Difference between revisions of "ALF"

From Sega Retro

(summary rewrite, Development rewrite, Release rewrite, Quotes section, links, developer correction, minor formatting)
Line 2: Line 2:
 
| bobscreen=ALF title.png
 
| bobscreen=ALF title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sphere]], [[Nexa]], [[Sega of America]]
+
| developer=[[Nexa]]
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
 
| sounddriver=
 
| sounddriver=
Line 11: Line 11:
 
| sms_date_us=1989-05{{magref|ce|8.03|16}}
 
| sms_date_us=1989-05{{magref|ce|8.03|16}}
 
| sms_code_us=5111
 
| sms_code_us=5111
}}
+
}}}}{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Master System]] adventure game developed by [[Nexa]] and published by [[Sega]]. Released exclusively in the United States in May 1989, it is one of the first games produced under supervision of [[Sega of America]], and one of the system's first Western-developed games. Based on the titular 1986 American sitcom ''[[wikipedia:ALF (TV series)|ALF]]'', the game is infamous for its poor control, gameplay, and production values, and has gained a reputation as one of the worst games released for the [[Sega Master System]].
}}
 
{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Master System]] adventure game based on [[wikipedia:ALF (TV series)|the TV series with the same name]]. It was only released in the US
 
  
 
==History==
 
==History==
 
===Development===
 
===Development===
''ALF'' was one of the first [[Sega Master System]] games to be developed under supervision of [[Sega of America]], being outsourced to [[Nexa]] (in the process of being absorbed into [[Spectrum Holobyte]]/[[Sphere]]; for all intents and purposes the company did not exist but is credited anyway) shortly after development had ended on ''[[Monopoly]]''.
+
''ALF'' was one of the first [[Sega Master System]] games to be produced under supervision of [[Sega of America]], with actual development being outsourced to [[Nexa]] (which was in the process of being absorbed into [[Sphere]], later [[Spectrum HoloByte]]; at the time of publishing, the company did not exist, but is credited regardless.) Production began shortly after development had ended on their previous [[Master System]] game, ''[[Monopoly]]''.
  
Much of the game's art was produced on an Amiga using ''[[Deluxe Paint]]'', as an alternative to the apparently loborious mechanism for ''Monopoly'' which required burning data from specialist equipment onto EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face.
+
Much of the game's art was produced on a [[Commodore Amiga]] using ''[[Deluxe Paint]]'', as an alternative to the apparently laborious mechanism for producing ''Monopoly'''s art, a process which required developers to use the [[Sega Digitizer System]] to burn data directly onto blank [[wikipedia:EPROM|EPROMs]]. The in-game font is Topaz, the Amiga's default 8x8 font face.
  
 
===Release===
 
===Release===
''ALF'' received overwhelmingly negative reviews upon release and is often cited as being one of the worst Master System games in existence. Lead programmer [[Kevin Seghetti]] has admitted that the game was poor, being only 20 years old at the time with only ''Monopoly'' as development experience. While the source code is reportedly far better than that of ''Monopoly'', virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that as he felt the ''ALF'' TV show was bad too, the game is at least in line with the source material.
+
''ALF'' received overwhelmingly negative reviews upon release, and is often cited as one of the worst games released for the [[Sega Master System]]. Lead programmer [[Kevin Seghetti]] has, in good humor, agreed to this evaluation. Being only twenty years old at the time, and with only a single previous game as development experience (''[[Monopoly]]''), virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that, as he felt the [[wikipedia:ALF (TV series)|''ALF'' television series]] was just as bad, its [[Sega Master System]] counterpart is at least in line with its source material.
 +
 
 +
==Quotes==
 +
{{quote|... ''Alf'' sucked.
 +
In my defense, I was only 20 at the time, and it was my second game.
 +
If you don't like the game design, John Emerson is the one to blame for that. (I didn't know what he did was called 'designing' back then, and he was also the producer). Of course, I am not sure one can design a GOOD Alf game. :-) As research, I actually started watching the [[wikipedia:ALF (TV series)|TV series]]. It also sucked (so our game was faithful to the quality of the licence ;-)
 +
 
 +
Now the controls and playability was my doing, and I take full responsibility. I tried playing it a few years ago, and can't believe how difficult it is to control. Back then I was under the false impression that games should have proper physics, and you shouldn't be able to modify ones movement when in the air.
 +
 
 +
...
 +
 
 +
Trivia: [[Amiga]] users may recognize the font in the Alf credits screenshot. It is topaz, the Amiga fixed width system font (which I also used on my [[Genesis]] and [[SNES]] games).
 +
 
 +
All of the graphics were drawn in ''[[Deluxe Paint|dpaint]]'' on the Amiga, and converted using a custom tool I wrote. It worked MUCH better than the graphics pipeline [[Sega of America|Sega]] provided for ''[[Monopoly]]'', where there was this [[Digitizer System|large 2 monitor box with a light pen]], and the artist had to burn their graphics onto an [[wikipedia:eprom|eprom]], which we would then read on the PC (and there was never a blank eprom around when you needed one). ...{{ref|https://web.archive.org/web/20210117211058/https://www.smspower.org/forums/7964-F16FightingFalconMonopolyRampartDevelopment#35655}}|''Lead Programmer [[Kevin Seghetti]]''}}
  
 
==Production credits==
 
==Production credits==
Line 28: Line 39:
 
:'''Programmed by [[Nexa]]. A division of [[Sphere]]'''
 
:'''Programmed by [[Nexa]]. A division of [[Sphere]]'''
 
*'''Musician:''' Randy Roseberry
 
*'''Musician:''' Randy Roseberry
*'''Programmers:''' Kevin Seghetti, Jinda Pan
+
*'''Programmers:''' [[Kevin Seghetti]], Jinda Pan
 
*'''Producers:''' [[John Sauer]], John Emerson
 
*'''Producers:''' [[John Sauer]], John Emerson
 
*'''Artists:''' Jody Sather, George Kanalias
 
*'''Artists:''' Jody Sather, George Kanalias
Line 60: Line 71:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 
{{ALFOmni}}
 
{{ALFOmni}}

Revision as of 03:40, 2 July 2021

n/a

ALF title.png

ALF
System(s): Sega Master System
Publisher: Sega
Developer:
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Master System
US
5111

This short article is in need of work. You can help Sega Retro by adding to it.


ALF is a Sega Master System adventure game developed by Nexa and published by Sega. Released exclusively in the United States in May 1989, it is one of the first games produced under supervision of Sega of America, and one of the system's first Western-developed games. Based on the titular 1986 American sitcom ALF, the game is infamous for its poor control, gameplay, and production values, and has gained a reputation as one of the worst games released for the Sega Master System.

History

Development

ALF was one of the first Sega Master System games to be produced under supervision of Sega of America, with actual development being outsourced to Nexa (which was in the process of being absorbed into Sphere, later Spectrum HoloByte; at the time of publishing, the company did not exist, but is credited regardless.) Production began shortly after development had ended on their previous Master System game, Monopoly.

Much of the game's art was produced on a Commodore Amiga using Deluxe Paint, as an alternative to the apparently laborious mechanism for producing Monopoly's art, a process which required developers to use the Sega Digitizer System to burn data directly onto blank EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face.

Release

ALF received overwhelmingly negative reviews upon release, and is often cited as one of the worst games released for the Sega Master System. Lead programmer Kevin Seghetti has, in good humor, agreed to this evaluation. Being only twenty years old at the time, and with only a single previous game as development experience (Monopoly), virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that, as he felt the ALF television series was just as bad, its Sega Master System counterpart is at least in line with its source material.

Quotes

... Alf sucked.

In my defense, I was only 20 at the time, and it was my second game. If you don't like the game design, John Emerson is the one to blame for that. (I didn't know what he did was called 'designing' back then, and he was also the producer). Of course, I am not sure one can design a GOOD Alf game. :-) As research, I actually started watching the TV series. It also sucked (so our game was faithful to the quality of the licence ;-)

Now the controls and playability was my doing, and I take full responsibility. I tried playing it a few years ago, and can't believe how difficult it is to control. Back then I was under the false impression that games should have proper physics, and you shouldn't be able to modify ones movement when in the air.

...

Trivia: Amiga users may recognize the font in the Alf credits screenshot. It is topaz, the Amiga fixed width system font (which I also used on my Genesis and SNES games).

All of the graphics were drawn in dpaint on the Amiga, and converted using a custom tool I wrote. It worked MUCH better than the graphics pipeline Sega provided for Monopoly, where there was this large 2 monitor box with a light pen, and the artist had to burn their graphics onto an eprom, which we would then read on the PC (and there was never a blank eprom around when you needed one). ...[3]

Lead Programmer Kevin Seghetti


Production credits

Programmed by Nexa. A division of Sphere
  • Musician: Randy Roseberry
  • Programmers: Kevin Seghetti, Jinda Pan
  • Producers: John Sauer, John Emerson
  • Artists: Jody Sather, George Kanalias


Hints

Magazine articles

Main article: ALF/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer Action (DK)
25
[4]
Sega Power (UK) NTSC-U
0
[5]
Sega Pro (UK) NTSC-U
16
[6]
Sega Pro (UK) NTSC-U
16
[7]
Sega Master System
14
Based on
4 reviews

ALF

Master System, US
Alf SMS US Box.jpg
Cover
ALF SMS US Cart.jpg
Cart
Alf sms us manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 82038ad4
MD5 bc1360afa99cd89fbab4ea55bef08aae
SHA-1 7706485b735f5d7f7a59c7d626b13b23e8696087
128kB Cartridge (US)

References


ALF

ALF title.png

Main page | Maps | Hidden content | Bugs | Development | Magazine articles | Reception | Technical information


No results