Puggsy
From Sega Retro
Puggsy | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD | ||||||||||||||||||||||||||||||
Publisher: Psygnosis | ||||||||||||||||||||||||||||||
Developer: Traveller's Tales | ||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Puggsy is a platform game developed by Traveller's Tales and published by Psygnosis in 1993 for the Sega Mega Drive, Sega Mega-CD and Commodore Amiga computers. In the US, the Mega Drive and Mega-CD versions were released on the first day of Winter CES 1994; January 6th[1].
The game was notable at the time of release for having an unusual physics system which the manual calls "Total Object Interaction"[7], in which Puggsy can use various objects for aiding him in battle, and for helping him solve puzzles to proceed.
Contents
Story
The game follows the character, Puggsy, an orange alien which has been marooned on an alien planet and got his spaceship stolen by its inhabitants.
Now he ventures into the island, searching for the whereabouts of his spaceship.
Gameplay
The D-Pad is used to move around. The button jumps; while in mid-air, the player can press and hold to stomp on enemies. To pick up an item, press ;to drop it, press again, also, holding up or any diagonally upward direction then pressing will throw the item upwards. is used to interact with the item Puggsy is holding (e.g. while holding a shield, press to gain invincibility). Multiple items can be stacked on top of each other and carried.
The general goal of each level is to reach the exit as directed by the arrow on the HUD, though in most cases, the player will need to solve puzzles and overcome hazards using whatever objects they encounter during a level, such as a key to open locked doors, a gun to shoot enemies with, water pistols to douse flames. Just about every type of item can be carried into the goal for bonus points and extra lives. Some levels may have alternate exits that will lead the player to secret levels should they be able to find them. Certain levels will end in boss fights, in which the player needs to find a solution in order to inflict damage to a boss.
In addition to the main game, there is also a Junior mode which presents the player with a short five-level game that helps the player get accustomed to the game's mechanics. The levels in this mode are simpler versions of the levels played in the main game.
Levels
Regular levels
The Beach | |
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The Cove | |
The Red Woods | |
Redwood Keep | |
The Light House | |
Angeltier Falls | |
Star Fall Lake | |
Splinter Town | |
Badger Mill | |
Pyramids | |
Darkblade Forest | |
Diamond Mines | |
Darkskull Castle | |
Fire Heart | |
Aztec Temple | |
Racrock Forge | |
Raclantis Docks | |
Secret levels
Treasure Trove | |
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Wabbits World | |
Secret Tunnel | |
A Hidden Place | |
Lunar Jet Pug | |
Star Fall Pool | |
Puggs in Space | |
Aztec Games | |
Pugsanoid | |
Shell Shock | |
Fair Ohs Tomb | |
Wills World | |
Never Mined | |
Lee And Errr?? | |
The End of All | |
Guardians
Herman the Hermit | |
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This boss is one of three bosses that is only fought in the Mega-CD version of the game, encountered at The Beach. Herman will attack by jumping up and down, and periodically blow bubbles containing shells. The player will have to pop the bubbles and drop the shells on Herman's head to hurt him. | |
Polly Pirate | |
Fought at the end of The Cove, Polly jumps around firing at Puggsy. All Puggsy has to defend himself is the odd fish that gets washed up on deck. The player has to position Puggsy near the fish and fire it at Polly to inflict damage. | |
The Emperor's Old Clothes | |
The boss of Redwood Keep attacks Puggsy by dropping his large hands onto him. To defeat him, the player has to position Puggsy on top of the switches embedded in the floor to open trapdoors in the ceiling above the boss, dropping balls on his head. | |
Flour Power | |
The miller fought in Badger Mill will throw bags of flour at Puggsy. The player will have to use the levers where Puggsy is standing to operate the claw and grab the flour bags, then place them onto the conveyor belt to drop onto the miller. | |
So Pharaoh So Good | |
Fought at the Pyramids, the pharaoh flies around in a large raccoon head-shaped ship and emerges from its nose, holding a plunger. To attack the pharaoh, the player must have Puggsy step on the pressure pads on the floor to fire a plunger at the pharaoh, while also taking care not to get hit by the plungers.
This boss is also the only boss fought in Junior mode. | |
Darkskull Castle Guardian | |
This unnamed boss, encountered only in the Mega-CD version, is fought in Darkskull Castle. He is a mouse who wields a possessed sword that flies all around the castle with him hanging onto the hilt. The player has to avoid the sword and butt stomp the boss whenever he flies low. | |
Halitosis the Dragon | |
This boss, fought in Fire Heart, attacks by tiptoeing back and forth and breathing out fire. The player must wait for him to stop attacking, sneak near him, and jump into his jaw to damage him. | |
Racrock Forge Guardian | |
An unnamed mech that is fought in Racrock Forge in the Mega-CD version only. This boss fight sets itself apart from the other bosses in that it is an FMV with Puggsy's sprite overlayed on top of it. The mech flies around the room underneath the platform and tries to attack Puggsy using the flamethrowers attached to its arms. Puggsy cannot do anything to the boss, so he must avoid its attacks and survive until the room fills up with water and the boss eventually gives up and sinks. | |
If Looks Could Kill! | |
The final boss of the game and the king of the raccoons, who attacks Puggsy by trying to stomp on him, dropping mines in the room, and firing laser beams from his eyes, all of which the player must avoid. The only way to defeat the king is to stand beneath him when he is about to fire his lasers, then move away so the lasers bounce off the floor and directly back into his eyes. |
History
Development
The Puggsy character originally came from a Commodore Amiga demo named "Puggs in Space", which proved to be so successful that an entire game was made out of it.
A Super NES version of the game was planned, but cancelled, and sequels were supposedly in the works before being axed too. According to designer and programmer Jon Burton, the SNES version was completed, but the home console market crashed before release due to a flood of publishers trying to get a slice of the market which led to oversaturation, and as a result the Mega Drive version of this game and Wiz 'n' Liz had very poor sales. As such, publisher Psygnosis quickly dropped their plans to release SNES ports of those games.[8] However, SNES conversions of some of the music tracks would be repurposed for the Mega-CD version.[8]
Versions
The Mega-CD version offers new levels and boss fights, an improved soundtrack and full motion video cutscenes.
Production credits
Mega Drive version
- Game Design and Programming By: Jon Burton
- Graphic Design and Artwork By: Andy Ingram
- Level Problems and Design By: Jon Burton
- Creature Sketches By: Will Thompson
- Music and SoundFX By: Blythe Joustra Productions, Matt Furniss, S.Hollingworth of Krisalis Software
- Project Management: Steve Riding
- Play Testing By: Charles McNair and Tony Parkes
- Puggsy has been Jamie Tested
- Thanks to Martyn Chudley 4 Wiz n Liz stuff
- Try to complete all 51 levels for extra ending
- There are various hidden cheats if you can find the place to carry them out.
- A big hi to: Chris Dave Mark Will Chaz Martyn Stu Phil and everyone else
Mega-CD version
- Game Design: Jon Burton
- Programming By: David Dootson, Jon Burton
- Graphic Design and Artwork By: Andy Ingram
- Level Problems and Design By: Jon Burton
- Creature Sketches By: Will Thompson
- Music and SoundFX By: Blythe Joustra Productions, Matt Furniss, S.Hollingworth of Krisalis Software
- Project Management: Steve Riding
- Play Testing By: Tony Parkes and Charles McNair
- Puggsy has been Jamie Tested
- Thanks to Martyn Chudley 4 Wiz n Liz stuff
- Try to complete all 51 levels for extra ending
- There are various hidden cheats if you can find the place to carry them out.
- A big hi to: Chris Dave Mark Will Chaz Martyn Stu Phil and everyone else
- And Remember That:
- 11125 SQRD MINUS 181
- 13307 SQRD MINUS 712
- 21385x21386 SUB 1875
- is a silly maths question
- Special thanks to Fiona for all her support and great cooking
Magazine articles
- Main article: Puggsy/Magazine articles.
Promotional material
also published in:
- Game Players (US) #0612: "Vol. 6 No. 12 December 1993" (1993-1x-xx)[9]
- GamePro (US) #54: "January 1994" (199x-xx-xx)[10]
also published in:
- Game Players (US) #0612: "Vol. 6 No. 12 December 1993" (1993-1x-xx)[11]
- GamePro (US) #54: "January 1994" (199x-xx-xx)[12]
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
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Based on 30 reviews |
Mega-CD version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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79 | |
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Based on 11 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
1MB | 1993-09 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1993-09 | Cartridge (EU) | ||||||||||
✔ |
|
180kB | 1991-11 | YouTube video[60] | v0.1 | Page | ||||||||
? |
|
541,613,856 | CD (EU) | T-113035-50 | ||||||||||
✔ |
|
548,258,256 | CD (US) | T-113035 |
References
- ↑ 1.0 1.1 1.2 Press release: 1994-01-06: PSYGNOSIS RELEASES PUGGSY FOR SEGA GENESIS AND SEGA CD
- ↑ 2.0 2.1 2.2 Computer & Video Games, "November 1993" (UK; 1993-10-15), page 95
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 9
- ↑ Megazone, "November 1993" (AU; 1993-11-03), page 39
- ↑ 5.0 5.1 5.2 Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 86
- ↑ File:PlayTime DE Sonderheft 1994-01.pdf, page 25
- ↑ File:Puggsy MD EU Manual.pdf, page 28
- ↑ 8.0 8.1 https://www.youtube.com/watch?v=XzeTpf1HGQE
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 139
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 275
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 152
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 188
- ↑ Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 108-110 (100)
- ↑ 14.0 14.1 GamesMaster, "September 1993" (UK; 1993-08-19), page 74
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 64/65 (64)
- ↑ Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 78-81 (81)
- ↑ Player One, "Novembre 1993" (FR; 1993-1x-xx), page 108/109 (108)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
- ↑ Consoles +, "Septembre 1993" (FR; 1993-0x-xx), page 108
- ↑ Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 80
- ↑ Electronic Gaming Monthly, "December 1993" (US; 1993-xx-xx), page 47
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 235
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 44
- ↑ Hyper, "January 1994" (AU; 199x-xx-xx), page 56
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 64
- ↑ Sega Mega Drive Advanced Gaming, "July 1993" (UK; 1993-05-27), page 32
- ↑ Mega, "September 1993" (UK; 1993-08-19), page 42
- ↑ Mega Action, "October 1993" (UK; 1993-09-09), page 29
- ↑ Megablast, "1/94" (DE; 1993-12-29), page 32
- ↑ Mega Force, "Septembre 1993" (FR; 1993-0x-xx), page 104
- ↑ Mega Fun, "12/93" (DE; 1993-11-24), page 48
- ↑ Mega Play, "December 1993" (US; 1993-1x-xx), page 76
- ↑ MegaTech, "September 1993" (UK; 1993-08-20), page 80
- ↑ Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 81
- ↑ Player One, "Novembre 1993" (FR; 1993-1x-xx), page 108
- ↑ Power Unlimited, "Jaargang 2, Nummer 1, Januari 1994" (NL; 1993-12-29), page 31
- ↑ Score, "Cervenec 1994" (CZ; 1994-07-01), page 56
- ↑ Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 68
- ↑ Sega Power, "December 1993" (UK; 1993-11-xx), page 76
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 32
- ↑ Sega Zone, "September 1993" (UK; 1993-08-xx), page 60
- ↑ Świat Gier Komputerowych, "11/1994" (PL; 1994-xx-xx), page 1
- ↑ Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 68
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 139
- ↑ Video Games, "12/93" (DE; 1993-11-22), page 104
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 44 (46)
- ↑ GamesMaster, "February 1994" (UK; 1994-01-20), page 38
- ↑ Joypad, "Février 1994" (FR; 199x-xx-xx), page 82/83 (82)
- ↑ Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 86/87 (86)
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 46
- ↑ Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 45
- ↑ Joypad, "Février 1994" (FR; 199x-xx-xx), page 82
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 49
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 37
- ↑ Mega Action, "January 1994" (UK; 1993-12-30), page 46
- ↑ Mega Force, "Décembre 1993" (FR; 1993-12-10), page 122
- ↑ Mega Fun, "05/94" (DE; 1994-04-20), page 109
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 40
- ↑ VideoGames, "April 1994" (US; 1994-0x-xx), page 82
- ↑ https://www.youtube.com/watch?v=2ZdXmhwcbhQ
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