Streets of Rage
From Sega Retro
Streets of Rage | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Game Gear, Sega Master System, Virtual Console, iOS, Steam | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega AM7, Ancient | ||||||||||||||||||||||||||||||
Peripherals supported: Gear-to-Gear Cable | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Streets of Rage, known as Bare Knuckle: Ikari no Tetsuken (ベア・ナックル 怒りの鉄拳) in Japan, is a beat 'em up video game released by Sega for the Sega Mega Drive in 1991, before subsequently arriving on the Sega Game Gear and Sega Master System. It was the first in Sega's then-flagship Streets of Rage series.
Contents
Story
Streets of Rage takes place in a New York-inspired city that which has been taken over by an evil syndicate, headed by the evil Mr. X. Chaos ensues and out of it comes three brave ex-cops: Axel Stone, Blaze Fielding, and Adam Hunter. Together they are willing to risk everything including their own lives to free the city from the evil syndicate.
“ | This city was once a happy, peaceful place...until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become a center of violence where no one is safe.
Amid this turmoil, group of young Police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone, and Blaze Fielding. They are willing to risk anything...even their lives...on the... Streets of Rage |
„ |
— Opening sequence |
Gameplay
Gameplay is typical for a beat-'em-up from the era, and shares many similarities to prior Sega game of this nature. punches and jumps, and in mid-air, causes the character to perform a jumping kick. For the most part, movement is two dimensional, however as was the standard for the time, players can walk into and out of the screen, creating a primitive "2.5" style of gameplay. Though it is possible to walk left, the screen will only scroll to the right in most circumstances, making extended backtracking an impossibility.
Like Final Fight, Streets of Rage has a primitive weapon system. If the player is standing over a weapon will pick it up and, with subsequent presses attacking with it. Pressing and together will trigger a rear attack, and it is possible for the player to grapple close range enemies without taking damage.
Similar to Golden Axe's magic spells, Streets of Rage assigns to a special attack, which takes the form of a police car that fires a bazookas at enemies on-screen. In multiplayer games the effect is exacerbated for even greater damage. Subsequent games would eliminate the police car, possibly in the interests of retaining gameplay flow, but also because the command is unusable in certain situations (such as the last round, where players find themselves on the top floor of a skyscraper indoors.
Playable Characters
Enemies
Memory restrictions mean that despite the existence of biographies, enemy characters are frequently recycled. This means that throughout the journey, the player will encounter, for example, multiple Garcias with identical clothing and stats.
Bosses
(The following names come from the Japanese manual - only Mr. X is mentioned in the western releases)
Levels
Round 1 - City Street | |
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Round 2 - Inner City | |
Round 3 - Beachfront | |
Round 4 - Bridge | |
Round 5 - Aboard Ship | |
Round 6 - Factory | |
Round 7 - Freight | |
Round 8 - Syndicate Headquarters | |
History
Development
Streets of Rage was developed by Sega as an answer to Capcom's highly rated arcade beat-'em-up, Final Fight (or more specifically, the Super Famicom version from December 1990, which despite cutbacks, was proving a hit in Japan). The fledgling Sega Mega Drive had several beat-'em-ups in its game library at the time (most notably the likes of Golden Axe and Alien Storm), but most were ports of old arcade games and weren't generating as much interest in the system as Sega would have liked. With Capcom choosing to favour Nintendo's machine over Sega's (for the time being at least), the company decided to create a brand new beat-'em-up game from scratch which would be exclusive to their console(s).
Streets of Rage was developed internally by Sega AM7, and was set to address features lacking in the SNES adaption of Final Fight. Unlike its rival, Streets of Rage was able to provide three playable characters and two-player co-operative play, as well as being able to support more characters on screen.
The music for Streets of Rage was composed by Yuzo Koshiro, who had previously offered his talents for Revenge of Shinobi. Koshiro was influenced by electronic dance and club music, specifically of the techno and house varieties, and intended to be the first to introduce these sounds to video games. The final soundtrack also shows the influence of contemporary R&B and hip hop music - styles which in the late 1980s and early 1990s, were immensely popular, particularly in the western hemisphere.
Yuzo Koshiro claimed the most important element when recreating club music sounds for video games was to emulate the timbre and percussion sounds of rhythm machines, citing models by Roland Corporation (such as the TR-606, TR-707, TR-808, and TR-909). Music is one of the key elements of Streets of Rage, with Koshiro's soundtrack being widely praised by the press of the era and inspiring his subsequent Streets of Rage 2 and Streets of Rage 3 soundtracks.
Like its sequels, Streets of Rage's soundtrack was composed using a PC-8801 computer, alongside an original audio programming language developed by Yuzo Koshiro himself. "MML", or "Music Macro Language" is based on NEC's variant of the BASIC language, but is modified to involve elements from assembly code.
Master System and Game Gear versions of Streets of Rage were produced following the success of the Mega Drive original (curiously this game stands as one of the few occasions where the Master System port is entirely different to the Game Gear one, with different game assets). The Game Gear version lacks stages 2, 3 and 7, has only two characters (Adam is missing) and sports simpler graphics, while the Master System version omits two player co-operative support.
Legacy
Streets of Rage's success led to the release of two major sequels, Streets of Rage 2 and Streets of Rage 3. Attempts at a "Streets of Rage 4" have been made, but none have yet surfaced as commercial products.
The game has been included in a multitude of compilations spanning two decades, and was also bundled with Mega Drive systems in North America and Europe. Of all these, the Sega Mega-CD version included in Sega Classics Arcade Collection is perhaps the most notable due to its inclusion of higher quality sound effects. Streets of Rage was also released for Mega-Tech and Mega Play arcade hardware and is available through several download services, including the Wii's Virtual Console, iOS and Steam. The iOS version is no longer available on iTunes as of 2015.
Soundtrack
- Main article: Bare Knuckle (album)
Production Credits
Mega Drive Version
Game Designed by: There Is "No" Accounting for Tastes., Tinon
Programmed by: Momonga Momo, Little Sun
Designed by: Seishi Atsumiya, Nandemo, Rascal Fuku-Chan, Udi
Music by: Yuzo Koshiro
Sound Assisted: T.N
Special Thanks to: Bo, Ore, Kottu, Thunder, Yamaichi, Scott
Presented by: Sega 1991
Game Gear Version
Game Designed by: Abadede
Programmed by: Nag, AT1000, IK
Designed by: Abadede, Honey
Music by: Yuzo Koshiro, Mikito Ichikawa
Special Thanks to: Mul, Kei
Presented by: Sega 1992
Promotional Material
- SoR MD US PrintAdvert.jpg
Mega Drive US print advert
- 1991 11 - Streets of Rage.jpg
Mega Drive ES print advert
- JuegateloTodo ES PrintAd 1992-12.jpg
Game Gear ES print advert 1
- GameGear Coleccion ES PrintAd 1993-03.jpg
Game Gear ES print advert 2
- StreetsofRage SMS ES PrintAd 1993-06.jpg
Master System ES print advert
Digital manuals
Physical Scans
Mega Drive Version
84 | |
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Based on 47 reviews |
Mega Drive, US (Sega Classic) |
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Mega Drive, US (Sega Classic; newer) |
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Mega Drive, AU |
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Mega Drive, AU (Sega Gold Collection) |
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Mega Drive, BR (red) |
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Master System Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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76 | |
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Based on 14 reviews |
Master System, AU |
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Game Gear Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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77 | |
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Based on 25 reviews |
Game Gear, US |
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320x120px Cover
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Game Gear, EU (Classic) |
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External Links
- Sega of Japan Virtual Console page (Japanese)
- Streets of Rage on iTunes: GB, US (offline)
- Streets of Rage on Steam
- Streets of Rage on Streets of Rage Online
Games in the Streets of Rage Series | |
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Streets of Rage (3D) (1991) | Streets of Rage 2 (3D) (1992) | Streets of Rage 3 (1994) | Streets of Rage 4 (2020) | |
Streets of Rage (LCD) (1993) | Bare Knuckle Mobile (2010) | Sega Vintage Collection: Streets of Rage (2012) | |
Related Games | |
Streets Of Kamurocho (2020) | Fighting Force (unreleased) | Streets of Rage 4 (Dreamcast) (unreleased) | Streets of Rage Online (unreleased) | |
Related Media | |
Bare Knuckle (1991) | Streets of Rage 2 Original Soundtrack (1993) | Bare Knuckle III (1994) | Bare Knuckle Original Soundtrack (2012) | Streets of Rage (2015) | Streets of Rage 2 (2016) | Streets of Rage 3 (2017) | Streets of Rage 4 Limited Run Games Exclusive Track Selection (2020) | Streets of Rage Perfect Soundtrack (2017) | Streets of Rage 4 Original Soundtrack (2020) | Streets of Rage 4: Mr. X Nightmare The Definitive Soundtrack (2022) | |
Streets of Rage: Bad City Fighters (1994) | Warpzone Clássicos: Streets of Rage (2016) | |
Other | List of Streets of Rage merchandise |
- ↑ 1.0 1.1 File:ACE UK 50.pdf, page 96 Cite error: Invalid
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tag; name ":File:Joypad FR 001.pdf_p28" defined multiple times with different content - ↑ File:Megatech UK 01.pdf, page 80
- ↑ 5.0 5.1 File:MeanMachines UK 12.pdf, page 80 Cite error: Invalid
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tag; name ":File:MeanMachines UK 12.pdf_p80" defined multiple times with different content - ↑ File:Segapro UK 06.pdf, page 29
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 225
- ↑ Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 143
- ↑ Beep! MegaDrive, "August 1991" (JP; 1991-07-08), page 36
- ↑ Consoles +, "Septembre 1991" (FR; 1991-09-04), page 54
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 22
- ↑ Electronic Gaming Monthly, "August 1991" (US; 1991-xx-xx), page 20
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 361
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 97
- ↑ Famitsu, "1991-08-02" (JP; 1991-07-19), page 1
- ↑ FX (UK) (+0:00)
- ↑ Game Players, "Vol. 3 No. 10 October 1991" (US; 1991-xx-xx), page 80
- ↑ GamePro, "October 1991" (US; 1991-xx-xx), page 60
- ↑ Games-X, "22nd-28th August 1991" (UK; 1991-08-22), page 38
- ↑ Game Informer, "April 2000" (US; 2000-0x-xx), page 96
- ↑ Hippon Super, "August 1991" (JP; 1991-07-04), page 87
- ↑ Hobby Consolas, "Noviembre 1991" (ES; 1991-1x-xx), page 32
- ↑ Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 128
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 81
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "October 1991" (JP; 1991-09-xx), page 107
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ Mega Force, "Septembre/Octobre 1991" (FR; 1991-09-13), page 100
- ↑ Mega Play, "July/August 1991" (US; 1991-0x-xx), page 62
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 80
- ↑ MegaTech, "February 1992" (UK; 1992-01-20), page 30
- ↑ Micromanía (segunda época), "Enero 1992" (ES; 199x-xx-xx), page 52
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Megazone, "August/September 1991" (AU; 1991-xx-xx), page 24
- ↑ Megazone, "April/May 1992" (AU; 1992-0x-xx), page 39
- ↑ Player One, "Novembre 1991" (FR; 1991-xx-xx), page 54
- ↑ Power Play, "10/91" (DE; 1991-09-xx), page 148
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Power, "January 1992" (UK; 1991-12-05), page 30
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 29
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 23
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 151
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tilt, "Décembre 1991" (FR; 1991-1x-xx), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 186
- ↑ User, "Septémvrios 1992" (GR; 1992-0x-xx), page 91
- ↑ Video Games, "3/91" (DE; 1991-09-06), page 94
- ↑ 50.0 50.1 File:MeanMachinesSega08UK.pdf, page 56 Cite error: Invalid
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tag; name ":File:MeanMachinesSega08UK.pdf_p56" defined multiple times with different content - ↑ File:SegaForce17UK.pdf, page 32
- ↑ Consoles +, "Juin 1993" (FR; 1993-0x-xx), page 142
- ↑ Joypad, "Juin 1993" (FR; 1993-0x-xx), page 102
- ↑ Megablast, "4/93" (DE; 1993-09-29), page 47
- ↑ Mega Force, "Juin 1993" (FR; 1993-0x-xx), page 98
- ↑ Mega Fun, "06/93" (DE; 1993-05-19), page 90
- ↑ Micromanía (segunda época), "Mayo 1993" (ES; 1993-0x-xx), page 45
- ↑ Player One, "Juin/Juillet 1993" (FR; 1993-06-10), page 90
- ↑ Play Time, "9/93" (DE; 1993-08-04), page 116
- ↑ ProGames, "Setembro 1993" (BR; 1993-0x-xx), page 37
- ↑ 61.0 61.1 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 62
- ↑ Sega Power, "July 1993" (UK; 1993-06-03), page 28
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 40
- ↑ Sega Force, "May 1993" (UK; 1993-04-01), page 32
- ↑ 65.0 65.1 File:MeanMachinesSega02UK.pdf, page 82 Cite error: Invalid
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tag; name ":File:MeanMachinesSega02UK.pdf_p82" defined multiple times with different content - ↑ File:SegaForce12UK.pdf, page 78
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 81
- ↑ Aktueller Software Markt, "Avril 1993" (DE; 1993-03-08), page 137
- ↑ Beep! MegaDrive, "December 1992" (JP; 1992-11-07), page 33
- ↑ Computer & Video Games, "December 1992 (Go! Issue 14)" (UK; 1992-11-15), page 22
- ↑ Computer + Video Giochi, "Gennaio 1993" (IT; 199x-xx-xx), page 70
- ↑ Digitiser (UK) (1993-06-14)
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 170
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ GamePro, "July 1993" (US; 1993-xx-xx), page 128
- ↑ Gamer, "Októvrios 1993" (GR; 1993-xx-xx), page 1
- ↑ Hippon Super, "December 1992" (JP; 1992-11-04), page 82
- ↑ Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 150
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 150
- ↑ Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 170
- ↑ Player One, "Mars/Avril 1993" (FR; 1993-03-10), page 116
- ↑ Power Up!, "Saturday, January 23, 1993" (UK; 1993-01-23), page 1
- ↑ Sega Power, "January 1993" (UK; 1992-12-03), page 78
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 63
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Zone, "February 1993" (UK; 1993-01-20), page 18
- ↑ Sega Force, "December 1992" (UK; 1992-11-05), page 78
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Video Games, "12/92" (DE; 1992-11-23), page 136
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