Difference between revisions of "Arcade Smash Hits"

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| bobscreen=ArcadeSmashHits title.png
 
| bobscreen=ArcadeSmashHits title.png
 
| publisher=[[Virgin Games]]
 
| publisher=[[Virgin Games]]
| developer=[[Climax]] (as Images Ltd{{magref|nce|144|48}})
+
| developer=[[Images]]{{magref|nce|144|48}}
 
| licensor=[[Atari Corporation]]
 
| licensor=[[Atari Corporation]]
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
| sounddriver=
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| sounddriver=  
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
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| sms_date_eu=1992-08{{magref|mm|22|101}}
 
| sms_date_eu=1992-08{{magref|mm|22|101}}
 
| sms_code_eu=27032-50
 
| sms_code_eu=27032-50
| sms_date_uk=1992-08{{magref|mm|22|101}}
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| sms_date_uk=1992-08{{magref|mm|22|101}}{{magref|ctw|400|15}}
 
| sms_code_uk=27032-50
 
| sms_code_uk=27032-50
 
| sms_rrp_uk=32.99{{magref|sfuk|8|65}}
 
| sms_rrp_uk=32.99{{magref|sfuk|8|65}}
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}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is a compilation of three arcade games developed by [[Atari]]. It was released for the [[Sega Master System]] in 1992, and contains ported versions of ''Centipede'', ''Breakout'', and ''Missile Command'', each with graphical and audio updates. The compilation was only released in Europe.
+
'''''{{PAGENAME}}''''' is a compilation of three arcade games developed by [[Atari]]. It was released for the [[Sega Master System]] in 1992, and contains ported versions of ''[[wikipedia:Centipede|Centipede]]'', ''[[wikipedia:Breakout|Breakout]]'', and ''[[wikipedia:Missile Command|Missile Command]]'', each with graphical and audio updates. The compilation was only released in Europe.
  
==Games included==
+
==Gameplay==
*''Centipede''
+
Before starting any game, the player can choose the number of players (1 or 2) and the starting number of lives (4 or 7). Two-player games are played taking turns and sharing the same control pad.
*''Breakout''
+
{{InfoTable|imagewidths=256|
*''Missile Command''
+
{{InfoRow
 +
| title=''Centipede''
 +
| screenshot=Arcade Smash Hits SMS, Games, Centipede.png
 +
| desc=The player controls a spaceship that must destroy a centipede made up of several ball-shaped pieces crawling down from the top of the screen. The spaceship can move anywhere horizontally but only within a limited area vertically. The player shoots with {{1}}, which can be held down for rapid-fire, but only one bullet can be on-screen at a time. Every time a piece of the centipede is destroyed, the centipede is broken at the destroyed piece, with each new piece moving independently. Mushrooms are scattered around the field as obstacles that impede the movement of the centipede as well as the player's fire. If they are shot, they become weaker and weaker until destroyed. The centipede changes direction if it runs into a mushroom or the border of the playfield. If the centipedes reach the bottom of the screen, they start climbing back up.
 +
 
 +
Spiders occasionally appear. The player loses a life and the centipede reforms if the spaceship is hit by either a centipede or a spider. The spider can be destroyed for bonus points.
 +
}}
 +
{{InfoRow
 +
| title=''Breakout''
 +
| screenshot=Arcade Smash Hits SMS, Games, Breakout.png
 +
| desc=The player controls a paddle that can move with {{left}} or {{right}}. The paddle moves faster by holding {{2}}. At the start of the level, the player must launch a ball from the paddle with {{1}}. The ball bounces around the playfield, and the player must use the paddle to intercept it and bounce it towards the bricks on the top of the screen. The ball destroys bricks by hitting them. Some bricks require multiple hits to destroy. The goal of each level is to clear the playfield of bricks. Failing to catch a ball costs a life.
 +
}}
 +
{{InfoRow
 +
| title=''Missile Command''
 +
| screenshot=Arcade Smash Hits SMS, Games, Missile Command.png
 +
| desc=The player controls a targeting crosshair that aims missiles from three turrets at the bottom of the screen. Enemy missiles slowly fall from the sky, and the player must target them using the cursor and shoot them down with {{1}}. Targets must be lead somewhat to compensate for the travel time of the missiles. The player can switch the active turret with {{2}}; the active turret blinks green. Each turret has ten missiles. Missiles launched from the center turret travel more quickly than missiles launched from the others. The player's missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it.
 +
 
 +
The player has six cities that must be defended. Enemy missiles can hit a city or a turret. A level ends when all of the enemy's missiles are destroyed or hit their targets. The player is awarded points based on how many cities were successfully defended, how many enemy targets were shot down, and how many missiles are remaining at the end of the level.
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 10:08, 10 April 2024

n/a

ArcadeSmashHits title.png

Arcade Smash Hits
System(s): Sega Master System
Publisher: Virgin Games
Developer:
Licensor: Atari Corporation
Developer(s) of original games: Atari, Inc.
Game total: 3
Genre: Compilation, Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Master System
EU
27032-50
Sega Master System
PT
MSJ27032
Sega Master System
UK
£32.9932.99[5] 27032-50
Sega Master System
AU

Arcade Smash Hits is a compilation of three arcade games developed by Atari. It was released for the Sega Master System in 1992, and contains ported versions of Centipede, Breakout, and Missile Command, each with graphical and audio updates. The compilation was only released in Europe.

Gameplay

Before starting any game, the player can choose the number of players (1 or 2) and the starting number of lives (4 or 7). Two-player games are played taking turns and sharing the same control pad.

Arcade Smash Hits SMS, Games, Centipede.png

Centipede
The player controls a spaceship that must destroy a centipede made up of several ball-shaped pieces crawling down from the top of the screen. The spaceship can move anywhere horizontally but only within a limited area vertically. The player shoots with 1, which can be held down for rapid-fire, but only one bullet can be on-screen at a time. Every time a piece of the centipede is destroyed, the centipede is broken at the destroyed piece, with each new piece moving independently. Mushrooms are scattered around the field as obstacles that impede the movement of the centipede as well as the player's fire. If they are shot, they become weaker and weaker until destroyed. The centipede changes direction if it runs into a mushroom or the border of the playfield. If the centipedes reach the bottom of the screen, they start climbing back up.

Spiders occasionally appear. The player loses a life and the centipede reforms if the spaceship is hit by either a centipede or a spider. The spider can be destroyed for bonus points.

Arcade Smash Hits SMS, Games, Breakout.png

Breakout
The player controls a paddle that can move with Left or Right. The paddle moves faster by holding 2. At the start of the level, the player must launch a ball from the paddle with 1. The ball bounces around the playfield, and the player must use the paddle to intercept it and bounce it towards the bricks on the top of the screen. The ball destroys bricks by hitting them. Some bricks require multiple hits to destroy. The goal of each level is to clear the playfield of bricks. Failing to catch a ball costs a life.

Arcade Smash Hits SMS, Games, Missile Command.png

Missile Command
The player controls a targeting crosshair that aims missiles from three turrets at the bottom of the screen. Enemy missiles slowly fall from the sky, and the player must target them using the cursor and shoot them down with 1. Targets must be lead somewhat to compensate for the travel time of the missiles. The player can switch the active turret with 2; the active turret blinks green. Each turret has ten missiles. Missiles launched from the center turret travel more quickly than missiles launched from the others. The player's missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it.

The player has six cities that must be defended. Enemy missiles can hit a city or a turret. A level ends when all of the enemy's missiles are destroyed or hit their targets. The player is awarded points based on how many cities were successfully defended, how many enemy targets were shot down, and how many missiles are remaining at the end of the level.

Magazine articles

Main article: Arcade Smash Hits/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #132: "November 1992" (1992-10-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Force (FR) #10: "Octobre 1992" (1992-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Force (ES) #6: "Octubre 1992" (1992-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Force (ES) #11: "Marzo 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
46
[10]
Mean Machines: The Essential Sega Guide (UK)
38
[11]
Joypad (FR)
82
[12]
Joystick (FR)
82
[13]
Micromanía (segunda época) (ES)
58
[14]
Mean Machines (UK)
51
[15]
Mean Machines Sega (UK)
51
[16]
Player One (FR)
88
[17]
Play Time (DE)
33
[18]
Sega Power (UK) PAL
73
[19]
Sega Pro (UK)
82
[20]
Sega Pro (UK) PAL
82
[21]
Sega Force (SE)
75
[22]
Sega Force (UK)
85
[23]
Supersonic (FR)
73
[24]
Video Games (DE)
60
[25]
Sega Master System
66
Based on
16 reviews

Arcade Smash Hits

Master System, EU
ArcadeSmashHits SMS EU Box.jpg
Cover
ArcadeSmashHits EU cart.jpg
Cart
ArcadeSmashHitsSMSEUManual.pdf
Manual
Master System, PT
ArcadeSmashHits SMS PT cover.jpg
Cover
Master System, AU
ArcadeSmashHits SMS AU cover.jpg
Cover
ArcadeSmashHits AU cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 e4163163
MD5 c74e0be13dc3fbd085fb9a1ebd6e6afc
SHA-1 44ed3aeaa4c8a627b88c099b184ca99710fac0ad
256kB Cartridge (EU)

References


Arcade Smash Hits

ArcadeSmashHits title.png

Main page | Hidden content | Magazine articles | Reception


No results

Midway, Williams and Atari compilations for Sega systems
Sega Master System
Arcade Smash Hits (1992)
Sega Mega Drive
Arcade Classics (1996) | Williams Arcade's Greatest Hits (1996)
Sega Game Gear
Arcade Classics (1996)
Sega Saturn
Midway Presents Arcade's Greatest Hits (1996) | Midway Presents Arcade's Greatest Hits: The Atari Collection 1 (1997)
Sega Dreamcast
Midway's Greatest Arcade Hits Volume 1 (2000) | Midway's Greatest Arcade Hits Volume 2 (2000) | Atari Anniversary Edition (2001) | Midway's Greatest Arcade Hits Volume 3 (unreleased)