Difference between revisions of "Raiden Trad"

From Sega Retro

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| otherformats={{NonSega|SNES}}
 
| otherformats={{NonSega|SNES}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''', known as '''''Raiden Densetsu''''' (雷電伝説) in Japan, is a 1991 shoot-'em-up published by [[Micronet]] for the [[Sega Mega Drive]] exclusively in the US and Japan. It is an expanded port of Seibu Kaihatsu's 1990 arcade shoot-'em-up ''Raiden'' and the only game in their ''Raiden'' series of shoot-'em-ups on a [[Sega]] console.
+
'''''{{PAGENAME}}''''', known as '''''Raiden Densetsu''''' (雷電伝説) in Japan, is a 1991 shoot-'em-up published by [[Micronet]] for the [[Sega Mega Drive]] exclusively in the US and Japan. It is an expanded port of [[Seibu Kaihatsu]]'s 1990 arcade shoot-'em-up ''Raiden'' and the only game in their ''Raiden'' series of shoot-'em-ups on a [[Sega]] console.
  
 
A European release was planned by [[Ubisoft]]{{magref|sfuk|1|10}} but it did not materialise.
 
A European release was planned by [[Ubisoft]]{{magref|sfuk|1|10}} but it did not materialise.
 +
 +
==Story==
 +
In the year 2090, a species of alien lifeforms known as the Crystals has invaded Earth. The Crystals took control over most of Earth's military hardware to use in the invasion. In response, the world organization known as Vanquish Crystal Defense (VCD) develops the Fighting Thunder attack craft, a cutting-edge weapon based on Crystal technology. To survive against the invaders and fight back, VCD deploys Fighting Thunder as the only hope for humanity.
  
 
==Gameplay==
 
==Gameplay==
{{A}} and {{C}} fire. By default, holding down the button will fire repeatedly but with delay between each shot. By turning on rapidfire in the options, {{C}} will fire three shots in a row before a short delay ({{A}} remains unchanged). {{B}} drops a bomb, which you have a limited supply of. Powerups are both collected from enemies and by destroying objects found throughout the levels (such as crates). Weapon upgrade powerups will cycle between two options.
+
The game is a vertically scrolling shoot-'em-up that can be played with one player or with two players simultaneously. The player's aircraft is moved in any direction using the D-Pad. It shoots with {{A}} or {{C}}. By default, holding down the fire button shoots repeatedly but with a delay between each shot. If rapid-fire is enabled in the options, {{C}} fires three shots in a row before a short delay (while {{A}} remains unchanged). The ship's primary weapon can be either the Wide Shot, which covers a wider area, or the Laser, a narrow but more powerful shot. The ship can also equip a subweapon, which is fired simultaneously with the primary weapon, by collecting a power-up. The subweapon is either shooting Nuclear Missiles, which deal high damage, or Homing Missiles, which are weaker but seek targets automatically. Collecting the power-up for the currently equipped weapon upgrades it, while collecting the power-up for the other weapon changes to it while keeping the weapon level the same. The ship also has a cache of bombs, which are deployed with {{B}}. Bombs are limited in supply and do large area damage and neutralize enemy projectiles.
 +
 
 +
The ship is destroyed if it collides with an enemy or takes enemy fire. It respawns at a checkpoint with the base weapon, no subweapon, and the initial supply of three bombs if the player has lives left. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player can choose from three difficulty levels (Easy, Normal, and Hard) and set the starting number of lives in the options before starting the game.
 +
 
 +
===Weapons===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Wide Shot
 +
| screenshot=Raiden Trad, Weapons, Wide Shot.png
 +
| desc=The initially equipped weapon. It starts as two parallel streams of bullets but grows into a large conical spreadshot as it is upgraded.
 +
}}
 +
{{InfoRow
 +
| title=Laser
 +
| screenshot=Raiden Trad, Weapons, Laser.png
 +
| desc=A narrow but more powerful shot. It grows in width as it is upgraded.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
Items are released by destroying enemies or objects such as crates.
  
The main weapon upgrade powerup, which is just a solid red or blue color, serves dual purpose. Bullets are "red," lasers are "blue." If you collect a main weapon upgrade of the same color as the weapon you have, the weapon is upgraded; otherwise, your current weapon is lost and you switch to the other one.
+
The weapon and subweapon power-ups cycle between the two choices. Collecting the item for a weapon that is already at maximum level awards 5,000 bonus points.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Laser
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Changes the primary weapon to the Laser or upgrades it, up to 8 levels, if already equipped.
 +
}}
 +
{{InfoRow
 +
| title=Wide Shot
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Changes the primary weapon to the Wide Shot or upgrades it, up to 8 levels, if already equipped.
 +
}}
 +
{{InfoRow
 +
| title=Nuclear Missile
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Changes the subweapon to Nuclear Missiles or upgrades it, up to 4 levels, if already equipped.
 +
}}
 +
{{InfoRow
 +
| title=Homing Missile
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Changes the subweapon to Homing Missiles or upgrades it, up to 4 levels, if already equipped.
 +
}}
 +
{{InfoRow
 +
| title=Power
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Upgrades the current weapon to its maximum level. Awards 10,000 bonus points if the weapon is already at maximum level.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Adds another bomb to the player's stock, up to a maximum of 7. The player receives bonus points at the end of the stage for the number of bombs remaining. Awards 5,000 bonus points if the player already has the maximum number of bombs.
 +
}}
 +
{{InfoRow
 +
| title=Decoration
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Awards 500 bonus points to the player. The player receives additional bonus points at the end of the stage for the number of Decorations collected on the current life.
 +
}}
 +
{{InfoRow
 +
| title=Miclus
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Awards 5,000 bonus points to the player. This item sometimes appears in place of a Decoration. Miclus is the mascot of Seibu Kaihatsu.
 +
}}
 +
{{InfoRow
 +
| title=Fairy
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}}
 +
| desc=Awards 10,000 bonus points to the player.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Raiden Trad, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
}}
  
Two types of sub weapons are available: "missile" and "homing".
+
===Stages===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Countryside
 +
| screenshot=Raiden Trad, Stage 1.png
 +
| screenshot2=Raiden Trad, Stage 1 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=City
 +
| screenshot=Raiden Trad, Stage 2.png
 +
| screenshot2=Raiden Trad, Stage 2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ocean
 +
| screenshot=Raiden Trad, Stage 3.png
 +
| screenshot2=Raiden Trad, Stage 3 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ruins
 +
| screenshot=Raiden Trad, Stage 4.png
 +
| screenshot2=Raiden Trad, Stage 4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Wasteland
 +
| screenshot=Raiden Trad, Stage 5.png
 +
| screenshot2=Raiden Trad, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Floating Continent
 +
| screenshot=Raiden Trad, Stage 6.png
 +
| screenshot2=Raiden Trad, Stage 6 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Space Station
 +
| screenshot=Raiden Trad, Stage 7.png
 +
| screenshot2=Raiden Trad, Stage 7 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Enemy Final Base
 +
| screenshot=Raiden Trad, Stage 8.png
 +
| screenshot2=Raiden Trad, Stage 8 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Special Stage
 +
| screenshot=Raiden Trad, Stage 9.png
 +
| screenshot2=Raiden Trad, Stage 9 Boss 1.png
 +
| screenshot3=Raiden Trad, Stage 9 Boss 2.png
 +
| tabs=yes
 +
| desc=This stage is a bonus stage unavailable in any other versions of the game that is played after the credits.
 +
}}
 +
}}
  
 
==Versions==
 
==Versions==
Though other third parties have ported it to various other systems, [[Mega Drive]] version was ported by original developer. When played on "normal" difficulty level, the game is the closest port of the 16bit era. The SNES content has cut content, the PC-Engine versions have more colorful graphics, but slight changes in stage layout and scrolling speed. Exclusive to the [[Sega]] is a 9th stage simply called "special stage", accessed after clearing the game once. This stage has all new graphics and a new boss.
+
Though other third parties have ported it to various other systems, [[Mega Drive]] version was ported by original developer. When played on Normal difficulty level, the game is the closest port of the 16-bit era. The [[Super NES]] content has cut content, and the [[PC Engine]] version has more colorful graphics but slight changes in stage layout and scrolling speed. Exclusive to the Mega Drive version is a ninth stage simply called "special stage", accessed after clearing the game once. This stage has new graphics and a new boss.
  
This is a multregional release, the title changes depending on the systems coutry setting.
+
This is a multi-regional release. The title changes depending on the systems country setting.
  
 
===Localised names===
 
===Localised names===
Line 54: Line 194:
 
*'''Graphic:''' M.KATO, BEYOND, TOSHI, B.WADA
 
*'''Graphic:''' M.KATO, BEYOND, TOSHI, B.WADA
 
*'''Music:''' AKIRA
 
*'''Music:''' AKIRA
 +
| source=In-game credits
 +
| pdf=Raiden Trad MD credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}

Revision as of 23:50, 30 November 2022

n/a

  • NTSC-U
  • NTSC-J

RaidenTrad MDTitleScreen.png

RaidenTrad MD JP TitleScreen.png

Raiden Trad
System(s): Sega Mega Drive
Publisher: Micronet (JP, US) Bignet USA (US rerelease) Tec Toy (BR)
Developer:
Distributor: Bignet USA (US)
Licensor: Seibu Kaihatsu
Original system(s): Arcade boards
Genre: Shooting[2][3][4]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 T-22043
Sega Mega Drive
US
$69.9969.99[7] 22036
Sega Mega Drive
US
(Bignet USA)
22036
Sega Mega Drive
BR
Non-Sega versions

Raiden Trad, known as Raiden Densetsu (雷電伝説) in Japan, is a 1991 shoot-'em-up published by Micronet for the Sega Mega Drive exclusively in the US and Japan. It is an expanded port of Seibu Kaihatsu's 1990 arcade shoot-'em-up Raiden and the only game in their Raiden series of shoot-'em-ups on a Sega console.

A European release was planned by Ubisoft[9] but it did not materialise.

Story

In the year 2090, a species of alien lifeforms known as the Crystals has invaded Earth. The Crystals took control over most of Earth's military hardware to use in the invasion. In response, the world organization known as Vanquish Crystal Defense (VCD) develops the Fighting Thunder attack craft, a cutting-edge weapon based on Crystal technology. To survive against the invaders and fight back, VCD deploys Fighting Thunder as the only hope for humanity.

Gameplay

The game is a vertically scrolling shoot-'em-up that can be played with one player or with two players simultaneously. The player's aircraft is moved in any direction using the D-Pad. It shoots with A or C. By default, holding down the fire button shoots repeatedly but with a delay between each shot. If rapid-fire is enabled in the options, C fires three shots in a row before a short delay (while A remains unchanged). The ship's primary weapon can be either the Wide Shot, which covers a wider area, or the Laser, a narrow but more powerful shot. The ship can also equip a subweapon, which is fired simultaneously with the primary weapon, by collecting a power-up. The subweapon is either shooting Nuclear Missiles, which deal high damage, or Homing Missiles, which are weaker but seek targets automatically. Collecting the power-up for the currently equipped weapon upgrades it, while collecting the power-up for the other weapon changes to it while keeping the weapon level the same. The ship also has a cache of bombs, which are deployed with B. Bombs are limited in supply and do large area damage and neutralize enemy projectiles.

The ship is destroyed if it collides with an enemy or takes enemy fire. It respawns at a checkpoint with the base weapon, no subweapon, and the initial supply of three bombs if the player has lives left. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player can choose from three difficulty levels (Easy, Normal, and Hard) and set the starting number of lives in the options before starting the game.

Weapons

Raiden Trad, Weapons, Wide Shot.png

Wide Shot
The initially equipped weapon. It starts as two parallel streams of bullets but grows into a large conical spreadshot as it is upgraded.

Raiden Trad, Weapons, Laser.png

Laser
A narrow but more powerful shot. It grows in width as it is upgraded.

Items

Items are released by destroying enemies or objects such as crates.

The weapon and subweapon power-ups cycle between the two choices. Collecting the item for a weapon that is already at maximum level awards 5,000 bonus points.

Raiden Trad, Items.png
Laser
Changes the primary weapon to the Laser or upgrades it, up to 8 levels, if already equipped.
Raiden Trad, Items.png
Wide Shot
Changes the primary weapon to the Wide Shot or upgrades it, up to 8 levels, if already equipped.
Raiden Trad, Items.png
Nuclear Missile
Changes the subweapon to Nuclear Missiles or upgrades it, up to 4 levels, if already equipped.
Raiden Trad, Items.png
Homing Missile
Changes the subweapon to Homing Missiles or upgrades it, up to 4 levels, if already equipped.
Raiden Trad, Items.png
Power
Upgrades the current weapon to its maximum level. Awards 10,000 bonus points if the weapon is already at maximum level.
Raiden Trad, Items.png
Bomb
Adds another bomb to the player's stock, up to a maximum of 7. The player receives bonus points at the end of the stage for the number of bombs remaining. Awards 5,000 bonus points if the player already has the maximum number of bombs.
Raiden Trad, Items.png
Decoration
Awards 500 bonus points to the player. The player receives additional bonus points at the end of the stage for the number of Decorations collected on the current life.
Raiden Trad, Items.png
Miclus
Awards 5,000 bonus points to the player. This item sometimes appears in place of a Decoration. Miclus is the mascot of Seibu Kaihatsu.
Raiden Trad, Items.png
Fairy
Awards 10,000 bonus points to the player.
Raiden Trad, Items.png
1-Up
Gives the player an extra life.

Stages

Raiden Trad, Stage 1.png

Raiden Trad, Stage 1 Boss.png

  • Raiden Trad, Stage 1.png

  • Raiden Trad, Stage 1 Boss.png

Countryside

Raiden Trad, Stage 2.png

Raiden Trad, Stage 2 Boss.png

  • Raiden Trad, Stage 2.png

  • Raiden Trad, Stage 2 Boss.png

City

Raiden Trad, Stage 3.png

Raiden Trad, Stage 3 Boss.png

  • Raiden Trad, Stage 3.png

  • Raiden Trad, Stage 3 Boss.png

Ocean

Raiden Trad, Stage 4.png

Raiden Trad, Stage 4 Boss.png

  • Raiden Trad, Stage 4.png

  • Raiden Trad, Stage 4 Boss.png

Ruins

Raiden Trad, Stage 5.png

Raiden Trad, Stage 5 Boss.png

  • Raiden Trad, Stage 5.png

  • Raiden Trad, Stage 5 Boss.png

Wasteland

Raiden Trad, Stage 6.png

Raiden Trad, Stage 6 Boss.png

  • Raiden Trad, Stage 6.png

  • Raiden Trad, Stage 6 Boss.png

Floating Continent

Raiden Trad, Stage 7.png

Raiden Trad, Stage 7 Boss.png

  • Raiden Trad, Stage 7.png

  • Raiden Trad, Stage 7 Boss.png

Space Station

Raiden Trad, Stage 8.png

Raiden Trad, Stage 8 Boss.png

  • Raiden Trad, Stage 8.png

  • Raiden Trad, Stage 8 Boss.png

Enemy Final Base

Raiden Trad, Stage 9.png

Raiden Trad, Stage 9 Boss 1.png

Raiden Trad, Stage 9 Boss 2.png

  • Raiden Trad, Stage 9.png

  • Raiden Trad, Stage 9 Boss 1.png

  • Raiden Trad, Stage 9 Boss 2.png

Special Stage
This stage is a bonus stage unavailable in any other versions of the game that is played after the credits.

Versions

Though other third parties have ported it to various other systems, Mega Drive version was ported by original developer. When played on Normal difficulty level, the game is the closest port of the 16-bit era. The Super NES content has cut content, and the PC Engine version has more colorful graphics but slight changes in stage layout and scrolling speed. Exclusive to the Mega Drive version is a ninth stage simply called "special stage", accessed after clearing the game once. This stage has new graphics and a new boss.

This is a multi-regional release. The title changes depending on the systems country setting.

Localised names

Also known as
Language Localised Name English Translation
English (US) Raiden Trad Raiden Trad
Japanese 雷電伝説 Raiden Densetsu

Production credits

  • Program: K.KONDO, H.MORI
  • Graphic: M.KATO, BEYOND, TOSHI, B.WADA
  • Music: AKIRA
Source:
In-game credits
Raiden Trad MD credits.pdf
[10]


Magazine articles

Main article: Raiden Trad/Magazine articles.

Promotional material

Main article: Raiden Trad/Promotional material.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[11]
Aktueller Software Markt (DE)
70
[12]
Beep! MegaDrive (JP) NTSC-J
65
[13]
Consoles + (FR)
67
[14]
Console XS (UK) NTSC-J
64
[15]
Electronic Gaming Monthly (US) NTSC-U
73
[16]
Mean Machines: The Essential Sega Guide (UK)
66
[17]
Famitsu (JP) NTSC-J
68
[18]
GamePro (US) NTSC-U
76
[19]
Génération 4 (FR)
91
[20]
Game Zone (UK) PAL
78
[21]
Hippon Super (JP) NTSC-J
50
[22]
Joystick (FR) NTSC-J
70
[23]
Sega Mega Drive Advanced Gaming (UK)
81
[24]
Sega Mega Drive Advanced Gaming (UK) NTSC
81
[25]
Mega Drive Fan (JP) NTSC-J
66
[26]
MegaTech (UK)
79
[27]
Mean Machines (UK)
81
[28]
Mean Machines Sega (UK)
79
[29]
Player One (FR)
60
[30]
Power Play (DE)
56
[31]
Sega Power (UK) NTSC
75
[32]
Sega Power (UK) NTSC-J
68
[33]
Sega Pro (UK)
44
[34]
Sega Pro (UK) PAL
76
[35]
Sega Pro (UK)
58
[36]
Sega Saturn Magazine (JP) NTSC-J
70
[37]
Supergame (BR)
91
[8]
Tricks 16 bit (RU)
37
[38]
VideoGames & Computer Entertainment (US)
70
[39]
Sega Mega Drive
69
Based on
30 reviews

Raiden Trad

Mega Drive, JP
RaidenTrad MD JP Box.jpg
Cover
RaidenTrad MD JP Cart Top.jpg
RaidenTrad MD JP Cart Back.jpgRaidenTrad MD JP Cart.jpg
Cart
Raidentrad md jp manual.pdf
Manual
RaidenTrad MD JP Postcard.pdf
Reg Card
Mega Drive, US
RaidenTrad MD US Box.jpg
Cover
RaidenTrad MD US Cart.jpg
Cart
Raiden Trad MD US Manual.pdf
Manual
Mega Drive, US (Bignet USA)
RaidenTrad MD US Box Bignet.jpg
Cover
RaidenTrad MD US Cart.jpg
Cart
Mega Drive, BR
Raidentrad md br cover.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f839a811
MD5 af6b6c2e4870a46e61b90bd6d662e7fa
SHA-1 9d4011d650179c62acdba0ed58143aa77b97d0e9
1MB 1991-03 Cartridge (US/JP)

References

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NEC Retro has more information related to Raiden
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NEC Retro has more information related to Super Raiden
  1. http://gdri.smspower.org/wiki/index.php/Beyond_Interactive
  2. File:RaidenTrad MD JP Box.jpg
  3. File:RaidenTrad MD US Box.jpg
  4. 4.0 4.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  5. File:EGM US BuyersGuide 1992.pdf, page 15
  6. https://groups.google.com/g/rec.games.video/c/CPV6hrGp_d4/m/9EpVhNiDfEcJ
  7. Electronic Gaming Retail News, "September 1991" (US; 1991-0x-xx), page 27
  8. 8.0 8.1 Supergame, "Julho 1992" (BR; 1992-07-xx), page 33
  9. Sega Force, "January 1992" (UK; 1991-12-12), page 10
  10. File:Raiden Trad MD credits.pdf
  11. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 184
  12. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 150
  13. Beep! MegaDrive, "July 1991" (JP; 1991-06-08), page 32
  14. Consoles +, "Septembre 1991" (FR; 1991-09-04), page 73
  15. Console XS, "June/July 1992" (UK; 1992-04-23), page 133
  16. Electronic Gaming Monthly, "October 1991" (US; 1991-xx-xx), page 20
  17. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 81
  18. Famitsu, "1991-07-26" (JP; 1991-07-12), page 1
  19. GamePro, "November 1991" (US; 1991-xx-xx), page 55
  20. Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 142
  21. Game Zone, "February 1992" (UK; 1992-01-24), page 42
  22. Hippon Super, "August 1991" (JP; 1991-07-04), page 87
  23. Joystick, "Septembre 1991" (FR; 1991-0x-xx), page 195
  24. Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 81
  25. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  26. Mega Drive Fan, "October 1991" (JP; 1991-09-xx), page 107
  27. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
  28. Mean Machines, "December 1991" (UK; 1991-11-28), page 134
  29. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
  30. Player One, "Décembre 1991" (FR; 1991-xx-xx), page 106
  31. Power Play, "11/91" (DE; 1991-10-11), page 153
  32. Sega Power, "October 1991" (UK; 1991-09-05), page 54
  33. Sega Power, "November 1991" (UK; 1991-10-04), page 23
  34. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  35. Sega Pro, "December 1991" (UK; 1991-11-21), page 68
  36. Sega Pro, "March 1992" (UK; 1992-02-20), page 33
  37. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  38. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 140
  39. VideoGames & Computer Entertainment, "November 1991" (US; 1991-1x-xx), page 49


Raiden Trad

RaidenTrad MDTitleScreen.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Promotional material | Region coding | Technical information | Bootlegs


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