WWF WrestleMania: The Arcade Game (レッスルマニア・ジ・アーケードゲーム) is a 1995 wrestling game developed by Midway Manufacturing for the arcades. Sculptured Software was licensed to produce ports to various home consoles, including the Sega Mega Drive, Sega 32X and Sega Saturn; Acclaim published these versions in 1995 and 1996.
Unlike most wrestling games, WrestleMania is a one-on-one versus fighter, similar to the likes of Mortal Kombat. Both games were originally developed by Midway Manufacturing. Later a sequel called WWF In Your House was released for the PlayStation, Sega Saturn, and DOS.
Gameplay
The game plays more like a standard fighter than the wrestling games that would follow it. Attacks are quick and each character has special moves and can perform combos. Rather than a single match the fight is broken up into rounds with two wins needed to become the victor. Single player game modes include Intercontinental Championship and the WWF Championship. Multi-player game modes include Head to Head and Cooperative. Commentary is provided by Vince McMahon and Jerry Lawler, who can be seen sitting in the background at the announcers table.
Playable characters are: Bam Bam Bigelow, Bret Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn Michaels, The Undertaker and Yokozuna.
Versions
In comparison to the SNES version the Sega Mega Drive/Genesis port contains all 8 characters instead of 6. It also allows 4 characters onscreen at once but with slowdown, but not as much as found in the SNES port. Most of the voice and commentary is present although much of Jerry Lawlers commentary is dropped.
The 32X port was an enhanced Mega Drive port thus is not as close to the arcade as it could have been if it were built from the ground up. The graphics and audio was improved somewhat (rendering in-game at 320x224 vs 256x224) but the frame rate was reduced to 30 FPS instead of the 60 FPS found in other versions. This does however help to avoid slowdown issues.
The CD-ROM versions (including Saturn) is more accurate to the arcade version than other ports. Graphically it is similar although not as sharp and the sprites are slightly smaller. There is no in-game music. Loading time is of course, increased, this includes when loading the next character in a Battle Royal.
Production credits
Mega Drive version
- Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
- Analysts: J.J. Mazziotto, Simon Gouldstone
- QA Supervisor: Carol Caracciolo, Adam Ingberman
- Lead Analyst: Jim Dunn
- Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
- QA Computer Support: Harry Reimer, Howard Perlman
- Special Thanks to: Kristen Muzer, Linda Spelman, Roger Booth, Derek Phillips, Kevin Denehy, Eric Samulski, Craig Cassanelli, Jim Herzner
Midway Development by
- Mark Turmell, Sal DiVita, Jason Skiles, Josh Tsui, Eugene Geer, Jake Simpson, Mike Lynch, Tony Goskie
- Project Management: Al Mecklenburg
- Lead Programmers: Rob Nelson, Altair Lane
- Additional Programming: Omar Canon, Jundong Ma
- Production Assistant: Joe Buffington
- Lead Artists: Chad Johnson, Heinee Hinrichsen
- Artists: Gavin Evertson, Mike Ulrich, Mike Lott, John Kilbourn, Kelly Kofoed, John Olsen, Keith Musig, Russ Chancellor, Michael Hunter, Joel Izatt, Virginia Sargent, Daniel Whittington
- Sounds and Music: Dean Morrell, Victor Crews, Chris Braymen
- Tools: Gary Penacho, Mike Callahan, Steve Aguirre, Patrick Alphonso
- Testing
- Manager: Gary Rowberry
- Supervisor: Chris Olson, Chandler Holbrook
- Michael Bashford, Chris Debry, Todd Dowd, Brian Edwards, Garon Galloway, David Hanks, Scott Hanks, John Howa, Jason Humphrey, Morgan Jones, Ryan McBride, Ryan McCormick, Mark Melville, Ryan Milligan, Greg Murphy, Ben Nielson, Andrew Parker, Cole Richins, Jerry Roberts
- Special Thanks to: Kevin Kralian, John Blackburn, Lynn Pugh, Todd Blackburn, Jim Henn, Adam Clayton
32X version
- Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
- Analyst: J.J. Mazziotto, Simon Gouldstone
- Q.A. Supervisor: Carol Caracciolo, Adam Ingberman
- Lead Analyst: Jim Dunn
- Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
- Q.A. Computer Support: Harry Reimer, Howard Perlman
- Special Thanks to: Kristen Muzer, Derek Phillips, Linda Spelman, Craig Cassenelli, Roger Booth, Eric Samulski, Jim Herzner, Kevin Denehy
Midway Development by
- Mark Turmell, Eugene Geer, Sal DiVita, Jake Simpson, Jason Skiles, Mike Lynch, Josh Tsui, Tony Goskie
- 32X Development Team
- Lead Programmer: Kevin Kralian
- Additional Programming: Hung Nguyen
- Genesis Development Team
- Lead Programmers: Rob Nelson, Altair Lane
- Additional Programming: Omar Canon, Jundong Ma
- Project Management: Al Mecklenburg
- Production Assistant: Joe Buffington
- Lead Artists: Chad Johnson, Heinee Hinrichsen
- Artists: Gavin Evertson, Keith Musig, Mike Ulrich, Russ Chancellor, Mike Lott, Michael Hunter, John Kilbourn, Joel Izatt, Kelly Kofoed, Virginia Sargent, John Olson, Dan Whittington
- Sounds and Music: Dean Morrell, Chris Braymen
- Tools: Mike Callahan, Steve Aguirre, Gary Penacho, Dean Ertel, Tom Tolman
- Testing
- Manager: Gary Rowberry
- Supervisor: Chris Olson, Chandler Holbrook
- Chris Debry, Ryan McBride, Todd Dowd, Ryan McCormick, Brian Edwards, Mark Melville, Garon Galloway, Ryan Milligan, David Hanks, Greg Murphy, Scott Hanks, Ben Nielson, Jason Humphrey, Andrew Parker, Morgan Jones, Cole Richins, Hohn Jowa, Jerry Roberts
- Special Thanks to: Joanna Bear, Randy Linden, Todd Blackburn, John Blackburn, Lynn Pugh, Adam Clayton
Magazine articles
- Main article: WWF WrestleMania: The Arcade Game/Magazine articles.
Promotional material
Print advert in
VideoGames (US) #82: "November 1995" (1995-10-24)
Print advert in
Next Generation (US) #18: "June 1996" (1996-05-21)
also published in:
Physical scans
Mega Drive version
WWF WrestleMania: The Arcade Game
Mega Drive, US
|
Cover
|
Cart Manual
|
Mega Drive, EU
|
Cover
|
Cart
|
Mega Drive, BR
|
Cover
|
Cart
|
32X version
Saturn version
WWF WrestleMania: The Arcade Game
Saturn, US
|
Cover
|
Disc Manual
|
Saturn, EU
|
Cover
|
|
Saturn, JP
|
Cover
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Spinecard Disc
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
✔
|
CRC32
|
a5d023f9
|
MD5
|
72a02a9eb90740ef618f8fce968c4a1b
|
SHA-1
|
e49ad2f9119b0788bbbb7258908d605c032989b4
|
|
4MB
|
1995-08
|
Cartridge (US)
|
|
|
|
|
✔
|
CRC32
|
719d6155
|
MD5
|
31a85dffa93dc8f2db6934fc43b38615
|
SHA-1
|
7b76ddf26f11ad0e2da81f1cfe96e60a45fa7c33
|
|
256kB
|
1993-03
|
EPROM cartridge
|
|
|
|
Page
|
✔
|
CRC32
|
61833503
|
MD5
|
8456cae9975ba6cb041c4ef2be54b1a1
|
SHA-1
|
551eedc963cba0e1410b3d229b332ef9ea061469
|
|
4MB
|
|
Cartridge (US)
|
|
|
|
|
?
|
|
605,905,776
|
|
CD-ROM (EU)
|
T-8112H-50 V1.001
|
|
|
|
✔
|
|
605,915,184
|
1996-06-18
|
CD-ROM (JP)
|
T-8112G V1.001
|
|
|
|
?
|
|
605,905,776
|
|
CD-ROM (US)
|
T-8112H V1.001
|
|
|
|
References
- ↑ 1.0 1.1 1.2 GamePro, "December 1995" (US; 1995-xx-xx), page 85
- ↑ GamePro, "December 1995" (US; 1995-xx-xx), page 100
- ↑ 3.0 3.1 Computer & Video Games, "August 1996" (UK; 1996-07-11), page 60
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 176
- ↑ 5.0 5.1 GamePro, "December 1995" (US; 1995-xx-xx), page 87
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 49
- ↑ Next Generation, "July 1996" (US; 1996-06-18), page 90
- ↑ Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 55
- ↑ Sega Saturn Magazine, "August 1996" (UK; 1996-07-20), page 33
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 269
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 270
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 239
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 24
- ↑ GamesMaster, "xxxx xxxx" (UK; 1995-xx-xx), page 59
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 68
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 71
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 41
- ↑ Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 24
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 62
- ↑ Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 228
- ↑ VideoGames, "December 1995" (US; 1995-11-21), page 88
- ↑ 25.0 25.1 Consoles News, "Juillet/Août 1996" (FR; 1996-0x-xx), page 90
- ↑ Computer & Video Games, "August 1996" (UK; 1996-07-11), page 60-61 (60)
- ↑ 27.0 27.1 Joypad, "Juillet/Août 1996" (FR; 1996-0x-xx), page 75
- ↑ Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 80-81 (80)
- ↑ 29.0 29.1 Player One, "Juin 1996" (FR; 1996-0x-xx), page 117
- ↑ Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 74-75 (74)
- ↑ Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 220 (222)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 13 (15)
- ↑ Fun Generation, "08/96" (DE; 1996-07-10), page 81
- ↑ GameFan, "Volume 4, Issue 8: August 1996" (US; 1996-xx-xx), page 14
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 70
- ↑ MAN!AC, "08/96" (DE; 1996-07-17), page 61
- ↑ Mega Fun, "08/96" (DE; 1996-07-17), page 68
- ↑ Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 80
- ↑ Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 186
- ↑ Saturn Fan, "1996 No. 20" (JP; 1996-09-20), page 62
- ↑ Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
- ↑ Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 56
- ↑ Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 74
- ↑ Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 222
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Total Saturn, "Volume One Issue One" (UK; 1996-08-xx), page 32
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 68
- ↑ Video Games, "8/96" (DE; 1996-07-31), page 113
- ↑ VideoGames, "August 1996" (US; 1996-07-xx), page 66