Dead or Alive 2

From Sega Retro

n/a

  • NAOMI
  • Sega Dreamcast
    NTSC-U
  • Sega Dreamcast
    NTSC-J
  • Sega Dreamcast
    PAL

DoA2 title.png

Dead or Alive 2 DC, Title Screen US.png

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Dead or Alive 2
System(s): Sega NAOMI, Sega Dreamcast
Publisher: Tecmo
Sega Dreamcast
Acclaim Entertainment (Europe)
Developer:
Supporting companies:
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit
Genre: Action[1][2][3]

















Number of players: 1-4
Release Date RRP Code
Arcade (NAOMI)
JP
¥? ?





















Sega Dreamcast
JP
¥6,800 (7,140)6,800e[2] T-3602M
Sega Rating: All Ages
Sega Dreamcast
JP
(Shokai Genteiban)
¥6,800 (7,140)6,800e[2] T-3601M
Sega Rating: All Ages
Sega Dreamcast
US
$44.9944.99[5] T-3601N
ESRB: Teen
Sega Dreamcast
DE
T-8116D-18
USK: 16
Sega Dreamcast
ES
T-8116D-06
ELSPA: 11+ OK
Sega Dreamcast
FR
T-8116D-59
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[9][10] T-8116D-05
ELSPA: 11+ OK
Sega Dreamcast
IT
T-8116D-13
ELSPA: 11+ OK
Sega Dreamcast
FR/NL
T-8116D-59
SELL: 12+
Sega Dreamcast
AU
T-8116D-05
OFLC: MA15
Sega Dreamcast
BR
197126
Tectoy: 14+
Non-Sega versions

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Dead or Alive 2 (デッド オア アライブ2) is the sequel to Dead or Alive. It was released for Sega NAOMI arcade hardware in 1999 before being ported to the Sega Dreamcast in 2000.

Gameplay

Characters

Kasumi
.
Move list
Name Command Description
Gen-Fu
.
Move list
Name Command Description
Tina
.
Move list
Name Command Description
Zack
.
Move list
Name Command Description
Jann-Lee
.
Move list
Name Command Description
Ayane
.
Move list
Name Command Description
(Ryu) Hayabusa
.
Move list
Name Command Description
Helena
.
Move list
Name Command Description
Bass
.
Move list
Name Command Description
Leon
.
Move list
Name Command Description
Lei-Fang
.
Move list
Name Command Description
Ein
.
Move list
Name Command Description
Bayman
.
Move list
Name Command Description
Tengu
.
Move list
Name Command Description


Production credits

Dreamcast version

  • Producer & Director: Tomonobu Itagaki
  • Planner: Hiroaki Matsui
  • Lead programmer: Takeshi Kawaguchi
  • Game system designer: Katsunori Ehara
  • Motion managers: Noriaki Kazama, Chitose Sasaki
  • Motion design director: Masaki Koshikawa
  • Assistant CG manager: Hideyuki Kato
  • Character modeling: Yasushi Nakakura
  • Character texture: Muneaki Kubota
  • Stage design director: Hideyuki Takita
  • Sound composers: Makoto Hosoi, Shigekiyo Okuda
  • CG effect designer: Yasuo Egawa
  • Programmers: Yasushi Maeda, Hiroaki Ozawa, Takeshi Sawatari, Junichi Araki, Shigeaki Ota, Mitsuo Osada, Kazuhiro Kosuge, Tetsuya Imamura, Takashi Watanabe, Taiyo Aramaki, Naoyuki Ohashi, Junichi Ueno, Tomonobu Kinugasa, Takuro Sasaki
  • Planners: Masanori Sato, Yukiyoshi Amano, Motohiro Shiga, Hiroyasu Itakura
  • Motion designers: Jitsuo Kondo, Hideki Saito, Yuki Naruse, Tomoo Hiraoka, Shigefumi Ishizuka, Ryuji Ikeda, Taro Matsushita, Takuji Otsuka, Koji Motoume
  • Motion script: Sousuke Sameshima
  • Character modeling: Yoshiki Horiuchi, Haruhiko Shikata
  • Character texture: Hideaki Takahashi
  • Stage designers: Hideki Niimi, Akira Izumi, Takaaki Ebata, Kenichiro Nakajo, Katsuhiro Mukasa
  • Realtime movie script: Yukihiro Fujita
  • Voice actors: Aoni Pro
    • Kasumi: Sakura Tange
    • Gen Fu: Takeshi Aono
    • Tina: Yuko Nagashima
    • Zack: Bin Shimada
    • Jann Lee: Toshio Furukawa
    • Ayane: Wakana Yamazaki
    • Hayabusa: Hideyuki Hori
    • Helena: Yuka Koyama
    • Bass: Daisuke Gouri
    • Leon: Koji Totani
    • Lei Fang: Yumi Touma
    • Ein: Hikaru Midorikawa
    • Tengu: Osamu Saka
    • Roland: Yuka Koyama
    • System Voice: Miyako Endo
  • Motion actors: Miho Iijima, Mako Kogiso, Japan Action Club (Tsutomu Kitagawa, Yoichi Nishimura, Jiro Okamoto)
  • Translator: Hsiang-Lan Lee
  • Publicity: Mitsuru Tsutsumi, Koji Harao, Simon Smith Wright (Acclaim), Steve Cross (Acclaim), Damien Ieah (Acclaim)
  • Marketing executives: Isamu Fukada, Kazumi Fujita, Satoshi Kanematsu, Clyde Dickson (Acclaim), Ned Browning (Acclaim), Mary Bond (Acclaim)
  • Executive producer: Max Naka
  • Presented by: Tecmo, Ltd. Team Ninja 2000


Magazine articles

Main article: Dead or Alive 2/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #127: "February 2000" (2000-01-11)
also published in:
Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2000-30ex: "2000-30 extra (2000-09-29ex)" (2000-09-15)
Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #2000-32: "2000-32 (2000-10-13)" (2000-09-29)
Logo-pdf.svg
Print advert in Dreamcast Magazine (UK) #8: "No. 8" (2000-04-20)
Logo-pdf.svg
Print advert in Dreamcast Magazine (UK) #8: "No. 8" (2000-04-20)
Logo-pdf.svg
Print advert in Next Level (AR) #19: "Agosto 2000" (2000-xx-xx)
Logo-pdf.svg
Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
also published in:

Physical scans

NAOMI version

NAOMI,
Notavailable.svg
"Top" instructions
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
DoA2 NAOMI Cart.jpg
Cart

Dreamcast version

Sega Retro Average 
Publication Score Source
Sega Dreamcast
Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Arcade (UK) PAL
100
[19]
Click! (PL)
60
[20]
Consoles + (FR) PAL
92
[21]
Consoles + (FR) PAL
93
[22]
Computer & Video Games (UK)
100
[23]
Dreamcast Monthly (UK) NTSC-U
80
[24]
Dreamcast Monthly (UK) PAL
80
[25]
DC-UK (UK) PAL
90
[10]
Dreamcast: Le Magazine Officiel (FR) PAL
90
[26]
Dreamcast: Das Offizielle Magazin (DE) PAL
90
[27]
Dreamcast Magazine (JP) NTSC-J
93
[28]
Dreamcast Magazine (UK) PAL
91
[9]
Dorimaga (JP) NTSC-J
90
[29]
Edge (UK) NTSC
80
[30]
Electronic Gaming Monthly (US) NTSC-U
88
[31]
Entsiklopediya igr dlya Dreamcast (RU)
83
[32]
Famitsu (JP) NTSC-J
80
[33]
Fun Generation (DE) PAL
90
[34]
GameFan (US) NTSC-U
92
[35]
GamePro (US) NTSC-U
90
[5]
GameWEEK (US) NTSC-U
83
[36]
Incite Video Gaming (US) NTSC-U
100
[37]
Joypad (FR) PAL
80
[38]
MAN!AC (DE) NTSC-U
90
[39]
MAN!AC (DE) PAL
90
[40]
MAN!AC (DE) PAL
90
[41]
Man!ak (PL)
90
[42]
Mega Fun (DE) PAL
92
[43]
Mr. Dreamcast (UK) PAL
93
[44]
Neo Plus (PL)
80
[45]
Next Generation (US) NTSC-U
100
[46]
Official Dreamcast Magazine (UK) PAL
80
[47]
Official Dreamcast Magazine (US) NTSC-U
100
[48]
PSX Extreme (PL)
83
[49]
Sega Magazin (DE) NTSC-U
91
[50]
Sega Magazin (DE) PAL
91
[51]
Strana Igr (RU)
80
[52]
Strana Igr (RU)
83
[53]
Video Games (DE) PAL
89
[54]
Video Games (DE) PAL
89
[55]
Sega Dreamcast
88
Based on
40 reviews

Dead or Alive 2

Dreamcast, JP
DoA2 DC JP Box Back.jpgNospine-small.pngDoA2 DC JP Box Front.jpg
Cover
Dreamcast, JP (Shokai Genteiban)
DoA2 DC JP Box Back LE.jpgDoA2 DC JP Box Front LE.jpg
Cover
DoA2 DC JP Spine ShokaiGenteiban.jpg
Spinecard
DoA2 DC JP Disc ShokaiGenteiban.jpg
Disc
Dreamcast, US
DoA2 DC US Box Back.jpgDoA2 DC US Box Front.jpg
Cover
DoA2 DC US Disc.jpg
Disc
Doa2 dc us manual.pdf
Manual
DOA2 dc us inlay.jpg
Inlay
Dreamcast, UK
DoA2 DC UK Box Back.jpgDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, FR/NL
DoA2 DC 59 back.jpgDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, DE
DoA2 DC DE back.jpgNospine-small.pngDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, ES
DoA2 DC ES Box Back.jpgDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, IT
DoA2 DC IT back.jpgNospine-small.pngDoA2 DC EU Box Front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, AU
DoA2 DC UK Box Back.jpgDoA2 DC AU front.jpg
Cover
DOA2 DC EU Disc.jpg
Disc
Dreamcast, BR
Deadoralive2 dc br backcover.jpgNospine-small.pngDeadoralive2 dc br frontcover.jpg
Cover

Technical information

In the Dreamcast version of Dead or Alive 2, the backgrounds display 30,748 to 51,894 polygons per scene, while the characters display 8416 to 9246 polygons each. This was the highest character polygon count in any video game at the time, surpassing Virtua Fighter 3 (about 7500 polygons per character), and it was significantly higher than the polygon counts in games for other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (Quake III Arena) and 2500 polygons per character (Half-Life).[56] The polygon count of Dead or Alive 2 was surpassed by the Dreamcast game Shenmue, released several months after the arcade release of Dead or Alive 2.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-01-27 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-02-17 GD-R Page
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
2000-06-11 GD-R Page

External links

References

  1. File:DoA2 DC JP Box Back.jpg
  2. 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/000911 (Wayback Machine: 2010-06-01 05:10)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. https://groups.google.com/g/rec.games.video.sega/c/way3VvzFNQw/m/mQDuYmejL1UJ
  5. 5.0 5.1 GamePro, "May 2000" (US; 2000-0x-xx), page 106
  6. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2560 (Wayback Machine: 2002-11-14 13:47)
  7. http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
  8. https://groups.google.com/g/uk.games.video.dreamcast/c/MniQ8OgpIn8/m/jGh8C5cx6QAJ
  9. 9.0 9.1 Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 52
  10. 10.0 10.1 DC-UK, "September 2000" (UK; 2000-08-02), page 60
  11. http://www.micromania.fr/zooms/?ref=17065 (Wayback Machine: 2001-04-20 04:48)
  12. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  13. GamePro, "April 2000" (US; 2000-0x-xx), page 158
  14. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
  15. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
  16. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
  17. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
  18. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
  19. Arcade, "August 2000" (UK; 2000-07-17), page 62
  20. Click!, "25-26/2000" (PL; 2000-12-07), page 14
  21. Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 82
  22. Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 82
  23. Computer & Video Games, "June 2000" (UK; 2000-05-17), page 83
  24. Dreamcast Monthly, "May 2000" (UK; 2000-04-13), page 82
  25. Dreamcast Monthly, "October 2000" (UK; 2000-08-31), page 74
  26. Dreamcast: Le Magazine Officiel, "Mai/Juin 2000" (FR; 2000-xx-xx), page 62
  27. Dreamcast: Das Offizielle Magazin, "Mai 2000" (DE; 2000-04-13), page 82
  28. Dreamcast Magazine, "2000-31 (2000-10-06)" (JP; 2000-09-22), page 23
  29. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  30. Edge, "May 2000" (UK; 2000-04-24), page 80
  31. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 146
  32. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 40
  33. Famitsu, "2000-10-06" (JP; 2000-09-22), page 36
  34. Fun Generation, "05/2000" (DE; 2000-04-19), page 62
  35. GameFan, "Volume 8, Issue 4: April 2000" (US; 2000-xx-xx), page 15
  36. GameWEEK, "February 21, 2000" (US; 2000-02-21), page 16
  37. Incite Video Gaming, "April 2000" (US; 2000-0x-xx), page 45
  38. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 132
  39. MAN!AC, "05/2000" (DE; 2000-04-05), page 34
  40. MAN!AC, "06/2000" (DE; 2000-05-03), page 56
  41. MAN!AC, "10/2000" (DE; 2000-09-06), page 81
  42. Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 38
  43. Mega Fun, "10/2000" (DE; 2000-09-06), page 57
  44. Mr. Dreamcast, "June 2000" (UK; 2000-04-27), page 72
  45. Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 39
  46. Next Generation, "April 2000" (US; 2000-03-21), page 82
  47. Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 62
  48. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 82
  49. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
  50. Sega Magazin, "Mai 2000" (DE; 2000-04-05), page 20
  51. Sega Magazin, "October 2000" (DE; 2000-09-04), page 21
  52. Strana Igr, "Aprel 2000 2/2" (RU; 2000-xx-xx), page 59
  53. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
  54. Video Games, "06/2000" (DE; 2000-05-04), page 72
  55. Video Games, "10/2000" (DE; 2000-09-06), page 116
  56. Acceptable polygon count for FPS characters


Dead or Alive 2

DoA2 title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception


Books: Prima's Official Strategy Guide: Dead or Alive 2 (2000) | Dead or Alive 2 Perfect Guide Dreamcast Ban (2000)

Prereleases:
Sega Dreamcast
Demo CD
Sega Dreamcast
Prototypes: 2000-01-27 | 02-17 | 06-11



Dead or Alive series of games
Arcade
Dead or Alive (1996) | Dead or Alive 2 (1999) | Dead or Alive 2 Millennium (2000) | Dead or Alive 5 Ultimate (2013) | Dead or Alive 5 Last Round (2015)
Sega Saturn
Dead or Alive (1997)
Sega Dreamcast
Dead or Alive 2 (2000)
Xbox 360
Dead or Alive 5 (2012) | Dead or Alive 5 Ultimate (2013) | Dead or Alive 5 Last Round (2015)
Sony PlayStation 3
Dead or Alive 5 (2012) | Dead or Alive 5+ & Dead or Alive 5 (2013) | Dead or Alive 5 Ultimate (2013) | Dead or Alive 5 Last Round (2015)
Windows PC
Dead or Alive 5 (2012) | Dead or Alive 5 Last Round (2015)
Sony PlayStation Vita
Dead or Alive 5+ (2013) | Dead or Alive 5+ & Dead or Alive 5 (2013)
Xbox One
Sony PlayStation 4
Dead or Alive 5 Last Round (2015)
Sampler Discs
Sega Dreamcast
Dead or Alive 2 Taikenban (xxxx) | Dead or Alive 2 Demo CD (xxxx) | Dead or Alive 2 / Fur Fighters (xxxx)
Dead or Alive related media
Book
Dead or Alive Perfect Guide Book (1997) | Prima's Official Strategy Guide: Dead or Alive 2 (2000) | Dead or Alive 2 Perfect Guide Dreamcast Ban (2000)