Difference between revisions of "Aero the Acro-Bat"
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Revision as of 13:35, 2 October 2016
Aero the Acro-Bat | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Sunsoft | |||||||||||||||
Developer: Iguana Entertainment | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Aero the Acro-Bat is a platform game developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive and SNES in 1993, with a port for the Game Boy Advance released in 2002. In 2010, the SNES version was made available on the Wii's Virtual Console service. In the game you play as the bat Aero, who needs to stop the mad scientist Edgar Ektor who is trying to rid the world of amusement and fun.
The game was reasonably successful, and therefore saw a sequel, Aero the Acro-Bat 2.
Contents
Gameplay
The game features 4 worlds, The Circus, The Funpark, The Woods, and the Museum. All worlds except for The Woods have 5 acts and a boss act. Most acts require the player to accomplish a certain goal before finding the exit, such as falling through a number of magic hoops or rescuing a captured circus performer, although a few only require Aero to find the exit before advancing to the next act. It is another '90's platformer trying to latch on to the popularity of Sonic or Mario.
Aero's main method of attack is the drill jump. It can be aimed up by pressing + to hit reach enemies and platforms above him, or aimed down with + to attack enemies on the ground. Stars can also be collected and thrown at enemies with a press of the button.
Certain levels have a pick-up that when found, will take Aero to a bonus stage once the current act is completed. In these stages, Aero attempts to dive into a tank of water while falling through as many hoops as he can as Zero, Ektor's henchman, tries to blow him off course with a giant fan.
Production credits
- Original Design: David Siller
- Design And Layout: Nigel Cook
- Additional Design: Team Aero
- Aero Team Leader: Carl Wade
- Aero Programmers: Richard Cowie, Carl Wade, Jeff Spangenberg, Darrin Stubbington, David Brevak, Dave Crummack
- Aero Artists: Johnathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham
- Character Design: David Siller, Justin Siller, Nigel Cook
- Music and SFX: Fox Productions
- Producers: Jeff Spangenberg, J. Moon
- Executive Producer: David Siller
- Director: Nigel Cook
- Art Director: Matt Stubbington
- Chairman: Masama Meada
- Vice Chairman: Tad Shimamoto
- Executive Vice President Coproducer: Rita Zimmerer
- Director Sunsoft Japan: Kiharu Yoshida
- Coproducers: Justin Siller, Rene Boutin, Dan MacArthur
- Technical Manager: Al Artus
- Director of Marketing: Karen Shadley
- Game Manual: Alison Quirion
- Executive Assistant": Nanette Hyssong
- Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matt Ross, Jake Harman, Geoff Gillis, Steve Gerkhe, Laura Luszcz, Ryan Siller, Team Iguna
- Thanks To: Kazuaki Goto, Masato Kawai, Akito Takeuchi
- Customer Service: Errin Berry, June Ekert, Kaz Harman, Jamie Jorgensen, Julie Williams
- Special Thanks: Kenji Toshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman, Cato Johnson, Torme Co
- Very Special Thanks: Debra Siller, Beth Spangenberg, Bo
Promotional material
also published in:
- Electronic Gaming Monthly (US) #50: "September 1993" (1993-xx-xx)[2]
also published in:
- Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)[3]
Physical scans
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Based on 31 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1993-06 | Cartridge (US) | ||||||||||
? |
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1MB | 1993-06 | Cartridge (EU) |
References
- ↑ 1.0 1.1 1.2 File:GamePro US 051.pdf, page 68
- ↑ Electronic Gaming Monthly, "September 1993" (US; 1993-xx-xx), page 17
- ↑ Electronic Gaming Monthly, "April 1994" (US; 1994-xx-xx), page 210
- ↑ 4.0 4.1 File:MeanMachinesSega15UK.pdf, page 112 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega15UK.pdf_p112" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 12
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Aktueller Software Markt, "September 1994" (DE; 1994-08-08), page 125
- ↑ Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 111
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 286
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 10
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 66
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 12
- ↑ Game Informer, "September/October 1993" (US; 1993-0x-xx), page 30
- ↑ Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 113
- ↑ MAN!AC, "04/94" (DE; 1994-03-09), page 45
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 54
- ↑ Mega Action, "January 1994" (UK; 1993-12-30), page 14
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 98
- ↑ Mega Fun, "01/94" (DE; 1993-12-22), page 72
- ↑ Mega Machines, "January 1994" (UK; 1993-12-09), page 74
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 52
- ↑ Player One, "Septembre 1994" (FR; 1994-0x-xx), page 80
- ↑ Power Unlimited, "Jaargang 2, Nummer 1, Januari 1994" (NL; 1993-12-29), page 32
- ↑ Score, "Říjen 1994" (CZ; 1994-10-01), page 55
- ↑ Sega Magazine, "July 1994" (UK; 1994-06-16), page 86
- ↑ Sega Power, "January 1994" (UK; 1993-12-02), page 94
- ↑ Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 38
- ↑ Sega Zone, "January 1994" (UK; 1993-12-23), page 66
- ↑ Sega Force, "4/94" (SE; 1994-06-01), page 12
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 42
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 22
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 6
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 92
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