Disney's Aladdin

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Disney's Aladdin
System(s): Sega Mega Drive
Publisher: Sega
Developer:
For the 1994 Sega Master System and Sega Game Gear game by Sims, see Aladdin (8-bit).

Disney's Aladdin (アラジン) is a platform game developed by Virgin Interactive in 1993. It is based on Disney's movie of the same name and was released for the Sega Mega Drive, Amiga, DOS, Game Boy, Game Boy Color and NES. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear, and another version developed by Capcom exists for the Super Nintendo Entertainment System and Game Boy Advance, as Capcom still held the rights to develop Disney-themed games for Nintendo consoles.

Virgin's version of the game was seen as a milestone for the industry, as all the animations were drawn by Disney artists frame by frame. It meant that Aladdin looked significantly better than most other platformers on the market, and was able to provide gamers with the same graphical style as seen in the film. Many of Aladdin's developers would move on to form Shiny Entertainment, and produce Earthworm Jim.

Gameplay

Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). A throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), B swings your sword, and C jumps. Before the start of the game, there is a screen showing what each in-game item is used for.

If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.

Physical Scans

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Disney's Aladdin

Mega Drive Version