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Revision as of 05:25, 6 June 2019
Rise of the Robots | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear | ||||||||||||||||||||||||||||||
Publisher: Acclaim, Time Warner Interactive | ||||||||||||||||||||||||||||||
Developer: Mirage Technologies, Data Design Interactive | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Rise of the Robots is a fighting game originally developed by Mirage Technologies for the Amiga and DOS-based computers and published by Time Warner Interactive in 1994, which was later ported to the Sega Mega Drive and Sega Game Gear, amongst other systems. The Mega Drive version was only released in Europe, where it was published Acclaim Entertainment.
Contents
Gameplay
Rise of the Robots sees the player controlling a robot called "Cyborg" fighting a series of computer controlled opponents (which can be controlled by player two in versus mode, but never player one). It is a very simple fighting game, in which one button punches and another kicks (with the Mega Drive six-button layout, this defaults to and punching, while and kick).
According to Mirage, unlike many earlier games, the computer players in Rise of the Robots will keep track of the human player's actions, and will become more successful at countering or dodging moves that are performed more than once[3]. Gameplay is also adjusted depending on how often the player hits an opponent, blocks, or fails to make contact at all[3].
Robots
Cyborg | |
---|---|
Loader | |
Builder | |
Crusher | |
Military | |
Sentry | |
Supervisor | |
History
Development
The vast majority of graphics in Rise of the Robots were produced in 3D Studio[4], with many of the robots opting for "unusual" fighting stances specifically to highlight the then-cutting edge visuals[5]. Each robot has around 100 frames of animation in total, though the computer imagery meant that many of these are interpolated between defined keyframes[4].
Rise of the Robots was initially built with Amiga computers in mind, with higher resolution assets being used for an IBM PC compatible version, released around the same time. All console ports stem from these two versions of the game. A side effect of its home computing roots is that Rise of the Robots targeted joysticks with only one button, leading to a drastically reduced moveset compared to contemporary fighting games of its day.
Though the game emphasised the inclusion of a soundtrack by former Queen guitarist Brian May, only one song of his made it to the final release: The Dark, used as the title theme, though some versions also include the song Resurrection for cutscenes. Both songs were released as part of May's 1992 solo album Back to the Light. The rest of the game's music was composed by Richard Joseph.
In Europe, Acclaim Entertainment purchased the publishing rights Rise of the Robots, originally planning to launch the game simltaneously across all platforms. This plan changed, however, with the Nintendo versions appearing for Christmas 1994, and Sega versions arriving in early 1995[6].
A Sega Mega-CD port was planned to be released by JVC in the US (once dated for January 1995[7]), but was cancelled for unknown reasons. A promotional video advertising the the version was distributed, featuring "work in progress" footage from the game (although said footage originated from the DOS version) and a VRC rating of GA. Interestingly the Mega Drive version's credits note that Antonio Argentieri programmed both the Mega Drive and Mega-CD ports.
Legacy
Despite spending significant sums of money in developing and marketing the game, Rise of the Robots was met with poor reviews. Time Warner Interactive had planned for a range of merchandise including action figures, but as word spread of the game's poor performance, all of these plans were shelved.
Nevertheless, Rise of the Robots was followed by Rise 2 Resurrection in 1996, however this too failed to meet expectations.
Production credits
Mega Drive version
- Original game by: Instinct Design/Mirage
- Conversion by: Data Design Interactive
- Mega Drive and Mega-CD programming by: Antonio Argentieri
- SNES programming by: Tony Stoddart
- GameGear programming by: Clive Townsend
- Graphics: John Dunn, Richard Priest, Jon Baker
- Graphic utilities: Chris Guest, Dave Pemberton
- Animation conversions by: Dale Johnstone
- Graphic conversions by: Tony Hackett
- Project assistance by: Stewart Green, Adam Priest
- Produced by: Peter Jones, Sean Griffiths, Andy Wood
- Designed and directed by: Sean Griffiths
- Musical co-ordination: Richard Joseph, Andy Wood
- Game soundtrack: Richard Joseph
- Game music: Jason Page, conversions by Graham King, produced by Richard Joseph
- Original music: Brian May
- Set design: Kwan Lee
- Set construction: Interactive Images
- Senior artists: Sean Naden, Interactive
- Character design: Sean Naden, Interactive
- Senior programmers: Andy Clark (Amiga), Gary Leach (PC and coin-op)
- Conversions: Gina Jackson
- Programmers: Pete Dabbs (CDi), Keith Wood (3DO)
- Marketing and publicity: Julia Coombs, supported by Declan Brennan
- Distribution: Roy Campbell, Dave Cotton, Andy Wood
- Script writing: Jim Murdoch
- Quality control: Paul Baddeley, David Capewell, Carl Carter, Matthew Hawkeswood, Lee Salt, Thomas Wardle
Magazine articles
- Main article: Rise of the Robots/Magazine articles.
Promotional material
also published in:
- CD Consoles (FR) #3: "Janvier 1995" (199x-xx-xx)[8]
- CD Consoles (FR) #4: "Février 1995" (1995-xx-xx)[9]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
52 | |
---|---|
Based on 17 reviews |
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
40 | |
---|---|
Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge (US/EU) |
References
- ↑ File:SegaMagazine UK 11.pdf, page 12
- ↑ File:GamePlayers US 0710.pdf, page 12
- ↑ 3.0 3.1 Edge, "December 1993" (UK; 1993-10-28), page 48
- ↑ 4.0 4.1 Edge, "December 1993" (UK; 1993-10-28), page 45
- ↑ Edge, "December 1993" (UK; 1993-10-28), page 46
- ↑ File:GamesMaster UK 023.pdf, page 8
- ↑ File:GamePlayers US 0802.pdf, page 11
- ↑ CD Consoles, "Janvier 1995" (FR; 199x-xx-xx), page 25
- ↑ CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 164
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 88/89 (88)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 88
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 169
- ↑ Gamer, "Fevrouários 1995" (GR; 1995-xx-xx), page 1
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 66
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 36
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 64
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 110
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 84
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 20
- ↑ Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 36
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 38
- ↑ Top Secret, "Sierpień 1995" (PL; 1995-xx-xx), page 59
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 143
- ↑ 27.0 27.1 Video Games, "3/95" (DE; 1995-02-23), page 115
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107 (103)
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 94
- ↑ Freak, "7/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 72
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 130
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 60
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 119
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 80
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 107
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 110
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 82
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