Aero the Acro-Bat 2
From Sega Retro
|Aero the Acro-Bat 2|
|System(s): Sega Mega Drive|
|Developer: Iguana Entertainment|
|Sound driver: GEMS|
|Number of players: 1|
Aero the Acro-Bat 2 is the sequel to Aero the Acro-Bat, and was released for the Sega Mega Drive and Super Nintendo in 1994. Like its prequel, the game follows the adventures of Aero, a bat tasked with saving the world from Edgar Ektor.
There are several improvements over the original game, such as more moves, cutscenes that progress the game's story in between each world, and a password system that allows progress in the game to be saved.
The story starts directly after the events of the original game, where Aero had knocked his nemesis Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore Ektor's museum, finding a mirror which brings him to an ancient castle. There, Aero meets an Eastern European bat named Batasha, who pleads for his help. Meanwhile, Ektor's henchman Zero manages to save him before he hits the ground and tells Zero to prepare a "Plan B."
The game is a side-scrolling platformer played as the "bat with attitude," Aero. The game is split into eight worlds, with all of them except for the last consisting of three acts each. The goal of each act is to reach the exit at the end, defeating enemies and collecting power-ups along the way.
Aero moves with and and ducks with . He runs after walking a short distance. He can slide along the ground with while running, which lets him slide under certain obstacles. He jumps with (or somersaults when running). Aero climbs ladders with and and slides down them with . The player can pan the camera by holding and using the D-Pad.
Aero retains his drill maneuver from the original game, which is his primary means of attack. It is performed by pressing in midair. The drill moves diagonally upwards but can be aimed diagonally downwards with +. He can drill once per jump normally, but he can find an item that allows him to drill twice. He can also drill multiple times in succession by bouncing off enemies. Aero gains a new ability called the drop drill that lets him drill directly downward by pressing in midair. This lets him attack enemies directly below him or sometimes uncover hidden areas by busting through the ground. The drop drill can be chained with the diagonal drill. He can also collect stars in each act that can be thrown at enemies with . He can throw stars while jumping but not while walking or ducking.
Aero has a health bar and starts each stage with three hit points (which can be extended up to five hit points by collecting items). He loses a hit point whenever he takes damage from an enemy and loses a life when he loses every hit point. Some hazards, such as swinging bells or fans that thrust him into the screen, cost Aero a life regardless of his health meter. Aero can gain more health and more lives by finding items in the stages. There is a password system for continuing.
Each world, with the exception of the last, consists of 3 acts (plus a hidden bonus act). Fort Red Star, Dr. Dis Industries, and Ektor's Engine have boss fights.
|The Bell Castle|
|The Boardin' Zone|
|Fort Red Star|
|Dr. Dis Industries|
Aero enters a bonus act after completing the current stage if he finds a Bonus Icon item. Every world has a bonus act except for Ektor's Engine. The bonus act is filled with food items for bonus points and contains no enemies.
The player plays a bonus game if Aero finds all of the AERO letters in a act. It is a shell game where Ektor shuffles three cups around. One cup contains an extra life, another contains 1,000 bonus points, and the last cup contains nothing. The player is shown which item is under which cup before Ektor begins moving them and must pick a cup when he is done (using and and pressing , , or to confirm). The player receives whichever item is under the chosen cup.
- Created and Produced by: David Siller
- Directed by: Nigel Cook, Carl Wade
- Design by: Nigel Cook
- Team Leader: Carl Wade
- Programmers: Carl Wade, Richard Cowie
- Additional Programming: Iguana UK
- Project Manager: Jay Moon
- Creative Director: Nigel Cook
- Art Director: Matt Stubbington
- Technical Director: Craig Galley
- Executive Producer: Jeff Spangenberg
- Lead Artists: Jonathan Casco, Michael McCallion
- Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy
- Additional Art: William B. Yeatts, Matt Stubbington
- Music Coordinators: Jay Moon, Darrin Stubbington
- Music and Sound Effects: Fox Productions
- Sunsoft Art Director: Mario Zavala
- Technical Manager: Al Artus
- Consumer Product Manager: Steve Gehrke
- Marketing Director: Karen Shadley
- Chairman: Masami Maeda
- Vice Chairman: Tad Shimamoto
- Director Sunsoft Japan: Kiharu Yoshida
- International Coordinator: Kenji Yoshioka
- Game Test Manager: Sam Patel
- Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller
- Game Manual: Alison Quirion
- Executive Assistant: Nanette Hyssong
- Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
- Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
- Very Special Thanks: Debra Siller
- In Memory Of: Ayrton Senna
- Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe
- Main article: Aero the Acro-Bat 2/Magazine articles.
also published in:
- EGM² (US) #5: "November 1994" (1994-xx-xx)
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)
|Sega Retro Average|
ROM dump status
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 298
- ↑ 2.0 2.1 2.2 2.3 Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 82
- ↑ File:Aero the Acro-Bat 2 MD credits.pdf
- ↑ EGM², "November 1994" (US; 1994-xx-xx), page 119
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 153
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 13
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 7
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 100
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 40
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 286
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 35
- ↑ GameFan, "Volume 2, Issue 11: November 1994" (US; 1994-xx-xx), page 32
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 58
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 44
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 78
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 117
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 100
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 100
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 76
- ↑ Sega Magazine, "September 1995" (UK; 1995-08-13), page 90
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 62
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 37
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 8
|Aero the Acro-Bat 2|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding
|Aero the Acro-Bat games for Sega systems|
|Aero the Acro-Bat (1993) | Zero the Kamikaze Squirrel (1994) | Aero the Acro-Bat 2 (1995)|