Difference between revisions of "Space Harrier/Hidden content"

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{{back}}
 
{{back}}
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==Arcade version==
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===Hidden message===
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{{HiddenContent
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| image1=SpaceHarrier_AC_hiddenmessage.png
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| desc=During Harrier's death and respawn animation, press {{3}} six times, {{Start}} eight times, and {{3}} one time. A hidden message from the development team will appear, crediting [[Yu Suzuki]] and providing the date the game was completed.{{ref|https://reassembler.blogspot.com/2013/02/space-harrier-easter-egg-dev-credits.html}}
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}}
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===Palette error message===
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{{HiddenContent
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| image1=SpaceHarrier_AC_paletteerrormessage.png
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| desc=If RAM address {{hex|126100}} (the palette index used for enemy objects) is set to a value higher than {{hex|3B}}, a message to the game's programmer [[Satoshi Mifune]] will appear. It is assumed this message was left by [[Yu Suzuki]]. A similar message appears in ''[[OutRun]]'' (which was built on the code of ''Space Harrier''), but goes [[OutRun/Hidden content#Unused palette error message|unused in that game]].{{ref|https://tcrf.net/Space_Harrier_(Arcade)}}
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}}
  
 
==Master System version==
 
==Master System version==
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| image2=SpaceHarrier SMS Jet.png
 
| image2=SpaceHarrier SMS Jet.png
 
| desc=Play sounds '''7, 4, 3, 7, 4, 8, 1''' in the sound test (see above). Setting "Player" to "Jet" will replace Harrier with a jet. Its sprites are incomplete, however - dying or tripping over bushes will cause it to briefly turn into Harrier.
 
| desc=Play sounds '''7, 4, 3, 7, 4, 8, 1''' in the sound test (see above). Setting "Player" to "Jet" will replace Harrier with a jet. Its sprites are incomplete, however - dying or tripping over bushes will cause it to briefly turn into Harrier.
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}}
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===More continues===
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{{HiddenContent
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| noimage=yes
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| desc=On the Master System, you can use up to three continues by pressing {{downleft}}+{{1}} on the Game Over screen{{fileref|Spaceharrier sms us manual.pdf|page=15}}, however two more complicated codes can net you more:
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 +
*{{left}} {{right}} {{left}} {{right}} {{down}} {{up}} {{down}} {{up}} can be used for up to nine continues.
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*{{up}} {{up}} {{right}} {{right}} {{down}} {{down}} {{left}} {{left}} {{right}} {{right}} {{left}} {{left}} {{down}} {{down}} {{up}} {{up}} can be used for unlimited continues.
 
}}
 
}}
  
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| image1=SpaceHarrier GG EasyMode.png
 
| image1=SpaceHarrier GG EasyMode.png
 
| desc=Hold {{2}} while powering on the console. When the Sega logo fades out, "EASY" should be briefly visible.
 
| desc=Hold {{2}} while powering on the console. When the Sega logo fades out, "EASY" should be briefly visible.
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}}
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===4 lives===
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{{HiddenContent
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| noimage=yes
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| desc=Hold {{up}} while powering on the console. When the game starts, the number of remaining players is increased to 4{{magref|bemega|1992-03|139}}.
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}}
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==32X version==
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===Arcade mode===
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{{HiddenContent
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| image1=SpaceHarrier 32X ArcadeMode.png
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| desc=While the [[Sega]] logo is playing, press {{hold|{{A}}+{{C}}|{{Start}}}} on Control Pad 2. The announcer will say "Get ready!" to confirm correct entry.
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}}
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===Diagnostic mode===
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{{HiddenContent
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| image1=SpaceHarrier 32X DiagnosticMode.png
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| desc=Enable Arcade mode above, then {{hold|{{A}}+{{B}}+{{C}}|{{Start}}}} on Control Pad 1. Interestingly, both this code and its available options are identical to that of ''[[After Burner Complete]]''{{intref|After Burner Complete/Hidden content}}, also developed by [[Rutubo Games]].
 
}}
 
}}
  
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{{HiddenContent
 
{{HiddenContent
 
| image1=SpaceHarrier Famicom RoundSelect.png
 
| image1=SpaceHarrier Famicom RoundSelect.png
| desc=From the sound test above, play 7, 6, 5, 4, 3, 2, 1 in that order.
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| desc=From the sound test above, play '''7, 6, 5, 4, 3, 2, 1''' in that order.
 
}}
 
}}
  
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| image1=SpaceHarrier Famicom SpecialEffects.png
 
| image1=SpaceHarrier Famicom SpecialEffects.png
 
| image2=SpaceHarrier Famicom Jet.png
 
| image2=SpaceHarrier Famicom Jet.png
| desc=From the sound test above, play 7, 4, 3, 7, 4, 8, 1 in that order. Setting "Player" to "Jet" will replace Harrier with a jet, though like the Master System version, the player will briefly turn back into the Harrier when hit.
+
| desc=From the sound test above, play '''7, 4, 3, 7, 4, 8, 1''' in that order. Setting "Player" to "Jet" will replace Harrier with a jet, though like the Master System version, the player will briefly turn back into the Harrier when hit.
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}}
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===Continue===
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{{HiddenContent
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| noimage=yes
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| desc=On the game over screen, press {{down}} {{down}} {{up}} {{up}}.
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}}
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==Mega Drive version==
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===Deflicker===
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{{HiddenContent
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| image1=
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| desc=On the title screen, hold {{Right}} while selecting "Options" to add a Deflicker setting to the options menu, which aims to reduce sprite flickering{{ref|https://archive.ph/5ABhS|https://twitter.com/Ameron001/status/1588474244098584578}}.
 
}}
 
}}
  

Latest revision as of 14:48, 16 February 2024

Back to: Space Harrier.

Arcade version

Hidden message

SpaceHarrier AC hiddenmessage.png

During Harrier's death and respawn animation, press Template:3 six times,  START  eight times, and Template:3 one time. A hidden message from the development team will appear, crediting Yu Suzuki and providing the date the game was completed.[1]

Palette error message

SpaceHarrier AC paletteerrormessage.png

If RAM address 00126100 (the palette index used for enemy objects) is set to a value higher than 3B, a message to the game's programmer Satoshi Mifune will appear. It is assumed this message was left by Yu Suzuki. A similar message appears in OutRun (which was built on the code of Space Harrier), but goes unused in that game.[2]

Master System version

Secret message

SpaceHarrier SMS SecretMessage.png

Fill all the high score rankings with "ERI" to display a message from the developers for about 50 seconds before jumping back to the title screen. The song "Haya Oh" plays over it and fades out before the title screen appears.

Sound test

SpaceHarrier SMS SoundTest.png

On the title screen, press Right Left Down Up.

Special effects

SpaceHarrier SMS SpecialEffects.png

SpaceHarrier SMS Jet.png

Play sounds 7, 4, 3, 7, 4, 8, 1 in the sound test (see above). Setting "Player" to "Jet" will replace Harrier with a jet. Its sprites are incomplete, however - dying or tripping over bushes will cause it to briefly turn into Harrier.

More continues

On the Master System, you can use up to three continues by pressing Down-left+1 on the Game Over screen[3], however two more complicated codes can net you more:

  • Left Right Left Right Down Up Down Up can be used for up to nine continues.
  • Up Up Right Right Down Down Left Left Right Right Left Left Down Down Up Up can be used for unlimited continues.

Game Gear version

Hard mode

SpaceHarrier GG HardMode.png

Hold 1 while powering on the console. When the Sega logo fades out, "HARD" should be briefly visible.

Easy mode

SpaceHarrier GG EasyMode.png

Hold 2 while powering on the console. When the Sega logo fades out, "EASY" should be briefly visible.

4 lives

Hold Up while powering on the console. When the game starts, the number of remaining players is increased to 4[4].

32X version

Arcade mode

SpaceHarrier 32X ArcadeMode.png

While the Sega logo is playing, press HOLD A+C START  on Control Pad 2. The announcer will say "Get ready!" to confirm correct entry.

Diagnostic mode

SpaceHarrier 32X DiagnosticMode.png

Enable Arcade mode above, then HOLD A+B+C START  on Control Pad 1. Interestingly, both this code and its available options are identical to that of After Burner Complete[5], also developed by Rutubo Games.

Famicom version

Sound test

SpaceHarrier Famicom SoundTest.png

On the title screen, press Right Left Down Up.

Round select

SpaceHarrier Famicom RoundSelect.png

From the sound test above, play 7, 6, 5, 4, 3, 2, 1 in that order.

Special effects

SpaceHarrier Famicom SpecialEffects.png

SpaceHarrier Famicom Jet.png

From the sound test above, play 7, 4, 3, 7, 4, 8, 1 in that order. Setting "Player" to "Jet" will replace Harrier with a jet, though like the Master System version, the player will briefly turn back into the Harrier when hit.

Continue

On the game over screen, press Down Down Up Up.

Mega Drive version

Deflicker

Notavailable.svg

On the title screen, hold Right while selecting "Options" to add a Deflicker setting to the options menu, which aims to reduce sprite flickering[6].

References


Space Harrier

Space Harrier Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Reception | Region coding


Books: Space Harrier: White Dragon no Yuusha (1988)
Music: Yu Suzuki Produce Hang On/Space Harrier (1997) | Space Harrier (2018)
Videos: Space Harrier (1987)
Sega 32X
Prototypes: 1994-09-20