down Left Down-left+K Sokaku transforms into a big ball of fire.
    Genmu Jin Right Down Down-right P Sokaku disappears, then reappears falling above his opponent while stabbing with his shakujo.
    Higi Kaminari Otoshi Right Down Down-right K Sokaku drives his shakujo into the ground, creating multiple lightning bolts that strike in advancing distances.
    Hyoi Dan Right Left Right  SPECIAL  Sokaku summons a demon spirit that punches and screams at his opponent.
    Kimon Jin D-Pad in 360° rotation, then  SPECIAL  (close) Sokaku summons a demon spirit that carries his opponent high into the air before slamming them into the ground.
    Move list (Command normals)
    Name Command Description
    Mudoh Shibari Nage Nage Left+ SPECIAL  (close) Sokaku tosses his opponent with his shakujo. This move can be followed up with Right+ SPECIAL  to strike the opponent with the shakujo while on the ground.
    Shoten Satsu Down+ SPECIAL  in midair (close) Sokaku grabs his opponent in midair and falls to the ground on top of them.
    Shakujo Upper Down-left+P Sokaku thrusts his shakujo high into the air.
    Move list (Desperation moves)
    Name Command Description
    Ikazuchi Right Down-right Down Down-right Right  HP + HK  Sokaku drives his shakujo into the ground, summoning a demon spirit in a pillar of lightning.
    Hidden: Thundergod Exhalation Right Down-right Down Down-left Left  HP + HK 
    Down+K+ SPECIAL  (fake)
    Sokaku drives his shakujo into the ground, summoning a demon spirit that screams at his opponent.
    Garou Densetsu 3 Saturn, Characters, Blue Mary.gif
    Blue Mary
    Blue Mary
    Move list (Special moves)
    Name Command Description
    Spin Fall Down Down-right Right P Mary leaps forward and falls with an axe kick.
    Vertical Arrow Right Down Down-right K Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown by pressing Right Down Down-right K again during the move.
    Mary Spider Down Down-right Right  SPECIAL  Mary flips over her opponent, then takes them down with a neck hold.
    Straight Slider Hold Left for 2 seconds, then Right+K Mary crouches and slides forward with a sweep kick. After knocking her opponent over, she can hit them with a stun gun by pressing Left Right K.
    Mary Crab Clutch Hold Left for 2 seconds, then Right+ SPECIAL  Mary crouches and slides forward, then grabs her opponent with her legs and slams them to the ground and into a hold.
    Mary Head Buster Down Down-left Left K against grounded attack Mary taunts her opponent. If she is attacked by a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.
    Stun Gun Smasher Down Down-left Left  SPECIAL  against airborne attack Mary taunts her opponent. If she is attacked by an airborne opponent during this, she catches the attack and slams her opponent into the ground while charged with electricity.
    Quick Sway Down Down-left Left P Mary dodges a high attack. If close, she can grab her opponent and perform a back drop with Left+A during the quick sway. While the dropping the opponent, she can instead perform a neck lock with Left+B.
    Move list (Command normals)
    Name Command Description
    Step Kick Left+K Mary steps forward with a spinning hook kick, followed by a low sweep.
    Move list (Desperation moves)
    Name Command Description
    Mary Typhoon Right Left Down-left Down Down-right Right K+ SPECIAL  Mary jumps onto her opponent's shoulders, grabs their head between her feet, and throws them.
    Hidden: Mary Driving Smasher Right Left Down-left Down Down-right Right  SPECIAL  Mary grabs her opponent and flips backward, slamming them into the ground with a large explosion on impact.
    Real Bout Garou Densetsu, Sprites, Kim Kaphwan.gif
    Kim Kaphwan
    Kim Kaphwan
    Move list (Special moves)
    Name Command Description
    Hangetsuzan Down Down-left Left K or  SPECIAL 
    Right+P+K (fake)
    Kim rolls forward with a somersaulting crescent kick.
    Hienzan Hold Down for 2 seconds, then Up+K Kim flips backward, slicing through the air with a circular kick. He can follow up with a falling kick by pressing Down+K during the move.
    Hishoukyaku Down+K in midair Kim dives diagonally downward, then stomps repeatedly on his opponent.
    Kuusajin Right Down Down-right P Kim spins diagonally upward while kicking.
    Move list (Command normals)
    Name Command Description
    Nerichagi Left+K Kim lifts his leg high, then comes down with an axe kick that can hit twice.
    Low Kick P+K Kim does a low kick.
    Move list (Desperation moves)
    Name Command Description
    Hou'ou Tenbukyaku Left Down-left Down Down-right Right K+ SPECIAL  in midair Kim drops diagonally downward with a kick. If it connects, he performs multiple backflip kicks in midair, finishing with a spinning kick.
    Hidden: Hou'oukyaku Down Down-left Left Down-left Right  SPECIAL 
    Down+K+ SPECIAL  (fake)
    Kim dashes forward, then performs a series of kicks, kicking his opponent into the air with a burst of energy.
    Real Bout Garou Densetsu, Sprites, Jin Chonrei.gif
    Jin Chonrei
    Jin Chonrei
    Move list (Special moves)
    Name Command Description
    Teiou Tengenken Down Down-right Right P or  SPECIAL 
    Down+P+K (fake)
    Chonrei flings an energy ball across the screen.
    Teiou Tenjiken Right Down Down-right P or  SPECIAL  Chonrei rises into the air while spinning his arms out.
    Ryuutenshin Down Down-right Right K Chonrei rolls along the ground. He rolls longer if K is held for longer. This move does no damage but can be used to pass through opponents.
    Teiou Tashinken Down Down-left Left K after opponent launches projectile Chonrei crosses his arms, which can reflect projectiles back toward their casters.
    Teiou Rojinken Down Down-left Left Right+ SPECIAL  Chonrei throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonrei after it returns to him.
    Move list (Command normals)
    Name Command Description
    Ryuusatsukyaku Right+K Chonrei steps forward with an axe kick.
    Move list (Desperation moves)
    Name Command Description
    Teiou Shukumyouken Right Down Down-left Left Down-right K+ SPECIAL 
    Down+K+ SPECIAL  (fake)
    Chonrei throws an energy blast across the screen.
    Hidden: Teiou Ryuuseiken Right Down Down-left Left Down-right K  SPECIAL  Chonrei throws a burst of fire in front of him.
    Garou Densetsu 3 Saturn, Characters, Jin Chonshu.gif
    Jin Chonshu
    Jin Chonshu
    Move list (Special moves)
    Name Command Description
    Teiou Tengenken Down Down-right Right P or  SPECIAL 
    Down+P+K (fake)
    Chonshu flings an energy ball across the screen.
    Teiou Tenjiken Right Down Down-right P or  SPECIAL  Chonshu rises into the air while spinning his arms out.
    Teiou Shinganken Right Down-right Down Down-left Left P, K, or  SPECIAL  Chonshu disappears and reappears in the same spot with P, above his opponent with K, or behind his opponent with  SPECIAL . When reappearing above his opponent, he can roll into a ball by pressing P, K, or  SPECIAL , which damages his opponent when he lands on them.
    Move list (Command normals)
    Name Command Description
    Ryuukaitou Down-right+ SPECIAL  Chonshu rolls along the ground a short distance, which can knock down opponents.
    Kourinsatsu Right+P Chonshu steps forward and swings his arm downward.
    Move list (Desperation moves)
    Name Command Description
    Teiou Rojinken Right Down Down-left Left Down-right K+ SPECIAL 
    Down+K+ SPECIAL  (fake)
    Chonshu throws an energy ball across the screen, which knocks his opponent down on impact, then returns to him. The energy ball heals Chonshu after it returns to him.
    Hidden: Teiou Shukumyouken Right Down Down-left Left Down-right K  SPECIAL  Chonshu throws an energy blast across the screen.
    Real Bout Garou Densetsu, Sprites, Duck King.gif
    Duck King
    Duck King
    Move list (Special moves)
    Name Command Description
    Head Spin Attack Down Down-right Right P or  SPECIAL  Duck King rolls into a ball and flies across the screen like a cannonball. The move travels farther and hits more times when performed with  SPECIAL  and can be followed up with a downward kick with  SPECIAL  SPECIAL  SPECIAL  SPECIAL  SPECIAL .
    Flying Spin Attack Down Down-right Right P in midair Duck King rolls into a ball and falls diagonally downward.
    Break Storm Right Down Down-right K Duck King flies diagonally upward while kicking.
    Dancing Dive Down Down-left Left K Duck King flies through the air with a knee strike.
    Beat Rush Right Left Right  HP  Duck King performs a combo of dance attacks.
    Duck Feint Air Down Down in midair Duck King puffs his clothes and floats in the air momentarily.
    Duck Feint Ground Down-right+ SPECIAL  during dash Duck King slides on his knees, which can pass through his opponent.
    Move list (Command normals)
    Name Command Description
    Reverse Breaker Down+ SPECIAL  in midair (close) Duck King grabs his opponent in midair and slams them into the ground.
    Needle Thrust Down-right+K Duck King slides along the ground, which can sweep opponents.
    Mad Spin Hammer Left+P Duck King pulls his fists back, then smashes them down in front of him.
    Move list (Desperation moves)
    Name Command Description
    Break Spiral Left Down-left Down Down-right Right Up-right Down K+ SPECIAL  (close) Duck King kicks his opponent into the air, then attacks them with breakdancing kicks upon landing.
    Hidden: Duck Dance Down Down P+K+ SPECIAL 
    Down+K+ SPECIAL  (fake)
    Duck King starts to flash, empowering his moves for a duration. He can perform additional special moves while this effect is active: the Break Hurricane with Down Down-right Right Down Down-right K+ SPECIAL , the Dancing Caliber with Down Down-left Left Down Down-left K+ SPECIAL , the Rolling Punisher by holding Left for 2 seconds, then Right Left Right+K+ SPECIAL , and the Diving Punisher with Down Down-left Left K+ SPECIAL  in midair.
    Garou Densetsu 3 Saturn, Characters, Geese Howard.gif
    Geese Howard
    Geese Howard
    Move list (Special moves)
    Name Command Description
    Reppuuken Down Down-left Left P or  SPECIAL 
    Down+P+K (fake)
    Geese sends a violent shockwave across the ground. He creates a larger shockwave with  SPECIAL , but there is a longer start-up delay.
    Shippuuken Down Down-left Left P or  SPECIAL  in midair Geese throws a fireball diagonally downward. He throws two fireballs downward with  SPECIAL .
    Jaeiken Hold Left for 2 seconds, then Right+K or  SPECIAL 
    Right+P+K (fake)
    Geese dashes forward while generating a fireball in his hands. When performed with K, he throws the fireball after running into his opponent. When performed with  SPECIAL , he dashes a longer distance and performs multiple strikes after running into his opponent.
    Atemi Nage Joudan Left Down-left Down Down-right Right K Geese catches a jumping attack from his opponent and counters with a throw.
    Urakumogakushi Left Down-left Down Down-right Right  SPECIAL  Geese catches a standing attack from his opponent and counters with a flaming punch.
    Move list (Command normals)
    Name Command Description
    Kosatsu Nage Left+ SPECIAL  (close) Geese picks up and slams his opponent against the ground behind him. It can be followed up with multiple palm strikes to the opponent's face by pressing Right+ SPECIAL  during the move.
    Kosatsu Shou Down-right+ SPECIAL  (close) Geese holds his opponent in the air by the neck.
    Face Grab Down-left+ SPECIAL  (close) Geese pushes his opponent behind him by the face. It can be changed to a headlock by pressing Up-right+ SPECIAL  after grabbing the opponent.
    Shouten Myoujou'uchi Down-left+P Geese thrusts upward with a palm.
    Raiko Mawashi Geri Left+K Geese steps forward with a crescent kick.
    Move list (Desperation moves)
    Name Command Description
    Raging Storm Down-left Right Down-right Down Down-left Left Down-right K+ SPECIAL 
    Down+K+ SPECIAL  (fake)
    Geese ducks and calls energy spikes around him.
    Hidden: Thunder Break Down Down-left Left  SPECIAL  Geese ducks and calls down multiple lightning strikes around him.
    Hidden: Deadly Rave Right Down-right Down Down-left Left Right+P P K  SPECIAL   SPECIAL   SPECIAL  K  SPECIAL  Down Down-left Left  SPECIAL  Geese performs a series of attacks, ending by throwing a fireball from his hands.

    Versions

    Real Bout Garou Densetsu was originally released for Neo Geo hardware, before being brought to the Neo Geo CD and eventually, the Saturn and PlayStation. The Saturn conversion is thought to be based on the Neo Geo CD port, complete with added arranged CD audio soundtrack.

    The conversions is relatively accurate, however support for stereo audio was dropped for unknown reasons. Music also plays louder than other versions of the game, masking some sound effects (although some may be missing entirely).

    Unlike its PlayStation counterpart, the Saturn is able to retain the the full set of Neo Geo animations, does not compromise on audio quality, and loads slightly faster (although both are beaten by the arcade original which has no loading screens at all, and all three load faster than the Neo Geo CD version). The PlayStation does implement versus, survival and tutorial modes not seen in other versions of the game, however.

    If the player disables the time limit in the Neo Geo CD version, the Neo Geo logo is used instead of a countdown clock; on the Saturn and PlayStation versions, it is replaced with an infinity symbol (∞).

    Production credits

    • Big Boss: E.Kawasaki
    • Producer: T.Nishiyama, H.Matsumoto, S.Itoh
    • Planner: Tsuka-Michi, T.Yariyama, Oh! Saba Meron
    • Obj Design: Higashi Pon, Mika.Poh, Fuku Fuku, Astro 1, Suke Chichi, Takehiro Isaji, Tsuzaki.A, Kamae 34, S.Tenuking, Yure Chichi, Soe Soe, G.Ishidaman
    • Back Design: Mic.Senbey, Midorin, TOMO, Ema Sue, Banamen, R.Nariai, Umechan
    • Demo Design: Sezabon, Enokichi, Ega Nataku, Jida-Q, Maki-Torowa, Muramama, Sho-Chan
    • Effect: March Kaji, Kaoruru, Itokatsu, Tashiboo
    • Program: Tony-Mf-Oki, Bo-Ffffffffng
    • Sound: Shimizm, Sha-V
    • Voice cast: Satoshi Hashimoto, Keiichi Nanba, Nobuyuki Hiyama, Akoya Sogi, Kong Kuwata, Kouji Ishii, Toshiyuki Morikawa, Harumi Ikoma, B.J.Love, Kappei Yamaguchi, Atsushi Yamanishi
    • Special Adviser: Stg-Oyaji 145H, Masahiko.Sawa
    • Special Thanx: Anne, Y.Gushiken, Ossan Kick S.O, Warship Melon, Mr.Hiro, And All SNK Staff
    • Presented by: SNK
    Source:
    In-game credits
    RBFF Saturn JP SSEnding.pdf
    [4]

    • REAL BOUT サターン版移植スタッフ: (有)TUG
    • プログラマー: 林 高志, 小島 卓也, 村岡 敬, 黒川 昌昭
    • デザイン: 佐藤 雅弘, 長島 永典
    • ミュージックスタジオ: ファースト・サークル
    • サウンド: 藤田 靖明
    Source:
    In-CD-ROM text (HT_BIB.TXT)


    Magazine articles

    Main article: Real Bout Garou Densetsu/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Sega Saturn Magazine (JP) #1996-13: "1996-13 (1996-08-09)" (1996-07-26)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Sega Saturn Magazine (JP) #1996-14: "1996-14 (1996-08-23)" (1996-08-09)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Sega Saturn Magazine (JP) #1996-18: "1996-18 (1996-10-25)" (1996-10-11)
    Logo-pdf.svg

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Computer & Video Games (UK)
    50
    [6]
    Famitsu (JP) NTSC-J
    70
    [7]
    Fun Generation (DE) NTSC-J
    80
    [8]
    Joypad (FR) NTSC-J
    80
    [9]
    MAN!AC (DE) NTSC-J
    83
    [10]
    Mean Machines Sega (UK) NTSC-J
    73
    [11]
    Saturn Fan (JP) NTSC-J
    62
    [12]
    Saturn Fan (JP) NTSC-J
    69
    [13]
    Sega Saturn Magazine (JP) NTSC-J
    83
    [14]
    Sega Saturn Magazine (JP) NTSC-J
    80
    [15]
    Sega Saturn
    73
    Based on
    10 reviews

    Real Bout Garou Densetsu

    Saturn, JP
    RBGD Saturn JP Box Back 1MB.jpgRealBoutFF Saturn JP Box Spine.jpgRBGD Saturn JP Box Front 1MB.jpg
    Cover
    RealBoutFF Saturn JP Disc.jpg
    Disc
    RealBoutGarouDensetsu Saturn JP Manual.pdf
    Manual
    RBGD Saturn JP Box Front.jpg
    Jewel Case
    Saturn, SG/MY/BN
    RBGD Saturn SG MY BN Box Front.jpg
    Cover
    RealBoutFF Saturn JP Disc.jpg
    Disc

    Technical information

    Main article: Real Bout Garou Densetsu/Technical information.

    References


    Real Bout Garou Densetsu

    RealBout title.png

    Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information


    No results



    FatalFury2 MD TerryBogard portrait.png
    Fatal Fury/Garou Densetsu games for Sega systems
    Sega Mega Drive
    Fatal Fury (1993) | Fatal Fury 2 (1994)
    Sega Game Gear
    Fatal Fury Special (1994)
    Sega Mega-CD
    Fatal Fury Special (1995)
    Sega Saturn
    Garou Densetsu 3: Road to the Final Victory (1996) | Real Bout Garou Densetsu (1996) | Real Bout Garou Densetsu Special (1997) | Real Bout Garou Densetsu Best Collection (1998)
    Sega Dreamcast
    Fatal Fury: Mark of the Wolves (2001)