Difference between revisions of "Samurai Shodown"

From Sega Retro

(credits source)
(moves)
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==Gameplay==
 
==Gameplay==
===Characters===
+
===Mega Drive and Mega-CD versions===
 +
====Characters====
 +
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{slash}} refers to any of the slash or punch buttons, while {{kick}} refers to any of the kick buttons.
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
| title=Gen-An
+
| title=Charlotte
 +
| sprite=
 +
| desc=Charlotte
 +
{{MoveListTable |
 +
{{MoveListRow | Splash Fount | {{repeat|{{slash}}}} (requires weapon) | Charlotte charges forward while thrusting her sword rapidly.}}
 +
{{MoveListRow | Power Gradation | {{HCF}} {{slash}} (requires weapon) | Charlotte flies into the air while slashing her sword. The height of the maneuver depends on the strength of the button used.}}
 +
}}
 +
}}
 +
{{InfoRow
 +
| title=Galford
 
| sprite=
 
| sprite=
| desc=
+
| desc=Galford
 +
{{MoveListTable |
 +
{{MoveListRow | Triangle Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Galford can jump off the edges of the screen.}}
 +
{{MoveListRow | Plasma Blade | {{QCF}} {{slash}} | Galford throws two large plasma kunai across the screen. The speed of the projectiles depends on the strength of the button used.}}
 +
{{MoveListRow | Rush Dog | {{QCB}} {{slash}} | Galford sends his dog Poppy to rush over and charge his opponent. The speed and distance traveled by the dog depends on the strength of the button used.}}
 +
{{MoveListRow | Machine Gun Dog | {{QCB}} {{LK}} | Galford sends his dog Poppy to rush over and maul his opponent, which knocks the opponent over.}}
 +
{{MoveListRow | Diving Dog | {{QCB}} {{MK}} | Galford sends his dog Poppy to rush over and knock his opponent over.}}
 +
{{MoveListRow | Ninja Shadow Replicates | {{right}} {{HCF}} {{slash}} or {{kick}} | Galford splits into four duplicate images, which hover in the air. The images are invulnerable. When the images land, Galford takes the position of one of them: from {{LS}} (leftmost) to  {{MS}} to {{LK}} to {{MK}} (rightmost). The images land automatically after a duration, or the player can land them more quickly by pressing any button.}}
 +
{{MoveListRow | Rear Replica Attack | {{HCB}} {{LK}} | Galford disappears, then reappears in the air above his opponent, landing with a sword slash.}}
 +
{{MoveListRow | Head Replica Attack | Hold {{LK}} while being attacked | Galford disappears, then reappears in the air above his opponent, landing with a sword slash.}}
 +
{{MoveListRow | Head Strike | {{DPF}} {{kick}} (close) | Galford grabs his opponent and flies into the air, then drives his opponent head-first into the ground. The height of the maneuver depends on the strength of the button used.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Calford
+
| title=Genan
 
| sprite=
 
| sprite=
| desc=
+
| desc=Genan
 +
{{MoveListTable |
 +
{{MoveListRow | Poison Cloud Puff | {{QCF}} {{slash}} | Genan blows a cloud of poisonous gas that knocks his opponent over on impact. The speed and distance traveled by the projectile depends on the strength of the button used.}}
 +
{{MoveListRow | Slasher Spin | {{DPF}} {{slash}} | Genan rolls along the ground while spinning with his claws. The starts spinning upward after hitting his opponent or the edge of the screen. The speed of travel depends on the strength of the button used.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Haohmaru
+
| title=Hanzo
 
| sprite=
 
| sprite=
| desc=
+
| desc=Hanzo
 +
{{MoveListTable |
 +
{{MoveListRow | Triangle Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hanzo can jump off the edges of the screen.}}
 +
{{MoveListRow | Flying Spikeball | {{QCF}} {{slash}} | Hanzo throws a shuriken across the screen. The speed of the projectile depends on the strength of the button used.}}
 +
{{MoveListRow | Ninja Exploding Dragon | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} | Hanzo summons a fire dragon, which moves across the ground like a wave and knocks over his opponent on impact. The speed of the projectile depends on the strength of the button used.}}
 +
{{MoveListRow | Ninja Shadow Replicates | {{right}} {{HCF}} {{slash}} or {{kick}} | Hanzo splits into four duplicate images, which hover in the air. The images are invulnerable. When the images land, Hanzo takes the position of one of them: from {{LS}} (leftmost) to  {{MS}} to {{LK}} to {{MK}} (rightmost). The images land automatically after a duration, or the player can land them more quickly by pressing any button.}}
 +
{{MoveListRow | Ninja Teleportation Jig | {{HCB}} {{LK}} | Hanzo disappears, then reappears in the air above his opponent, landing with a sword slash.}}
 +
{{MoveListRow | Ninpo Ussemi Chizan | Hold {{LK}} while being attacked | Hanzo disappears, then reappears in the air above his opponent, landing with a sword slash.}}
 +
{{MoveListRow | Strike Dash | {{DPF}} {{kick}} (close) | Hanzo grabs his opponent and flies into the air, then drives his opponent head-first into the ground. The height of the maneuver depends on the strength of the button used.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Ukyo
+
| title=Haohmaru
 
| sprite=
 
| sprite=
| desc=
+
| desc=Haohmaru
 +
{{MoveListTable |
 +
{{MoveListRow | Cyclone Slash | {{QCF}} {{slash}} (requires weapon) | Haohmaru swings his katana, summoning a cyclone that rolls across the ground and knocks over his opponent on impact. The speed of the projectile depends on the strength of the button used.}}
 +
{{MoveListRow | Crescent Moon Slash | {{DPF}} {{slash}} (requires weapon) | Haohmaru swings his katana in a circle around him, then twirls into the air while slashing his katana.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Charlotte
+
| title=Jubei
 
| sprite=
 
| sprite=
| desc=
+
| desc=Jubei
 +
{{MoveListTable |
 +
{{MoveListRow | Saber Thrash | {{repeat|{{slash}}}} (requires weapon) | Jubei waves his sabers rapidly in front of him.}}
 +
{{MoveListRow | Gesyer Thrust | {{QCF}} {{slash}} (requires weapon) | Jubei slashes his saber and causes a ripple of fire to roll across the ground. The speed of the projectile depends on the strength of the button used.}}
 +
{{MoveListRow | Tsunami Saber | {{DPF}} {{slash}} (requires weapon) | Jubei charges at this opponent with his shoulder, then jumps into the air while swiping a saber.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Tamtam
+
| title=Kyoshiro
 
| sprite=
 
| sprite=
| desc=
+
| desc=Kyoshiro
 +
{{MoveListTable |
 +
{{MoveListRow | Whirlwind Fan | {{QCB}} {{slash}} | Kyoshiro throws a flaming fan across the screen. The speed of the projectile depends on the strength of the button used.}}
 +
{{MoveListRow | Twirling Fan | {{downleft}} {{down}} {{right}} {{downright}} {{slash}} | Kyoshiro breathes fire in front of him, using his hand fan to fan the flame.}}
 +
{{MoveListRow | Jumping Lion | {{QCB}} {{kick}} (requires weapon) | Kyoshiro vaults onto his naginata and kicks forward while radiating with fire, which knocks over his opponent on impact.}}
 +
{{MoveListRow | Kabuki Crunch Dance | {{right}} {{HCF}} {{slash}} (requires weapon) | Kyoshiro spins high into the air while slashing his naginata around him. The distance traveled depends on the strength of the button used.}}
 +
{{MoveListRow | Wheel of Smoke | {{down}}+{{HS}} at peak of jump (requires weapon) | Kyoshiro spins down while slashing his naginata around him.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Nakoruru
 
| title=Nakoruru
 
| sprite=
 
| sprite=
| desc=
+
| desc=Nakoruru
 +
{{MoveListTable |
 +
{{MoveListRow | Triangle Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Nakoruru can jump off the edges of the screen.}}
 +
{{MoveListRow | Annu Mutsube | {{left}} {{downleft}} {{down}} {{slash}} (requires weapon) | Nakoruru flies along the ground while holding her dagger in front of her. The distance traveled depends on the strength of the button used.}}
 +
{{MoveListRow | Lela Mutsube | {{QCF}} {{slash}} (requires weapon) | Nakoruru flies into the air while holding her dagger in front of her. The distance traveled depends on the strength of the button used.}}
 +
{{MoveListRow | Amube Yatoro | {{HCB}} {{slash}} | Nakoruru calls her hawk Mamahaha to strike her opponent from above.}}
 +
{{MoveListRow | Mamahaha Flight | {{QCB}} {{LK}} | Nakoruru leaps into the air to be carried by her hawk Mamahaha for a limited duration. While in flight, Nakoruru can move in any direction using the D-Pad or she can perform a dive attack with her dagger by pressing any attack button. The distance of the dive depends on the strength of the button used (with any {{kick}} being equivalent to {{LS}}), or she can dive directly downward by holding {{down}} with any button.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Wan-Fu
+
| title=Tam Tam
 
| sprite=
 
| sprite=
| desc=
+
| desc=Tam Tam
 +
{{MoveListTable |
 +
{{MoveListRow | Moora Gaboora | {{QCF}} {{slash}} | Tam Tam throws a skull across the screen. The speed of the projectile depends on the strength of the button used.}}
 +
{{MoveListRow | Paguna Dios | {{QCB}} {{kick}} | Tam Tam splits his legs and moves across the ground while rotating. The distance traveled depends on the strength of the button used.}}
 +
{{MoveListRow | Paguna Paguna | Hold {{left}} for 2 seconds, then {{right}}+{{slash}} (requires weapon) | Tam Tam twirls his scimitar in front of him. He can move with {{left}} or {{right}} while doing this move.}}
 +
{{MoveListRow | Ahow Gaboori | {{HCB}} {{slash}} | Tam Tam takes a deep breath, jumps into the air, and blows a fireball diagonally downward. The fireball creates an explosion on the ground that flies up into the air. The height of the jump and distance of the projectile depends on the strength of the button used.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Jubei
+
| title=Ukyo
 
| sprite=
 
| sprite=
| desc=
+
| desc=Ukyo
 +
{{MoveListTable |
 +
{{MoveListRow | Swallow Swipe | {{HCF}} {{slash}} in midair (requires weapon) | Ukyo slashes his katana in the air, sending a flaming bird flying across the screen. The bird travels in an arc, with the arc being more severe with {{LS}} and more flat with {{HS}}.}}
 +
{{MoveListRow | Snowfall Slash | {{QCB}} {{slash}} (requires weapon) | Ukyo tosses an apple into the air, then slashes his katana rapidly in front of him, slicing the apple (and the opponent, if in range).}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Hanzo
+
| title=Wan-Fu
 
| sprite=
 
| sprite=
| desc=
+
| desc=Wan-Fu
 +
{{MoveListTable |
 +
{{MoveListRow | Confucius Thunder Bomb | {{QCB}} {{slash}} (requires weapon) | Wan-Fu jumps high into the air, then throws his flaming sword downward. He jumps backwards and throws the sword forwards with {{LS}}, jumps forwards and throws the sword forwards with {{MS}}, and jumps far forwards and throws the sword backwards with {{HS}}.}}
 +
{{MoveListRow | Confucius Whirlwind | {{DPF}} {{slash}} (requires weapon) | Wan-Fu stabs his sword in front of him, then jumps into the air while holding his sword up.}}
 +
}}
 +
}}
 
}}
 
}}
 +
=====Bosses=====
 +
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
| title=Kyoshiro
+
| title=Amakusa
 
| sprite=
 
| sprite=
| desc=
+
| desc=Amakusa
 +
{{MoveListTable |
 +
{{MoveListRow | Triangle Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Amakusa can jump off the edges of the screen.}}
 +
{{MoveListRow | Spectre Sphere | {{slash}} during Triangle Jump | Amakusa falls back to the ground while burning like a meteor.}}
 +
{{MoveListRow | Forward Warp | {{QCF}} {{slash}} | Amakusa teleports forwards. The distance traveled depends on the strength of the button used.}}
 +
{{MoveListRow | Backward Warp | {{QCF}} {{kick}} | Amakusa teleports backwards. The distance traveled depends on the strength of the button used.}}
 +
{{MoveListRow | Dark Thunder | Hold {{LK}} for 2 seconds, then release | Amakusa shoots a sphere of destructive energy from his magical orb. The sphere travels most of the width of the screen before returning to the other side (unless it is dissipated by striking the opponent).}}
 +
{{MoveListRow | Underworld Apparition Attack | {{QCB}} {{slash}} | Amakusa shoots an underworld apparition from his magical orb.}}
 +
}}
 
}}
 
}}
 +
}}
 +
 +
====Stages====
 +
{{mainArticle|{{PAGENAME}}/Comparisons}}
 +
Each character has his or her own stage when faced in the single-player story mode. In two-player games, players can choose the stage in the Mega Drive version, but the stage is always that of the first player's character in the Mega-CD version.
 +
{{gallery|widths=200|screens=yes|
 +
{{ginfo|Samurai Shodown MD, Stages, Charlotte.png|Versailles|Charlotte's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Galford.png|San Francisco|Galford's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Gen-An.png|Onigami Isle|Genan's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Hanzo.png|Yamagata|Hanzo's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Haohmaru.png|Gairyu Isle|Haohmaru's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Jubei.png|Kochi|Jubei's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Kyoshiro.png|Tokyo|Kyoshiro's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Nakoruru.png|Hokkaido|Nakoruru's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Tam-Tam.png|Green Hell|Tam Tam's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Ukyo.png|Gairyu Isle|Ukyo's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Wan-Fu.png|Seian|Wan-Fu's stage.}}
 +
{{ginfo|Samurai Shodown MD, Stages, Amakusa.png|Nagasaki|Amakusa's stage.}}
 
}}
 
}}
  
Line 205: Line 306:
 
| console=MCD
 
| console=MCD
 
}}
 
}}
}}
 
{{hr}}
 
{{creditstable|
 
{{creditsheader|Funcom}}
 
*'''Artist:''' Colin McMahon, Torkell Bernsen, Joachim Barrum, Vebjørn Strømmen, Glenn Kristofferson, Jack Kristoffersen
 
| source=Manual credits
 
| console=MCD
 
 
}}
 
}}
  
Line 222: Line 316:
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
SamuraiShodown Art Cover.jpg
+
SamuraiShodown Art Cover.jpg|Cover
 
</gallery>
 
</gallery>
  

Revision as of 13:03, 5 October 2023

n/a

  • Sega Mega Drive
    NTSC-U
  • Sega Mega Drive
    NTSC-J
  • Sega Mega Drive
    PAL
  • Sega Game Gear
    US
  • Sega Game Gear
    JP
  • Mega-CD

SamuraiShodown Title.png

SamuraiSpirits MD JP TitleScreen.png

SamuraiShodown MD EU TitleScreen.png

SamuraiShodown GG US Title.png

SamuraiSpirits GG JP Title.png

SamuraiShodown MCD US Title.png

Samurai Shodown
System(s): Sega Mega Drive, Sega Mega-CD, Sega Game Gear
Publisher:
Sega Mega Drive
Sega
Sega Mega Drive
Sega Game Gear
Takara
Sega Mega-CD
JVC Musical Industries
Developer:
Licensor: SNK
Original system(s): Neo Geo
Developer(s) of original games: SNK
Sound driver:
Sega Mega Drive
SMPS 68000
Peripherals supported:
Sega Mega Drive
Sega Mega-CD
Six Button Control Pad
Genre: Action[1][2][3][4]

















Number of players:
Sega Mega Drive
Sega Mega-CD
1-2,
Sega Game Gear
1
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 G-4127
Sega Mega Drive
US
T-103066
Videogame Rating Council: MA-13
Sega Mega Drive
EU
1184-50
ELSPA: 11+ OK
Sega Mega Drive
PT
Sega Mega Drive
UK
£49.9949.99[7][6] 1184-50
ELSPA: 11+ OK
Sega Mega Drive
AU
$99.9599.95[8] FSAM01SMC
OFLC: M15
Sega Game Gear
JP
¥4,8004,800 T-146027
Sega Game Gear
US
T-103018
Videogame Rating Council: MA-13
Sega Mega-CD
US
T-60175
ESRB: Teen
Sega Mega-CD
EU
T-60175-50
ELSPA: 15+ OK
Sega Mega-CD
PT
Sega Mega-CD
UK
£34.9934.99[12] T-60175-50
ELSPA: 15+ OK
Sega Mega-CD
AU
Sega Mega-CD
BR
R$69.9969.99 063696
Tectoy: 13+
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is a versus fighting game by SNK, originally developed for the Neo Geo. It is the first in the series, and it is notable for using weapons rather than relying on hand-to-hand combat during battles (one of the first fighting games of its type to do so).

After being released for the Neo Geo in 1993, ports were made to a variety of platforms, including the Sega Mega Drive, Sega Mega-CD, and Sega Game Gear.

Gameplay

Mega Drive and Mega-CD versions

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. S refers to any of the slash or punch buttons, while K refers to any of the kick buttons.

Charlotte
Charlotte
Move list
Name Command Description
Splash Fount SSSSS (requires weapon) Charlotte charges forward while thrusting her sword rapidly.
Power Gradation Left Down-left Down Down-right Right S (requires weapon) Charlotte flies into the air while slashing her sword. The height of the maneuver depends on the strength of the button used.
Galford
Galford
Move list
Name Command Description
Triangle Jump D-Pad in the opposite direction when jumping onto the edge of the screen Galford can jump off the edges of the screen.
Plasma Blade Down Down-right Right S Galford throws two large plasma kunai across the screen. The speed of the projectiles depends on the strength of the button used.
Rush Dog Down Down-left Left S Galford sends his dog Poppy to rush over and charge his opponent. The speed and distance traveled by the dog depends on the strength of the button used.
Machine Gun Dog Down Down-left Left  LK  Galford sends his dog Poppy to rush over and maul his opponent, which knocks the opponent over.
Diving Dog Down Down-left Left  MK  Galford sends his dog Poppy to rush over and knock his opponent over.
Ninja Shadow Replicates Right Left Down-left Down Down-right Right S or K Galford splits into four duplicate images, which hover in the air. The images are invulnerable. When the images land, Galford takes the position of one of them: from  LS  (leftmost) to  MS  to  LK  to  MK  (rightmost). The images land automatically after a duration, or the player can land them more quickly by pressing any button.
Rear Replica Attack Right Down-right Down Down-left Left  LK  Galford disappears, then reappears in the air above his opponent, landing with a sword slash.
Head Replica Attack Hold  LK  while being attacked Galford disappears, then reappears in the air above his opponent, landing with a sword slash.
Head Strike Right Down Down-right K (close) Galford grabs his opponent and flies into the air, then drives his opponent head-first into the ground. The height of the maneuver depends on the strength of the button used.
Genan
Genan
Move list
Name Command Description
Poison Cloud Puff Down Down-right Right S Genan blows a cloud of poisonous gas that knocks his opponent over on impact. The speed and distance traveled by the projectile depends on the strength of the button used.
Slasher Spin Right Down Down-right S Genan rolls along the ground while spinning with his claws. The starts spinning upward after hitting his opponent or the edge of the screen. The speed of travel depends on the strength of the button used.
Hanzo
Hanzo
Move list
Name Command Description
Triangle Jump D-Pad in the opposite direction when jumping onto the edge of the screen Hanzo can jump off the edges of the screen.
Flying Spikeball Down Down-right Right S Hanzo throws a shuriken across the screen. The speed of the projectile depends on the strength of the button used.
Ninja Exploding Dragon Hold Left for 2 seconds, then Right+S Hanzo summons a fire dragon, which moves across the ground like a wave and knocks over his opponent on impact. The speed of the projectile depends on the strength of the button used.
Ninja Shadow Replicates Right Left Down-left Down Down-right Right S or K Hanzo splits into four duplicate images, which hover in the air. The images are invulnerable. When the images land, Hanzo takes the position of one of them: from  LS  (leftmost) to  MS  to  LK  to  MK  (rightmost). The images land automatically after a duration, or the player can land them more quickly by pressing any button.
Ninja Teleportation Jig Right Down-right Down Down-left Left  LK  Hanzo disappears, then reappears in the air above his opponent, landing with a sword slash.
Ninpo Ussemi Chizan Hold  LK  while being attacked Hanzo disappears, then reappears in the air above his opponent, landing with a sword slash.
Strike Dash Right Down Down-right K (close) Hanzo grabs his opponent and flies into the air, then drives his opponent head-first into the ground. The height of the maneuver depends on the strength of the button used.
Haohmaru
Haohmaru
Move list
Name Command Description
Cyclone Slash Down Down-right Right S (requires weapon) Haohmaru swings his katana, summoning a cyclone that rolls across the ground and knocks over his opponent on impact. The speed of the projectile depends on the strength of the button used.
Crescent Moon Slash Right Down Down-right S (requires weapon) Haohmaru swings his katana in a circle around him, then twirls into the air while slashing his katana.
Jubei
Jubei
Move list
Name Command Description
Saber Thrash SSSSS (requires weapon) Jubei waves his sabers rapidly in front of him.
Gesyer Thrust Down Down-right Right S (requires weapon) Jubei slashes his saber and causes a ripple of fire to roll across the ground. The speed of the projectile depends on the strength of the button used.
Tsunami Saber Right Down Down-right S (requires weapon) Jubei charges at this opponent with his shoulder, then jumps into the air while swiping a saber.
Kyoshiro
Kyoshiro
Move list
Name Command Description
Whirlwind Fan Down Down-left Left S Kyoshiro throws a flaming fan across the screen. The speed of the projectile depends on the strength of the button used.
Twirling Fan Down-left Down Right Down-right S Kyoshiro breathes fire in front of him, using his hand fan to fan the flame.
Jumping Lion Down Down-left Left K (requires weapon) Kyoshiro vaults onto his naginata and kicks forward while radiating with fire, which knocks over his opponent on impact.
Kabuki Crunch Dance Right Left Down-left Down Down-right Right S (requires weapon) Kyoshiro spins high into the air while slashing his naginata around him. The distance traveled depends on the strength of the button used.
Wheel of Smoke Down+ HS  at peak of jump (requires weapon) Kyoshiro spins down while slashing his naginata around him.
Nakoruru
Nakoruru
Move list
Name Command Description
Triangle Jump D-Pad in the opposite direction when jumping onto the edge of the screen Nakoruru can jump off the edges of the screen.
Annu Mutsube Left Down-left Down S (requires weapon) Nakoruru flies along the ground while holding her dagger in front of her. The distance traveled depends on the strength of the button used.
Lela Mutsube Down Down-right Right S (requires weapon) Nakoruru flies into the air while holding her dagger in front of her. The distance traveled depends on the strength of the button used.
Amube Yatoro Right Down-right Down Down-left Left S Nakoruru calls her hawk Mamahaha to strike her opponent from above.
Mamahaha Flight Down Down-left Left  LK  Nakoruru leaps into the air to be carried by her hawk Mamahaha for a limited duration. While in flight, Nakoruru can move in any direction using the D-Pad or she can perform a dive attack with her dagger by pressing any attack button. The distance of the dive depends on the strength of the button used (with any K being equivalent to  LS ), or she can dive directly downward by holding Down with any button.
Tam Tam
Tam Tam
Move list
Name Command Description
Moora Gaboora Down Down-right Right S Tam Tam throws a skull across the screen. The speed of the projectile depends on the strength of the button used.
Paguna Dios Down Down-left Left K Tam Tam splits his legs and moves across the ground while rotating. The distance traveled depends on the strength of the button used.
Paguna Paguna Hold Left for 2 seconds, then Right+S (requires weapon) Tam Tam twirls his scimitar in front of him. He can move with Left or Right while doing this move.
Ahow Gaboori Right Down-right Down Down-left Left S Tam Tam takes a deep breath, jumps into the air, and blows a fireball diagonally downward. The fireball creates an explosion on the ground that flies up into the air. The height of the jump and distance of the projectile depends on the strength of the button used.
Ukyo
Ukyo
Move list
Name Command Description
Swallow Swipe Left Down-left Down Down-right Right S in midair (requires weapon) Ukyo slashes his katana in the air, sending a flaming bird flying across the screen. The bird travels in an arc, with the arc being more severe with  LS  and more flat with  HS .
Snowfall Slash Down Down-left Left S (requires weapon) Ukyo tosses an apple into the air, then slashes his katana rapidly in front of him, slicing the apple (and the opponent, if in range).
Wan-Fu
Wan-Fu
Move list
Name Command Description
Confucius Thunder Bomb Down Down-left Left S (requires weapon) Wan-Fu jumps high into the air, then throws his flaming sword downward. He jumps backwards and throws the sword forwards with  LS , jumps forwards and throws the sword forwards with  MS , and jumps far forwards and throws the sword backwards with  HS .
Confucius Whirlwind Right Down Down-right S (requires weapon) Wan-Fu stabs his sword in front of him, then jumps into the air while holding his sword up.
Bosses
Amakusa
Amakusa
Move list
Name Command Description
Triangle Jump D-Pad in the opposite direction when jumping onto the edge of the screen Amakusa can jump off the edges of the screen.
Spectre Sphere S during Triangle Jump Amakusa falls back to the ground while burning like a meteor.
Forward Warp Down Down-right Right S Amakusa teleports forwards. The distance traveled depends on the strength of the button used.
Backward Warp Down Down-right Right K Amakusa teleports backwards. The distance traveled depends on the strength of the button used.
Dark Thunder Hold  LK  for 2 seconds, then release Amakusa shoots a sphere of destructive energy from his magical orb. The sphere travels most of the width of the screen before returning to the other side (unless it is dissipated by striking the opponent).
Underworld Apparition Attack Down Down-left Left S Amakusa shoots an underworld apparition from his magical orb.

Stages

Main article: Samurai Shodown/Comparisons.

Each character has his or her own stage when faced in the single-player story mode. In two-player games, players can choose the stage in the Mega Drive version, but the stage is always that of the first player's character in the Mega-CD version.

Samurai Shodown MD, Stages, Charlotte.png

Versailles
Charlotte's stage.

Samurai Shodown MD, Stages, Galford.png

San Francisco
Galford's stage.

Samurai Shodown MD, Stages, Gen-An.png

Onigami Isle
Genan's stage.

Samurai Shodown MD, Stages, Hanzo.png

Yamagata
Hanzo's stage.

Samurai Shodown MD, Stages, Haohmaru.png

Gairyu Isle
Haohmaru's stage.

Samurai Shodown MD, Stages, Jubei.png

Kochi
Jubei's stage.

Samurai Shodown MD, Stages, Kyoshiro.png

Tokyo
Kyoshiro's stage.

Samurai Shodown MD, Stages, Nakoruru.png

Hokkaido
Nakoruru's stage.

Samurai Shodown MD, Stages, Tam-Tam.png

Green Hell
Tam Tam's stage.

Samurai Shodown MD, Stages, Ukyo.png

Gairyu Isle
Ukyo's stage.

Samurai Shodown MD, Stages, Wan-Fu.png

Seian
Wan-Fu's stage.

Samurai Shodown MD, Stages, Amakusa.png

Nagasaki
Amakusa's stage.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Samurai Shodown Samurai Shodown
English (US) Samurai Shodown Samurai Shodown
Japanese サムライスピリッツ Samurai Spirits

Production credits

Mega Drive version

  • Executive Producer: Nobuyuki Tanaka
  • Producer: Yasushi Okahara, Takahiro Shima
  • Direction: Zizi
  • Main Programmer: Haccyan
  • Assistant Programmer: Yama
  • Graphic System: Hideki
  • Graphic Design: Original from SNK
  • Graphic Design Modify: M.Toshiro, T.Koyama
  • Sound Design: Original from SNK
  • Sound System: Den
  • Sound Arrangement: Shinichi Yamazaki, Kazuhiko Oshikiri, Hideki Nagai, Hiroyuki Takei
  • Collision Tuning: Kuzira, Shikanosuke, Koyaman 3D
Takara Staff and Takara USA Staff
  • Producers: S.Suzuki
  • Director: T.Ikenoue
  • Production Composers: T.Hocho, K.Kijima, S.Takagi, D.Fowler
  • USA Marketing Planner: T.Kinya
  • Art Work Composers: INTAC I.T.C. Staff
  • Special Thanks to: All SNK Staff, Rika
  • Translated by: Saurus Co., Ltd.
  • Presented by: Takara Co., Ltd.
Source:
In-game credits
Samurai Shodown MD credits.pdf
[13]

Mega-CD version

JVC Musical Industries Inc
  • Executive Producer: Makato Orii
  • Producer: Yoji Takenaka
  • Game Testers: Aki Akaike, Julio C Arreygue, Jeremy Klein
JVC Victor Entertainment Inc
  • Executive Producer: Harunobu Komori
  • Producer: Toshiyuki Nagai
  • Director: Kazuya Tominaga
  • Co Director: Gaku Sato
  • Assistant: Ryo Misawa
Funcom
  • Main Programmer: Roar Flølo
  • Cruncher and Realtime Animation Decruncher: Eivind Hagen, Johan Köhler, Morten B Ofstad
  • Other Programming: Anders Dybdahl, Eivind Eklund, Morten B Ofstad, Carl-Henrik Skårstedt
  • Graphic Artists: Joachim Barrum, Torkell Bernsen, Colin McMahon, Tommy Svensson
  • Music and Sound: Kim Jensen
  • Animation Editing: Vebjørn Strømmen
  • Producer: Trond W Larsen
Source:
In-game credits
Samurai Shodown MCD credits.pdf
[14]

Magazine articles

Main article: Samurai Shodown/Magazine articles.

Promotional material

Main article: Samurai Shodown/Promotional material.

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
85 [15]
Sega Mega Drive
85
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[16]
Beep! MegaDrive (JP) NTSC-J
60
[17]
Consoles + (FR)
93
[18]
Cool Gamer (RU)
80
[19]
Electronic Gaming Monthly (US) NTSC-U
76
[20]
Famitsu (JP) NTSC-J
60
[21]
Freak (IL)
88
[22]
GamePro (US) NTSC-U
88
[23]
Games World: The Magazine (UK) PAL
86
[7]
Hobby Consolas (ES)
89
[24]
Joypad (FR) PAL
85
[25]
MAN!AC (DE) PAL
67
[26]
Mega (UK) PAL
79
[27]
Mega Fun (DE) NTSC-U
75
[28]
Micro Kid's Multimédia (FR)
75
[29]
Micromanía (tercera época) (ES)
75
[30]
Mean Machines Sega (UK) PAL
61
[31]
Next Generation (US) NTSC-U
50
[32]
Player One (FR)
94
[33]
Play Time (DE)
85
[34]
Saturn Fan (JP) NTSC-J
69
[35]
Sega Magazine (UK) PAL
62
[6]
Sega Power (UK) PAL
75
[36]
Sega Pro (UK) PAL
85
[37]
Sega Mega Drive Review (RU)
72
[38]
Sega Saturn Magazine (JP) NTSC-J
69
[39]
Todo Sega (ES)
88
[40]
Tricks 16 bit (RU)
85
[41]
Video Games (DE) PAL
86
[42]
VideoGames (US)
70
[43]
Sega Mega Drive
76
Based on
30 reviews

Samurai Shodown

Mega Drive, JP
SamuraiShodown MD JP Box.jpg
Cover
SamuraiShodown MD JP CartTop.jpg
SamuraiSpirits MD JP Cart.jpg
Cart
Samuraispirits md jp manual.pdf
Manual
Mega Drive, US
SamuraiShodown MD US Box.jpg
Cover
SamuraiShodown MD US Cart.jpg
Cart
Samuraishodown md us manual.pdf
Manual
Mega Drive, EU
SamuraiShodown MD EU Box.jpg
Cover
SamuraiShodown MD EU Cart.jpg
Cart
Samurai Shodown MD EU Manual.jpg
Manual
Mega Drive, PT

Mega Drive, AU
SamuraiShodown MD AU Box.jpg
Cover
Mega Drive, AU (Silver)

SamuraiShodown MD AU Cart Silver.jpg
Cart

Mega-CD version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
71
[10]
Electronic Gaming Monthly (US) NTSC-U
75
[44]
Electronic Gaming Monthly (US) NTSC-U
73
[45]
GamePro (US) NTSC-U
68
[46]
Gamers (DE)
87
[47]
Hobby Consolas (ES)
85
[48]
Mega (UK) PAL
47
[49]
Player One (FR)
90
[50]
Sega Magazin (DE)
79
[51]
Sega Magazine (UK) PAL
67
[52]
Sega Power (UK) PAL
53
[11]
Sega Pro (UK) PAL
68
[53]
Videogame Advisor (US) NTSC-U
42
[54]
VideoGames (US) NTSC-U
80
[55]
Sega Mega-CD
70
Based on
14 reviews

Samurai Shodown

Mega-CD, US
SamuraiShodown MCD US Box Back.JPGSamuraiShodown MCD US Box Front.JPG
Cover
SamuraiShodown MCD US Disc.jpg
Disc
Samuraishodown mcd us manual.pdf
Manual
Mega-CD, EU
SamuraiShodown MCD EU Box Back.jpgSamuraiShodown MCD EU Box Front.jpg
Cover
Samurai Shodown MCD EU Disc.jpg
Disc
Samurai Shodown MCD EU Manual.jpg
Manual
Mega-CD, PT

Mega-CD, BR
SamuraiShodown MCD BR front.jpg
Cover

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
68
[56]
Famitsu (JP) NTSC-J
55
[57]
Sega Saturn Magazine (JP) NTSC-J
73
[58]
Sega Game Gear
65
Based on
3 reviews

Samurai Shodown

Game Gear, JP
SamuraiShodown GG JP Box Back.jpgNospine-small.pngSamuraiShodown GG JP Box Front.jpg
Cover
SamuraiSpirits GG JP Cart.jpg
Cart
Game Gear, US
SamuraiShodown GG US Box Back.jpgNospine.pngSamuraiShodown GG US Box Front.jpg
Cover
SamuraiShodown GG US cart.jpg
Cart
Samurai Shodown GG US Manual.pdf
Manual

Technical information

Main article: Samurai Shodown/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
Cartridge (US)
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
Cartridge (EU)
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
Cartridge (JP)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
CD-ROM (US)
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
CD-ROM (EU)
Sega Game Gear
 ?
CRC32 93fd73dc
MD5 71b53a4577065e11453928774a7b64b0
SHA-1 2aaf7b6f9d37275995d4a62bb8a465333d8b0bf4
512kB Cartridge (JP)
Sega Game Gear
 ?
CRC32 98171deb
MD5 4898db4b63c7024842e748fb81c95a55
SHA-1 d7330f5abcadb5c199299b24c22334be0072ec80
512kB Cartridge (US)

References

  1. File:SamuraiShodown MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. File:SamuraiShodown GG JP Box Front.jpg
  4. 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
  5. Mega Play, "August 1994" (US; 1994-0x-xx), page 40
  6. 6.0 6.1 6.2 6.3 Sega Magazine, "February 1995" (UK; 1995-01-15), page 94
  7. 7.0 7.1 Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
  8. 8.0 8.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 12
  9. https://groups.google.com/g/rec.games.video.sega/c/2_XPmLVygEY/m/2fcTyybkMLsJ
  10. 10.0 10.1 10.2 Computer & Video Games, "July 1995" (UK; 1995-06-09), page 60
  11. 11.0 11.1 11.2 Sega Power, "July 1995" (UK; 1995-05-18), page 52
  12. File:SegaPower 68 jul 95.pdf, page 52
  13. File:Samurai Shodown MD credits.pdf
  14. File:Samurai Shodown MCD credits.pdf
  15. GamesMaster, "March 1995" (UK; 1995-02-16), page 72
  16. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 198
  17. Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 23
  18. Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 110
  19. Cool Gamer, "9" (RU; 2002-10-13), page 180
  20. Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 46
  21. Famitsu, "1994-11-25" (JP; 1994-11-11), page 40
  22. Freak, "1/95" (IL; 1995-xx-xx), page 1
  23. GamePro, "December 1994" (US; 1994-xx-xx), page 44
  24. Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 60
  25. Joypad, "Mars 1995" (FR; 1995-0x-xx), page 88
  26. MAN!AC, "03/95" (DE; 1995-02-08), page 61
  27. Mega, "May 1995" (UK; 1995-04-30), page 16
  28. Mega Fun, "02/95" (DE; 1995-01-18), page 96
  29. Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 62
  30. Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 106
  31. Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 76
  32. Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 108
  33. Player One, "Mars 1995" (FR; 1995-0x-xx), page 82
  34. Play Time, "3/95" (DE; 1995-02-08), page 110
  35. Saturn Fan, "1995 February" (JP; 1995-01-07), page 33
  36. Sega Power, "March 1995" (UK; 1995-01-19), page 40
  37. Sega Pro, "February 1995" (UK; 1994-12-29), page 34
  38. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 115
  39. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  40. Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 30
  41. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 151
  42. Video Games, "3/95" (DE; 1995-02-23), page 91
  43. VideoGames, "December 1994" (US; 1994-1x-xx), page 101
  44. Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
  45. Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
  46. GamePro, "September 1995" (US; 1995-xx-xx), page 48
  47. Gamers, "November 1995" (DE; 1995-10-11), page 55
  48. Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 78
  49. Mega, "September 1995" (UK; 1995-08-31), page 20
  50. Player One, "Novembre 1995" (FR; 1995-1x-xx), page 142
  51. Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 10
  52. Sega Magazine, "July 1995" (UK; 1995-06-15), page 82
  53. Sega Pro, "August 1995" (UK; 1995-07-13), page 65
  54. Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 32
  55. VideoGames, "September 1995" (US; 1995-08-22), page 81
  56. Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 27
  57. Famitsu, "1994-12-23" (JP; 1994-12-09), page 44
  58. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88


Samurai Shodown

SamuraiShodown Title.png

Main page | Comparisons | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Bootlegs


Sega Mega-CD
Demos: Samurai Shodown (1995)

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Samurai Shodown/Samurai Spirits games for Sega systems
Sega Mega Drive
Samurai Shodown (1994)
Sega Game Gear
Samurai Shodown (1994)
Sega Mega-CD
Samurai Shodown (1995)
Sega Saturn
Samurai Spirits Zankurou Musouken (1996) | Shinsetsu Samurai Spirits Bushidou Retsuden (1997) | Samurai Spirits Amakusa Kourin (1997) | Samurai Spirits Best Collection (1998)
Sega Dreamcast
Nakoruru: Anohito Kara no Okurimono (2002)
Arcade
Samurai Spirits Tenkaichi Kenkakuden (2005)
Unlicensed Samurai Shodown/Samurai Spirits games for Sega systems
Sega Mega Drive
Soul Edge vs. Samurai Spirits (1997) | Shin Samurai Spirits Haohmaru Jigokuhen (1998)