Difference between revisions of "Galahad"

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| bobscreen=LegendofGalahad title.png
 
| bobscreen=LegendofGalahad title.png
 
| publisher=[[Electronic Arts]]
 
| publisher=[[Electronic Arts]]
| developer=[[Traveller's Tales]], [[Psygnosis]]
+
| developer=[[Traveller's Tales]]
 +
| support={{company|[[Krisalis Software]]|role=audio}}
 +
| licensor=[[Psygnosis]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| sounddriver=[[Krisalis sound driver]]
 
| sounddriver=[[Krisalis sound driver]]
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| md_date_eu=1992-11{{magref|mdag|3|43}}
 
| md_date_eu=1992-11{{magref|mdag|3|43}}
 
| md_code_eu=E064SMXI
 
| md_code_eu=E064SMXI
| md_date_uk=1992-11{{magref|mdag|3|43}}
+
| md_date_uk=1992-10-21{{magref|ctw|409|4}}<!--1992-09{{magref|segapro|12|9}}, 1992-11{{magref|mdag|3|43}}-->
 
| md_code_uk=E064SMXI
 
| md_code_uk=E064SMXI
 
| md_rrp_uk=39.99{{magref|mdag|3|43}}{{magref|segazuk|1|30}}
 
| md_rrp_uk=39.99{{magref|mdag|3|43}}{{magref|segazuk|1|30}}
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}}
 
}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''', called just '''''Galahad''''' on the US box, is the name of the [[Sega Mega Drive]] port of [[Psygnosis]]/[[Traveller's Tales]]'s 1991 Amiga game ''Leander''. The Mega Drive version was released in 1992 by [[Electronic Arts]] exclusively in the US and Europe.
+
{{stub}}'''''{{PAGENAME}}''''', also known as '''''The Legend of Galahad''''', is a [[Sega Mega Drive]] action platform game developed by [[Traveller's Tales]] and published by [[Electronic Arts]]. Released in late 1992, it is a port of the 1991 [[Commodore Amiga]] game [[wikipedia:Leander (video game)|Leander]].
  
The story is simple and follows the "defeat the bad guy and rescue the girl" formula. The game's visuals are very anime-inspired, which can be considered special, as anime was largely unknown in the West at the time the game was developed. Just like ''[[Shadow of the Beast 2]]'', the game wasn't optimized for the [[Sega Mega Drive]]'s higher resolution, resulting in a black bar at the bottom of the screen.
+
Galahad is notable for featuring anime-inspired visuals at a time where such was largely unknown in the West.
  
 
==Gameplay==
 
==Gameplay==
The game is an action platformer. {{A}} attacks and {{B}} jumps. Each level has a predefined mission to complete which is explained to the player before starting the level. It's always the same objective, however: collect a hidden item, then find the exit gate. There are a total of 3 worlds with 7 levels each. In order to progress beyond world 1, the game must be played at least on normal difficulty.
+
Galahad contains three worlds, with each world containing seven levels each. At the beginning of each level, Galahad is tasked with acquiring a hidden item and locating the exit. Items and currency can be acquired, and shops can be visited for the purchase of new weapons and armor.
  
New swords, armor and rune bombs can be purchased by visiting shops that are hidden throughout the various levels.
+
==Versions==
 +
Compared to the [[Commodore Amiga]] original, the [[Sega Mega Drive]] version changes various colors and gradients, features multiple parallax scrolling background planes, and sports a new design for the protagonist.
  
==Versions==
+
==Production credits==
Compared to the Amiga original, the game has multiple parallax scrolling background planes, which replace the Amiga "copper mode" gradients. Colors were changed a bit in various places. The hero got a new design. The original ending contained a hint at a sequel (which was never made), which is also missing in this version.
+
{{multicol|
 +
{{creditstable|
 +
*'''Programming:''' David Dootson
 +
*'''Source Code:''' [[Jon Burton]]
 +
*'''Graphics:''' Andy Ingram
 +
*'''Music:''' [[Krisalis Software]]
 +
*'''Sound FX:''' Krisalis Software
 +
*'''Map Designs:''' Andy Ingram, Graham Watkinson, Joanne Lynch
 +
*'''Creature Attributes:''' Jon Burton
 +
*'''Documentation:''' Phil McNair
 +
*'''Project Management:''' Steve Riding
 +
*'''Project Direction:''' Ian Hetherington, John White
 +
*'''Additional Design Sketches:''' Simon James
 +
*'''Rain Graphics:''' Jon Burton
 +
*'''moveq.l #0,d0:''' Andy Ingram
 +
*'''Initial Meeting Arranged by:''' Stuart McNair
 +
*'''Equipment Supplied by:''' [[Psygnosis]] Central Exchange
 +
*'''Playtesting by:''' Greg, Nick, Chris, Chaz Waters, Chaz McNair, John Clinton, Andy Ingram, Gra Watkinson, Dave Dootson, Jon Burton
 +
*'''Core Concepts by:''' Jon Burton, Chris Stanforth, Dave Dootson
 +
*'''Art Direction:''' Andy Ingram
 +
*'''Key Grip:''' What?
 +
*'''Thanks to:''' DMA Design, Raising Hell
 +
*'''Spinning Chip by:''' Neil and Mike
 +
*'''Decrunch Code by:''' Chris (Big M.) Wylie
 +
| source=In-game credits
 +
| pdf=Galahad MD credits.pdf
 +
| console=MD
 +
}}
  
As with all [[Electronic Arts]]-published games, there is no region protection, thus the game runs on every region hardware.
+
{{creditstable|
 +
*'''Game Design:''' [[Jon Burton]], Andy Ingram
 +
*'''Programming:''' David Dootson, Jon Burton
 +
*'''Producer:''' Keith Francart
 +
*'''Assistant Producer:''' [[Lon Meinecke]]
 +
*'''Graphics:''' Will Thompson, Andy Ingram
 +
*'''Music and Sound Effects:''' [[Krisalis Software]], [[Matt Furniss]], S. Hollingworth
 +
*'''Technical Director:''' [[Lon Meinecke]]
 +
*'''Product Manager:''' Lesley Mansford
 +
*'''Package Design:''' James C. Blair
 +
*'''Package Illustration:''' Randy Berrett
 +
*'''Package Art Direction:''' Nancy Waisanen
 +
*'''Documentation:''' Marti McKenna
 +
*'''Documentation Layout:''' Evelyn Spire
 +
*'''Product Testing:''' Jeff Glazier
 +
*'''Quality Assurance:''' Jim Newman, Eric DeSantis
 +
 
 +
Special Thanks to Paul Vernon for the GALAHAD title screen, to David Jones for the use of Lemmings and to Martyn R. Chudley for the use of the ''Killing Game Show'' graphics.
 +
| source=US manual
 +
| pdf=Galahad MD US Manual.pdf
 +
| pdfpage=9
 +
| console=MD
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
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| cover=LoG MD EU Box.jpg
 
| cover=LoG MD EU Box.jpg
 
| cart=Galahad MD US Cart.jpg
 
| cart=Galahad MD US Cart.jpg
 +
| manual=LegendOfGalahad MD EU Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=SE (Rental)
+
| region=SE rental (HENT black)
| cover=
+
| cover=Galahad MD SE rental Box.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=3368af01da1f3f9e0ea7c80783170aeb08f5c24d|md5=536e5a1ffb50d33632a9978b35db5df6|crc32=679557bc|size=1MB|date=1992-07|source=Cartridge (US/EU)|comments=|quality=good|prototype=}}
 
}}
 
  
 
==References==
 
==References==
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{{GalahadOmni}}
 
{{GalahadOmni}}
{{TheTitle}}
 

Latest revision as of 19:51, 29 December 2023

n/a

LegendofGalahad title.png

Galahad
System(s): Sega Mega Drive
Publisher: Electronic Arts
Developer:
Supporting companies:
Licensor: Psygnosis
Sound driver: Krisalis sound driver
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[2] 711401
Sega Mega Drive
EU
E064SMXI
Sega Mega Drive
UK
£39.9939.99[3][5] E064SMXI
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
BR
044340
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Galahad, also known as The Legend of Galahad, is a Sega Mega Drive action platform game developed by Traveller's Tales and published by Electronic Arts. Released in late 1992, it is a port of the 1991 Commodore Amiga game Leander.

Galahad is notable for featuring anime-inspired visuals at a time where such was largely unknown in the West.

Gameplay

Galahad contains three worlds, with each world containing seven levels each. At the beginning of each level, Galahad is tasked with acquiring a hidden item and locating the exit. Items and currency can be acquired, and shops can be visited for the purchase of new weapons and armor.

Versions

Compared to the Commodore Amiga original, the Sega Mega Drive version changes various colors and gradients, features multiple parallax scrolling background planes, and sports a new design for the protagonist.

Production credits

  • Programming: David Dootson
  • Source Code: Jon Burton
  • Graphics: Andy Ingram
  • Music: Krisalis Software
  • Sound FX: Krisalis Software
  • Map Designs: Andy Ingram, Graham Watkinson, Joanne Lynch
  • Creature Attributes: Jon Burton
  • Documentation: Phil McNair
  • Project Management: Steve Riding
  • Project Direction: Ian Hetherington, John White
  • Additional Design Sketches: Simon James
  • Rain Graphics: Jon Burton
  • moveq.l #0,d0: Andy Ingram
  • Initial Meeting Arranged by: Stuart McNair
  • Equipment Supplied by: Psygnosis Central Exchange
  • Playtesting by: Greg, Nick, Chris, Chaz Waters, Chaz McNair, John Clinton, Andy Ingram, Gra Watkinson, Dave Dootson, Jon Burton
  • Core Concepts by: Jon Burton, Chris Stanforth, Dave Dootson
  • Art Direction: Andy Ingram
  • Key Grip: What?
  • Thanks to: DMA Design, Raising Hell
  • Spinning Chip by: Neil and Mike
  • Decrunch Code by: Chris (Big M.) Wylie
Source:
In-game credits
Galahad MD credits.pdf
[6]


  • Game Design: Jon Burton, Andy Ingram
  • Programming: David Dootson, Jon Burton
  • Producer: Keith Francart
  • Assistant Producer: Lon Meinecke
  • Graphics: Will Thompson, Andy Ingram
  • Music and Sound Effects: Krisalis Software, Matt Furniss, S. Hollingworth
  • Technical Director: Lon Meinecke
  • Product Manager: Lesley Mansford
  • Package Design: James C. Blair
  • Package Illustration: Randy Berrett
  • Package Art Direction: Nancy Waisanen
  • Documentation: Marti McKenna
  • Documentation Layout: Evelyn Spire
  • Product Testing: Jeff Glazier
  • Quality Assurance: Jim Newman, Eric DeSantis

Special Thanks to Paul Vernon for the GALAHAD title screen, to David Jones for the use of Lemmings and to Martyn R. Chudley for the use of the Killing Game Show graphics.

Source:
US manual
Galahad MD US Manual.pdf
[7]

Magazine articles

Main article: Galahad/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[8]
Mean Machines: The Essential Sega Guide (UK)
82
[9]
Game Mania (UK)
90
[10]
GamePro (US) NTSC-U
75
[2]
Gamers (DE)
53
[11]
Hobby Consolas (ES)
82
[12]
Joypad (FR) PAL
90
[13]
Joystick (FR) PAL
80
[14]
Sega Mega Drive Advanced Gaming (UK)
90
[15]
Sega Mega Drive Advanced Gaming (UK) PAL
90
[16]
Mega (UK) PAL
55
[17]
Mega Action (UK)
87
[18]
Mega Force (FR)
85
[19]
MegaTech (UK) PAL
83
[20]
Mean Machines (UK)
86
[21]
Mean Machines Sega (UK)
86
[22]
Player One (FR)
80
[23]
Play Time (DE)
71
[24]
Power Up! (UK)
85
[25]
Sega Power (UK) PAL
89
[26]
Sega Pro (UK) PAL
74
[27]
Sega Pro (UK) PAL
64
[28]
Sega Zone (UK) PAL
81
[29]
Sega Force (SE)
96
[30]
Sega Force (UK) PAL
81
[31]
Supersonic (FR)
89
[32]
Tricks 16 bit (RU)
57
[33]
Video Games (DE)
70
[34]
Sega Mega Drive
78
Based on
28 reviews

Galahad

Mega Drive, US
LoG MD US Box.jpg
Cover
Galahad MD US Cart.jpg
Cart
Galahad MD US Manual.pdf
Manual
Mega Drive, EU
LoG MD EU Box.jpg
Cover
Galahad MD US Cart.jpg
Cart
LegendOfGalahad MD EU Manual.jpg
Manual
Mega Drive, SE rental (HENT black)
Galahad MD SE rental Box.jpg
Cover
Mega Drive, BR
Galahad MD BR Box.jpg
Cover
LoG MD BR Cart.jpg
Cart

Technical information

Main article: Galahad/Technical information.

References

  1. Sega Pro, "August 1992" (UK; 1992-07-16), page 24
  2. 2.0 2.1 GamePro, "January 1993" (US; 199x-xx-xx), page 62
  3. 3.0 3.1 Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 43
  4. Computer Trade Weekly, "" (UK; 1992-10-19), page 4
  5. Sega Zone, "November 1992" (UK; 1992-10-28), page 30
  6. File:Galahad MD credits.pdf
  7. File:Galahad MD US Manual.pdf, page 9
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 84
  9. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 49
  10. Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
  11. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 77
  12. Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 88
  13. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 66
  14. Joystick, "Octobre 1992" (FR; 1992-xx-xx), page 147
  15. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 42
  16. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  17. Mega, "November 1992" (UK; 1992-10-15), page 65
  18. Mega Action, "June 1993" (UK; 1993-05-20), page 65
  19. Mega Force, "Octobre 1992" (FR; 1992-xx-xx), page 74
  20. MegaTech, "September 1992" (UK; 1992-08-20), page 38
  21. Mean Machines, "September 1992" (UK; 1992-08-27), page 76
  22. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  23. Player One, "Novembre 1992" (FR; 1992-11-10), page 100
  24. Play Time, "1/93" (DE; 1992-12-09), page 96
  25. Power Up!, "Saturday, October 10, 1992" (UK; 1992-10-10), page 1
  26. Sega Power, "November 1992" (UK; 1992-10-01), page 46
  27. Sega Pro, "December 1992" (UK; 1992-11-12), page 58
  28. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  29. Sega Zone, "November 1992" (UK; 1992-10-28), page 28
  30. Sega Force, "3/93" (SE; 1993-05-13), page 8
  31. Sega Force, "December 1992" (UK; 1992-11-05), page 38
  32. Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 11
  33. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 77
  34. Video Games, "1/93" (DE; 1992-12-16), page 93


Galahad

LegendofGalahad title.png

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