Difference between revisions of "Hirokazu Yasuhara"

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{{rewrite|be less sloppy and add references}}
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:''Not to be confused with [[Yas|Yasuhiro "Yas" Takagi]].''
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{{PersonBob
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| image=yasuhara.jpg
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| birthplace=
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| dob=1965-10-12
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| dod=
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| employment={{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1988-04{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| end=1991-06{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| divisions=[[Sega R&D 2]]
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}}
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{{Employment
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| company=[[Sega of America]]
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| start=1992{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| end=1996{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| divisions=[[Sega Technical Institute]]
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}}
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{{Employment
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| company=[[Sega Europe]]{{ref|https://www.gamedeveloper.com/design/game-design-psychology-the-full-hirokazu-yasuhara-interview}}
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| start=1997
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| end=1997
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}}
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{{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enteprises]]
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| start=1998{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| end=1999{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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}}
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{{Employment
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| company=[[Visual Concepts]]
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| notsega=yes
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| start=2000{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| end=2002{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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}}
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{{Employment
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| company=[[Naughty Dog]]
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| notsega=yes
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| start=2002{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| end=2008-03{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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}}
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{{Employment
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| company=[[Namco Bandai America]]
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| notsega=yes
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| start=2008-05{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| end=2012-03{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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}}
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{{Employment
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| company=Nintendo Software Technology
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| notsega=yes
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| start=2012{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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| end=2016-02{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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}}
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{{Employment
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| company=UUnity Technology
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| notsega=yes
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| start=2016-09{{ref|https://www.linkedin.com/in/hirokazu-yasuhara-4555133/details/experience/}}
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}}
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| role=Designer, director
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| education=Tokyo University of Science (Engineering)
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}}
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{{stub}}'''{{PAGENAME}}''' (安原 広和) was game and level designer for Sega. He first worked there as an arcade cabinet engineer, due to his engineering degree, but was soon after reassigned to [[Mega Drive]] development as a game designer{{ref|https://note.com/nidan_jump/n/n6897d791751b}}. He remained the chief map designer for the early ''[[:Category:Sonic the Hedgehog|Sonic the Hedgehog]]'' games all the way through ''[[Sonic R]]'' in 1997, and the shelved ''[[Sonic X-treme]]''. He continued to give his design expertise to Sega of America projects, such as the 2001 [[Floigan Bros.]]. Between ''Sonic R'' and ''Flogain Bros.'' he got money from Sega of Japan to be involved in Disney rides and attractions.
  
[[Image:yasuhara.jpg|thumb|right|Hirokazu Yasuhara's corporate photo from Naughty Dog.]]
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In 2002, Yasuhara left Sega and joined fellow former members of the [[Sega Technical Institute]] at [[Naughty Dog]], where he worked on the ''Jak & Daxter'' series as well as the first installment of ''Uncharted''.
Another pivotal name in the early years of [[Sonic]], '''Hirokazu Yasuhara''' was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined the creators of Crash Bandicoot at Naughty Dog, where he has since worked on Jak II.
 
  
==Production History==
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In 2008, Yasuhara departed Naughty Dog to take up a job at [[Namco Bandai America]], where he worked on ''Pac-Man Party'', which released in 2010.
*''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' (1991) — Game Planner ("Carol Yas")
 
*''[[Sonic the Hedgehog 2]]'' (1992) — Game Planner, Object Placement
 
*''[[Sonic the Hedgehog 3]]'' (1994) — Director, Lead Game designer
 
*''[[Sonic & Knuckles]]'' (1994) — Director, Lead Game designer
 
*''[[Sonic 3D: Flickies' Island]]'' (1995) — Playfield Design, Saturn Enhancements
 
*''[[Sonic R]]'' (1997) — Map Design Director
 
*''Floigan Brothers: Episode 1'' (2001) — Game Designer
 
*''Jak II'' (2003) — Part of Naughty Dog
 
*''Jak 3'' (2004) — Part of Naughty Dog
 
*''Jak X: Combat Racing'' (2005) — Part of Naughty Dog
 
  
[[Category: Developers]]
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In 2012, Yasuhara was hired by Nintendo Software Technology Corporation, a US-based division of the [[Nintendo|company of the same name]] best known for developing the ''Mario vs. Donkey Kong'' games.
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He has worked with the Education team of Unity Technology Japan to create game-design educational materials since 2016.
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==Quotes==
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{{quote|I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way.|''Yasuhara on his work on the [[Traveller's Tales]]-developed Sonic titles''}}
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==Production history==
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{{ProductionHistory|Hirokazu Yasuhara|Hirokazu Yasuhara (Carol Yas)|Carol|Carol Yas|Carol Akitsu|安原 広和}}
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[[Category:Uncredited role]]
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==Interviews==
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{{mirror}}
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* [http://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php Hirokazu Yasuhara interview by Gamasutra (August 25, 2008)]
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==Photographs==
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==External links==
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* [https://twitter.com/Yasuharah Hirokazu Yasuhara on Twitter]
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* [http://www.gamasutra.com/view/news/168016/Sonic_the_Hedgehog_cocreator_Hirokazu_Yasuhara_joins_Nintendo.php Sonic the Hedgehog co-creator Hirokazu Yasuhara joins Nintendo (April 4, 2012)]
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* [https://www.gdcvault.com/play/1024928/Classic-Game-Postmortem-Sonic-the Classic Game Postmortem: 'Sonic the Hedgehog'] ([https://www.gdcvault.com/play/1025496/Classic-Game-Postmortem-Sonic-the PDF version])
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==References==
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<references/>

Latest revision as of 06:26, 21 March 2024

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Not to be confused with Yasuhiro "Yas" Takagi.
Yasuhara.jpg
Hirokazu Yasuhara
Date of birth: 1965-10-12 (age 58)
Employment history:
Sega Enterprises (1988-04[1] – 1991-06[1])
Divisions:
Sega of America (1992[1] – 1996[1])
Divisions:
Sega Europe[2] (1997 – 1997)
Sega Enteprises (1998[1] – 1999[1])
Visual Concepts (2000[1] – 2002[1])
Naughty Dog (2002[1] – 2008-03[1])
Namco Bandai America (2008-05[1] – 2012-03[1])
Nintendo Software Technology (2012[1] – 2016-02[1])
UUnity Technology (2016-09[1] – )
Role(s): Designer, director
Education: Tokyo University of Science (Engineering)

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Hirokazu Yasuhara (安原 広和) was game and level designer for Sega. He first worked there as an arcade cabinet engineer, due to his engineering degree, but was soon after reassigned to Mega Drive development as a game designer[3]. He remained the chief map designer for the early Sonic the Hedgehog games all the way through Sonic R in 1997, and the shelved Sonic X-treme. He continued to give his design expertise to Sega of America projects, such as the 2001 Floigan Bros.. Between Sonic R and Flogain Bros. he got money from Sega of Japan to be involved in Disney rides and attractions.

In 2002, Yasuhara left Sega and joined fellow former members of the Sega Technical Institute at Naughty Dog, where he worked on the Jak & Daxter series as well as the first installment of Uncharted.

In 2008, Yasuhara departed Naughty Dog to take up a job at Namco Bandai America, where he worked on Pac-Man Party, which released in 2010.

In 2012, Yasuhara was hired by Nintendo Software Technology Corporation, a US-based division of the company of the same name best known for developing the Mario vs. Donkey Kong games.

He has worked with the Education team of Unity Technology Japan to create game-design educational materials since 2016.

Quotes

I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way.

Yasuhara on his work on the Traveller's Tales-developed Sonic titles


Production history

Games

Videos

Music

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Hirokazu Yasuhara

External links

References