Difference between revisions of "Sachiko Kawamura"

From Sega Retro

m
(43 intermediate revisions by 10 users not shown)
Line 1: Line 1:
[[File:Kawamura.jpg|right]]
+
{{PersonBob
 +
| image=SachikoKawamura 2.jpeg
 +
| birthplace=Sendai, Miyagi prefecture, Japan
 +
| dob=
 +
| dod=
 +
| employment={{Employment
 +
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 +
| start=1996{{ref|https://www.sega.co.jp/recruit/episode/episode09/}}
 +
| divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]}}
 +
{{Employment
 +
| company=[[Sonic Team (company)|Sonic Team]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2000-2015)|Sega]]
 +
| divisions=[[Global Entertainment R&D Dept. 1]],{{ref|http://sonic.sega.jp/SonicChannelOld/creators/005/index.html}} [[Sega CS2 (2008-current)|Sega CS2]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Games]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2020)|Sega]]
 +
| divisions=第2事業部 第2開発2部
 +
}}
 +
| role=Artist
 +
| education=
 +
}}
 +
{{sub-stub}}'''{{PAGENAME}}''' (川村 幸子) is an artist for [[Sonic Team]]. She is known for creating the [[:sonic:Chao|Chao]] and designing the [[:sonic:Chao Garden|Chao Garden]] gameplay for ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'' in conjunction with [[Yoshihisa Hashimoto]]. She worked once again with Hashimoto to redefine Sonic's look and feel for ''[[Sonic Unleashed]]''. As of then, she has become the main Art Director for the mainline releases of Sonic games.
  
 
==Production history==
 
==Production history==
* ''[[Sonic 3D Blast]]'' (1996) — Artist
+
{{ProductionHistory|Sachiko Kawamura|かわむら さちこ|川村 幸子}}
* ''[[Sonic Jam]]'' (1997) — Artist
 
* ''[[Sonic Adventure]]'' (1998) — Visual effects designer, Artist
 
* ''[[ChuChu Rocket!]]'' (Dreamcast Version) (1999) — Character Designer
 
* ''[[Roommania #203]]'' — Special Thanks
 
* ''[[ChuChu Rocket!]]'' (GBA Version) (2001) — Character Design (Design) (Original Staff)
 
* ''[[Sonic Adventure 2]]'' (2001) — Chao System Director, Lead Chao Artist
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Chao Director, Lead Chao Artist (Chao Main), Game Designer (Tiny Chao Garden), Artist (Tiny Chao Garden)
 
* ''[[Sonic Advance]]'' (2001) — Designer
 
* ''[[Sonic Advance 2]]'' (2002) — Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — A-Life System Designer (Sonic Adventure DX Staff), A-Life System Artist (Sonic Adventure DX Staff), GBA Minigame Artist (Sonic Adventure DX Staff), Visual Effects Designer (Sonic Adventure Original Staff), Artist (Sonic Adventure Original Staff)
 
* ''[[Sonic Pinball Party]]'' (2003) — Designer
 
* ''[[Sonic Heroes]]'' (2003) — Special Thanks
 
* ''[[Sonic Rush]]'' (2005) — Special Thanks
 
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — Sonic Family Character Supervisor
 
* ''[[The House of the Dead 2 & 3 Return]]'' (2007) — Special Thanks
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Night of the Werehog]]'' (2008) — Special Thanks
 
* ''[[Sonic Unleashed]]'' (2008) (PS3 & Xbox 360 Version) — Art Director, Publicity Artwork
 
* ''[[Sonic Unleashed]]'' (2008) (Wii & PS2 Version) — Art Director
 
* ''[[Sonic and the Black Knight]]'' (2009) — Development Support
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
 
* ''[[Sonic the Hedgehog 4 Episode I]]'' (2010) — Special Thanks (Sega Corporation)
 
* ''[[Sonic Generations]]'' (2011) (PS3, Xbox 360 and PC Versions) (2011) — Art Director (Sonic Generations Development Team)
 
* ''[[Sonic Generations (3DS)|Sonic Generations]]'' (2011) (3DS Version) (2011) — Art Director
 
* ''[[Sonic Lost World]]'' (2013) — Art Director
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Project Support (Sega Development Team)
 
* ''[[Puyo Puyo Tetris]]'' (2014) — Project Support
 
* ''[[sonic:Super Smash Bros. for Nintendo 3DS|Super Smash Bros. for Nintendo 3DS]]'' (2014) — Supervisor (Original Games)
 
* ''[[sonic:Super Smash Bros. for Wii U|Super Smash Bros. for Wii U]]'' (2014) — Supervisor (Original Games)
 
* ''[[sonic:Sonic Runners|Sonic Runners]]'' (2015) — Art Director
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Project Support (Sega Games Development Team)
 
  
{{DEFAULTSORT:Kawamura, Sachiko}}
+
[[Category:Use ProductionHistory template]]
[[Category:Sega of Japan employees]]
+
* ''[[Nounenrei Nou-Stress Kei Atama Scan]]'' (2006) — Character Designer
[[Category:Artists]]
+
 
[[Category:Developers]]
+
==Interviews==
[[Category:Lead Artists]]
+
{{mirror}}
 +
* [http://sonic.sega.jp/SonicChannelOld/creators/005/index.html Sachiko Kawamura interview by Sonic Channel (August 1, 2006)] [[https://pastebin.com/FfpEPnMZ Translated]]
 +
* [https://www.sega.co.jp/recruit/episode/episode09/ ''2nd Division Interview'' by Sega]
 +
 
 +
==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
 +
 
 +
==References==
 +
<references/>

Revision as of 00:11, 1 March 2024

SachikoKawamura 2.jpeg
Sachiko Kawamura
Place of birth: Sendai, Miyagi prefecture, Japan
Employment history:
Divisions:
Divisions:
Divisions:
第2事業部 第2開発2部
Role(s): Artist

This teeny-tiny article needs some work. You can help us by expanding it.


Sachiko Kawamura (川村 幸子) is an artist for Sonic Team. She is known for creating the Chao and designing the Chao Garden gameplay for Sonic Adventure and Sonic Adventure 2 in conjunction with Yoshihisa Hashimoto. She worked once again with Hashimoto to redefine Sonic's look and feel for Sonic Unleashed. As of then, she has become the main Art Director for the mainline releases of Sonic games.

Production history

Games

Videos

Music

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Sachiko Kawamura

References