| desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
| desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
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}}
}}
{{MoveListTable | desc=Command throws |
{{MoveListTable | desc=Command throws |
−
{{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away. If he succeeds, he wraps the opponent like a mummy and slams them against the ground.}}
+
{{MoveListRow | Miira Drop | {{QCF}} {{punch}} | Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground.}}
| desc=A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
| desc=A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
{{MoveListTable | desc=Special moves |
{{MoveListTable | desc=Special moves |
{{MoveListRow | Sonic Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Aulbath emits damaging sound waves in front of him, which does a light amount of damage but momentarily stuns his opponent.}}
{{MoveListRow | Sonic Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Aulbath emits damaging sound waves in front of him, which does a light amount of damage but momentarily stuns his opponent.}}
−
{{MoveListRow | Poison Breath | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Aulbath releases a poison gas, which does a light amount of damage but momentarily stuns his opponent.}}
+
{{MoveListRow | Poison Breath | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Aulbath releases a poison gas, which does a light amount of damage but momentarily stuns his opponent. The distance of the poison cloud depends on the strength of the button used.}}
{{MoveListRow | Trick Fish<br>''(guard counter)'' | {{left}} {{left}} {{kick}} or {{DPF}} {{kick}} | Aulbath jumps diagonally into the air feet first from a retreating dash.}}
{{MoveListRow | Trick Fish<br>''(guard counter)'' | {{left}} {{left}} {{kick}} or {{DPF}} {{kick}} | Aulbath jumps diagonally into the air feet first from a retreating dash.}}
| desc=A ghostly Japanese samurai who wears a cursed suit of armor.
| desc=A ghostly Japanese samurai who wears a cursed suit of armor.
{{MoveListTable | desc=Special moves |
{{MoveListTable | desc=Special moves |
{{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}.}}
{{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}.}}
−
{{MoveListRow | Karame Dama | {{HCF}} {{punch}} | Bishamon swings his sword and shoots a fireball. His opponent is dazed on impact, and Bishamon can perform one of two follow-ups. If fired in midair, Bishamon shoots the fireball diagonally downward.}}
+
{{MoveListRow | Karame Dama | {{HCF}} {{punch}} | Bishamon swings his sword and shoots a fireball. His opponent is dazed on impact, and Bishamon can perform one of two follow-ups. If fired in midair, Bishamon shoots the fireball diagonally downward. The air fireball also dazes his opponent, but unlike the ground fireball, Bishamon can follow it up with any move.}}
{{MoveListRow | Tama Yose | {{left}}+{{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.}}
{{MoveListRow | Tama Yose | {{left}}+{{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.}}
{{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword.}}
{{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword.}}
| desc=A noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
| desc=A noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
{{MoveListTable | desc=Special moves |
{{MoveListTable | desc=Special moves |
{{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a fireball across the screen. This move can be performed in midair.}}
{{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a fireball across the screen. This move can be performed in midair.}}
−
{{MoveListRow | Demon Cradle<br>''(guard counter)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings. If performed while dashing, Demitri ascends at a diagonal angle.}}
+
{{MoveListRow | Demon Cradle<br>''(guard counter)'' | {{DPF}} {{punch}} | Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle.}}
{{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral. This move can be performed in midair.}}
{{MoveListRow | Bat Spin | {{QCB}} {{kick}} | Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral. This move can be performed in midair.}}
| desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul.
| desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul.
| desc=A succubus, split from the soul of Morrigan and given her own body by Jedah.
| desc=A succubus, split from the soul of Morrigan and given her own body by Jedah.
{{MoveListTable | desc=Special moves |
{{MoveListTable | desc=Special moves |
{{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Lilith fires a slow-moving, bat-shaped projectile a short distance in front of her. This move can be performed in midair.}}
{{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Lilith fires a slow-moving, bat-shaped projectile a short distance in front of her. This move can be performed in midair.}}
−
{{MoveListRow | Shining Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade.}}
+
{{MoveListRow | Shining Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.}}
−
{{MoveListRow | Merry Turn | {{QCB}} {{kick}} | Lilith spins forward through the air while using her wings as blades.}}
+
{{MoveListRow | Merry Turn | {{QCB}} {{kick}} | Lilith spins forward through the air while using her wings as blades, which knocks down her opponent on impact.}}
| desc=A Scottish succubus with a particular fascination with the souls of human men.
| desc=A Scottish succubus with a particular fascination with the souls of human men.
{{MoveListTable | desc=Special moves |
{{MoveListTable | desc=Special moves |
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}}
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}}
−
{{MoveListRow | Shadow Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade.}}
+
{{MoveListRow | Shadow Blade<br>''(guard counter)'' | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.}}
| desc=A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
| desc=A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
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{{MoveListRow | Mega Forehead | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with a headbutt and a greatly enlarged head.}}
{{MoveListRow | Mega Forehead | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with a headbutt and a greatly enlarged head.}}
{{MoveListRow | Mega Stake | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Victor jumps into the air and punches with a greatly enlarged fist on his way down.}}
{{MoveListRow | Mega Stake | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Victor jumps into the air and punches with a greatly enlarged fist on his way down.}}
−
{{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended.}}
+
{{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead).}}
{{MoveListRow | Giga Burn<br>''(guard counter)'' | {{QCB}} {{punch}} | Victor jumps diagonally in the air with his knee out.}}
{{MoveListRow | Giga Burn<br>''(guard counter)'' | {{QCB}} {{punch}} | Victor jumps diagonally in the air with his knee out.}}
}}
}}
{{MoveListTable | desc=Command throws |
{{MoveListTable | desc=Command throws |
{{MoveListRow | Minimum Step | {{down}} {{down}} + all three {{kick}} simultaneously | Victor hops forward.}}
{{MoveListRow | Minimum Step | {{down}} {{down}} + all three {{kick}} simultaneously | Victor hops forward.}}
−
{{MoveListRow | Dengeki Touki | Hold {{button|text=MP}}, {{button|text=HP}}, {{button|text=MK}}, or {{button|text=HK}} while standing or crouching | Victor's standing and crouching normals can be charged with electricity.}}
+
{{MoveListRow | Dengeki Touki | Hold {{button|text=MP}}, {{button|text=HP}}, {{button|text=MK}}, or {{button|text=HK}} while standing or crouching | Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.}}
Vampire Savior: The Lord of Vampire (ヴァンパイア セイヴァー) is a versus fighting game by Capcom which was later brought to the Sega Saturn in Japan. It is the sequel to Vampire Hunter and the third release in the Darkstalkers franchise.
The game was at one point set for release in North America as DarkStalkers 3: Vampire Savior[4], but this version did not materialise.
Jedah Dohma, one of the high nobles of Makai, is resurrected after a premature death long ago. Seeing the current chaotic state of the demon world, he decides that the only way to save Makai is to recreate it. To this end, he conjures a pocket dimension known as Majigen, to which he summons worthy souls to help feed his new world.
Gameplay
Character select
The game is a fighting game similar to the preceding entries in the series. It introduces four new characters (Bulleta, Jedah, Lilith, and Q-Bee) and adds new moves or revises the existing characters. It replaces the traditional round system with a system similar to Rare's Killer Instinct: each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration. The game also introduces a new type of special ability called Dark Force moves.
There is a single-player mode where the player chooses any character and fights six opponents before facing a final boss, which differs depending on the selected character. Each character also has a secret rival battle that can be played if the player does not lose a life marker and finishes at least three opponents with an EX or a Dark Force move before reaching the fifth opponent. A second player can challenge the first at any point by pressing START on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage.
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks). Characters can perform a taunt with , which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can pursue knocked down opponents by holding with the medium or hard kick button simultaneously. Knocked down characters can recover and leap away with or .
Guarding is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent.
The game features a Special meter, which fills as characters perform regular and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. Many characters can cancel chain combos into EX moves. The Special meter can have multiple levels, gaining a new level each time it fills, and using an ES or EX move costs a level. The Special meter levels are retained between rounds but not battles. New to the game are Dark Force moves, which use a level of the Super meter to perform a character-specific ability that temporarily boosts the character's damage, defense, or mobility for a limited period. Dark Force moves are performed by holding a punch and a kick button of the same strength or .
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
All special moves can be performed as ES moves if two P or K buttons are used instead of one, with the exception of teleports.
Bulleta, Jedah, Lilith, and Q-Bee are new characters. Donovan, Phobos, and Pyron were absent in the original arcade release, but they are present in the Saturn version.
Players can choose from eight different color schemes for each character: six corresponding to the six attack buttons, plus two additional color schemes available by selecting the character with two P buttons or two K buttons simultaneously.
Anakaris
Rival battle:
Q-Bee
Final battle:
Jedah
A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death.
Move list (Special moves)
Name
Command
Description
Hitsugi no Mai
P or K
Anakaris drops a sarcophagus on his opponent. Stronger buttons drop the sarcophagus further away from him. This move can be performed in midair.
Ouke no Sabaki
P in midair
Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves.
Kotodama Gaeshi (inhale)
K
Anakaris swallows a projectile with his body. This move can be performed in midair.
Kotodama Gaeshi (exhale)
K
Anakaris launches a projectile after swallowing it. This move can be performed in midair.
Cobra Blow
P
Anakaris turns his arms into a long cobra and punches with them.
Togame no Ana
K after being knocked down
Anakaris splits his body into two parts after landing, revealing a portal that can suck in a nearby opponent and toss them back out at the top of the screen.
Move list (Command normals)
Name
Command
Description
Hover
Anakaris folds his body up and hovers for a duration instead of jumping. He can move in the air with and , attack with P or K, hover higher with again, or return to the ground with . He jumps back and ahead normally with and .
Double Jump
or
Anakaris jumps twice, maintaining his vertical height for a moment longer before floating down. He can do this up to two times with each jump.
Warp
on the edge of the screen
Anakaris can walk through the edge of the stage and reappear on the other side of the screen.
Seinaru Bohi
+K during diagonal jump
Anakaris transforms the bottom of his body into a pyramid and drops to the ground.
Ooinaru Bohi
+K during diagonal jump
Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.
Move list (Command throws)
Name
Command
Description
Miira Drop
P
Anakaris reaches his hands through a hole and attempts to grab his opponent a set distance away (farther when a stronger button is used). If he succeeds, he wraps the opponent like a mummy and slams them against the ground.
Move list (EX moves)
Name
Command
Description
Shinjitsu no Oshie (guard counter)
+ two P simultaneously while blocking
Anakaris curses his opponent, temporarily transforming them into a helpless version of themselves. This move costs two levels of meter.
Naraku Ana
+ two K simultaneously
Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.
Pharaoh Magic
MK LP LK MP
Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.
Pharaoh Salvation
HK MP MK HP (at level 2)
Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs two levels of meter and can be performed in midair.
Pharaoh Decoration
HK MP LK LP MK HP (at level 3)
Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs three levels of meter and can be performed in midair.
Move list (Dark Force)
Name
Command
Description
Pharoah Split
Any P and K of the same strength
Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with P attacking with the top half and K attacking with the bottom half).
Aulbath (Rikuo)
Rival battle:
Felicia
Final battle:
Jedah
A merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire.
Move list (Special moves)
Name
Command
Description
Sonic Wave
Hold for 2 seconds, then +P
Aulbath emits damaging sound waves in front of him, which does a light amount of damage but momentarily stuns his opponent.
Poison Breath
Hold for 2 seconds, then +K
Aulbath releases a poison gas, which does a light amount of damage but momentarily stuns his opponent. The distance of the poison cloud depends on the strength of the button used.
Trick Fish (guard counter)
K or K
Aulbath jumps diagonally into the air feet first from a retreating dash.
Move list (Command normals)
Name
Command
Description
Killer Vortex
+ HK
Aulbath spirals diagonally downward while spinning his feet like a sawblade.
Spinning Current
HP while dashing
Aulbath turns into a giant shell and drills his opponent while dashing.
Move list (Command throws)
Name
Command
Description
Crystal Lancer
MP or HP (close)
Aulbath jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent.
Gem's Anger
MK or HK (close)
Aulbath throws his opponent into the air with his tongue, then transforms into a clam and pelts them with giant pearls.
Move list (EX moves)
Name
Command
Description
Aqua Spread
+ two P or K simultaneously
Aulbath calls a burst of water from the ground in front of him. When performed with P, the burst is always the same distance in front of him. When performed with K, Aulbath tracks his opponent and calls forth the burst wherever they are.
Sea Rage
+ two P simultaneously
Aulbath calls forth a flood.
Water Jail
+ two P simultaneously
Aulbath creates a giant bubble that can capture his opponent.
Direct Scissors
+ two P simultaneously (close)
Aulbath crouches and pinches with his arms, which become lobster claws. This move costs three levels of meter.
Move list (Dark Force)
Name
Command
Description
Ocean Rage
Any P and K of the same strength
Aulbath calls forth a flood and rides on a sea creature. He can surf in any direction using the D-Pad or mount or dismount the creature by pressing all three K simultaneously.
Bulleta (Baby Bonnie Hood)
Rival battle:
Gallon
Final battle:
Zabel Zarock
Bulleta is a hunter of supernatural creatures. She resembles Little Red Riding Hood. She is accompanied by her pet dog Harry.
Move list (Special moves)
Name
Command
Description
Smile and Missile
Hold for 2 seconds, then +P or K
Bulleta launches a missile across the screen from her basket. The missile is fired high with P and low with K.
Happy and Missile
Hold for 2 seconds, then +P
Bulleta jumps in the air and fires a missile diagonally downward.
Shyness and Strike
P
Bulleta yawns and twirls her basket, then swings it at her opponent. Holding P for longer makes the basket larger, which increases its damage slightly and its range.
Cheer and Fire
P
Bulleta holds out a wine bottle, which belches flames upwards.
Jealousy and Fake (guard counter)
K while blocking
Bulleta replaces herself with a doll and reappears on the other side of her opponent.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Bulleta can jump off the edges of the screen.
Double Jump
in midair
Bulleta can jump again in midair.
Stumble and Blade
+ MP while dashing
Bulleta stumbles and falls with two knives out while dashing.
Surprise and Hop
+ MK or + MK
Bulleta hops forward with a knee strike.
Malice and Mine
+ HK
Bulleta sweep kicks while tossing a mine.
Tell Me Why
+ all three K simultaneously
Bulleta slides along the ground, potentially under her opponent.
Tricky Basket
+ MP or + MP
Bulleta hops backwards or forwards while swinging her basket around in front of her.
Move list (Command throws)
Name
Command
Description
Sentimental Typhoon
MP or HP (close)
Bulleta holds hands with her opponent, and they spin together into a cyclone that takes her opponent away.
Move list (EX moves)
Name
Command
Description
Cool Hunting
+ two P simultaneously
Bulleta summons two large hunters, who shoot rockets forward while Bullets fires her submachine gun.
Beautiful Memory
+ two K simultaneously
Bulleta reminisces about her grandmother, which causes her to cry and slash her opponent repeatedly with her knives.
Apple for You
+ two K simultaneously (close)
Bulleta offers her opponent an apple and dives for cover, then the apple explodes.
Move list (Dark Force)
Name
Command
Description
Killing Time
Any P and K of the same strength
Bulleta fires missiles instead of punching for a duration.
Bishamon
Rival battle:
Victor von Gerdenheim
Final battle:
Jedah
A ghostly Japanese samurai who wears a cursed suit of armor.
Move list (Special moves)
Name
Command
Description
Iaigiri
Hold for 2 seconds, then +P or K
Bishamon swings his sword in a wide slash. He swings high with P and low with K.
Karame Dama
P
Bishamon swings his sword and shoots a fireball. His opponent is dazed on impact, and Bishamon can perform one of two follow-ups. If fired in midair, Bishamon shoots the fireball diagonally downward. The air fireball also dazes his opponent, but unlike the ground fireball, Bishamon can follow it up with any move.
Tama Yose
+P after Karame Dama
After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.
Tsuji Hayate
P after Karame Dama
After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword.
Kien Zan (guard counter)
P
Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after landing from a jump.
Move list (Command normals)
Name
Command
Description
Alternate Attacks
+P or K
All of Bishamon's standing punches and kicks have alternate forms with longer reach when combined with .
Move list (Command throws)
Name
Command
Description
Kirisute Gomen
D-Pad in a 360° rotation, then MP or HP (close)
Bishamon pulls his opponent toward him, then slashes upward with his sword.
Move list (EX moves)
Name
Command
Description
Oni Kubi Hineri
+ two P simultaneously (close)
Bishamon releases a giant hand from his chest that grabs and squeezes his opponent.
Enma Ishi
+ two K simultaneously
Bishamon creates a wooden mat and slides it across the floor. If it hits his opponent, they are crushed on top of it by three falling stone blocks.
Togakubi Sarashi
+ two P simultaneously (close)
Bishamon slices his opponent in half with his sword.
Move list (Dark Force)
Name
Command
Description
Kogane Katabira
Any P and K of the same strength
Bishamon temporarily enhances his armor, allowing him to walk through hits.
Demitri Maximoff
Rival battle:
Bishamon
Final battle:
Morrigan
A noble vampire from Romania, resembling Dracula, with the ability to control dark energy.
Move list (Special moves)
Name
Command
Description
Chaos Flare
P
Demitri throws a fireball across the screen. This move can be performed in midair.
Demon Cradle (guard counter)
P
Demitri ascends vertically while spinning, hitting his opponent with his cape, which takes the form of bat wings, knocking down his opponent on impact. If performed while dashing, Demitri ascends at a diagonal angle.
Bat Spin
K
Demitri vanishes, then reappears in the air and dives at a diagonal angle in a spiral. This move can be performed in midair.
Move list (Command throws)
Name
Command
Description
Negative Stolen
D-Pad in a 360° rotation, then MP or HP (close)
Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.
Move list (EX moves)
Name
Command
Description
Midnight Bliss
+ two P simultaneously
Demitri glides forward and transforms his opponent into a female version if he is male or a chibi version if she is female. He then transforms into his monstrous true form and holds his opponent up by the throat, absorbing their blood until they become empty husks.
Demon Billion
+ two K simultaneously
Demitri transforms into a flight of bats and flies through his opponent.
Midnight Pleasure
LP MP MK MK (half screen away or closer)
Demitri grabs his opponent, shakes them, and pummels them with a series of attacks.
Move list (Dark Force)
Name
Command
Description
Darkside Master
Any P and K of the same strength
Demitri summons two flaming bats that fight alongside him for a duration.
Donovan Baine
Rival battle:
Bulleta
Final battle:
Jedah
A dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita.
Move list (Special moves)
Name
Command
Description
Killshread
K
Donovan plants his sword into the ground. While the sword is planted, he can summon it back to him by again pressing K (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him.
Killshread Lightning
P after Killshread
While his sword is planted in the ground, Donovan calls lightning that strikes any opponent over the sword.
Ifrit Sword (guard counter)
P
Donovan summons a fire spirit, which slashes a fiery sword upward.
Blizzard Sword
P
Donovan summons an ice spirit, which tosses a large snowflake downward.
Lightning Sword
P
Donovan summons a lightning spirit, which shoots electricity in front of them.
Move list (Command normals)
Name
Command
Description
Killshread Surf
+ LK or MK in midair
Donovan rides his sword down from the air.
Killshread Dive
+ HK in midair
Donovan rides his sword down, which transforms to be large and anchor-shaped.
Hop Kick
+ HK
Donovan hops ahead while kicking.
Move list (Command throws)
Name
Command
Description
Sword Grapple
P (close)
Donovan causes his opponent to levitate while his sword slashes them.
Move list (EX moves)
Name
Command
Description
Press of Death
+ two K simultaneously
Donovan summons a giant air spirit to stomp his opponent.
Change Immortal
MP LP LK MK
Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with and in this state.
Move list (Dark Force)
Name
Command
Description
Slay Shred
Any P and K of the same strength
Donovan's sword flies spinning toward his opponent with every normal attack he makes.
Felicia
Rival battle:
Morrigan
Final battle:
Jedah
A cheerful catwoman from the United States.
Move list (Special moves)
Name
Command
Description
Rolling Buckler
P
Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing P.
Cat Spike
P
Felicia leaps across the screen to chase a ball, trying to pop it with her claws. If her opponent is in the way, she slashes them instead; if her opponent is close, she leaps to the other side of them.
Delta Kick (guard counter)
K
Felicia jumps into the air, attacking with her knee, then dives diagonally downward with her clawed foot first.
Move list (Command normals)
Name
Command
Description
Roll
Felicia curls into a ball when she jumps. If she lands on top of her opponent, she can scratch them with LP . Or she can bounce off her opponent (without doing damage) if moving forward.
Wall Cling
Hold when jumping onto the edge of the screen
Felicia can cling to the side of the screen. She jumps off when is released. Otherwise, she slides down after a moment and jumps off when she reaches the bottom.
EX Charge
+ two K simultaneously
Felicia increases her Special meter for as long as the K buttons are held, though she is vulnerable to attack while doing this.
Move list (Command throws)
Name
Command
Description
Hell Cat
MK or HK (close)
Felicia digs her claws into her opponent and spins around them before throwing them.
Move list (EX moves)
Name
Command
Description
Dancing Flash
+ two P simultaneously
Felicia rolls forward and then pummels her opponent with a series of slashes and kicks.
Please Help Me!
+ two K simultaneously (half screen away or closer)
Felicia cries for help, and a group of other catwomen pounce her opponent.
Move list (Dark Force)
Name
Command
Description
Kitty's Helper
Any P and K of the same strength
Felicia is followed by Alto, a young catwoman, who attacks with her for a duration.
Gallon (Jon Talbain)
Rival battle:
Bulleta
Final battle:
Dark Gallon
An English werewolf seeking to lift the curse of his lycanthropy.
Move list (Special moves)
Name
Command
Description
Beast Cannon (forward)
P
Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing P. If performed in midair, he dives diagonally downward.
Beast Cannon (rising) (guard counter)
P
Gallon shoots himself through the air diagonally upward. He can shoot himself a second time by holding any direction while pressing P.
Climb Laser
K
Gallon jumps upward while kicking.
Million Flicker
P
Gallon quickly swipes a set of nunchaku multiple times.
Move list (Command normals)
Name
Command
Description
Pounce
+ all three K simultaneously
Gallon leaps a short distance forward.
Move list (Command throws)
Name
Command
Description
Wild Circular
MK or HK (close)
Gallon grabs his opponent, jumps into the air with them in a ball, and slams them on the ground.
Move list (EX moves)
Name
Command
Description
Dragon Cannon
+ two K simultaneously
Gallon summons several fire dragons to rush across the screen.
Moment Slice
LP MP LK MK (close)
Gallon slices his opponent with his claws.
Move list (Dark Force)
Name
Command
Description
Mirage Body
Any P and K of the same strength
Gallon howls and temporarily moves faster.
Jedah Dohma
Rival battle:
Zabel Zarock
Final battle:
Jedah
Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia.
Move list (Special moves)
Name
Command
Description
Dio Sega
P
Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade.
Nero Fatica
P
Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe.
Ira Spinta
K in midair
Jedah dives down to grab his opponent, then pulls them high into the air, slams them against the ground, and stabs them with his knife-like wings.
Ira Piano
+P or +P after Ira Spinta
After starting the Ira Spinta move but before Jedah grabs his opponent, Jedah can spin like a sawblade with his wings while diving into his opponent.
Spregio (guard counter)
P while blocking
Jedah decapitates himself, pushing his opponent away with a gush of blood.
Move list (Command normals)
Name
Command
Description
Balzo Perdono
in midair
Jedah glides through the air.
Move list (Command throws)
Name
Command
Description
Sangue Passare
MK or HK (close)
Jedah grabs his opponent, then pumps blood into them through his arm until they explode.
Move list (EX moves)
Name
Command
Description
Finale Rosso
+ two P simultaneously
Jedah punches into the ground. A red puddle appears under his opponent, and many hands grab and pull the opponent down into a huge pool of blood, where they are restrained and pummeled by multiple hands before being shot back out of the pool.
Prova di Servo
+ two K simultaneously
Jedah cuts his wrist, causing a wave of blood to roll along the ground. If it hits an opponent, the blood turns into a large hand that grabs the opponent and splatters them into a large contract, signing away the opponent's soul to Jedah.
Move list (Dark Force)
Name
Command
Description
Santuario
Any P and K of the same strength
Jedah flies for a duration.
Lei-Lei (Hsien-Ko)
Rival battle:
Zabel Zarock
Final battle:
Jedah
A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul.
Move list (Special moves)
Name
Command
Description
Anki Hou
P
Lei-Lei tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: LP for low and downward, MP for high, and HP for very high.
Henkyou Ki
P
Lei-Lei bangs a gong, which can reflect or absorb other projectiles. It can also damage nearby enemies. This move can be performed in midair.
Senpuu Bu (guard counter)
P
Lei-Lei swings while suspended from a chain, acting as a spinning blade.
Move list (Command normals)
Name
Command
Description
Air Walk
or in midair
Lei-Lei can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.
Rantetsu
+ MP
Lei-Lei punches with a swinging spiked ball.
Edoga
+ HP
Lei-Lei shoots her claws diagonally to the top of the screen.
Move list (Command throws)
Name
Command
Description
Houten Geki
MP or HP (close)
Lei-Lei tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.
Move list (EX moves)
Name
Command
Description
Tenrai Ha
LK HK MP MP
Lei-Lei transforms holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.
Chuukada
+ two P simultaneously
Lei-Lei tosses a bomb,, which has a timer of 9 seconds. The bomb can be moved by hitting it with low attacks. It explodes when the timer runs out, which can harm both Lei-Lei and her opponent.
Chireitou
+ two K simultaneously
Lei-Lei impales the ground, causing multiple large blades to spike out of the ground in front of her.
Move list (Dark Force)
Name
Command
Description
Rimoukon
Any P and K of the same strength
Mei-Ling returns to her human form and enhances Lei-Lei's defense, allowing her to walk through hits.
Lilith Aensland
Rival battle:
Jedah
Final battle:
Morrigan
A succubus, split from the soul of Morrigan and given her own body by Jedah.
Move list (Special moves)
Name
Command
Description
Soul Flash
P
Lilith fires a slow-moving, bat-shaped projectile a short distance in front of her. This move can be performed in midair.
Shining Blade (guard counter)
P
Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.
Merry Turn
K
Lilith spins forward through the air while using her wings as blades, which knocks down her opponent on impact.
Move list (Command normals)
Name
Command
Description
High Jump
Lilith jumps higher.
Move list (Command throws)
Name
Command
Description
Mystic Arrow
P
Lilith leaps forward, grabbing her opponent. She then transforms her wings into a giant bow and shoots her opponent like an arrow.
Move list (EX moves)
Name
Command
Description
Luminous Illusion
LP LP LK HP (half screen away or closer)
Lilith uses her wings to fly toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Splendor Love
+ two K simultaneously
Lilith jumps into the air and turns her wings into a swarm of bats that carry her opponent into the air with her while attacking them.
Gloomy Puppet Show
+ two K simultaneously (at level 2)
Lilith throws a top hat. If it hits her opponent, Lilith changes into a bunny girl outfit and her opponent is forced to dance for her. The game plays a simple tune, which the player must duplicate using the six attack buttons. The opponent is then electrocuted, with the amount of damage dealt depending on how well the player played the rhythm minigame. This move costs two levels of meter.
Move list (Dark Force)
Name
Command
Description
Mimic Doll
LP + LK or MP + MK
Lilith creates a duplicate of herself, which follows her and mimics her movements and attacks.
Mirror Doll
HP + HK
Lilith creates a duplicate of herself, which appears on the other side of her opponent and mimics her movements and attacks.
Morrigan Aensland
Rival battle:
Demitri
Final battle:
Lilith
A Scottish succubus with a particular fascination with the souls of human men.
Move list (Special moves)
Name
Command
Description
Soul Fist
P
Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.
Shadow Blade (guard counter)
P
Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact.
Move list (Command throws)
Name
Command
Description
Vector Drain
MP or HP (close)
Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (EX moves)
Name
Command
Description
Darkness Illusion
LP LP LK HP (half screen away or closer)
Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself.
Valkyrie Turn
+ two K simultaneously, then P or K
Morrigan flies off the screen, then flies back in. If the player presses P or K, she attacks with her Shell Kick move. This move can be performed in midair.
Finishing Shower
MP LP LK MK
Morrigan hovers in the air while bombarding her opponent with energy bullets.
Cryptic Needle
HP MP LP
Morrigan uses her wings like a long arm to grab her opponent and stab them with needles.
Move list (Dark Force)
Name
Command
Description
Astral Vision
Any P and K of the same strength
A double of Morrigan appears on the other side of the screen and mirrors her moves.
Phobos (Huitzil)
Rival battle:
Felicia
Final battle:
Jedah
One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake.
Move list (Special moves)
Name
Command
Description
Plasma Beam
P or K
Huitzil shoots a laser beam across the screen. He fires the beam high while standing with P or low while crouching with K.
Might Launcher
K
Huitzil shoots a rocket across the screen, which knocks over opponents. This move can be performed in midair.
Genocide Vulcan
P
Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air.
Plasma Trap
K in midair
Huitzil drops a mine on the ground that rolls a short distance before electrifying opponents.
Reflect Wall (guard counter)
P while blocking
Huitzil generates a barrier to shield him, then pushes it (and the opponent with it) away from him. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Float
Hold , , or in midair
Huitzil floats in the air for a duration instead of jumping.
Air Dash
or in midair
Huitzil moves horizontally in midair.
Alternate Attacks
+P or K
All of Huitzil's standing punches and kicks have alternate forms with longer reach when combined with .
Move list (Command throws)
Name
Command
Description
Circuit Scrapper
MP or HP (close)
Huitzil throws its opponent high into the air with giant magnets.
Move list (EX moves)
Name
Command
Description
Final Guardian β
+ two K simultaneously
Huitzil shoots a magnetic sphere that stuns its opponent, then transforms into a turret and blasts its opponent with a hail of gunfire.
Erasing Spheres
+ two K simultaneously
Huitzil shoots two spheres that travel across the screen before exploding.
Move list (Dark Force)
Name
Command
Description
Ray of Doom
Any P and K of the same strength
Huitzil calls two duplicates of itself that fire plasma beams when it attacks.
Pyron
Rival battle:
Phobos
Final battle:
Jedah
An alien that can control fire.
Move list (Special moves)
Name
Command
Description
Sol Smasher
P
Pyron throws a large fireball. The angle of the throw depends on the button used: LP for straight ahead, MP for a middle angle, and HP for a high angle. If performed in midair, Pyron throws a large fireball downward diagonally.
Zodiac Fire (guard counter)
P
Pyron rolls across the ground like a wheel.
Orbital Blaze
K in midair
Pyron spins downward as fireballs revolve around him.
Galaxy Trip (air)
P
Pyron disappears and reappears in the air. His horizontal location depends on the button used: LP for the left side of the screen, MP for the middle, and HP for the right side of the screen.
Galaxy Trip (ground)
K
Pyron disappears and reappears on the ground. His horizontal location depends on the button used: LK for the left side of the screen, MK for the middle, and HK for the right side of the screen.
Move list (Command normals)
Name
Command
Description
Rushing Punch
+P
Pyron punches forward while moving.
Diving Punch
+P in midair
Pyron punches while diving diagonally downward.
Move list (Command throws)
Name
Command
Description
Planet Burning
MP or HP (close)
Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground.
Move list (EX moves)
Name
Command
Description
Cosmo Disruption
+ two P or K simultaneously
Pyron fires a series of pyrotechnics. The attack can be charged before starting by holding P or K for longer, which increases the damage dealt.
Piled Hell
+ two K simultaneously
Pyron changes into a tall pillar of energy. This move can be performed in midair.
Move list (Dark Force)
Name
Command
Description
Shining Gemini
Any P and K of the same strength
Pyron creates a duplicate of himself that performs special moves while he attacks.
Q-Bee
Rival battle:
Anakaris
Final battle:
Jedah
A Soul Bee, a humanoid insect that feasts on human souls to survive.
Move list (Special moves)
Name
Command
Description
S×p
KKKKK
Q-Bee turns around and swings her stinger furiously. This move can be performed in midair.
C→R
P
Q-Bee dashes forward to grab her opponent, then stabs then multiple times with her stinger. This move can be performed in midair.
ΔA
P
Q-Bee flies to the corner of the screen, then dives diagonally downward with her stinger. This move can be performed in midair.
R.M. (guard counter)
K while blocking
Q-Bee turns around a stretches her legs, pushing her opponent back with her stinger.
Move list (Command normals)
Name
Command
Description
Float
Hold , , or in midair
Q-Bee floats in the air for a duration instead of jumping.
Homing Dash
in midair
Q-Bee glides through the air.
Move list (Command throws)
Name
Command
Description
O.M.
P (close)
Q-Bee hops over her opponent, then shoots her stinger, which impales them and sends them flying away.
Move list (EX moves)
Name
Command
Description
QJ
+ two P simultaneously
Q-Bee throws a large honey sphere, which floats around and bounces off the edges of the screen. If it touches her opponent, it covers them in sticky honey, which does not damage but stuns them. This move can be performed in midair.
+B
+ two K simultaneously
Q-Bee flies to the corner of the screen, where a hive appears and a swarm of bees fly out of it to mob her opponent. This move can be performed in midair.
Move list (Dark Force)
Name
Command
Description
i²
Any P and K of the same strength
Q-Bee flies for a duration.
Sasquatch
Rival battle:
Aulbath
Final battle:
Jedah
A bigfoot from the mountains of Canada.
Move list (Special moves)
Name
Command
Description
Big Snow
P
Sasquatch blows his icy breath in front of him, which freezes opponents that it touches.
Big Blow
P
Sasquatch winds up a big punch. He does more damage and dashes farther if P is charged for longer.
Big Cyclone
K
Sasquatch spins through the air with his legs extended.
Big Typhoon (guard counter)
K
Sasquatch kicks ahead with his foot, which twists around and grows in size.
Move list (Command throws)
Name
Command
Description
Big Brunch
MP or HP (close)
Sasquatch swallows and then spits out his opponent, who is frozen temporarily.
Big Swing
D-Pad in a 360° rotation, then MK or HK (close)
Sasquatch grabs his opponent and swings them around in circles before throwing them.
Move list (EX moves)
Name
Command
Description
Big Freeze
+ two P simultaneously
Sasquatch shoots an ice beam from his mouth.
Big Ice Burn
+ two K simultaneously (half screen away or closer)
Sasquatch blows and freezes the ground under his opponent. The ice breaks, revealing a shark underneath.
Big Trap
TAUNT
Sasquatch eats a banana and throws the peel on the ground, which his opponent can slip on (though this does no damage).
Big Sledge
D-Pad in a 360° rotation twice, then two K simultaneously (close)
Sasquatch grabs his opponent and rides them back and forth across the screen like a sled while being pulled by ghostly dogs, then he hits them away.
Move list (Dark Force)
Name
Command
Description
Big Resistor
LP + LK or MP + MK
Sasquatch enhances his armor, allowing him to walk through hits.
MAPS
HP + HK
Sasquatch calls upon the Magical Avalanche Penguin Super-Unit, a gang of mechanical penguins, to assist him. They can be sent to explode on his opponent with P.
Victor von Gerdenheim
Rival battle:
Lilith
Final battle:
Jedah
A Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim.
Move list (Special moves)
Name
Command
Description
Mega Forehead
Hold for 2 seconds, then +P
Victor charges forward with a headbutt and a greatly enlarged head.
Mega Stake
Hold for 2 seconds, then +K
Victor jumps into the air and punches with a greatly enlarged fist on his way down.
Gyro Crush
P
Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead).
Giga Burn (guard counter)
P
Victor jumps diagonally in the air with his knee out.
Move list (Command throws)
Name
Command
Description
Minimum Step
+ all three K simultaneously
Victor hops forward.
Dengeki Touki
Hold MP , HP , MK , or HK while standing or crouching
Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.
Move list (Command throws)
Name
Command
Description
Mega Shock
K (close)
Victor grabs his opponent with both fists and shocks them repeatedly.
Mega Spike
D-Pad in a 360° rotation, then P (close)
Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.
Move list (EX moves)
Name
Command
Description
Thunder Break
Hold for 2 seconds, then + two K simultaneously
Victor jumps up and slams the ground with his two fists, shooting bolts of lightning that strike an opponent standing on the ground.
Geldenheim 3
D-Pad in a 360° rotation twice, then two K simultaneously (close)
Victor leaps toward his opponent, turns around, and grabs them with his rear. The ghosts of Professor Gerdenheim and his assistant Emily appear, and Victor's opponent is electrified, then tossed away.
Move list (Dark Force)
Name
Command
Description
Great Geldenheim S
LP + LK or MP + MK
Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability, speed, and throws.
Great Geldenheim L
HP + HK
Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability, speed, and throws and charges his medium and hard punches and kicks with electricity.
Zabel Zarock (Lord Raptor)
Rival battle:
Lei-Lei
Final battle:
Jedah
A zombie rock star from Australia. He is accompanied by his pet monster Le Malta.
Move list (Special moves)
Name
Command
Description
Death Hurricane
K
Zabel Zarock spins his body like a top diagonally upward. This move can be performed in midair.
Skull Sting
K
Zabel Zarock jumps in the air, then dives down with a sawblade on his leg. This move can be performed in midair.
Hell's Gate
K
Le Malta pops out of the ground and swallows Zabel Zarock, then spits him out somewhere depending on the button used: LK spits him out in the same location, MK spits him out a half-screen away, and HK spits him out a full screen away.
Death Phrase (guard counter)
K while blocking
Zabel Zarock plays his guitar, repelling his opponent with its sound waves.
Move list (Command normals)
Name
Command
Description
Crouch Walk
or
Zabel Zarock can walk while crouched.
Air Walk
or in midair
Zabel Zarock can walk in midair. His walk lasts about half the screen length unless interrupted by attacking or being hit.
Alternate Attacks
+P or K
All of Zabel Zarock's standing punches and kicks have alternate forms with longer reach when combined with .
Aerial Punches
+P in midair
Zabel Zarock downward.
Death Drill
+K in midair
Zabel Zarock glides downward while spinning his body like a drill.
Move list (Command throws)
Name
Command
Description
Skull Punish
MP or HP (close)
Zabel Zarock jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground.
Move list (EX moves)
Name
Command
Description
Evil Scream
+ two P simultaneously
Zabel Zarock impales his opponent and pulls them near him, then uppercuts them with an electrified claw.
Death Voltage
+ two K simultaneously
Zabel Zarock spins his body like a top diagonally upward while electrified. This move can be performed in midair.
Hell Dunk
+ two P simultaneously
Le Malta swallows Zabel Zarock's opponent and spits them out as a ball. Le Malta transforms into a basketball hoop, then Zabel Zarock dunks the ball, which transforms back into his opponent after hitting the ground.
Move list (Dark Force)
Name
Command
Description
Ultimate Undead
Any P and K of the same strength
Zabel Zarock uses Le Malta to enhance his attacks. All of his normal moves are changed to chainsaw attacks that can hit multiple times. He cannot use special moves or throws, and his dash is changed to a leap. His guard cancel uses a different animation but works the same.
Stages
Characters have particular stages where their matches are hosted in the single-player mode. Some characters share a stage, and some characters use multiple stages. The stage can be manually chosen in the two-player mode. Every stage has an alternate color scheme.
In the two-player mode, the alternate color scheme can be chosen by holding while selecting the stage, or the stage can be randomized by holding .
Abaraya
Used by Bishamon.
Concrete Cave
Used by Gallon, Bulleta, and Lilith.
Deserted Chateau
Used by Lilith and Morrigan.
Feast of the Damned
Used by Demitri.
Forever Torment
Used by Zabel Zarock and Victor.
Green Scream
Used by Aulbath, Q-Bee, and Sasquatch.
Red Thirst
Used by Anakaris.
Tower of Arrogance
Used by Felicia and Phobos.
Vanity Paradise
Used by Lei-Lei and Sasquatch.
War Agony
Used by Bulleta and Victor.
Iron Horse, Iron Terror
The penultimate stage, regardless of which character is fought.
The game was included in the Darkstalkers series compilation release Vampire: Darkstalkers Collection for the PlayStation 2 in 2005. It was remastered as part of Darkstalkers Resurrection for the PlayStation 3 and Xbox 360 in 2013. It was re-released as part of the Capcom Fighting Collection compilation for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs in 2022.
Production credits
Vampire Savior Staff
Main Music Composer: Anarchy Takapon (Takayuki Iwai)
Sub Music Composer: Cyber-T (Tetsuya Shibata), Masato Kouda (Cipher)