Difference between revisions of "Daytona USA 2: Power Edition"

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| screenwidth=320
 
| title=
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
+
| developer=[[Sega AM2]], [[Sega AM11]]
 
| system=[[Sega Model 3 Step 2.1]]
 
| system=[[Sega Model 3 Step 2.1]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
| players=1-4
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| players=1-16
 
| genre=Racing
 
| genre=Racing
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_world=1998
+
| mod3_date_jp=1998-12{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=151}}
 
}}
 
}}
 
}}
 
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'''''Daytona USA 2 Power Edition''''' is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions.
+
{{sub-stub}}'''''{{PAGENAME}}''''' (デイトナUSA2 パワーエディション) is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions.
  
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one.
+
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other ''Daytona USA'' games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.
  
It also adds a fourth "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is the hardest car to control, but the most rewarding due to its speed. The music has also been remixed slightly.
+
It also modifies the Secret "Special" car "for Hornet fans" - the ''Daytona USA'' Hornet which is the staple car of the series. The Hornet is now more or less a direct copy of the car from the first game, with the same handling characteristics from the first game replacing the tuning option from the original version.
  
Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2]]'' for the [[Microsoft Xbox]].
+
Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2 (Xbox)|OutRun 2]]'' for the [[Xbox]].
  
==Production Credits==
+
==Production credits==
'''Director:''' [[Makoto Osaki]]<br>
+
{{multicol|
'''Design Director:''' [[Naotake Nishimura]]<br>
+
{{creditstable|
'''Program Director:''' [[Takashi Fujimura]]<br>
+
*'''Director:''' [[Makoto Osaki]]
: '''Programming Team'''
+
*'''Design Director:''' [[Naotake Nishimura]]
'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]]<br>
+
*'''Program Director:''' [[Takashi Fujimura]]
'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]]<br>
+
{{creditsheader|Programming Team}}
'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]]<br>
+
*'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]]
'''Enemy Car Program:''' [[Koki Koiwa]]<br>
+
*'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]]
'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]]<br>
+
*'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]]
'''Crash & Collision Program:''' [[Tetsuya Sugimoto, [[Hiroshi Masui]]<br>
+
*'''Enemy Car Program:''' [[Koki Koiwa]]
'''Camera Program:''' [[Takayuki Kazama]]<br>
+
*'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]]
'''Live Mode Program:''' [[Hiroshi Masui]]<br>
+
*'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]]
'''Sound & Cabinet Control Program:''' [[Koki Koiwa]]<br>
+
*'''Camera Program:''' [[Takayuki Kazama]]
: '''Design Team'''
+
*'''Live Mode Program:''' [[Hiroshi Masui]]
'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]]<br>
+
*'''Sound & Cabinet Control Program:''' [[Koki Koiwa]]
'''Course Side Design:''' [[Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]]<br>
+
{{creditsheader|Design Team}}
'''Car Design:''' [[Shigetaka Kyoya]], [[Jun-ichi Yamanaka]]<br>
+
*'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]]
'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]]<br>
+
*'''Course Side Design:''' [[Junichi Yamanaka|Jun-ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]]
'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]]<br>
+
*'''Car Design:''' [[Shigetaka Kyoya]], [[Junichi Yamanaka|Jun-ichi Yamanaka]]
'''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]]<br>
+
*'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]]
: '''Sound Team'''
+
*'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]]
'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]]<br>
+
*'''Motion Design:''' [[Kazuhiro Izaki]] (AM11), [[Ringo Manabe]]
'''Sound Director & Composer:''' [[Fumio Ito]]<br>
+
{{creditsheader|Sound Team}}
: '''Cabinet Development Team'''
+
*'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]]
'''Product Supervisor:''' [[Masao Yoshimoto]]<br>
+
*'''Sound Director & Composer:''' [[Fumio Ito]]
'''Industrial Designer:''' Ztton Design<br>
+
{{creditsheader|Cabinet Development Team}}
'''Mechanical Engineers'''<br>
+
*'''Product Supervisor:''' [[Masao Yoshimoto]]
: (Chief Engineer) [[Yasuo Ishikawa]], [[Seiji Ishii]]
+
*'''Industrial Designer:''' Ztton Design
: [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]]
+
*'''Mechanical Engineers'''
'''Electronic Engineers'''<br>
+
**'''(Chief Engineer):''' [[Yasuo Ishikawa]], [[Seiji Ishii]]
: (Chief Engineer) [[Hiroki Koyama]]
+
**''':''' [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]]
: [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]]
+
*'''Electronic Engineers'''
: '''Publicity Team'''
+
**'''(Chief Engineer):''' [[Hiroki Koyama]]
'''Publicity:''' [[Ai Kotani]]<br>
+
**''':''' [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]]
'''Design:''' [[Akira Yamanaka]]<br>
+
{{creditsheader|Publicity Team}}
: '''Special Thanks'''
+
*'''Publicity:''' [[Ai Kotani]]
'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Jun-ichi Yamada]]<br>
+
*'''Design:''' [[Akira Yamanaka]]
'''Sound Support (AM2):''' [[Hidenori Shoji]]<br>
+
{{creditsheader|Special Thanks}}
'''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc)<br>
+
*'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Junichi Yamada|Jun-ichi Yamada]]
'''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]]<br>
+
*'''Sound Support (AM2):''' [[Hidenori Shoji]]
'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio)<br>
+
*'''Recording & Mix (NY):''' [[Atsushi Kosugi|Atsushi "Sushi" Kosugi]] (Beat on Beat, Inc)
'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.)<br>
+
*'''Recording & Mix (TYO):''' [[Tatsutoshi Narita]], [[Naoyuki Machida]], [[Yoshitada Miya]]
'''Producer:''' [[Toshihiro Nagoshi]]<br>
+
*'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio)
 +
*'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sadano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.)
 +
*'''Producer:''' [[Toshihiro Nagoshi]]
 +
| console=MOD3
 +
| source=In-game credits
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|DaytonaUSA2PE JP Flyer Front.jpg|JP flyer (front)}}
 +
|{{gitem|DaytonaUSA2PE JP Flyer Back.jpg|JP flyer (back)}}
 +
}}
  
==Physical Scans==
+
==Physical scans==
{{scanflyer
+
{{ScanArcade
 +
| type=upright
 
| console=Model 3
 
| console=Model 3
 
| region=JP
 
| region=JP
| page1=DaytonaUSA2PE JP Flyer Front.jpg
 
| page2=DaytonaUSA2PE JP Flyer Back.jpg
 
 
}}
 
}}
{{Clear}}
+
 
 +
==References==
 +
<references/>
 +
 
 
{{DaytonaUSA}}
 
{{DaytonaUSA}}
 
+
[[Category:Model 3 Step 2.1 games]]
[[Category:Model 3 Games]]
 
[[Category:Model 3 Step 2.1 Games]]
 

Latest revision as of 19:56, 9 May 2024

n/a

DaytonaUSAPowerEdition title.png

Daytona USA 2: Power Edition
System(s): Sega Model 3 Step 2.1
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 1-16
Release Date RRP Code
Arcade (Model 3)
JP
¥? ?
























This teeny-tiny article needs some work. You can help us by expanding it.


Daytona USA 2: Power Edition (デイトナUSA2 パワーエディション) is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.

The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one. Additionally, the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes.

It also modifies the Secret "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is now more or less a direct copy of the car from the first game, with the same handling characteristics from the first game replacing the tuning option from the original version.

Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Xbox.

Production credits

Programming Team
Design Team
Sound Team
Cabinet Development Team
Publicity Team
Special Thanks
Source:
In-game credits

Magazine articles

Main article: Daytona USA 2: Power Edition/Magazine articles.

Promotional material

DaytonaUSA2PE JP Flyer Front.jpg
JP flyer (front)
DaytonaUSA2PE JP Flyer Front.jpg
DaytonaUSA2PE JP Flyer Back.jpg
JP flyer (back)
DaytonaUSA2PE JP Flyer Back.jpg

Physical scans

Model 3, JP

References



Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: CCE Netlink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)