Phantasy Star (ファンタシースター) is a Sega Master System role-playing game developed by Sega R&D 2 and published by Sega. First released in Japan in December 1987, the game is the first in the long-running Phantasy Star series, and was released to critical and commercial success. It is regarded as a landmark RPG as well as one of the greatest Master System games. It is notable for its "science fantasy" setting, which blends medieval fantasy and science fiction, and for being an early example of a game with a female protagonist.
The game is set in the Algol star system, which consists of three planets: the lush and green Palma, the arid and barren Motavia, and the icy and desolate Dezoris. Algol is ruled by King Lassic, who, while originally benevolent, becomes a cruel tyrant. After a string of harsh political changes, small pockets of rebellion emerge but are mostly ineffective against Lassic's iron rule. One such rebel named Nero is killed by Lassic's forces, and his sister Alis swears revenge.
Gameplay
Town and character status
Overworld
Dungeon
Space travel
Phantasy Star is a role-playing game. The player controls the main character Alis on her journey to defeat the evil ruler of her star system, King Lassic, after her brother dies at his hands. As the game progresses, other characters are recruited to her party: a talking cat-like creature named Myau, a warrior named Odin, and a wizard named Noah. Each character has different strengths, weaknesses, and abilities. The party has a shared inventory of items and equipment.
The game uses a top-down perspective when the player is traversing the overworld but switches to a first-person view when exploring dungeons or engaged in battle. When exploring the overworld, the player can venture into a town to buy items and weapons in meseta, the game's currency, or talk to townspeople. Later in the game, the party acquires vehicles to help navigate tricky terrain in the overworld. Outside the towns, monsters may randomly engage the player in battle. The player can enter dungeons and caves from the overworld. Dungeons use a simulated 3D perspective. They are long and labyrinthine and require the player to map most of them on paper (or to use a guide or other resource). Many dungeons are dark and require the player to use an item to illuminate them. Dungeons include random encounters with monsters as well as unique encounters against boss characters. Dungeons can also contain treasure chests and NPCs, including vendors.
When encountering enemies, all party members enter into battle. Battles are handled using a menu system. Each character in the party gets a turn and can be ordered to attack, use magic, use an item, or try to escape the encounter. The player can also attempt to talk to an enemy to avoid a battle. Battles can involve multiple foes of the same type, but only one is shown; the player cannot choose a particular enemy to target. Enemies attack and sometimes use magic spells. Allies and enemies both have a chance to miss with their attacks. Characters and enemies are defeated when they run out of hit points. When the enemies are defeated, party members gain experience points and are rewarded with a treasure chest that usually contains meseta or an item. Some treasure chests contain booby traps that damage the party, so the player can choose not to open the chest.
As the characters gain experience points, they increase in level (up to a maximum level of 30), gaining access to new magic spells and raising their offensive and defensive statistics:
Max HP: The maximum number of hit points for the character, which is the amount of damage that the character can sustain from enemy attacks before dying.
Max MP: The maximum number of magic points for the character, which can be spent to use magic abilities.
Attack: Increases the damage done by attacks. This statistic can be increased by weapons.
Defense: Reduces the damage taken from enemy attacks. This statistic can be increased by armor.
If Alis is defeated in battle, the game ends; other party members can be revived at a church in town. Characters can be healed using spells, consumable items, or hospitals (for a fee). Some towns contain houses where the party can replenish their hit points and magic points for free.
The story spans the three worlds of the Algol system. Alis and her party can travel between the planets of Palma, Motavia, and Dezoris at spaceports after acquiring a Passport.
When out of battle, the player can invoke a menu with to view the status of any character, manage items, or save the game at any point.
Characters
Alis (アリサ)
The main character. Her brother is killed by Lassic, and she vows revenge. She is a strong fighter and learns several utility spells, though her pool of magic points is relatively limited.
Spell
Level Acquired
HEAL
Level 4
BYE
Level 5
CHAT
Level 6
FIRE
Level 12
ROPE
Level 14
FLY
Level 16
Myau (ミャウ)
A "musk cat," an unusual creature resembling a cat and a companion to Odin. Alis finds Myau in Motavia, and he joins to find Odin. He transforms into another form after consuming a Laerma nut. He learns a number of defensive spells.
Spell
Level Acquired
CURE
Level 6
TERR
Level 9
WALL
Level 12
TRAP
Level 15
EXIT
Level 17
HELP
Level 20
Odin (タイロン)
Odin is a legendary fighter who was turned to stone by Medusa. Alis finds Odin in Palma, and he joins after Myau restores him. He has a powerful attack but does not learn any magic.
Noah (ルツ)
Noah is an esper wizard. Alis finds Noah in Motavia, and he joins to help stop King Lassic. He learns a number of offensive spells.
Spell
Level Acquired
CURE
Level 1
FIRE
Level 1
EXIT
Level 6
TELE
Level 8
WIND
Level 12
PROT
Level 14
OPEN
Level 17
THUN
Level 18
RISE
Level 20
Town
Towns contain numerous buildings that Alis and the party can enter to talk with NPCs or purchase items, equipment, or services.
House
Houses contain NPCs, who provide information. Suelo's house in Camineet provides healing for free.
Shop
There are three types of shops: the First Food Shops, which sell healing items; Second-Hand Shops, which sell other consumable items; and Armorers, which sell weapons and armor. The player can also sell items at Second-Hand Shops for half of their purchase price.
Hospital
Party members can have their hit points and magic points restored for a fee at a hospital.
Church
Fallen allies can be resurrected in a church for a donation in meseta.
Dungeon
Enters a dungeon located within the town.
Exit
Leaves the town and returns to the overworld.
Items
Food shop
Second-hand shop
Consumable
Item
Cost (in meseta)
Description
Cola
10
Restores 10 hit points to a character.
Burger
40
Restores 40 hit points to a character.
Flash
20
Illuminates a dark dungeon. Lasts until the dungeon is exited.
Escape
10
Allows the party to run from a battle.
Transer
48
Teleports the party back to the last visited church. Can only be used out of battle.
Magic Hat
20
Allows the party to run from a battle. Talks to certain enemies, including enemies who do not respond to the TALK command. Equivalent to the CHAT spell.
Sphere
30
Talks to certain enemies, including enemies who do not respond to the CHAT spell or TALK command. Equivalent to the TELE spell.
Reusable
Item
Cost (in meseta)
Description
Road Pass
200
Used to pass guards to access the moving platforms.
Passport
100
Used to travel to other planets at a spaceport.
Dungeon Key
—
Unlocks doors in dungeons.
Compass
—
Shows the direction that the characters are facing. Useful for navigating dungeons. Also necessary to enter Eppi Forest.
Magic Lamp
1,400
Illuminates dark dungeons.
Flute
—
Teleports the party to the entrance of the current dungeon.
Gas Shield
1,000
Protects against poison gas.
Landrover
5,200
Vehicle that travels quickly over flat terrain. Also crosses over Antlion nests on Motavia.
Hovercraft
5,200
Vehicle that travels over water or lava.
Ice Digger
12,000
Vehicle that breaks through ice on Dezoris.
Equipment
Armorer
Weapons
Swords, wands, and fangs do a high amount of damage to a single enemy each turn. Guns hit every enemy once per turn for less damage. The amount of damage done by swords, wands, and fangs varies randomly, but guns consistently do the same damage.
Weapon
Cost (in meseta)
Shop
Attack
Equippable by
Woodcane
25
Albion
3
Noah
Short Sword
30
Paseo
4
Alis,
Odin,
Noah
Iron Axe
64
Eppi
10
Odin
Iron Fang
—
—
10
Myau
Wand
1,200
Skure
10
Alis,
Odin,
Noah
Iron Sword
75
Parolit
12
Alis,
Odin
Needle Gun
400
Eppi
18
Odin
Titanium Sword
380
Parolit
21
Alis,
Odin
Heat Gun
1,540
Uzo
30
Odin
Silver Fang
1,620
Loar
30
Myau
Ceramic Sword
1,120
Parolit
31
Alis,
Odin
Light Saber
2,980
Uazo
46
Alis,
Odin
Laser Gun
4,120
Skure
50
Odin
Laconian Sword
—
—
60
Alis
Laconian Axe
—
—
80
Odin
Armor
Armor
Cost (in meseta)
Shop
Defense
Equippable by
Leather Armor
28
Scion
5
Alis,
Odin
White Mantle
78
Loar
5
Noah
Light Suit
290
Scion
15
Alis,
Odin
Iron Armor
84
Abion
20
Odin
Thick Fur
630
Paseo
30
Myau
Zircon Armor
1,1000
Scion
30
Alis,
Odin
Frad Mantle
—
—
40
Noah
Diamond Armor
15,000
Paseo
60
Alis,
Odin
Laconian Armor
—
—
80
Odin
Shields
Armor
Cost (in meseta)
Shop
Defense
Equippable by
Leather Shield
30
Camineet
3
Alis,
Odin
Bronze Shield
310
Eppi
8
Odin
Iron Shield
520
Camineet
15
Alis,
Odin
Ceramic Shield
1,400
Camineet
23
Alis,
Odin
Laser Shield
4,800
Abion
30
Alis,
Odin,
Noah
Gloves
3,300
Skure
40
Myau
Mirror Shield
—
—
40
Odin
Laconian Shield
—
—
05
Alis,
Odin
Spells
Spell
MP cost
Description
Learned by
BYE
2
Escapes a battle. Can only be cast in battle.
Alis
CHAT
2
Talks to certain enemies, including enemies who do not respond to the TALK command. Can only be cast in battle.
Alis
CURE
6
Restores 80 hit points to a character. Can only be cast in battle by Myau and only out of battle by Noah.
Myau,
Noah
EXIT
4
Teleports the party out of a dungeon. Can only be cast in a dungeon.
Myau,
Noah
FIRE
4
Shoots fireballs at two random enemies. Can only be cast in battle.
Alis,
Noah
FLY
8
Teleports the party to the last visited church. Can only be cast out of battle.
Alis
HEAL
2
Restores 20 hit points to a character. Can be cast at any time.
Alis
HELP
10
Increases the attack power of a character. Can only be cast in battle.
Myau
OPEN
4
Opens magically sealed doors. Can only be cast out of battle.
Noah
PROT
10
Creates a magical barrier that protects the party against physical attacks. Can only be cast in battle.
Noah
RISE
12
Revives a fallen ally. Can be cast at any time.
Noah
ROPE
4
Binds an enemy, preventing it from acting. Can only be cast in battle.
Alis
TELE
4
Talks to certain enemies, including enemies who do not respond to the CHAT spell or TALK command. Can only be cast in battle.
Noah
TERR
2
Frightens and weakens enemies. Can only be cast in battle.
Myau
THUN
16
Summons lightning to strike every enemy. Can only be cast in battle.
Noah
TRAP
3
Inspects the area in front of the party, including treasure chests, for traps and disables any that it finds. Can only be cast out of battle.
Myau
WALL
10
Creates a magical barrier that protects the party against physical attacks. Can only be cast in battle.
Myau
WIND
12
Conjures cyclones that damage three random enemies. Can only be cast in battle.
Noah
History
Development
“
I think the success of Phantasy Star lies in the fact that the development staff was given the freedom to make the game we wanted, without restrictions or control. I wanted to create something that the Famicom wouldn't have been able to do, so I wanted the dungeons to be in 3D. When I think back on the story now, there were a lot of ridiculous things in it, but we were able to do it how we wanted, had fun while we were doing it, and the result was a good game. After all, if you're having fun, you can give it your all even when things gets tough.
The game was conceptualized to compete with other RPGs that were becoming popular among Japanese developers, including the Dragon Quest series on the Famicom. Employees at Sega R&D2 were asked for ideas for a new RPG, and Chieko Aoki submitted a story outline that would become Phantasy Star. A development team was formed by lead designer Kotaro Hayashida and lead programmer Yuji Naka. Naka would later produce Phantasy Star Online. The game features the work of lead artist Rieko Kodama, who had previously worked with Hayashida on Alex Kidd in Miracle World and who drew the majority of the artwork in the game. Kodama would go on to direct or produce the RPGs Phantasy Star IV, Magic Knight Rayearth, and Skies of Arcadia. It is also the first game that Naoto Ohshima worked on. Naka, Kodama, and Ohshima would notably work together again on Phantasy Star II and Sonic the Hedgehog.
Dungeon
“
Regarding the 3D, we would get an image of the dungeon in our head and draw them out on paper, but there were little details that bugged us and it wasn't getting across to the programmers as we had envisioned it. Yuji Naka learned of this and, on his own, made a wireframe 3D imaging program expressly for us. That program was also the start of Shibata learning to draw 3D graphics.
That was what was amazing about Yuji: he would never just say "that can't be done" to a planning or design idea. He thought about our wishes seriously and would always figure out some ingenuous way to make our ideas possible. He was very considerate of the designer's vision, in other words.
The game uses a 4 Mbit cartridge, a large size for the time. The only other Master System games to use such a large ROM chip are After Burner, SpellCaster, and R-Type. The game also uses a battery backup, which made its retail price higher than most other games of its time.
Legacy
In 1994, Sega released a version for the Sega Mega Drive, Phantasy Star Fukkokuban (ファンタシースター 復刻版). This version is merely the Master System version on a Mega Drive cartridge PCB with the appropriate connector pin to signal Master System mode changed accordingly (which is how passthrough devices like the Power Base Converter work.)[19] The situation behind this release is unknown, but it is generally believed that it was a contest giveaway.[20]
The game has been re-released many times. It was included in Sega Ages Phantasy Star Collection for the Sega Saturn in 1998. This version of the game includes both hiragana and katakana alphabets, an improvement from the original, which had only katakana due to memory constraints. It was released as part of Phantasy Star Collection for the Game Boy Advance in 2003. This version modifies the game slightly to fit the Game Boy Advance's screen aspect ratio and fixes some errors in the English translation. It was released as part of Phantasy Star Complete Collection for the PlayStation 2 in 2008, with some minor enhancements such as the ability to speed up the walking speed. It is available as an unlockable in Sega Mega Drive Ultimate Collection, released for the PlayStation 3 and Xbox 360 in 2009. It was made available on the Wii's Virtual Console service in 2009. More recently, it was ported to the Nintendo Switch by M2 as Sega Ages Phantasy Star in 2018. This version of the game includes enhancements such as options to make the game easier and faster, guides for items, spells, and monsters, the FM soundtrack, hiragana support, and a dungeon auto-mapping feature.
The game was remade as Phantasy Star Generation: 1 for the PlayStation 2. This version has new graphics, real-time 3D dungeons, new music, more cutscenes with extended dialogue, and overhauled gameplay mechanics, including an updated battle system.