Fantasy Zone II: The Tears of Opa-Opa (System 16)

From Sega Retro

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FantasyZoneIIDX title.png

Fantasy Zone II: The Tears of Opa-Opa
System(s): Sega System 16
Publisher: Sega Corporation
Developer:
Supporting companies:
Genre: Shooting

















Number of players: 1-2
Release Date RRP Code
Arcade (System 16)
JP
¥? ?































The Sega System 16 version of Fantasy Zone II: The Tears of Opa-Opa (ファンタジーゾーンII オパオパの涙), sometimes called Fantasy Zone II DX unofficially, is a special Fantasy Zone game first seen in the Sega Ages 2500 series entry, Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection. It is a remake of Fantasy Zone II: The Tears of Opa-Opa running on emulated Sega System 16 arcade hardware. As of MAME version 0.146u2, the game is currently available to play in an emulator.[1]

Fantasy Zone II was re-released with additional features in 2014 in Japan and 2015 worldwide as 3D Fantasy Zone II W on the Nintendo 3DS.

Gameplay

This version of Fantasy Zone II borrows many of the features seen in the original Fantasy Zone II, though is not a straight port of the game. It re-introduces the radar missing from the home ports of Fantasy Zone II and adds/tweaks various features to make the game more similar to the original arcade Fantasy Zone. Many of the backgrounds were re-invented, music and bosses altered and there are only two sections to each level - a "Bright Side" and "Dark Side" variation, both having a different name for the planet. In the Dark Side variations, the enemies are more numerous and aggressive, and the regular shop balloons are replaced with hidden ones that must be found, but the player can earn more money from defeating enemies. Depending on which side the levels are finished in, the game will result in one of three different endings.

Special weapons function differently in this game. Instead of being limited in ammunition, the player has to hold the Bomb button to charge a gauge, then release it when the gauge is full to activate it. The player can hold on to a Special weapon for as long as they like until they lose a life. Additionally, primary shot upgrades now double as an extra hit point, replacing the extendable life bar; should the player be hit by an enemy or bullet while using a primary shot upgrade, they will survive the hit, but will instantly lose the upgrade and revert back to the Twin Shot.

If the player dies while fighting a boss, they will be sent to a special Parts Shop that only sells engine upgrades, allowing them to repurchase the engine they just lost. Another notable change is that if the player takes too long to finish a level, an invincible gray drone-like enemy will appear and will begin to chase Opa-Opa throughout the level, even into boss battles. The player will be able to outrun the enemy with certain engine upgrades, and the enemy will only disappear if a boss is defeated.

Weapons

These are the starting prices for the items in the shops. In addition to the regular inflation rates for additional purchases, items also have a per-stage price inflation; primary and secondary weapons increase in price by $200 every round, while special weapons increase in price by $1,000 every two rounds. Speed upgrades and Extra Ships do not have per-stage inflation.

FantasyZoneII System16 Sprite Weapons.png
Big Wings
Type:
Speed Up
Base cost:
$100
Increases Opa-Opa's speed slightly.
FantasyZoneII System16 Sprite Weapons.png
Jet Engine
Type:
Speed Up
Base cost:
$1,000
Increases Opa-Opa's speed considerably.
FantasyZoneII System16 Sprite Weapons.png
Turbo Engine
Type:
Speed Up
Base cost:
$10,000
Increases Opa-Opa's speed dramatically.
FantasyZoneII System16 Sprite Weapons.png
Rocket Engine
Type:
Speed Up
Base cost:
$100,000
Increases Opa-Opa's speed drastically.
FantasyZoneII System16 Sprite Weapons.png
7-Way Shot
Type:
Weapon 1
Base cost:
$7,000
Inflation:
$4,000
Fires bullets in seven directions simultaneously.
FantasyZoneII System16 Sprite Weapons.png
Laser Beam
Type:
Weapon 1
Base cost:
$2,000
Inflation:
$1,000
Fires a piercing laser beam equating to 16 bullets per second.
FantasyZoneII System16 Sprite Weapons.png
Wide Beam
Type:
Weapon 1
Base cost:
$500
Inflation:
$1,500
Fires a beam with wide range.
FantasyZoneII System16 Sprite Weapons.png
Twin Big Shot
Type:
Weapon 1
Base cost:
$1,200
Inflation:
$500
Fires two bullets much like the Twin Shot, but with double the power.
FantasyZoneII System16 Sprite Weapons.png
3-Way Shot
Type:
Weapon 1
Base cost:
$2,700
Inflation:
$1,500
Fires bullets in three directions simultaneously.
FantasyZoneII System16 Sprite Weapons.png
Fire Ball
Type:
Weapon 1
Base cost:
$1,700
Inflation:
$1,500
Fires a single fireball that toasts enemies in one shot.
FantasyZoneII System16 Sprite Weapons.png
Twin Bombs
Type:
Weapon 2
Base cost:
$100
Inflation:
$100
Allows Opa-Opa to drop two bombs in succession.
FantasyZoneII System16 Sprite Weapons.png
Twin Big Bombs
Type:
Weapon 2
Base cost:
$2,700
Inflation:
$2,500
Allows Opa-Opa to drop two upgraded bombs with double the attack power in succession.
FantasyZoneII System16 Sprite Weapons.png
Triple Bombs
Type:
Weapon 2
Base cost:
$5,600
Inflation:
$2,500
Allows Opa-Opa to drop three bombs in succession.
FantasyZoneII System16 Sprite Weapons.png
Fire Bomb
Type:
Weapon 3
Base cost:
$8,000
Inflation:
$6,000
Drops a bomb that explodes into two fireballs that destroy all enemies in a line.
FantasyZoneII System16 Sprite Weapons.png
Smart Bomb
Type:
Weapon 3
Base cost:
$8,000
Inflation:
$4,000
Deals damage to all on-screen enemies.
FantasyZoneII System16 Sprite Weapons.png
Heavy Bomb
Type:
Weapon 3
Base cost:
$6,000
Inflation:
$3,000
Drops a 16t weight, crushing any enemy in its path.
FantasyZoneII System16 Sprite Weapons.png
Gravity Bomb
Type:
Weapon 3
Base cost:
$11,000
Inflation:
$6,000
Drops a larger, more powerful 100t weight.
FantasyZoneII System16 Sprite Weapons.png
Drop Tears
Type:
Weapon 3
Base cost:
$200,000
Drops a single tear. Can only be used on the final boss.
FantasyZoneII System16 Sprite Weapons.png
Extra Ship
Type:
Other
Base cost:
$5,000 (1st), $15,000 (2nd), $30,000 (3rd), $50,000 (4th onwards)
Awards an extra life.

Rounds

FantasyZoneIIDX System16 Pastaria.png

FantasyZoneIIDX System16 PostariaBoss.png

  • FantasyZoneIIDX System16 Pastaria.png

  • FantasyZoneIIDX System16 PostariaBoss.png

Pastaria / Postaria
The planet Opa-Opa visited was abundant in nature. Finding Advance Bases were constructed, immediately he started to investigate.

The first planet Opa-Opa arrives at is the lush rainbow-filled grassland as it initially appeared in the 8-bit original, but with a 16-bit upgrade. Its Dark Side variant features hills and trees like Plaleaf's, but at night. For this planet only, the regular shop balloons resemble their original appearance in Fantasy Zone, and will even play the same music.

The boss of this planet is Woodpole, who now sports a nose that acts as its weak point, and can now change the direction of the flying logs. In the Dark Side, the logs move more wildly and will even move the other way.

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Turbo Engine - $10,000
  • Rocket Engine - $100,000
  • 7 Way Shot - $7,000
  • Laser Beam - $2,000
  • Wide Beam - $500
  • Twin Bombs - $100
  • Fire Bomb - $8,000
  • Smart Bomb - $8,000
  • Heavy Bomb - $6,000
  • Extra Ship - $5,000

Secret Shop:

  • Big Wings - $100
  • Fire Bomb - $8,000
  • Smart Bomb - $8,000
  • Heavy Bomb - $6,000

FantasyZoneIIDX System16 Sarcand.png

FantasyZoneIIDX System16 SarcardBoss.png

  • FantasyZoneIIDX System16 Sarcand.png

  • FantasyZoneIIDX System16 SarcardBoss.png

Sarcand / Sarcard
The moment Opa-Opa dismantled the Spirit of Tree apart, the Unknown Gate appeared and teleported him.

The Bright Side of this planet features plenty of blue mechanical structures, while the Dark Side is filled with crystals and purple structures, reminiscent of the Tabas level from the original Fantasy Zone.

The boss of this planet is Hangmerudia, who now shoots lasers out of its segments. Like its 8-bit counterpart, the segments must all be destroyed to defeat the boss. In the Dark Side, the boss's head will also toss hammers like its 8-bit counterpart did.

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Turbo Engine - $10,000
  • Rocket Engine - $100,000
  • Twin Big Shot - $1,200
  • 3 Way Shot - $2,700
  • Laser Beam - $2,200
  • Wide Beam - $700
  • Fire Ball - $1,700
  • Twin Bombs - $300
  • Heavy Bomb - $6,000
  • Extra Ship - $5,000

Secret Shop:

  • Big Wings - $100
  • Laser Beam - $2,200
  • Wide Beam - $700
  • Twin Big Bombs - $2,700

FantasyZoneIIDX System16 Hiyarika.png

FantasyZoneIIDX System16 HiyaricanBoss.png

  • FantasyZoneIIDX System16 Hiyarika.png

  • FantasyZoneIIDX System16 HiyaricanBoss.png

Hiyarika / Hiyarican
This planet was also under the domination of the Nenon planet forces. Would he be able to find out his father?

The typical ice planet features a lovely purple aurora-filled sky with snowy mounds and curved crystals in the Bright Side, and green crystals and an icy canyon in the Dark Side.

The boss of this planet is Iceburn, who chases Opa-Opa around in an ice cube like in the original version. This time, however, Opa-Opa must break the ice cube, then shoot the exposed eyeball to damage the boss while avoiding the snowflakes. In the Dark Side, the boss will even shoot out the snowflakes while it's in "eyeball mode".

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Turbo Engine - $10,000
  • Twin Big Shot - $1,400
  • 3 Way Shot - $2,900
  • Laser Beam - $2,400
  • Wide Beam - $900
  • Twin Bombs - $500
  • Twin Big Bombs - $2,900
  • Fire Bomb - $9,000
  • Heavy Bomb - $7,000
  • Extra Ship - $5,000

Secret Shop:

  • Jet Engine - $1,000
  • 3 Way Shot - $2,900
  • Wide Beam - $900
  • Twin Big Bombs - $2,900

FantasyZoneIIDX System16 BowBow.png

FantasyZoneIIDX System16 VowVowBoss.png

  • FantasyZoneIIDX System16 BowBow.png

  • FantasyZoneIIDX System16 VowVowBoss.png

Bow Bow / Vow Vow
Opa-Opa felt something wrong. Small-sized boss have a function for collecting fragments of boss's information. It was not possible that Boss Poppo wasn't yet restored after 10 years had elapsed.

This fiery planet features a scorching orange sky in the Bright Side, and a magma-filled canyon under a purple sky in the Dark Side. The gun turret that chases Opa-Opa in the Dark Side is also more persistent than before here.

The boss of this planet is Bombdran, who is completely different from the 8-bit game's boss. This boss attacks by swinging its arms and lobbing bombs that explode into fiery pillars when they hit the ground. The boss has a shield covering parts of its body, so the player must shoot the exposed parts to cause damage. In the Dark Side, the shield covers different parts, the boss has a different face, and the bombs are thrown more wildly.

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Turbo Engine - $10,000
  • Twin Big Shot - $1,600
  • 3 Way Shot - $3,100
  • Fire Ball - $2,100
  • Twin Bombs - $700
  • Twin Big Bombs - $3,100
  • Triple Bombs - $5,600
  • Fire Bomb - $9,000
  • Heavy Bomb - $7,000
  • Extra Ship - $5,000

Secret Shop:

  • Jet Engine - $1,000
  • 3 Way Shot - $3,100
  • Fire Ball - $2,100
  • Extra Ship - $5,000

FantasyZoneIIDX System16 Chaprun.png

FantasyZoneIIDX System16 CapriftaBoss.png

  • FantasyZoneIIDX System16 Chaprun.png

  • FantasyZoneIIDX System16 CapriftaBoss.png

Chaprun / Caprifta
It struck Opa-Opa as incongruous that one planet had a dual structure. Indeed one planet has a multiple structure can exist, but generally its areas don't interfere each other.

This watery planet sees Opa-Opa fly above the water in the Bright Side, and take the fight underwater if he visits the Dark Side, where the bases are inside bubbles.

The boss of this planet is Buubuuman, who now splits into multiple segments like IDA-2. The segments will now shoot a shower of bullets (or "danmaku") at Opa-Opa, like a typical "bullet hell" boss. The player must shoot at these segments to destroy them and find the core (which looks like a face) in order to inflict damage. The Dark Side version is much more aggressive in its movements and shots.

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Twin Big Shot - $1,800
  • 3 Way Shot - $3,300
  • 7 Way Shot - $7,000
  • Fire Ball - $2,300
  • Twin Bombs - $900
  • Twin Big Bombs - $3,300
  • Triple Bombs - $5,800
  • Fire Bomb - $10,000
  • Heavy Bomb - $8,000
  • Extra Ship - $5,000

Secret Shop:

  • Jet Engine - $1,000
  • 3 Way Shot - $3,300
  • Twin Big Bombs - $3,300
  • Fire Bomb - $10,000

FantasyZoneIIDX System16 Fuwareak.png

FantasyZoneIIDX System16 FuwareadBoss.png

  • FantasyZoneIIDX System16 Fuwareak.png

  • FantasyZoneIIDX System16 FuwareadBoss.png

Fuwareak / Fuwaread
Opa-Opa was feeling that some unknown will was conducting him. If so, who was it and why...?

Taking to the skies on this planet, Opa-Opa flies over canyons in a blue-green sky in the Bright Side, and among clouds shaped like Poppos in the Dark Side. The Dark Side's gun turrets are at their most aggressive starting from this planet.

The boss of this planet is Accordlon, who is also completely different from the planet's boss in the original game; and despite its name, it doesn't look much like an accordion. This boss attempts to crush Opa-Opa with giant pistons, and the player must move out of the way and shoot the pistons as they land to destroy them. When a set of pistons are destroyed, turrets will emerge from them to shoot at the player and keep them on their toes. The boss is more aggressive and takes more hits in the Dark Side.

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Turbo Engine - $10,000
  • Twin Big Shot - $1,800
  • Laser Beam - $3,000
  • Wide Beam - $1,500
  • Fire Ball - $2,500
  • Twin Bombs - $1,100
  • Triple Bombs - $6,000
  • Fire Bomb - $10,000
  • Smart Bomb - $10,000
  • Extra Ship - $5,000

Secret Shop:

  • Turbo Engine - $10,000
  • Laser Beam - $3,000
  • Triple Bombs - $6,000
  • Gravity Bomb - $11,000

FantasyZoneIIDX System16 Sbardian.png

FantasyZoneIIDX System16 SbardiusBoss.png

  • FantasyZoneIIDX System16 Sbardian.png

  • FantasyZoneIIDX System16 SbardiusBoss.png

Sbardian / Sbardius
Now, Opa-Opa was sure that the gates he had passed through wasn't normal warpgate. The observer who was judging something certainly existed. But, he couldn't return yet...

This cosmic planet is set within a cavern in the Bright Side, and has an open sky depicting space in the Dark Side. The desert and lake backdrops from the 8-bit game aren't featured here.

The boss of this planet are the Halorings, who are another boss that wasn't in the original game, and are somewhat inspired by the game Ikaruga. This is a pair of bosses, one white and one black. The white Haloring will shoot swirling black danmaku that will fly towards the black Haloring, prompting it to shoot a bullet at Opa-Opa if they touch it. Shooting the black danmaku will turn them white, harming the boss instead. Like every other boss, their attacks and movements in the Dark Side are more aggressive.

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Turbo Engine - $10,000
  • Rocket Engine - $100,000
  • Twin Big Shot - $2,200
  • 7 Way Shot - $8,000
  • Laser Beam - $3,200
  • Fire Ball - $2,700
  • Twin Bombs - $1,300
  • Triple Bombs - $6,200
  • Gravity Bomb - $12,000
  • Extra Ship - $5,000

Secret Shop:

  • Turbo Engine - $10,000
  • 3 Way Shot - $3,700
  • Laser Beam - $3,200
  • Gravity Bomb - $12,000

FantasyZoneIIDX System16 Wolfin.png

FantasyZoneIIDX System16 NenonBoss.png

FantasyZoneII System16 FinalBoss.png

  • FantasyZoneIIDX System16 Wolfin.png

  • FantasyZoneIIDX System16 NenonBoss.png

  • FantasyZoneII System16 FinalBoss.png

Wolfin / Volfine
Is this place really the "Fantasy Zone"? Opa-Opa talked to himself unconsciously. Where am I...?

The final planet, like all Fantasy Zone games, simply puts Opa-Opa against all of the bosses he's encountered so far, before having him face the end boss. The seven regular bosses all employ their Bright Side strategies regardless of which side Opa-Opa came from in the last planet.

Depending on which routes the player takes to get here, the final boss battle will be slightly different, and the ending they get will be different. Getting the bad ending results in a Game Over.

Normal Shop:

  • Big Wings - $100
  • Jet Engine - $1,000
  • Turbo Engine - $10,000
  • Twin Big Shot - $2,200
  • 7 Way Shot - $8,000
  • Laser Beam - $3,400
  • Wide Beam - $1,900
  • Twin Bombs - $1,500
  • Fire Bomb - $11,000
  • Smart Bomb - $11,000
  • Heavy Bomb - $9,000
  • Extra Ship - $5,000
  • Drop Tears - $200,000

History

Developers M2 adhered to the restrictions of the System 16B board when creating this version of Fantasy Zone II, meaning the game was able to be officially released in Japanese arcades. According to the manual, the developers claim it to be running on "System 16C" hardware, as it uses a RAM upgrade with the System 16B specs.

The game exists presumably due to fan complaints regarding the quality of Fantasy Zone II. The original Fantasy Zone II release was developed with the Sega Master System in mind, with later ports to the MSX and Nintendo Famicom, unlike the original Fantasy Zone which was built for superior System 16 arcade hardware. This means there is a tremendous drop in "quality" between the "best" version of Fantasy Zone and the "best" version of Fantasy Zone II, even though the two games are very similar in design.

Production credits

This article needs a list of production credits, either from the game itself, a manual, or other reliable source.


Technical information

ROM dump status

System Hash Size Build Date Source Comments
Arcade (System 16)
 ?
CRC32
MD5
SHA-1
2008 PlayStation 2 disc

References

  1. http://wiki.mamedev.org/index.php/MAME_0.146u2 (Wayback Machine: 2018-08-17 04:11)


Fantasy Zone II: The Tears of Opa-Opa (System 16)

FantasyZoneIIDX title.png

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Opa-Opa Fantasy Zone series of games
Arcade
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1988) | Fantasy Zone (1998) | Fantasy Zone II DX: The Tears of Opa-Opa (2008) | Medal de Fantasy Zone (2012)
Sega Master System
Fantasy Zone (1986) | Fantasy Zone II: The Tears of Opa-Opa (1987) | Fantasy Zone: The Maze (1987) | Galactic Protector (1988)
PC Engine
TurboGrafx-16
Fantasy Zone (1988) | Space Fantasy Zone (Unreleased)
Sega Game Gear
Fantasy Zone Gear (1991)
Sega Mega Drive
Super Fantasy Zone (1992) | Fantasy Zone (2022)
Sega Saturn
Sega Ages Fantasy Zone (1997)
Mobile phone
Fantasy Zone: Boss no Gyakushuu (2001) | Fantasy Zone P1 (2002) | Fantasy Zone (2003)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 3: Fantasy Zone (2003) | Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection (Fantasy Zone II DX: The Tears of Opa-Opa | Fantasy Zone Neo Classic) (2008)
LCD handheld game
Fantasy Zone (2009)
Nintendo 3DS
3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D Fantasy Zone II W (2014)
Nintendo Switch
Sega Ages Fantasy Zone (2019)
Fantasy Zone related media
Music
(2008) | (2022)
Book
(1987) | (1987) | (1987) | (1987) | (1987) | (1989) | (1989) | (2019)
Film
(1987)