Difference between revisions of "SimCity 2000"
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Revision as of 10:05, 27 October 2018
SimCity 2000 | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Maxis (US/EU), Sega (JP) | |||||||||||||||||||||||||
Developer: Maxis | |||||||||||||||||||||||||
Original system(s): PC | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (1 track) | |||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | |||||||||||||||||||||||||
Genre: Simulation | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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SimCity 2000 (シムシティ2000) is a strategy/simulation game deveoped and published by Maxis as a sequel to SimCity. It is the only SimCity game to be released on a Sega console, in this case, the Sega Saturn in 1995.
SimCity 2000 brought isometric graphics to the table, allowing the user to fully customise the terrain of the level before begging. Again, the main goal is to build successful cities while negotiating natural disasters.
Contents
Versions
The Sega Saturn version of SimCity 2000 retains most of the content from the PC version, though is missing some of the disaster scenarios for unknown reasons (conversely it adds a new intro video, suggesting it was not a disc space issue, and the PlayStation version retains them). It is also a slower game, with the fastest speed setting of the PC version omitted and game suffers from longer loading times. It does, however, include a CD soundtrack and higher quality sound effects.
Cities take up a large amount of the Saturn's internal memory, meaning only one can be saved without a Backup Memory cartridge.
Some buildings are exclusive to the Saturn game, such as a statue of Sonic the Hedgehog that is made available under certain circumstances.
Production credits
- Executive Producer: Mamoru Shigeta
- Producer: Yutaka Sugano
- Localization Assistance: Takaharu Terada
- Special Thanks To: Yoji Ishii, Makoto Oshitani, Jin Shimazaki, James Spahn, Shuichi Katagi, Miho Takayanagi, The Maxis Development Team For A Great Job.
- Fred Haslam & Will Wright spent altogether too much of their lives thinking about SimCity 2000 and bringing their thoughts to life on the Macintosh
- Greg Kearney, Paul Kerchen & Cort Oi managed to squeeze an already complicated game into the confines of the Saturn and still find a few tricks up their collective sleeves to add even more cool stuff.
- Kevin O'Hare doctored up a perfectly good version of SCURK DOS so we could use it as a tool for importing the building tile sets.
- Byrt Martinez made sure everyone was doing what they were supposed to be doing, even though he really didn't know what he was doing. (It's not easy being green.)
- Tom Forge made sure no one else in the company knew about it. Thanks, boss!
- Michael Murguia, Rick Macaraeg & Byrt Martinez designed, built, and rendered the 3D artwork to bring the SimCity 2000 artwork to a new level.
- Not to mention the gratuitous lens flares, but we won't mention that. Vertex pushers! Gotta love 'em.
- Sharon Perry made sure every other single pixel pushed by Shannon Galvin, Mimi Macaraeg, Charlie Aquilina, Bonnie Borucki and Kok Wee Lim, was in its proper place and color.
- Sue Kasper, Brian Conrad, and Justin McCormick gave up promising careers as karaoke singers to create the music for SimCity 2000.
- The Maxis Sample Heds stayed up dark nights in late rooms making weird noises into microphones.
- Brian Conrad also sat in the bow of the boat and beat his drum. Not to mention that new keyboard he used for the intro music, but we won't mention that either.
- Fred Haslam, Debra Larson and Chris Welas VERBed over an ADJECTIVE NOUN for hours on end to create the EXCLAMATION SimCity 2000 Newspaper.
- Thanks also to Chris Blackwell, Heather Mace, Jason Shankel, and Jim Turner for their help in navigating through some of the more "interesting" parts of SimCity 2000's innards.
- Newspaper pics provided by Lori Reese & Archive Photos of New York City.
- To ground ourselves in reality we called upon:Bruce Joffe (GIS Consultant),Craig Christenson (National Renewable EnergyLaboratory),Ray Gatchalian (Oakland Fire Department),and Diane L. Zahm (Florida Department of Law Enforcement)
- Alan Barton had to force Marc Meyer,Scott Shicoff, Joe Longworth, Michael Gilmartin, Cathy Castro, John Landes, Jussi Ylinen, Will Ho, and Keith Meyer to play SimCity 2000 for hours at gun point and make sure everything worked like it was supposed to. May Wong also put this version through its paces, though not at gun point.
- Everyone who worked on the project felt for one reason or another these people deserved special mention:
- Sam Poole for having a good enough sense of humor to not fire everyone and go into business for himself.
- Joe Scirica for making sure we stayed out of jail, passed Go and collected $200.00
- Jeff Braun, who loves Maxis, runs Maxis, and IS Maxis (and we thank him for that).
- Fred Gerson, for handing out those juicy $200 bills after we all passed Go.
- Deborah Gross for making sure Maxis is happy, staffed, and PC.
- Robin Harper for coordinating, coagulating, and motivating our rippin' marketing and PR teams.
- Bob Derber, who could sue us for not including him in these credits. (and for the tasty squid)
- Andy Derber, the disco-lovin', pig-farmin', phone-jackin', MIS kinda guy.
- Jimbo, Mike Perry, John Csicsery, Claire Curtain, Roxy Wolosenko, Andy Larson and the other Mike (Wyman) for their excellent guidance, and constructive (or was it destructive?) criticism.
- Michael Wyman & Bob Sombrio For Special News Bulletins.
- Everyone else who punches the clock at Maxis (like it's the worst job we could find).
- The folks at Sega (especially Osamu Shibamiya) who answered our pesky questions.
Magazine articles
- Main article: SimCity 2000/Magazine articles.
Promotional material
Print advertisements
Television advertisements
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
226,492,896 | CD-ROM (EU) | MK81580-50 V1.000 | ||||||||||
✔ |
|
229,183,584 | 1995-08-18 | CD-ROM (JP) | GS-9027 V1.041 | |||||||||
✔ |
|
225,373,344 | CD-ROM (US) | T-12601H V1.401 |
External links
- Sega of Japan catalogue page (Japanese): Sega Saturn
References
- ↑ 1.0 1.1 1.2 File:SSM UK 01.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:SSM UK 01.pdf_p62" defined multiple times with different content - ↑ Press release: 1995-10-11: MAXIS ANNOUNCES SIMCITY 2000 FOR THE SEGA SATURN; ULTIMATE CITY SIMULATOR NOW AVAILABLE TO CONSOLE GAMERS
- ↑ File:Simcity2000_Saturn_JP_SSCredits.pdf
- ↑ 4.0 4.1 File:MAXIMUM UK 02.pdf, page 145 Cite error: Invalid
<ref>
tag; name ":File:MAXIMUM UK 02.pdf_p145" defined multiple times with different content - ↑ 5.0 5.1 File:MeanMachinesSega38UK.pdf, page 69 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p69" defined multiple times with different content - ↑ 6.0 6.1 File:MeanMachinesSega41UK.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega41UK.pdf_p88" defined multiple times with different content - ↑ File:SSM_JP_19951001_1995-10.pdf, page 179
- ↑ 8.0 8.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
- ↑ Digitiser (UK) (1996-03-06)
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 74
- ↑ Game Players, "Vol. 8 No. 12 December 1995" (US; 1995-1x-xx), page 70
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 91
- ↑ GamePro, "May 1996" (UK; 1996-04-xx), page 38
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 122
- ↑ Joypad, "Mars 1996" (FR; 1996-0x-xx), page 62
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 64
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 90
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 40
- ↑ Next Generation, "December 1995" (US; 1995-11-21), page 180
- ↑ Player One, "Février 1996" (FR; 1996-0x-xx), page 100
- ↑ Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 63
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 30
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 64
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 52
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 179
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 50
- ↑ Ultimate Future Games, "December 1995" (UK; 1995-11-01), page 70
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 91
- ↑ Última Generación, "Enero 1996" (ES; 199x-xx-xx), page 82
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 62
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 86
- Pages with reference errors
- Saturn Backup Memory-compatible games
- 1 player games
- JP Saturn games
- All JP games
- US Saturn games
- All US games
- EU Saturn games
- All EU games
- BR Saturn games
- All BR games
- Saturn games
- 1995 Saturn games
- All 1995 games
- Saturn simulation games
- All simulation games
- Old content rating field
- All games
- GalleryPrintAd file defined
- Old-style rating (consolesplus)
- Rating without PDF source
- Old-style rating (digitiser)
- Rating without source
- Old-style rating (maximum)
- Use magref
- Old-style rating (mms)
- Old-style rating (playerone)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (ssm)
- Old-style rating (ssmjp)
- Old-style rating (ssmjp r)
- Old-style rating (ufg)
- Update ratings template
- 12 old ratings
- Missing ROM hashes
- Old technical information