Difference between revisions of "Operation Wolf"

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Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=OperationWolf title.png
 
| bobscreen=OperationWolf title.png
 +
| licensor=[[Taito]]
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Taito]]
 
| developer=[[Taito]]
Line 7: Line 8:
 
| peripherals=[[Light Phaser]]
 
| peripherals=[[Light Phaser]]
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
+
| genre=Arcade{{fileref|OperationWolf EU cover.jpg}}
 
| releases={{releasesSMS
 
| releases={{releasesSMS
 
| sms_date_eu=1990
 
| sms_date_eu=1990
| sms_rrp_uk=29.99{{fileref|Raze UK 11.pdf|page=76}}{{fileref|CVG UK 103.pdf|page=105}}
 
| sms_rrp_fr=329{{fileref|PlayerOne FR 001.pdf|page=49}}
 
 
| sms_code_eu=7039
 
| sms_code_eu=7039
 +
| sms_date_uk=1990-08{{fileref|BristolEveningPost UK 1990-08-16 Page 67.jpg}}
 +
| sms_code_uk=7039
 +
| sms_rrp_uk=29.99{{magref|raze|11|76}}{{magref|cvg|103|105}}
 +
| sms_date_fr=1990
 +
| sms_code_fr=7039
 +
| sms_rrp_fr=329{{magref|playerone|1|49}}
 
| sms_date_au=1990
 
| sms_date_au=1990
 
| sms_code_au=7039
 
| sms_code_au=7039
| sms_date_br=1991-06{{fileref|AcaoGames BR 002.pdf|page=23}}{{fileref|Supergame BR 01.pdf|page=17}}
+
| sms_date_au_Light Phaser bundle=199x
 +
| sms_code_au_Light Phaser bundle=FLIG02SEP
 +
| sms_date_au_Action Pack=199x
 +
| sms_code_au_Action Pack=FACT05SEC
 +
| sms_date_br=1991-06{{magref|ag|2|23}}{{magref|supergame|1|17}}
 +
| sms_date_pt=1991
 +
| sms_code_pt=MSJ7039
 +
| sms_date_mx=199x
 
}}
 
}}
 +
| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|IBMPC|FMTOWNS|MSX|NES|PCE|Spectrum}}
 
}}
 
}}
 +
'''''{{PAGENAME}}''''' is an arcade game released by [[Taito]] in 1987. It was ported by Taito and published by [[Sega]] for the [[Sega Master System]]. ''Operation Wolf'' is a shooting game which makes use of the [[Light Phaser]] peripheral, however it can also be played by moving a cursor around the screen with a [[Control Pad (Master System)|Control Pad]].
  
{{sub-stub}}'''''{{PAGENAME}}''''' is an arcade game released by [[Taito]] in 1987. It was ported by Taito and published by [[Sega]] for the [[Sega Master System]]. ''Operation Wolf'' is a shooting game which makes use of the [[Light Phaser]] peripheral, however it can also be played by moving a cursor around the screen with a [[Control Pad (Master System)|Control Pad]].
+
Interestingly, the Master System version uses cover art for the sequel, ''Operation Thunderbolt''. Adams' partner Hardy Jones can be seen in the cover art.
  
Players will take control of former Green Beret-turned-Mercenary Roy Adams who is hired by US Government to save five US citizens who are taken hostage by the new communist government of fictional South American country named Cherigo. Unwilling to repeat the failure at "Taran" (obviously a reference to Vietnam), US President (who looks suspiciously like Ronald Reagan) decides to sent a mercenary instead of sending the regular army. In the European Master System manual, all references to United States is removed. US is replaced by another fictional country named "Carmea" and player is sent to rescue former "pro-Carmean" president of Cherigo and Carmean embassy staff.  
+
==Story==
 +
Players will take control of former Green Beret-turned-Mercenary Roy Adams who is hired by the US Government to save five US citizens who are taken hostage by the new communist government of fictional South American country named Cherigo. Unwilling to repeat the failure at "Taran" (a reference to Vietnam), the US President (who looks suspiciously like Ronald Reagan) decides to send a mercenary instead of sending the regular army. In the European Master System manual, all references to the United States are replaced with another fictional country named "Carmea", and the player is sent to rescue former "pro-Carmean" president of Cherigo and Carmean embassy staff.  
  
Interestingly, Master System version uses cover art for the sequel, "Operation Thunderbolt". Adams' partner Hardy Jones can be seen in the cover art.
+
==Gameplay==
 +
===Levels===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Communications Center
 +
| screenshot=Notavailable.svg
 +
| info1name=Soldiers
 +
| info1=55
 +
| info2name=Helicopters
 +
| info2=4
 +
| info3name=Tanks
 +
| info3=5
 +
| desc=Completing this level will lower the amount of enemies the player will face in subsequent levels.
 +
}}
 +
{{InfoRow
 +
| title=Jungle
 +
| screenshot=Notavailable.svg
 +
| info1name=Soldiers
 +
| info1=60
 +
| info2name=Patrol Boats
 +
| info2=8
 +
| info3name=Tanks
 +
| info3=8
 +
| desc=Completing this level will reveal the location of the Prison Camp, which is normally not accessible at the beginning of the game. Helicopters are replaced with Patrol Boats in this level.
 +
}}
 +
{{InfoRow
 +
| title=Village
 +
| screenshot=Notavailable.svg
 +
| info1name=Soldiers
 +
| info1=45
 +
| info2name=Helicopters
 +
| info2=6
 +
| info3name=Tanks
 +
| info3=3
 +
| desc=Completing this level will recover a large amount of health.
 +
}}
 +
{{InfoRow
 +
| title=Ammo Dump
 +
| screenshot=Notavailable.svg
 +
| info1name=Soldiers
 +
| info1=50
 +
| info2name=Helicopters
 +
| info2=7
 +
| info3name=Tanks
 +
| info3=5
 +
| desc=Completing this level will refill both ammunition and grenade supplies.
 +
}}
 +
{{InfoRow
 +
| title=Prison Camp
 +
| screenshot=Notavailable.svg
 +
| info1name=Soldiers
 +
| info1=75
 +
| info2name=Helicopters
 +
| info2=12
 +
| info3name=Tanks
 +
| info3=8
 +
| desc=The primary objective. During this level, five hostages will attempt to cross the battlefield. If they can reach the leftmost part of the screen, they will be considered rescued. Saving the hostages is NOT necessary to finish the game but every dead hostage will lower the overall score at the end of the game.
 +
}}
 +
{{InfoRow
 +
| title=Airport
 +
| screenshot=Notavailable.svg
 +
| info1name=Soldiers
 +
| info1=85
 +
| info2name=Helicopters
 +
| info2=11
 +
| info3name=Tanks
 +
| info3=4
 +
| desc=The final mission. Players will attempt to survive as hostages from previous levels will now attempt to reach the US Air Force transport plane on the left side of the screen. At the end of the level, a Mi-24 Hind attack helicopter will attack and players must shoot the heavily armed and armored helicopter to finish the game.
 +
}}
 +
}}
 +
In addition to these levels above, the player will be ambushed by Cherigo's anti-partisan forces randomly once between the levels.
  
==Levels==
+
===Power Ups===
 
 
'''Communications Center'''
 
Soldiers: 55
 
Helicopters: 4
 
Tanks: 5
 
 
 
Completing this level will lower the amount of enemies player will face in the subsequent levels.
 
 
 
'''Jungle'''
 
Soldiers: 60
 
Patrol Boats: 8
 
Tanks: 8
 
 
 
Completing this level will reveal the location of the Prison Camp, which is normally not accessible at the beginning of the game. Helicopters are replaced with Patrol Boats in this level.
 
 
 
'''Village'''
 
Soldiers: 45
 
Helicopters:6
 
Tanks: 3
 
 
 
Completing this level will recover a large number of health.
 
 
 
'''Ammo Dump'''
 
Soldiers: 50
 
Helicopters: 7
 
Tanks: 5
 
 
 
Completing this level will refill the both ammunation and rocket supply.
 
 
 
'''Prison Camp'''
 
Soldiers: 75
 
Helicopters: 12
 
Tanks: 8
 
 
 
Primary objective. During this level, five hostages will attempt to cross the battle field. If they can reach leftmost part of the screen, they will be considered rescued. Saving the hostages is NOT necessary to finish the game but every dead hostage will lower the overall score at the end of the game.
 
 
 
'''Airport'''
 
Soldiers: 85
 
Helicopters: 11
 
Tanks: 4
 
 
 
Final Mission. Players will attempt to survive as hostages from previous levels will now attempt to reach the US Air Force transport plane on the left side of the screen. At the end of the level, a Mi-24 Hind attack helicopter will attack and players must shoot the heavily armed and armored helicopter to finish the game.
 
 
 
In addition to these levels above, player will be ambushed by Cherigo's anti-partisan forces randomly once between the levels.
 
 
 
 
 
== Power Ups ==
 
 
Power ups can be acquired by shooting them.
 
Power ups can be acquired by shooting them.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Magazine
 +
| sprite=
 +
| desc=Acquiring these magazines will increase ammunition supply. If players run out of ammo, they will have to fire single shots. Max: 9
 +
}}
 +
{{InfoRow
 +
| title=Grenade
 +
| sprite=
 +
| desc=Fired using the 1st button, grenades will cause heavy damage in a small area. It is recommended to spare grenades for helicopters. Max: 9
 +
}}
 +
{{InfoRow
 +
| title=Recovery Drink
 +
| sprite=
 +
| desc=This pep drink will recover 5 blocks of health.
 +
}}
 +
{{InfoRow
 +
| title=Dynamite
 +
| sprite=
 +
| desc=Shooting this dynamite will cause an explosion that will kill anything nearby. Useful for destroying tanks.
 +
}}
 +
{{InfoRow
 +
| title=Super Magazine
 +
| sprite=
 +
| desc=This power up will give the player unlimited ammunition and 1.5x faster firing for 10 seconds (the increased firing speed does not apply if a Light Phaser is used).
 +
}}
 +
}}
  
'''Magazine'''
+
===Enemies===
Acquiring these magazines will increase ammunation supply. If players run out of ammo, they will have fire single shots. Max: 9
+
{{InfoTable|imagewidths=50|
 
+
{{InfoRow
'''Rocket'''
+
| title=Enemy Infantry
Fired using the 1st button, Rockets will cause heavy damage in a small area. It is recommended to spare rockets for helicopters. Max: 9
+
| sprite=
 
+
| desc=Cherigo maintains a small and somewhat poorly trained infantry force. Many enemy soldiers can be killed with a single shot.  
'''Recovery Drink'''
+
}}
This pep drink will recover 5 blocks of health.
+
{{InfoRow
 
+
| title=Paratroopers
'''Dynamite'''
+
| sprite=
Not exactly a power up, shooting this dynamite will cause an explosion that will kill anything nearby. Useful for destroying tanks.
+
| desc=Cherigan Airborne forces appearently trained in the ways of firing their weapons while landing with a parachute.
 
+
}}
'''"FREE" Bullet'''
+
{{InfoRow
This power up will give player unlimited ammunation for a short time.
+
| title=Artillerymen
 
+
| sprite=
== Enemies ==
+
| desc=These troops will throw grenades at the player. The grenades can be shot at while they are in the air.
 
+
}}
'''Enemy Infantry'''
+
{{InfoRow
Cherigo maintains a small and somewhat poorly trained infantry force. Many enemy soldiers can be killed with a single shot.  
+
| title=Handgunners
 
+
| sprite=
'''Paratroopers'''
+
| desc=These troops will appear in front of the player and shoot at close range with their pistols.
Cherigan Airborne forces appearently trained in the ways of firing their weapons while landing with a parachute.
+
}}
 
+
{{InfoRow
'''Artillerymen'''
+
| title=Special Forces
These troops will throw grenades at you. Grenades can be shoot while they are in the air.
+
| sprite=
 
+
| desc=These gray-clad elite troops will roll around, making them harder to hit. They also take two hits to kill.
'''Handgunners'''
+
}}
These "brave" (read: stupid) troops will appear in front of you and shoot you from the close range with their pistols.
+
{{InfoRow
 
+
| title=Executioners
'''Special Forces'''
+
| sprite=
These gray-clad elite troops will roll around, making them harder to hit. They also take two hits to kill.
+
| desc=These soldiers will attempt to kill the hostages with the knives they are carrying. They must not be allowed to reach hostages. They pose no threat to the player.
 
+
}}
'''Executioners'''
+
{{InfoRow
These soldiers will attempt to kill the hostages with the knives they are carrying. They must not be allowed to reach hostages. They pose no threat to the player.
+
| title=Russian Soldiers
 
+
| sprite=
'''Russian Soldiers'''
+
| desc=These large, blonde soldiers wear body armor and can only be killed with head shots. They spray the player with light machineguns that can cause serious damage. They only appear in the Ammo Dump level.
"Advisors" from Soviet Union, these large, blonde soldiers wear body armor and can only be killed with head shots. They spray the player with light machineguns that can cause serious damage. They only appear in Ammo Dump level.
+
}}
 
+
{{InfoRow
'''BRDM-2 "Tanks"'''
+
| title=BRDM-2 "Tanks"
Even though manual calls them tanks, these are 4W armored vehicles with machinegun turrets. While not as much as a serious threat to the player compared to the helicopters, they can still cause significant damage.
+
| sprite=
 
+
| desc=Despite their name in the manual, these are 4W armored vehicles with machinegun turrets. While not as much as a serious threat to the player compared to the helicopters, they can still cause significant damage.
'''MD 500 Helicopters'''
+
}}
Either purchased by previous Pro-US government of Cherigo, or perhaps unlicensed North Korean copies, these fast and suprisingly well armored helicopters will swoop down from the air and spray the player with bullets. They are biggest threat players will face.
+
{{InfoRow
 
+
| title=MD 500 Helicopters
'''Patrol Boats'''
+
| sprite=
In the Jungle level, helicopters are replaced with these fast boats. They are easier to destroy compared to the helicopters.
+
| desc=These fast and suprisingly well-armored helicopters will swoop down from the air and spray the player with bullets. They are the biggest threat players will face.
 
+
}}
'''Trucks'''
+
{{InfoRow
These 6W truck are not a threat to the player and only there for points.  
+
| title=Patrol Boats
 
+
| sprite=
'''Mi-24 Hind'''
+
| desc=In the Jungle level, helicopters are replaced with these fast boats. They are easier to destroy compared to the helicopters.
A gift from Soviet Union to their new Cherigan allies, this flying monster will be the final enemy player will face. Its 12.7mm machinegun can kill player within seconds.
+
}}
 +
{{InfoRow
 +
| title=Trucks
 +
| sprite=
 +
| desc=These 6W trucks are not a threat to the player and are only there for points.  
 +
}}
 +
{{InfoRow
 +
| title=Mi-24 Hind
 +
| sprite=
 +
| desc=This flying monster will be the final enemy the player will face. Its 12.7mm machinegun can kill the player within seconds.
 +
}}
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 134: Line 210:
 
{{gallery
 
{{gallery
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 103.pdf|cvg|103|105
+
|cvg|103|105
|ACE UK 33.pdf|ace|33|28
+
|ace|33|28
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 104.pdf|cvg|104|93
+
|cvg|104|93
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 105.pdf|cvg|105|90
+
|cvg|105|90
|CVG UK 106.pdf|cvg|106|80
+
|cvg|106|80
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|SMS TR PrintAdvert 09 03 91.jpg|cumhuriyet|1991-03-08|
+
|cumhuriyet|1991-03-09|
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| ag=75
 
| ag_source={{num|2|page=23|pdf=AcaoGames BR 002.pdf}}
 
| cgtc=89
 
| cgtc_source={{num|2|page=94/95}}
 
| cgtc_1=88
 
| cgtc_source_1={{num|4|page=102|pdf=CGtC UK 04.pdf}}
 
| cvg=90
 
| cvg_source={{num|103|page=96/97|pdf=CVG UK 103.pdf|pdfpage=96}}
 
| gamesmachineuk=90
 
| gamesmachineuk_source={{magref|gamesmachineuk|34|59}}
 
| joystick=78
 
| joystick_source={{num|8|page=115}}
 
| micromania=80
 
| micromania_source={{num|2/29}}
 
| mms=88
 
| mms_source={{num|1|page=135|pdf=MeanMachinesSega01UK.pdf}}
 
| playerone=74
 
| playerone_source={{num|1|page=48/49|pdf=PlayerOne FR 001.pdf|pdfpage=48}}
 
| s=91
 
| s_source={{num|7|page=4/5|pdf=StheSegaMagazine UK 07.pdf|pdfpage=4}}
 
| s_1=90
 
| s_source_1={{num|11|page=11}}
 
| segapower=100
 
| segapower_source={{num|23|page=58}}
 
| segapower_1=100
 
| segapower_source_1={{num|46|page=100|pdf=SegaPower UK 46.pdf}}
 
| segapro=80
 
| segapro_source={{num|5|page=20|pdf=SegaPro UK 05.pdf}}
 
| zero=82
 
| zero_source={{num|10|page=75}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
Line 191: Line 235:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>® variant
+
| region=EU (Sega®)
 
| cover=OperationWolf EU R cover.jpg
 
| cover=OperationWolf EU R cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
Line 197: Line 241:
 
| region=EU (8 languages)
 
| region=EU (8 languages)
 
| cover=OperationWolf EU 1991 cover.jpg
 
| cover=OperationWolf EU 1991 cover.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=PT
 +
| cover=OperationWolf SMS PT cover.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=PT (Tec Toy)
 +
| cover=OperationWolf SMS PT tectoy cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
Line 202: Line 254:
 
| cover=OperationWolf AU cover.jpg
 
| cover=OperationWolf AU cover.jpg
 
| cart=OperationWolf SMS AU Cart.jpg
 
| cart=OperationWolf SMS AU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Hotline sticker)
 +
| cover=OperationWolf SMS AU hotline cover.jpg
 +
| cart=
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Light Phaser bundle)
 +
| cover=OperationWolf SMS AU phaser cover.jpg
 +
| cart=OperationWolf SMS AU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Action Pack)
 +
| cover=OperationWolf SMS AU ap cover.jpg
 +
| cart=OperationWolf SMS AU ap cart.jpg
 +
| cartback=OperationWolf SMS AU ap cartback.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Action Pack; Barcode sticker)
 +
| cover=OperationWolf SMS AU apb cover.jpg
 +
| cart=
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Sega Promo)
 +
| cover=OperationWolf SMS AU segapromo cover.jpg
 +
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
Line 207: Line 285:
 
| cover=OperationWolf SMS BR cover.jpg
 
| cover=OperationWolf SMS BR cover.jpg
 
| cart=OperationWolf SMS BR Cart.jpg
 
| cart=OperationWolf SMS BR Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=MX
 +
| cover=OperationWolf SMS MX Box.jpg
 +
| cart=OperationWolf SMS EU Cart.jpg
 +
| manual=Operation Wolf SMS EU Manual.pdf
 
}}
 
}}
  
Line 212: Line 296:
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
{{rom|SMS|sha1=064040452B6BACC75443DAE7916A0FD573F1600D|md5=2CA2064302F51F724E1F2593369A0696|crc32=205CAAE8|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
+
{{rom|SMS|sha1=064040452B6BACC75443DAE7916A0FD573F1600D|md5=2CA2064302F51F724E1F2593369A0696|crc32=205CAAE8|size=256kB|date=|source=Cartridge (EU)|comments=|quality=}}
 
}}
 
}}
  
 
==References==
 
==References==
 +
{{NECRetro|italics=yes}}
 
<references/>
 
<references/>
{{NECRetro|italics=yes}}
+
 
 +
{{OperationWolfOmni}}

Latest revision as of 03:56, 14 February 2024

n/a

OperationWolf title.png

Operation Wolf
System(s): Sega Master System
Publisher: Sega
Developer:
Licensor: Taito
Peripherals supported: Light Phaser
Genre: Arcade[1]

















Number of players: 1
Release Date RRP Code
Sega Master System
EU
7039
Sega Master System
FR
329F329[5] 7039
Sega Master System
PT
MSJ7039
Sega Master System
UK
£29.9929.99[3][4] 7039
Sega Master System
AU
7039
Sega Master System
AU
(Light Phaser bundle)
FLIG02SEP
Sega Master System
AU
(Action Pack)
FACT05SEC
Sega Master System
MX
Sega Master System
BR
Non-Sega versions

Operation Wolf is an arcade game released by Taito in 1987. It was ported by Taito and published by Sega for the Sega Master System. Operation Wolf is a shooting game which makes use of the Light Phaser peripheral, however it can also be played by moving a cursor around the screen with a Control Pad.

Interestingly, the Master System version uses cover art for the sequel, Operation Thunderbolt. Adams' partner Hardy Jones can be seen in the cover art.

Story

Players will take control of former Green Beret-turned-Mercenary Roy Adams who is hired by the US Government to save five US citizens who are taken hostage by the new communist government of fictional South American country named Cherigo. Unwilling to repeat the failure at "Taran" (a reference to Vietnam), the US President (who looks suspiciously like Ronald Reagan) decides to send a mercenary instead of sending the regular army. In the European Master System manual, all references to the United States are replaced with another fictional country named "Carmea", and the player is sent to rescue former "pro-Carmean" president of Cherigo and Carmean embassy staff.

Gameplay

Levels

Notavailable.svg

Communications Center
Soldiers:
55
Helicopters:
4
Tanks:
5
Completing this level will lower the amount of enemies the player will face in subsequent levels.

Notavailable.svg

Jungle
Soldiers:
60
Patrol Boats:
8
Tanks:
8
Completing this level will reveal the location of the Prison Camp, which is normally not accessible at the beginning of the game. Helicopters are replaced with Patrol Boats in this level.

Notavailable.svg

Village
Soldiers:
45
Helicopters:
6
Tanks:
3
Completing this level will recover a large amount of health.

Notavailable.svg

Ammo Dump
Soldiers:
50
Helicopters:
7
Tanks:
5
Completing this level will refill both ammunition and grenade supplies.

Notavailable.svg

Prison Camp
Soldiers:
75
Helicopters:
12
Tanks:
8
The primary objective. During this level, five hostages will attempt to cross the battlefield. If they can reach the leftmost part of the screen, they will be considered rescued. Saving the hostages is NOT necessary to finish the game but every dead hostage will lower the overall score at the end of the game.

Notavailable.svg

Airport
Soldiers:
85
Helicopters:
11
Tanks:
4
The final mission. Players will attempt to survive as hostages from previous levels will now attempt to reach the US Air Force transport plane on the left side of the screen. At the end of the level, a Mi-24 Hind attack helicopter will attack and players must shoot the heavily armed and armored helicopter to finish the game.

In addition to these levels above, the player will be ambushed by Cherigo's anti-partisan forces randomly once between the levels.

Power Ups

Power ups can be acquired by shooting them.

Magazine
Acquiring these magazines will increase ammunition supply. If players run out of ammo, they will have to fire single shots. Max: 9
Grenade
Fired using the 1st button, grenades will cause heavy damage in a small area. It is recommended to spare grenades for helicopters. Max: 9
Recovery Drink
This pep drink will recover 5 blocks of health.
Dynamite
Shooting this dynamite will cause an explosion that will kill anything nearby. Useful for destroying tanks.
Super Magazine
This power up will give the player unlimited ammunition and 1.5x faster firing for 10 seconds (the increased firing speed does not apply if a Light Phaser is used).

Enemies

Enemy Infantry
Cherigo maintains a small and somewhat poorly trained infantry force. Many enemy soldiers can be killed with a single shot.
Paratroopers
Cherigan Airborne forces appearently trained in the ways of firing their weapons while landing with a parachute.
Artillerymen
These troops will throw grenades at the player. The grenades can be shot at while they are in the air.
Handgunners
These troops will appear in front of the player and shoot at close range with their pistols.
Special Forces
These gray-clad elite troops will roll around, making them harder to hit. They also take two hits to kill.
Executioners
These soldiers will attempt to kill the hostages with the knives they are carrying. They must not be allowed to reach hostages. They pose no threat to the player.
Russian Soldiers
These large, blonde soldiers wear body armor and can only be killed with head shots. They spray the player with light machineguns that can cause serious damage. They only appear in the Ammo Dump level.
BRDM-2 "Tanks"
Despite their name in the manual, these are 4W armored vehicles with machinegun turrets. While not as much as a serious threat to the player compared to the helicopters, they can still cause significant damage.
MD 500 Helicopters
These fast and suprisingly well-armored helicopters will swoop down from the air and spray the player with bullets. They are the biggest threat players will face.
Patrol Boats
In the Jungle level, helicopters are replaced with these fast boats. They are easier to destroy compared to the helicopters.
Trucks
These 6W trucks are not a threat to the player and are only there for points.
Mi-24 Hind
This flying monster will be the final enemy the player will face. Its 12.7mm machinegun can kill the player within seconds.

Magazine articles

Main article: Operation Wolf/Magazine articles.

Promotional material

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Print advert in Computer & Video Games (UK) #103: "June 1990" (1990-05-16)
also published in:
  • ACE (UK) #33: "June 1990" (1990-05-xx)[8]
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Print advert in Computer & Video Games (UK) #104: "July 1990" (1990-06-16)
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Print advert in Computer & Video Games (UK) #105: "August 1990" (1990-07-16)
also published in:
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Print advert in Cumhuriyet (TR) #1991-03-09 (1991-03-09)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
75
[6]
Complete Guide to Consoles (UK)
89
[10]
Complete Guide to Consoles (UK)
88
[11]
Console XS (UK) PAL
73
[12]
Computer & Video Games (UK)
90
[13]
Game Mania (UK)
88
[14]
The Games Machine (UK)
90
[15]
Joystick (FR)
78
[16]
Micromanía (segunda época) (ES)
80
[17]
Mean Machines Sega (UK)
88
[18]
Player One (FR)
74
[19]
S: The Sega Magazine (UK) PAL
91
[20]
S: The Sega Magazine (UK) PAL
90
[21]
Sega Power (UK) PAL
100
[22]
Sega Pro (UK)
80
[23]
Sega Pro (UK) PAL
73
[24]
Zero (UK)
82
[25]
Sega Master System
84
Based on
17 reviews

Operation Wolf

Master System, EU
OperationWolf EU cover.jpg
Cover
OperationWolf SMS EU Cart.jpg
Cart
Operation Wolf SMS EU Manual.pdf
Manual
Master System, EU (Sega®)
OperationWolf EU R cover.jpg
Cover
Master System, EU (8 languages)
OperationWolf EU 1991 cover.jpg
Cover
Master System, PT
OperationWolf SMS PT cover.jpg
Cover
Master System, PT (Tec Toy)
OperationWolf SMS PT tectoy cover.jpg
Cover
Master System, AU
OperationWolf AU cover.jpg
Cover
OperationWolf SMS AU Cart.jpg
Cart
Master System, AU (Hotline sticker)
OperationWolf SMS AU hotline cover.jpg
Cover
Master System, AU (Light Phaser bundle)
OperationWolf SMS AU phaser cover.jpg
Cover
OperationWolf SMS AU Cart.jpg
Cart
Master System, AU (Action Pack)
OperationWolf SMS AU ap cover.jpg
Cover
OperationWolf SMS AU ap cartback.jpgOperationWolf SMS AU ap cart.jpg
Cart
Master System, AU (Action Pack; Barcode sticker)
OperationWolf SMS AU apb cover.jpg
Cover
Master System, AU (Sega Promo)
OperationWolf SMS AU segapromo cover.jpg
Cover
Master System, BR
OperationWolf SMS BR cover.jpg
Cover
OperationWolf SMS BR Cart.jpg
Cart
Master System, MX
OperationWolf SMS MX Box.jpg
Cover
OperationWolf SMS EU Cart.jpg
Cart
Operation Wolf SMS EU Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 205caae8
MD5 2ca2064302f51f724e1f2593369a0696
SHA-1 064040452b6bacc75443dae7916a0fd573f1600d
256kB Cartridge (EU)

References

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Operation Wolf

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