Difference between revisions of "Cyber Sled"

From Sega Retro

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| bobscreen=
 
| bobscreen=
 
| publisher=[[Namco]]
 
| publisher=[[Namco]]
| developer=[[Namco Hometek]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
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| developer=[[Namco Hometek]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}{{fileref|CyberSled SAT US conceptart roughdraft1.jpg}}
 
| system=[[Sega Saturn]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
 
| system=[[Sega Saturn]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
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|development=1994{{fileref|CyberSled SAT US conceptart roughdraft2.jpg}}-1995{{fileref|CyberSled SAT US conceptart Tank19scene.jpg}}
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| genre=Action
 
| cancelledstate=Late{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
 
| cancelledstate=Late{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
 
| date={{MissedRelease|SAT|1995-07}}
 
| date={{MissedRelease|SAT|1995-07}}
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{{MissedRelease|SAT|1996-06{{fileref|SegaFY1997BrandReview US.pdf|page=265}}}}
 
{{MissedRelease|SAT|1996-06{{fileref|SegaFY1997BrandReview US.pdf|page=265}}}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is an 3D arcade game released by [[Namco]] in 1993. A [[Sega Saturn]] version was announced in May 1995{{intref|Press release: 1995-05-10: Namco to develop for Sega Saturn}}, but did not materialise.
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{{stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Saturn]] 3D arena shooter developed by [[Namco Hometek]]. A port of the company's 1993 [[wikipedia:Cyber Sled|arcade game of the same name]], it was initially scheduled to be published by [[Namco]] in late 1995.{{magref|nextgeneration|8|33}}{{magref|sv|25|100}} Despite being pushed back as far as June 1996{{fileref|SegaFY1997BrandReview US.pdf|page=265}}, the port was ultimately cancelled, leaving the nearly-complete Saturn version on the cutting room floor.
  
While the specifics are unclear, the cancellation of the Saturn ''Cyber Sled'' was likely due in part to Namco's close relationship with [[Sony]] and its [[PlayStation]] console (although rumours circulated that difficulties developing for the hardware may have been a factor, with the lead programmer being poached by [[Shiny Entertainment]]{{magref|gameplayers|0902|20}}).
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==History==
 +
===Development===
 +
{{quote|CYBERSLED was a remake of [[wikipedia:Cyber Sled|the Japanese hover tank tournament game]], which at that time was was an [[arcade]] and [[Playstation]] release.  It was the first game I worked on at [[Namco Hometek|Namco Hometek, Inc.]] We worked on versions for the [[Sega Saturn]], [[IBM PC|PC]] (networked game), and a [[Windows 95]] game.  All were very near completion, but were cancelled.  My tasks on this project were designing/building original tanks in [[wikipedia:Wavefront Technologies|Wavefront]], mapping, concept art, textures, and some cinematic work.|''[[Rick Lucey]]''|ref={{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}}}
  
Talk of the game remerged in Spring 1996 as '''''Cyber Sled Remix''''', said to be in development by [[Namco Hometek]]. This version would have had an enhanced single player experience and more characters to play as{{magref|saturnplus|2|9}}.
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===Prerelease===
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[[File:CyberSled SAT US conceptart roughdraft2.jpg|thumb|right|320px|Late 1994 concept artwork by [[Rick Lucey]].]]
 +
A [[Sega Saturn]] port of ''{{PAGENAME}}'' was announced in May 1995{{intref|Press release: 1995-05-10: Namco to develop for Sega Saturn}}, with its release date scheduled for October of that year.{{magref|nextgeneration|8|33}} This date was later pushed back to November.{{magref|sv|25|100}} Talk of the game re-merged in Spring 1996 as '''''Cyber Sled Remix''''', revealed to be in-development by [[Namco Hometek]], and now boasting an enhanced single-player experience and additional playable characters.{{magref|saturnplus|2|9}}
  
Namco did not release any Saturn games throughout the console's run - following the success of PlayStation launch title ''Ridge Racer'', it appears the company chose to abandon all non-PlayStation projects.
+
Following this, ''{{PAGENAME}}'' disappeared from the gaming press. Despite this, internal [[Sega of America]] documentation reveals it was still scheduled to be published as late as June 1996.{{fileref|SegaFY1997BrandReview US.pdf|page=265}} This date would ultimately pass, and the Saturn port of the game was quietly cancelled. [[Namco]] would not end up releasing any Saturn games throughout the console's run - following the success of the [[PlayStation]]'s launch title ''[[wikipedia:Ridge Racer (1993 video game)|Ridge Racer]]'', it appears the company chose to abandon all non-PlayStation projects.
 +
 
 +
===Legacy===
 +
While no official reason for the game's cancellation was given, some have speculated that [[Namco]]'s close relationship with [[Sony]] resulted in the [[PlayStation]] version gaining the equivalent of an exclusivity deal late in development. Additionally, rumors circulated which claimed that difficulties developing for the complex Saturn hardware may have been a factor, and that the team's lead programmer had been poached by [[Shiny Entertainment]].{{magref|gameplayers|0902|20}}
  
 
==Magazine articles==
 
==Magazine articles==
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==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
*'''Graphics:''' [[Rick Lucey]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}
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*'''Artwork, 3D Models:''' [[Rick Lucey]]{{ref|https://web.archive.org/web/20230923083732/http://www.drawrick.com/cybersled.html}}{{fileref|CyberSled SAT US conceptart roughdraft1.jpg}}
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*'''3D Model Coloring:''' Dan Sukiennik{{fileref|CyberSled SAT US conceptart Tank12.gif}}
 
| source=Developer statements
 
| source=Developer statements
 
| console=SAT
 
| console=SAT
 
}}
 
}}
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==Artwork==
 +
<gallery>
 +
CyberSled SAT US conceptart roughdraft1.jpg
 +
CyberSled SAT US conceptart roughdraft2.jpg
 +
CyberSled SAT US conceptart roughdraft3.jpg
 +
CyberSled SAT US conceptart Tank12.gif
 +
CyberSled SAT US conceptart Tank13.gif
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CyberSled SAT US conceptart Tank14.gif
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CyberSled SAT US conceptart Tank16.jpg
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CyberSled SAT US conceptart Tank17.gif
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CyberSled SAT US conceptart Tank17Wavefront.jpg
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CyberSled SAT US conceptart Tank19.gif
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CyberSled SAT US conceptart Tank19scene.jpg
 +
CyberSled SAT US conceptart Tank19Wavefront.jpg
 +
</gallery>
 +
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 23:02, 24 April 2024

Notavailable.svg
Cyber Sled
System(s): Sega Saturn[1]
Publisher: Namco
Developer: Namco Hometek[1][2]
Development timeframe: 1994[3]-1995[4]
Planned release date(s): 1995-07, 1995-10[5], 1995-11[6], 1996-03[7], 1996-06[8]
Genre: Action
Number of players: 1
State before cancellation: Late[1]

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Cyber Sled is an unreleased Sega Saturn 3D arena shooter developed by Namco Hometek. A port of the company's 1993 arcade game of the same name, it was initially scheduled to be published by Namco in late 1995.[5][6] Despite being pushed back as far as June 1996[8], the port was ultimately cancelled, leaving the nearly-complete Saturn version on the cutting room floor.

History

Development

CYBERSLED was a remake of the Japanese hover tank tournament game, which at that time was was an arcade and Playstation release. It was the first game I worked on at Namco Hometek, Inc. We worked on versions for the Sega Saturn, PC (networked game), and a Windows 95 game. All were very near completion, but were cancelled. My tasks on this project were designing/building original tanks in Wavefront, mapping, concept art, textures, and some cinematic work.

Rick Lucey[1]


Prerelease

Late 1994 concept artwork by Rick Lucey.

A Sega Saturn port of Cyber Sled was announced in May 1995[9], with its release date scheduled for October of that year.[5] This date was later pushed back to November.[6] Talk of the game re-merged in Spring 1996 as Cyber Sled Remix, revealed to be in-development by Namco Hometek, and now boasting an enhanced single-player experience and additional playable characters.[10]

Following this, Cyber Sled disappeared from the gaming press. Despite this, internal Sega of America documentation reveals it was still scheduled to be published as late as June 1996.[8] This date would ultimately pass, and the Saturn port of the game was quietly cancelled. Namco would not end up releasing any Saturn games throughout the console's run - following the success of the PlayStation's launch title Ridge Racer, it appears the company chose to abandon all non-PlayStation projects.

Legacy

While no official reason for the game's cancellation was given, some have speculated that Namco's close relationship with Sony resulted in the PlayStation version gaining the equivalent of an exclusivity deal late in development. Additionally, rumors circulated which claimed that difficulties developing for the complex Saturn hardware may have been a factor, and that the team's lead programmer had been poached by Shiny Entertainment.[11]

Magazine articles

Main article: Cyber Sled/Magazine articles.

Production credits

Source:
Developer statements

Artwork

References