Difference between revisions of "Ghouls'n Ghosts"

From Sega Retro

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==Physical Scans==
 
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===Mega Drive Version===
 
===Mega Drive Version===

Revision as of 00:50, 13 October 2010

n/a

GnG Title.png

Ghouls'n Ghosts
System(s): Sega Mega Drive, Sega Master System, Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Sharp X68000, SuperGrafx, Virtual Console, ZX Spectrum
Publisher: Capcom
Developer:
Genre: Action

















Number of players: 1

Ghouls 'n Ghosts (大魔界村) is an arcade platformer developed by Capcom and is the sequel to Ghost 'n Goblins. It first appeared in December 1988, and was subsequently ported to the Sega Mega Drive, Sega Master System, Amiga, Amstrad CPC, Atari ST, Commodore 64, Sharp X68000, SuperGrafx and ZX Spectrum. It follows the knight Arthur who must restore souls stolen by the evil Lucifer (including that of his lover, Princess Prin Prin).

Though it is considered a classic, Ghouls 'n Ghosts is notoriously difficult thanks to the constant waves of enemies and traps despite Arthur only having a couple of hit points.

For a while The Sega Mega Drive version (released in 1989) was considered the most accurate home port of the game, and was a selling point for the Mega Drive console. This version has since been re-released as part of the Wii's Virtual Console service.

Physical Scans

Sega Retro Average 
Publication Score Source
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{{{{{icon}}}|L}} Expression error: Unexpected < operator.
Based on
4 reviews
Sega Retro Average 
Publication Version Score
{{|L}} N/A
Based on
0 reviews

Ghouls'n Ghosts

Mega Drive Version

Master System Version