Fire & Ice

From Sega Retro

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FireIce title.png

Fire & Ice
System(s): Sega Master System
Publisher: Tec Toy
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Master System
BR
027360
Tectoy: Todas as Idades
Non-Sega versions

Fire & Ice is a platform game initially released on the Amiga, but brought to the Sega Master System in 1995.

Story

The god Montezuma, angry at not having enough power to dominate the world, has cast a wrathful spell on four civilizations, transforming their denizens into his disciples. Wolf must restore peace by finding the pieces of a magic key in each civilization to break the spell.

Gameplay

The game is a platformer that follows an "adventurous wolf" known as Wolf, who must travel across several levels constructing ice keys. Each key is composed of six fragments, which Wolf can find in ice blocks in each level. Once an ice key is completed, Wolf can open the door to the next level. There are four worlds consisting of three levels apiece.

Wolf walks with Left and Right. He ducks by pressing Down while on the ground. He jumps by pressing 1, and he can fall faster by holding Down while in midair. Wolf can lob a snowball by pressing 2, which can be done while standing, ducking, or jumping. Snowballs freeze enemies. Some enemies require more than one snowball to freeze them. In a similar manner to Bubble Bobble, Wolf must touch a frozen enemy to defeat it; otherwise, the enemy eventually breaks free from the ice. Snowballs rebound off surfaces if they do not hit an enemy. There are power-ups that temporarily replace Wolf's attack with special weapons. He can also find snow bombs, which are used by pressing Down+2 (so he cannot throw snowballs while ducking when he has a snow bomb). Using a snow bomb freezes every enemy on the screen in one blast.

Wolf loses a life if he touches an enemy or a hazard (such as a spike or water). He revives nearby if he has lives left, or else the game ends and can be continued from the beginning of the level. The status areas on the top of the screen alternates between showing the score, the number of lives remaining, the equipped weapon, and the number of snow bombs and showing the ice key fragments collected.

Objects

Fire & Ice SMS, Items.png
Ice Block
Touching an ice block causes it to melt and release an item.
Fire & Ice SMS, Items.png
Button
Stepping on this button causes three temporary ice platforms to appear above it.
Fire & Ice SMS, Items.png
Exit Door
Jumping in front of an exit door takes Wolf to the next level if he has found all of the ice key fragments in the level.

Items

Fire & Ice SMS, Items.png
Fire & Ice SMS, Items.png
Ice Key Fragments
These shards form an ice key when collected, which allows Wolf to exit the level. There are six fragments in each level. The shards follow Wolf once they have been released from an ice block, so he cannot miss collecting them once released.
Fire & Ice SMS, Items.png
Snow Bomb
Gives Wolf a snow bomb. He can hold multiple snow bombs in reserve and use them by pressing Down+2.
Fire & Ice SMS, Items.png
Iron Balls
Replaces the next ten snowballs with iron balls that are shot at a slight upward trajectory and can pass through multiple enemies (as opposed to snowballs, which fall in a downward arc and splat on the first enemy that they hit).
Fire & Ice SMS, Items.png
Sonic Bark
Replaces the next snowball with a bark that freezes any enemy in its path with one hit.
Fire & Ice SMS, Items.png
Ice Arrow
Augments the next snowball with an ice bolt that shoots straight across the screen, passes through terrain and multiple enemies, and freezes any enemies it touches in one hit.
Fire & Ice SMS, Items.png
1-Up
Awards an extra life.

Worlds

Fire & Ice SMS, Stage 1-1.png

Fire & Ice SMS, Stage 1-2.png

Fire & Ice SMS, Stage 1-3.png

  • Fire & Ice SMS, Stage 1-1.png

  • Fire & Ice SMS, Stage 1-2.png

  • Fire & Ice SMS, Stage 1-3.png

Ice Civilization

Fire & Ice SMS, Stage 2-1.png

Fire & Ice SMS, Stage 2-2.png

Fire & Ice SMS, Stage 2-3.png

  • Fire & Ice SMS, Stage 2-1.png

  • Fire & Ice SMS, Stage 2-2.png

  • Fire & Ice SMS, Stage 2-3.png

Jungle Civilization

Fire & Ice SMS, Stage 3-1.png

Fire & Ice SMS, Stage 3-2.png

Fire & Ice SMS, Stage 3-3.png

  • Fire & Ice SMS, Stage 3-1.png

  • Fire & Ice SMS, Stage 3-2.png

  • Fire & Ice SMS, Stage 3-3.png

Incas

Fire & Ice SMS, Stage 4-1.png

Fire & Ice SMS, Stage 4-2.png

Fire & Ice SMS, Stage 4-3.png

Fire & Ice SMS, Stage 4-3 Boss.png

  • Fire & Ice SMS, Stage 4-1.png

  • Fire & Ice SMS, Stage 4-2.png

  • Fire & Ice SMS, Stage 4-3.png

  • Fire & Ice SMS, Stage 4-3 Boss.png

Egyptians

History

Release

The Master System was initially due for release by Virgin Games in Europe in March[1], later May[2][3] then June 1994[4]. However, the European version of the game was cancelled, presumably due to slowing Master System sales. As the console was still very popular in Brazil at the time, Sega's Brazilian distributor Tec Toy published it there. The game likely had not completed playtesting as there is considerable slowdown in the later levels.

Versions

The main character is called "Wolf" in the Master System version but "Cool Coyote" in the original Amiga game. Several gameplay changes were made to accommodate the weaker hardware. Levels are shorter and are less detailed, there are fewer enemies on screen, and Wolf has been given green overalls, possibly to make him appear less like Sonic the Hedgehog. Ice key fragments are found in enemies after freezing them in the original game, but they are found in item blocks in the Master System version. The Amiga version has "puppies," miniature versions of Cool Coyote, that can be found in the level. They follow Cool Coyote and fire snowballs concurrently with him.

Production credits

  • Game Design by: Andrew Braybrook
  • Converted by: Darran Eteo, Steve Turner
  • Graphics by: John W Lilley
Source:
In-game credits[5]


Magazine articles

Main article: Fire & Ice/Magazine articles.

Physical scans

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(UK) PAL
82
[6]
(ES)
80
[7]
Sega Master System
81
Based on
2 reviews

Fire & Ice

Master System, BR
FireandIce SMS BR Box.jpg
Cover

Unreleased versions

Notavailable.svg
Fire & Ice
System(s): Sega Game Gear, Sega Mega Drive
Publisher: Virgin Games
Developer: Graftgold Creative Software
Planned release date(s):

Sega Mega Drive
1994-01[8]

Sega Game Gear
1994-01[9], 1994-02[10], 1994-05[2], 1994-06[11]

Developers Graftgold wanted to bring Fire & Ice to the Sega Mega Drive and were in negotiations with a Japanese publisher, but found it difficult to get approval from Sega Europe[12].

A Sega Game Gear version was reviewed in the March 1994 issue of Sega Pro, but never released. Both European Master System and Game Gear versions were scheduled for release in February 1994[13], with the Game Gear version later being listed for May 1994.[14]

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(UK)
68
[15]
(UK) PAL
78
[16]
(UK) PAL
82
[6]
(UK) PAL
66
[17]
(UK) PAL
77
[18]
Sega Game Gear
74
Based on
5 reviews

Fire & Ice


Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 8b24a640
MD5 85acf93edba54485466aeb840966082b
SHA-1 0e12ce919cda400b8681e18bdad31ba74f07a92b
256kB Cartridge (BR)

References


Fire & Ice

FireIce title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception


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