Difference between revisions of "Gulkave"

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| genre=Shooting{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
 
| genre=Shooting{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
 
| releases={{releasesSG
 
| releases={{releasesSG
| sg_date_jp=1986
+
| sg_date_jp=1986-07
 
| sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
 
| sg_rrp_jp=4,300{{ref|https://web.archive.org/web/20200928023407/https://sega.jp/history/hard/sc3000/software.html}}
 
| sg_code_jp=C-63
 
| sg_code_jp=C-63

Revision as of 21:54, 6 January 2022

n/a

Gulkave Title.png

Gulkave
System(s): SG-1000, Sega Master System, MSX
Publisher:
SG-1000
Sega
MSX
Pony
Sega Master System
Samsung
Developer:
Genre: Shooting[1]

















Number of players: 1-2 (alternating)
Release Date RRP Code
SG-1000
JP
¥4,3004,300[1] C-63
MSX
JP
¥4,9004,900 R49X5810
Sega Master System
KR
(Card)
SG2C

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Gulkave (ガルケーブ) is an SG-1000 shoot 'em up game developed by Compile and published by Sega in 1986.

Gameplay

It is a horizontal shooter, in which the player controls a spaceship that must destroy the 8 fortresses of the Gulbas Empire and several various enemies. Despite the limitations of the console, there are 30 "acts", and each "act" has a different background and there are numerous powerups available, setting it apart from most other SG-1000 shooters at the time.

Tips and tricks

  • Pressing Up Up Down Down Up Right Down Left Down Down at the demonstration screen unlocks a "Test Mode". (SG-1000 Version)
  • Pressing Right Right Left Left Up Down Left Down Down Down at the demonstration screen unlocks a "Test Mode". (MSX Version)

Default Ranking Tables

  • 1st 30000 TAF
  • 2nd 28000 HIR
  • 3rd 20000 OSH
  • 4th 18000 IMA
  • 5th 10000 PAC

Versions

Pony Canyon released a version for the MSX computer presumably also in 1986, on ROM cartridge. This version still sports a Sega logo and Sega copyright; the primary difference between the SG-1000 and MSX is the sound hardware, so the ports are relatively identical. This version was included in Compile's disk magazine DiscStation #09, released in February 1990 as that issue's "Retro Game".

Production credits

SG-1000 and MSX versions

Staff
  • Game Design: PAC
  • Program: PAC
  • Character Design: Janus, PAC
  • Sound Compose: PAC
  • Sound Program: Jemini
  • Enemy Characters: PAC, Jemini, Janus, NUI, MOO, ANG, HEL, GUY
  • Director: MOO


Physical scans

SG-1000 version

SG-1000, JP
Gulkave Box JP.jpg
Cover
Gulkave SG-1000 JP CardBack.jpgGulkave SG1000 JP card.jpg
Card
Gulkave SG-1000 JP Manual.pdf
Manual

Master System version

Master System, KR
Gulkave SMS KR cardcover.jpg
Cover

MSX version

MSX, JP
Gulkave MSXFront.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 15a754a3
MD5 43c23a134aec3ab424405780ff729d54
SHA-1 3fb197d16b25bc128a2866c4b78b0535ab8dc412
32kB Cartridge (JP)

References

  1. 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)


Gulkave

Gulkave Title.png

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