Difference between revisions of "Sachiko Kawamura"

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{{PersonBob
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| image=SachikoKawamura 2.jpeg
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| birthplace=Sendai, Miyagi prefecture, Japan
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| dob=
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| dod=
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| employment={{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1996{{ref|https://www.sega.co.jp/recruit/episode/episode09/}}
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| divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]}}
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{{Employment
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| company=[[Sonic Team (company)|Sonic Team]]
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[Global Entertainment R&D Dept. 1]],{{ref|http://sonic.sega.jp/SonicChannelOld/creators/005/index.html}} [[Sega CS2 (2008-current)|Sega CS2]]
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}}
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{{Employment
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| company=[[Sega Games]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=第2事業部 第2開発2部
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}}
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| role=Artist
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| education=
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}}
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{{sub-stub}}'''{{PAGENAME}}''' (川村 幸子) is an artist for [[Sonic Team]]. She is known for creating the [[:sonic:Chao|Chao]] and designing the [[:sonic:Chao Garden|Chao Garden]] gameplay for ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'' in conjunction with [[Yoshihisa Hashimoto]]. She worked once again with Hashimoto to redefine Sonic's look and feel for ''[[Sonic Unleashed]]''. As of then, she has become the main Art Director for the mainline releases of Sonic games.
  
==Production History==
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==Production history==
* ''[[Sonic 3D Blast]]'' (1996) — Artist
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{{ProductionHistory|Sachiko Kawamura|かわむら さちこ|川村 幸子|川村幸子}}
* ''[[Sonic Jam]]'' (1997) — Artist
 
* ''[[Sonic Adventure]]'' (1999) — Visual Effects Designer, A-life Artist
 
* ''[[ChuChu Rocket!]]'' (2000) — Character Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Chao System Director, Lead Chao Artist
 
* ''[[Sonic Adventure 2: Battle]]'' (2002) — Chao Director, Lead Chao Artist, Tiny Chao Garden Game Designer, Tiny Chao Garden Artist
 
* ''[[Sonic Advance]]'' (2002) — Designer
 
* ''[[Sonic Advance 2]]'' (2003) — Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — A-Life System Designer, A-Life System Artist, GBA Minigame Artist
 
* ''[[Sonic Pinball Party]]'' (2003) — Designer
 
* ''[[Sonic Heroes]]'' (2004) — Special Thanks
 
* ''[[Sonic Rush]]'' (2005) — Special Thanks
 
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — Sonic Family Character Supervisor
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Special Thanks
 
* ''[[Night of the Werehog]]'' (2008) — Special Thanks
 
* ''[[Sonic Unleashed]]'' (2008) — Art Director, Publicity Artwork (PS3, Xbox 360 Version)
 
  
[[Category:Developers]]
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[[Category:Use ProductionHistory template]]
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* ''[[Nounenrei Nou-Stress Kei Atama Scan]]'' (2006) — Character Designer
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==Interviews==
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{{mirror}}
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* [http://sonic.sega.jp/SonicChannelOld/creators/005/index.html Sachiko Kawamura interview by Sonic Channel (August 1, 2006)] [[https://pastebin.com/FfpEPnMZ Translated]]
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* [https://www.sega.co.jp/recruit/episode/episode09/ ''2nd Division Interview'' by Sega]
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==Photographs==
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==References==
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<references/>

Latest revision as of 10:03, 9 April 2024

SachikoKawamura 2.jpeg
Sachiko Kawamura
Place of birth: Sendai, Miyagi prefecture, Japan
Employment history:
Divisions:
Divisions:
Divisions:
第2事業部 第2開発2部
Role(s): Artist

This teeny-tiny article needs some work. You can help us by expanding it.


Sachiko Kawamura (川村 幸子) is an artist for Sonic Team. She is known for creating the Chao and designing the Chao Garden gameplay for Sonic Adventure and Sonic Adventure 2 in conjunction with Yoshihisa Hashimoto. She worked once again with Hashimoto to redefine Sonic's look and feel for Sonic Unleashed. As of then, she has become the main Art Director for the mainline releases of Sonic games.

Production history

Games

Videos

Music

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Sachiko Kawamura

References