Difference between revisions of "Final Zone"

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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=FZSenkiAxis_MDTitleScreen.png
 
| bobscreen=FZSenkiAxis_MDTitleScreen.png
| publisher=[[Wolf Team]] (JP), [[Renovation]] (US)
+
| bobscreen2=FinalZone MDTitleScreen.png
 +
| tab1=NTSC-U
 +
| tab2=NTSC-J
 +
| publisher={{company|[[Wolf Team]]|region=Japan}}, {{company|[[Renovation Products]]|region=US}}
 
| developer=[[Wolf Team]]
 
| developer=[[Wolf Team]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=512kB
+
| sounddriver=[[Wolf Team sound driver]]
| sounddriver=
 
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Shoot-'em-Up (JP box), Action ([https://web.archive.org/web/*/http://sega.jp/fb/segahard/md/soft_licensee.html Sega of Japan master list])
+
| genre=Shooting{{fileref|FinalZone MD JP Box.jpg}}, Action{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_us=1990-12{{fileref|EGM US 017.pdf|page=20}}
+
| md_date_jp=1990-10-12{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
| md_code_us=T-49026
 
| md_date_jp=1990-10-12
 
 
| md_code_jp=T-32013
 
| md_code_jp=T-32013
 
| md_rrp_jp=6,800
 
| md_rrp_jp=6,800
 +
| md_date_us=1990-11{{ref|https://groups.google.com/g/rec.games.video/c/3FLgKct4C9c/m/CCaCQHuMt-YJ}}<!--1990-12{{magref|egm|17|20}}-->
 +
| md_code_us=T-49026
 
| md_date_br=199x
 
| md_date_br=199x
 
}}
 
}}
 +
{{releasesDigital
 +
|projectegg_date_jp=2013-11-12<ref>https://www.amusement-center.com/project/egg/game/?product_id=1129</ref>
 +
|projectegg_rrp_jp=880
 +
|projectegg_code_jp=TEL0050
 +
}}
 +
| otherformats={{NonSega|X68}}
 
}}
 
}}
'''''FZ Senki Axis''''' (FZ戦記AXIS), called '''''Final Zone''''' in the US, is a 1990 game by [[Wolf Team]] for the [[Sega Mega Drive]] and Sharp X68000. Awkwardly it is a sequel to the Japanese-only ''Final Zone II'' (itself a sequel to a 1986 game called ''Final Zone''), meaning it is the third in the ''Final Zone'' series and the first (and only) ''Final Zone'' game to be released in North America.
+
'''''{{PAGENAME}}''''', known as '''''FZ Senki Axis''''' (FZ戦記AXIS) in Japan, is a 1990 game by [[Wolf Team]] for the [[Sega Mega Drive]] and [[X68000]]. Awkwardly it is a sequel to ''Final Zone II'' (itself a sequel to a 1986 Japanese-only game called ''Final Zone''), meaning it is the third in the ''Final Zone'' series, but only the second ''Final Zone'' game to be released in North America.
 +
 
 +
==Story==
 +
The player assumes the role of Howard Bowie, the heroic soldier of the El Sharia Military Nation's foreign legion and commander of the unit known as "Team Undead." It is 100 years in the future and weapons of mass destruction have been banned from the field of war. Fighting is now done with the futuristic power armor known as the New Age Power-suit (NAP). Howard is assigned to use his K-19 Phantom NAP to infiltrate enemy territory to Point A-46K Bloody Axis and destroy the sole remaining weapon of mass destruction.
  
 
==Gameplay==
 
==Gameplay==
You are a mech placed in several isometric-projection levels and your goal is to destroy a fixed number of targets without dying once. {{A}} shoots your main weapon (with rapidfire), {{B}} shoots your sub weapon (with no rapidfire), and {{C}} opens a menu where you can select weapons. When firing, you cannot change direction (that is, moving around will not cause you to turn around).
+
{{ScreenThumb|Final Zone, Weapon Select.png|width=200|Weapon select}}
 +
The game is a shooter with an isometric perspective where the player controls the NAP mech. The objective of each stage is to destroy a fixed number of targets before facing a boss. The NAP is moved with the D-pad; it engages "super-speed mode" by pressing any direction twice quickly. It fires its main weapon with {{A}}, which has unlimited ammunition and rapid-fire. It fires its secondary weapon with {{B}}, which has limited ammunition and does not have rapid-fire. The secondary weapon ammunition is indicated by red squares in the status display (with a square representing ten shots and a bar representing one shot). While firing either weapon, the NAP does not change the direction that it faces when it moves.
 +
 
 +
The player can open a menu to select the weapon load-out with {{C}}. In this menu, the primary weapon is selected with {{A}} and the secondary weapon is selected with {{B}}. The same weapon has different effects depending on whether it is used as primary or secondary. All other weapons are used as hit points; when the NAP is hit by an enemy, it loses the lowest weapon on the list. The player can reorder these weapons with {{C}}. When a secondary weapon runs out of ammunition, it is automatically moved to the end of the list and the next weapon is equipped in its position.
 +
 
 +
The NAP is destroyed if it runs out of hit points. The game can be continued from the beginning of the stage (or the beginning of the boss fight) as long as there are continues remaining.
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Transport
 +
| sprite={{sprite | Final Zone, Items.png | 2 | crop_width=24 | crop_height=34 | crop_x=0 | crop_y=0}}
 +
| desc=Destroy or move over to collect a weapon.
 +
}}
 +
{{InfoRow
 +
| title=Weapon
 +
| sprite={{sprite | Final Zone, Items.png | 2 | crop_width=24 | crop_height=19 | crop_x=24 | crop_y=0}}
 +
| desc=Move over to collect a weapon.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Street Fighting
 +
| screenshot=Final Zone, Stage 1.png
 +
| screenshot2=Final Zone, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Desert and Ruins
 +
| screenshot=Final Zone, Stage 2.png
 +
| screenshot2=Final Zone, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Valley
 +
| screenshot=Final Zone, Stage 3.png
 +
| screenshot2=Final Zone, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cave
 +
| screenshot=Final Zone, Stage 4.png
 +
| screenshot2=Final Zone, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Entrance of Axis
 +
| screenshot=Final Zone, Stage 5.png
 +
| screenshot2=Final Zone, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Inside of Axis
 +
| screenshot=Final Zone, Stage 6.png
 +
| screenshot2=Final Zone, Stage 6 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Last Battle
 +
| screenshot=Final Zone, Final Boss.png
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Versions==
 +
===Localised names===
 +
{{aka
 +
|us_name=Final Zone
 +
|jp_name=FZ戦記AXIS
 +
|jp_trans=FZ Senki Axis}}
  
 
==Production credits==
 
==Production credits==
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
*'''Original:''' [[Masahiro Akishino|M.Akishino]]
+
*'''Original:''' M.Akishino
*'''Program:''' [[Hiroshi Izumino|H.Izumino]], M.Sugiyama
+
*'''Program:''' H.Izumino, M.Sugiyama
*'''Sub Program:''' [[Kazunori Ueno|K.Ueno]], [[Yukihiko Tani|Y.Tani]], [[Chikaaki Tokuhiro|C.Tokuhiro]]
+
*'''Sub Program:''' K.Ueno, [[Yukihiko Tani|Y.Tani]], C.Tokuhiro
*'''Image Illust''' H.Mikimoto
+
*'''Image Illust:''' H.Mikimoto
*'''Graphics:''' F.Ishii, M.Sato, [[Masayuki Matsushima|M.Matsushima]], [[Kazuhiro Nagata|K.Nagata]], S.Kinebuchi, Y.Ohnishi, Y.Ushijima
+
*'''Graphics:''' F.Ishii, M.Sato, M.Matsushima, K.Nagata<!--Kazuhiro Nagata-->, S.Kinebuchi, Y.Ohnishi, Y.Ushijima
 
*'''Music:''' [[Masaaki Uno|M.Uno]], [[Motoi Sakuraba|M.Sakuraba]], Y.Shiono
 
*'''Music:''' [[Masaaki Uno|M.Uno]], [[Motoi Sakuraba|M.Sakuraba]], Y.Shiono
 
*'''S.E.:''' Y.Shiono
 
*'''S.E.:''' Y.Shiono
*'''Planning:''' [[Kazuyoshi Inoue|K.Inoue]]
+
*'''Planning:''' K.Inoue
 
*'''Planning Adviser:''' K.Goto
 
*'''Planning Adviser:''' K.Goto
 
*'''Ad Design:''' F.Ishii
 
*'''Ad Design:''' F.Ishii
*'''Business Works:''' [[Joe Asanuma|J.Asanuma]], [[Masaaki Uno|M.Uno]], [[Hiroyuki Kayano|H.Kayano]]
+
*'''Business Works:''' [[Joe Asanuma|J.Asanuma]], [[Masaaki Uno|M.Uno]], H.Kayano
*'''Thanks:''' [[Kimito Iijima|K.Iijima]], H.Ogasawara, T.Ogura, A.Kabaya, Y.Kohama, F.Shimoyama, K.Suzuki, [[Hiroshi Suzuki|H.Suzuki]], S.Sekizuka, T.Sou, T.Takeda, [[Kiyoka Tajima|K.Tajima]], T.Toyota, T.Hagiwara, [[Tadashi Hamada|T.Hamada]], A.Higurashi, F.Fukaya, T.Hori, S.Miyoshi, [[Toshio Yamamoto|T.Yamamoto]], S.Rokumoto, O.Watanabe
+
*'''Thanks:''' K.Iijima, H.Ogasawara, T.Ogura, A.Kabaya, Y.Kohama, F.Shimoyama, K.Suzuki, H.Suzuki, S.Sekizuka, T.Sou, T.Takeda, K.Tajima, T.Toyota, T.Hagiwara, T.Hamada, A.Higurashi, F.Fukaya, T.Hori, S.Miyoshi, [[Toshio Yamamoto|T.Yamamoto]], S.Rokumoto, O.Watanabe
*'''U.S. Staff:''' S.Yazel, H.Hiraga, R.Lee, [[David Izat|D.Izat]]
+
*'''U.S. Staff:''' S.Yazel, H.Hiraga, R.Lee, D.Izat
*'''Special Thanks to:''' [[Kazuyuki Fukushima|K.Fukushima]]
+
*'''Special Thanks to:''' K.Fukushima
*'''Producer:''' [[Masahiro Akishino|M.Akishino]]
+
*'''Producer:''' M.Akishino
 
*'''Presented by:''' [[Wolf Team|Wolfteam]]
 
*'''Presented by:''' [[Wolf Team|Wolfteam]]
|source=In-game credits
+
| source=In-game credits
 +
| pdf=Final Zone MD credits.pdf
 +
| console=MD
 +
}}
 
}}
 
}}
 +
 +
==Digital manuals==
 +
<gallery>
 +
FZSenkiAxis MD JP PEGG Manual.pdf|Project EGG manual
 +
</gallery>
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
{{gallery
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
|{{galleryPrintAd
 
|BeepMD JP 1990-07.pdf|bemega|1990-07|4-5
 
}}
 
|{{galleryPrintAd
 
|SegaVisions US 02.pdf|sv|2|5
 
|GPSG US 01.pdf|gpsg|0101|5
 
}}
 
|{{galleryPrintAd
 
|EGM US 019.pdf|egm|19|53
 
}}
 
}}
 
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| joystick=68
 
| joystick_source={{num|11|page=120}}
 
| mdag=8
 
| mdag_source={{num|5|page=90}} <!-- As "Axis" -->
 
| megatech=84
 
| megatech_source={{num|1|page=76|pdf=MegaTech UK 01.pdf|pdfpage=76}}
 
| segapower=60
 
| segapower_source={{num|23|page=52}}
 
| segapro=84 <!-- As "Axis" -->
 
| segapro_source={{num|1|page=37|pdf=SegaPro UK 01.pdf|pdfpage=37}}
 
| segapro_1=75
 
| segapro_source_1={{num|18|page=64}} <!-- As "Axis" -->
 
| sfuk=73
 
| sfuk_source={{num|10|page=62/63|pdf=SegaForce UK 10.pdf|pdfpage=62}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
| console=Mega Drive
 
| region=US
 
| cover=FinalZone MD US Box.jpg
 
| cart=FinalZone MD US Cart.jpg
 
| manual=Final Zone MD US Manual.pdf
 
}}{{Scanbox
 
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=JP
 
| region=JP
Line 90: Line 156:
 
| carttop=FZSAXIS_MD_JP_CartTop.jpg
 
| carttop=FZSAXIS_MD_JP_CartTop.jpg
 
| manual=Finalzone md jp manual.pdf
 
| manual=Finalzone md jp manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=US
 +
| cover=FinalZone MD US Box.jpg
 +
| cart=FinalZone MD US Cart.jpg
 +
| manual=Final Zone MD US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 98: Line 170:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=e891e5c89fa13e3f9813d5a45feeed0cb7710acb|md5=0cbb16c044d7c8e7366d954b5e844d1a|crc32=731fa4a1|size=512kB|date=1990-10|source=Cartridge (US/JP)|comments=|quality=good|prototype=}}
 
}}
 
  
 
==References==
 
==References==
 
{{NECRetro|italics=yes}}
 
{{NECRetro|italics=yes}}
 
<references/>
 
<references/>
 +
 +
{{FinalZoneOmni}}

Latest revision as of 19:16, 16 April 2024

n/a

  • NTSC-U
  • NTSC-J

FZSenkiAxis MDTitleScreen.png

FinalZone MDTitleScreen.png

Final Zone
System(s): Sega Mega Drive
Publisher: Wolf Team (Japan), Renovation Products (US)
Developer:
Sound driver: Wolf Team sound driver
Genre: Shooting[1], Action[2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 T-32013
Sega Mega Drive
US
T-49026
Sega Mega Drive
BR
Project Egg
JP
¥880880 TEL0050
Non-Sega versions

Final Zone, known as FZ Senki Axis (FZ戦記AXIS) in Japan, is a 1990 game by Wolf Team for the Sega Mega Drive and X68000. Awkwardly it is a sequel to Final Zone II (itself a sequel to a 1986 Japanese-only game called Final Zone), meaning it is the third in the Final Zone series, but only the second Final Zone game to be released in North America.

Story

The player assumes the role of Howard Bowie, the heroic soldier of the El Sharia Military Nation's foreign legion and commander of the unit known as "Team Undead." It is 100 years in the future and weapons of mass destruction have been banned from the field of war. Fighting is now done with the futuristic power armor known as the New Age Power-suit (NAP). Howard is assigned to use his K-19 Phantom NAP to infiltrate enemy territory to Point A-46K Bloody Axis and destroy the sole remaining weapon of mass destruction.

Gameplay

Final Zone, Weapon Select.png

Weapon select

The game is a shooter with an isometric perspective where the player controls the NAP mech. The objective of each stage is to destroy a fixed number of targets before facing a boss. The NAP is moved with the D-pad; it engages "super-speed mode" by pressing any direction twice quickly. It fires its main weapon with A, which has unlimited ammunition and rapid-fire. It fires its secondary weapon with B, which has limited ammunition and does not have rapid-fire. The secondary weapon ammunition is indicated by red squares in the status display (with a square representing ten shots and a bar representing one shot). While firing either weapon, the NAP does not change the direction that it faces when it moves.

The player can open a menu to select the weapon load-out with C. In this menu, the primary weapon is selected with A and the secondary weapon is selected with B. The same weapon has different effects depending on whether it is used as primary or secondary. All other weapons are used as hit points; when the NAP is hit by an enemy, it loses the lowest weapon on the list. The player can reorder these weapons with C. When a secondary weapon runs out of ammunition, it is automatically moved to the end of the list and the next weapon is equipped in its position.

The NAP is destroyed if it runs out of hit points. The game can be continued from the beginning of the stage (or the beginning of the boss fight) as long as there are continues remaining.

Items

Final Zone, Items.png
Transport
Destroy or move over to collect a weapon.
Final Zone, Items.png
Weapon
Move over to collect a weapon.

Stages

Final Zone, Stage 1.png

Final Zone, Stage 1 Boss.png

  • Final Zone, Stage 1.png

  • Final Zone, Stage 1 Boss.png

Street Fighting

Final Zone, Stage 2.png

Final Zone, Stage 2 Boss.png

  • Final Zone, Stage 2.png

  • Final Zone, Stage 2 Boss.png

Desert and Ruins

Final Zone, Stage 3.png

Final Zone, Stage 3 Boss.png

  • Final Zone, Stage 3.png

  • Final Zone, Stage 3 Boss.png

Valley

Final Zone, Stage 4.png

Final Zone, Stage 4 Boss.png

  • Final Zone, Stage 4.png

  • Final Zone, Stage 4 Boss.png

Cave

Final Zone, Stage 5.png

Final Zone, Stage 5 Boss.png

  • Final Zone, Stage 5.png

  • Final Zone, Stage 5 Boss.png

Entrance of Axis

Final Zone, Stage 6.png

Final Zone, Stage 6 Boss.png

  • Final Zone, Stage 6.png

  • Final Zone, Stage 6 Boss.png

Inside of Axis

Final Zone, Final Boss.png

Last Battle

Versions

Localised names

Also known as
Language Localised Name English Translation
English (US) Final Zone Final Zone
Japanese FZ戦記AXIS FZ Senki Axis

Production credits

  • Original: M.Akishino
  • Program: H.Izumino, M.Sugiyama
  • Sub Program: K.Ueno, Y.Tani, C.Tokuhiro
  • Image Illust: H.Mikimoto
  • Graphics: F.Ishii, M.Sato, M.Matsushima, K.Nagata, S.Kinebuchi, Y.Ohnishi, Y.Ushijima
  • Music: M.Uno, M.Sakuraba, Y.Shiono
  • S.E.: Y.Shiono
  • Planning: K.Inoue
  • Planning Adviser: K.Goto
  • Ad Design: F.Ishii
  • Business Works: J.Asanuma, M.Uno, H.Kayano
  • Thanks: K.Iijima, H.Ogasawara, T.Ogura, A.Kabaya, Y.Kohama, F.Shimoyama, K.Suzuki, H.Suzuki, S.Sekizuka, T.Sou, T.Takeda, K.Tajima, T.Toyota, T.Hagiwara, T.Hamada, A.Higurashi, F.Fukaya, T.Hori, S.Miyoshi, T.Yamamoto, S.Rokumoto, O.Watanabe
  • U.S. Staff: S.Yazel, H.Hiraga, R.Lee, D.Izat
  • Special Thanks to: K.Fukushima
  • Producer: M.Akishino
  • Presented by: Wolfteam
Source:
In-game credits
Final Zone MD credits.pdf
[5]

Digital manuals

Magazine articles

Main article: Final Zone/Magazine articles.

Promotional material

Main article: Final Zone/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[6]
Beep! MegaDrive (JP) NTSC-J
65
[7]
Console XS (UK) NTSC-J
85
[8]
Electronic Gaming Monthly (US) NTSC-U
45
[9]
Famitsu (JP) NTSC-J
50
[10]
Famicom Hisshoubon (JP) NTSC-J
40
[11]
Joystick (FR)
68
[12]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
8
[13]
Mega Drive Fan (JP) NTSC-J
62
[14]
MegaTech (UK) NTSC-J
84
[15]
Mean Machines Sega (UK)
84
[16]
Power Play (DE)
57
[17]
Sega Power (UK) NTSC-J
50
[18]
Sega Pro (UK) NTSC-J
66
[19]
Sega Pro (UK) NTSC-J
75
[20]
Sega Force (UK) NTSC
73
[21]
Sega Saturn Magazine (JP) NTSC-J
54
[22]
Tricks 16 bit (RU)
55
[23]
User (GR)
82
[24]
Sega Mega Drive
60
Based on
19 reviews

Final Zone

Mega Drive, JP
FinalZone MD JP Box.jpg
Cover
FZSAXIS MD JP CartTop.jpg
FZSenkiAxis MD JP Cart.jpg
Cart
Finalzone md jp manual.pdf
Manual
Mega Drive, US
FinalZone MD US Box.jpg
Cover
FinalZone MD US Cart.jpg
Cart
Final Zone MD US Manual.pdf
Manual
Mega Drive, BR
FinalZone MD BR Box.jpg
Cover

Technical information

Main article: Final Zone/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to Final Zone


Final Zone

FZSenkiAxis MDTitleScreen.png

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