Difference between revisions of "Street Fighter II': Special Champion Edition"
From Sega Retro
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''Street Fighter II'' has a long (and often complex) lineage dating back to the 1991 release of ''Street Fighter II: The World Warrior'', a sequel to the 1987 arcade game ''Street Fighter''. Two updates to the game were released as ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'' in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves. | ''Street Fighter II'' has a long (and often complex) lineage dating back to the 1991 release of ''Street Fighter II: The World Warrior'', a sequel to the 1987 arcade game ''Street Fighter''. Two updates to the game were released as ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'' in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves. | ||
− | ''Special Champion Edition'', unique to the Mega Drive, is a version of the game that incorporates the two rulesets of ''Champion Edition'' and ''Hyper Fighting'', allowing players to toggle between the two if desired. A similar game was released on the [[Super NES]] as ''Street Fighter II' Turbo'' which contains most of ''Special Champion Edition'''s features, however the Mega Drive game also features a new two-player "Group Battle" mode. | + | ''Special Champion Edition'', unique to the Mega Drive, is a version of the game that incorporates the two rulesets of ''Champion Edition'' and ''Hyper Fighting'', allowing players to toggle between the two if desired. A similar game was released on the [[Super NES]] as ''Street Fighter II' Turbo'' which contains most of ''Special Champion Edition'''s features, however the Mega Drive game also features a new two-player "Group Battle" mode, in which players fight each other with a team of up to six characters each using Match Play or Elimination rules. |
− | ''Street Fighter II': Special Champion Edition'' was built to utilise the [[Six Button Control Pad (Mega Drive)| | + | ''Street Fighter II': Special Champion Edition'' was built to utilise the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] (the first Mega Drive fighting game to do so), however it is fully compatible with three button controllers too. When playing with a three button pad, the player has to press {{Start}} to switch between punches and kicks (effectively turning {{A}}, {{B}} and {{C}} into {{X}}, {{Y}} and {{Z}}, respectively). On a six button controller, {{X}}, {{Y}} and {{Z}} are used for punches, while {{A}}, {{B}} and {{C}} are used for kicks. |
Beating the game on the highest difficulty level unlocks a special ending sequence. | Beating the game on the highest difficulty level unlocks a special ending sequence. | ||
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===Characters=== | ===Characters=== | ||
''Special Champion Edition'' contains the eight original cast members of ''Street Fighter II'', plus the four originally unplayable "Grand Masters". | ''Special Champion Edition'' contains the eight original cast members of ''Street Fighter II'', plus the four originally unplayable "Grand Masters". | ||
+ | :'''Note:''' Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons will work also. | ||
{{InfoTable|imagewidths=56| | {{InfoTable|imagewidths=56| | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|JP}} Ryu | | title={{flag|JP}} Ryu | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56}} | ||
− | | desc= | + | | desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge. |
+ | *'''Date of Birth:''' 1964-07-21 | ||
+ | *'''Height:''' 5'10" | ||
+ | *'''Weight:''' 150lbs. | ||
+ | *'''Blood Type:''' O | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Fireball|{{down}} {{downright}} {{right}} {{punch}}|Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.}} | ||
+ | {{MoveListRow|Dragon Punch|{{right}} {{down}} {{downright}} {{punch}}|Ryu shouts "Shoryuken!" and delivers a powerful uppercut.}} | ||
+ | {{MoveListRow|Hurricane Kick|{{down}} {{downleft}} {{left}} {{kick}}|Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|JP}} E.Honda | | title={{flag|JP}} E.Honda | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=56}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=56}} | ||
− | | desc= | + | | desc=A sumo wrestler who has earned the title of "Yokozuna". He has entered the World Warrior tournament to prove that sumo wrestling is a true sport. |
+ | *'''Date of Birth:''' 1960-11-03 | ||
+ | *'''Height:''' 6'02" | ||
+ | *'''Weight:''' 304lbs. | ||
+ | *'''Blood Type:''' A | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.}} | ||
+ | {{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Using his leg strength, E. Honda propels himself forward head first.}} | ||
+ | {{MoveListRow|Sumo Smash|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|BR}} Blanka | | title={{flag|BR}} Blanka | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=112}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=112}} | ||
− | | desc= | + | | desc=A bizarre beast-like fighter who suddenly showed up from the rainforests of Brazil to challenge anyone who dares oppose him. |
+ | *'''Date of Birth:''' 1966-02-12 | ||
+ | *'''Height:''' 6'05" | ||
+ | *'''Weight:''' 218lbs. | ||
+ | *'''Blood Type:''' B | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Electricity|{{repeat|{{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}} | ||
+ | {{MoveListRow|Rolling Attack|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Blanka curls into a ball and rolls straight into his opponent.}} | ||
+ | {{MoveListRow|Vertical Rolling Attack|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Same as above, but Blanka launches upwards to hit an airborne opponent or drop on them from above.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|US}} Guile | | title={{flag|US}} Guile | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=168}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=168}} | ||
− | | desc= | + | | desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison. |
+ | *'''Date of Birth:''' 1960-12-13 | ||
+ | *'''Height:''' 6'01" | ||
+ | *'''Weight:''' 191lbs. | ||
+ | *'''Blood Type:''' O | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Sonic Boom|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Guile fires an energy burst by whipping his arms in the air.}} | ||
+ | {{MoveListRow|Flash Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Guile performs a backflip kick, causing a damaging vacuum.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|US}} Ken | | title={{flag|US}} Ken | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=336}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=336}} | ||
− | | desc= | + | | desc=A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit. |
+ | *'''Date of Birth:''' 1965-02-14 | ||
+ | *'''Height:''' 5'10" | ||
+ | *'''Weight:''' 169lbs. | ||
+ | *'''Blood Type:''' B | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Fireball|{{down}} {{downright}} {{right}} {{punch}}|Ken shouts "Hadouken!" and shoots a ball of energy from his hands.}} | ||
+ | {{MoveListRow|Dragon Punch|{{right}} {{down}} {{downright}} {{punch}}|Ken shouts "Shoryuken!" and delivers a powerful uppercut.}} | ||
+ | {{MoveListRow|Hurricane Kick|{{down}} {{downleft}} {{left}} {{kick}}|Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|CN}} Chun-Li | | title={{flag|CN}} Chun-Li | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=392}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=392}} | ||
− | | desc= | + | | desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder. |
+ | *'''Date of Birth:''' 1968-03-01 | ||
+ | *'''Height:''' 5'08" | ||
+ | *'''Weight:''' She won't tell | ||
+ | *'''Blood Type:''' A | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}} | ||
+ | {{MoveListRow|Whirlwind Kick|Hold {{down}} for 1 second, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top. Can also be used in mid-air.}} | ||
+ | {{MoveListRow|Fireball|{{left}} {{downleft}} {{down}} {{downright}} {{right}} {{punch}}|Chun-Li shoots a fireball from her hands.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|SU}} Zangief | | title={{flag|SU}} Zangief | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=448}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=448}} | ||
− | | desc= | + | | desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country. |
+ | *'''Date of Birth:''' 1956-06-01 | ||
+ | *'''Height:''' 7'00" | ||
+ | *'''Weight:''' 256lbs. | ||
+ | *'''Blood Type:''' A | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Spinning Clothesline|All {{punch}} buttons simultaneously|Zangief spins around with his arms outstretched, knocking anyone who wanders into him.}} | ||
+ | {{MoveListRow|Turbo Spinning Clothesline|All {{kick}} buttons simultaneously|Same as above, but is faster and has a shorter duration.}} | ||
+ | {{MoveListRow|Spinning Pile Driver|D-Pad in a 360° rotation, then {{punch}}|Zangief grapples his opponent and drives them head first into the ground like a drill.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|IN}} Dhalsim | | title={{flag|IN}} Dhalsim | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=504}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=504}} | ||
− | | desc= | + | | desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar. |
+ | *'''Date of Birth:''' 1952-11-22 | ||
+ | *'''Height:''' 5'10" | ||
+ | *'''Weight:''' 107lbs. | ||
+ | *'''Blood Type:''' O | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Yoga Fire|{{down}} {{downright}} {{right}} {{punch}}|Dhalsim spits out a fireball that scorches whoever it touches.}} | ||
+ | {{MoveListRow|Yoga Flame|{{left}} {{downleft}} {{down}} {{downright}} {{right}} {{punch}}|Dhalsim spews forth a close-ranged cloud of flame.}} | ||
+ | {{MoveListRow|Yoga Teleport (in front of opponent)|{{left}} {{down}} {{downleft}} and all three {{punch}}/{{kick}} buttons|Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed - pressing the punch buttons teleports him close to his opponent, while the kick buttons teleport him further away.}} | ||
+ | {{MoveListRow|Yoga Teleport (behind opponent)|{{right}} {{down}} {{downright}} and all three {{punch}}/{{kick}} buttons|Same as above, except Dhalsim appears behind his opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|US}} Balrog (M. Bison) | | title={{flag|US}} Balrog (M. Bison) | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=224}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=224}} | ||
− | | desc= | + | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring, and is now hired by M. Bison. |
+ | *'''Date of Birth:''' 1968-09-04 | ||
+ | *'''Height:''' 6'05" | ||
+ | *'''Weight:''' 252lbs. | ||
+ | *'''Blood Type:''' A | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Turn Punch|Hold all three {{punch}}/{{kick}} buttons, then release|Turning his back to his opponent, Balrog delivers a powerful punch. The longer the punch or kick buttons are held down, the greater the punch's power.}} | ||
+ | {{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}/{{kick}}|Balrog sprints forward and smashes his opponent. Pressing a punch button will cause a straight punch, while the kick buttons will cause an uppercut.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|ES}} Vega (Balrog) | | title={{flag|ES}} Vega (Balrog) | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=280}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=280}} | ||
− | | desc= | + | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja". |
+ | *'''Date of Birth:''' 1967-01-27 | ||
+ | *'''Height:''' 6'00" | ||
+ | *'''Weight:''' 208lbs. | ||
+ | *'''Blood Type:''' O | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega climbs to the ceiling and then drops on his opponent.}} | ||
+ | {{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}}|Vega drops on his opponent and quickly does an air suplex.}} | ||
+ | {{MoveListRow|Claw Roll|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Vega executes a quick forward roll and quickly stabs his opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|TH}} Sagat | | title={{flag|TH}} Sagat | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=560}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=560}} | ||
− | | desc= | + | | desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title. |
+ | *'''Date of Birth:''' 1955-07-02 | ||
+ | *'''Height:''' 7'04" | ||
+ | *'''Weight:''' 283lbs. | ||
+ | *'''Blood Type:''' B | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Tiger Uppercut|{{right}} {{down}} {{downright}} {{punch}}|Sagat delivers an uppercut intended to counter Ryu's Shoryuken.}} | ||
+ | {{MoveListRow|Tiger Knee|{{down}} {{right}} {{upright}} {{kick}}|Sagat leaps forward over an opponent's low attack and delivers a knee strike.}} | ||
+ | {{MoveListRow|Tiger Shot|{{down}} {{downright}} {{right}} {{punch}}/{{kick}}|Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing a punch button will throw a high shot, while pressing a kick button will throw a low shot.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|TH}} M. Bison (Vega) | | title={{flag|TH}} M. Bison (Vega) | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=616}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=616}} | ||
− | | desc= | + | | desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary. |
+ | *'''Date of Birth:''' Unknown | ||
+ | *'''Height:''' 5'11" | ||
+ | *'''Weight:''' 254lbs. | ||
+ | *'''Blood Type:''' A | ||
+ | {{MoveListTable| | ||
+ | {{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}} | ||
+ | {{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Bison sails over low attacks with two devastating kicks.}} | ||
+ | {{MoveListRow|Head Stomp|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} after the stomp|Bison stomps on his opponent's head, then dives towards them with a crushing blow.}} | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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Both the Mega Drive and Super NES would see the following upgrade, ''[[Super Street Fighter II: The New Challengers]]'' (though neither console would see its ''Turbo'' (''X'' in Japan) update). With more cartridge space and greater experience, ''Super Street Fighter II'' fixes many of the concerns with ''Special Champion Edition'' such as the missing announcer. | Both the Mega Drive and Super NES would see the following upgrade, ''[[Super Street Fighter II: The New Challengers]]'' (though neither console would see its ''Turbo'' (''X'' in Japan) update). With more cartridge space and greater experience, ''Super Street Fighter II'' fixes many of the concerns with ''Special Champion Edition'' such as the missing announcer. | ||
− | ''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service and as part of the [[Mega Drive Mini]]. | + | ''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service and as part of the Japanese and Western versions of the [[Mega Drive Mini]]. |
==Versions== | ==Versions== | ||
− | Graphically the arcade versions of ''Street Fighter II′: Champion Edition'' and ''Street Fighter II′ Turbo: Hyper Fighting'' are very similar (save for character palette changes and a new title screen), meaning ''Street Fighter II': Special Champion Edition'' is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times (versus 384x224)). | + | Graphically, the arcade versions of ''Street Fighter II′: Champion Edition'' and ''Street Fighter II′ Turbo: Hyper Fighting'' are very similar (save for character palette changes and a new title screen), meaning ''Street Fighter II': Special Champion Edition'' is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times (versus 384x224)). |
Many background animations are missing in the Mega Drive version, such as the water in E.Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white. | Many background animations are missing in the Mega Drive version, such as the water in E.Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white. |
Revision as of 14:40, 8 July 2020
- For the older, unreleased port of Street Fighter II for the Mega Drive, see Street Fighter II': Champion Edition.
Street Fighter II': Special Champion Edition | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom, Sega (EU) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Street Fighter II': Special Champion Edition, known as Street Fighter II' Plus (ストリートファイターII ダッシュプラス, pronounced Street Fighter II Dash Plus) in Japan, is a versus fighting game released by Capcom for the Sega Mega Drive in 1993.
It stands as the first Street Fighter II game to be released on a Sega system, being a two-in-one compilation of the arcade games Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting.
Contents
Gameplay
Street Fighter II has a long (and often complex) lineage dating back to the 1991 release of Street Fighter II: The World Warrior, a sequel to the 1987 arcade game Street Fighter. Two updates to the game were released as Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.
Special Champion Edition, unique to the Mega Drive, is a version of the game that incorporates the two rulesets of Champion Edition and Hyper Fighting, allowing players to toggle between the two if desired. A similar game was released on the Super NES as Street Fighter II' Turbo which contains most of Special Champion Edition's features, however the Mega Drive game also features a new two-player "Group Battle" mode, in which players fight each other with a team of up to six characters each using Match Play or Elimination rules.
Street Fighter II': Special Champion Edition was built to utilise the Six Button Control Pad (the first Mega Drive fighting game to do so), however it is fully compatible with three button controllers too. When playing with a three button pad, the player has to press START to switch between punches and kicks (effectively turning , and into , and , respectively). On a six button controller, , and are used for punches, while , and are used for kicks.
Beating the game on the highest difficulty level unlocks a special ending sequence.
Characters
Special Champion Edition contains the eight original cast members of Street Fighter II, plus the four originally unplayable "Grand Masters".
- Note: Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons will work also.
History
- Main article: Street Fighter II': Special Champion Edition/Development.
Release
Whilst not selling as many copies as the previous Street Fighter II releases on Super NES (6.3 million and 4.1 million respectively), Special Champion Edition managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system; Resident Evil Code: Veronica on the Dreamcast).
Special Champion Edition brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where Special Champion Edition was a highly publicised best seller). Computer and Video Games, for example, hyped it as the world's first 24 megabit console cartridge, and said it has better graphics and faster performance than the SNES version of the original Street Fighter II[12].
The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e. it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version).
Legacy
Both the Mega Drive and Super NES would see the following upgrade, Super Street Fighter II: The New Challengers (though neither console would see its Turbo (X in Japan) update). With more cartridge space and greater experience, Super Street Fighter II fixes many of the concerns with Special Champion Edition such as the missing announcer.
Special Champion Edition has since been re-released as part of the Wii's Virtual Console service and as part of the Japanese and Western versions of the Mega Drive Mini.
Versions
Graphically, the arcade versions of Street Fighter II′: Champion Edition and Street Fighter II′ Turbo: Hyper Fighting are very similar (save for character palette changes and a new title screen), meaning Street Fighter II': Special Champion Edition is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times (versus 384x224)).
Many background animations are missing in the Mega Drive version, such as the water in E.Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white.
While Special Champion Edition delivers more content than its closest SNES counterpart (Street Fighter II Turbo: Hyper Fighting), the Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples.
It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive.
Some of these gaps between the Mega Drive and Super NES ports would be closed with Super Street Fighter II (though widenend when both compared to the CPS-II-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version.
Production credits
- Planner: Tatsuya "Mickey" Minami
- Software Design: Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
- Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
- Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
- Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Iwasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
- Scroll Design: Shizuyo "R.H.C.P." Ukai, Ryutaro's Mama, Jun "Bunny" Takeuti, Joe Yabuki
- Very Special Thanks: Masayuki "Imo" Akahori, Professor F
- Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
- Presented by: Capcom
Digital manuals
- SF2SCE MD US digital manual.pdf
Mega Drive Mini US manual
- SF2SCE MD EU digital manual.pdf
Mega Drive Mini EU manual
- SF2SCE MD JP digital manual.pdf
Mega Drive Mini JP manual
Magazine articles
Promotional material
Artwork
Physical scans
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|
90 | |
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Based on 48 reviews |
Mega Drive, AU (Sega Platinum Collection) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | 1993-09 | Cartridge (US) | ||||||||||
✔ |
|
3MB | 1993-08 | Cartridge (EU) | ||||||||||
✔ |
|
3MB | 1993-09 | Cartridge (JP) |
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK
References
- ↑ [CVG UK 141.pdf CVG UK 141.pdf]
- ↑ 2.0 2.1 2.2 GamePro, "November 1993" (US; 1993-xx-xx), page 54
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 55
- ↑ 4.0 4.1 4.2 Sega Magazine, "January 1994" (UK; 1993-12-10), page 124
- ↑ Computer & Video Games, "August 1994" (UK; 1994-07-15), page 76
- ↑ Megazone, "November 1993" (AU; 1993-11-03), page 45
- ↑ 7.0 7.1 7.2 http://www.nintendolife.com/games/megadrive/street_fighter_ii_special_champion_edition (Wayback Machine: 2017-07-04 13:40)
- ↑ http://www.nintendo.com:80/games/detail/W2WVTnzTqcBE4fp7pfN9TSyQqaAVIESR (Wayback Machine: 2011-02-15 08:46)
- ↑ https://archive.is/8A8QI
- ↑ https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
- ↑ http://vc.sega.jp:80/vc_streetfighter2/ (Wayback Machine: 2008-08-07 02:11)
- ↑ Computer & Video Games, "August 1993" (UK; 1993-07-15), page 19
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 22 (24)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
- ↑ Computer & Video Games, "November 1993" (UK; 1993-10-15), page 42-44 (42)
- ↑ Edge, "November 1993" (UK; 1993-09-30), page 86-87 (86)
- ↑ 17.0 17.1 Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 46
- ↑ GamePro, "November 1993" (US; 1993-xx-xx), page 50-52 (54)
- ↑ GamePro, "November 1993" (US; 1993-xx-xx), page 56-58 (56)
- ↑ Hobby Consolas, "Octubre 1993" (ES; 1993-xx-xx), page 68-73 (68)
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 66-68 (66)
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 54/55 (54)
- ↑ Mega Force, "Octobre 1993" (FR; 1993-10-08), page 86-91 (86)
- ↑ Mega Fun, "11/93" (DE; 1993-10-20), page 84-86
- ↑ Player One, "Octobre 1993" (FR; 1993-xx-xx), page 68-71 (68)
- ↑ Sega Power, "September 1993" (UK; 1993-08-05), page 98
- ↑ Sega Force, "1/94" (SE; 1994-01-12), page 8/9 (8)
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 44-46 (44)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 224
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 208
- ↑ Computer & Video Games, "November 1993" (UK; 1993-10-15), page 42
- ↑ Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 100
- ↑ Edge, "November 1993" (UK; 1993-09-30), page 86
- ↑ Famitsu, "1993-10-08" (JP; 1993-09-24), page 1
- ↑ Freak, "12/93" (IL; 1993-xx-xx), page 1
- ↑ GameFan, "Volume 1, Issue 11: October 1993" (US; 1993-xx-xx), page 10
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 66
- ↑ Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 56
- ↑ GamesMaster, "November 1993" (UK; 1993-10-21), page 56
- ↑ GamesMaster (UK) "Series 3, episode 3" (1993-09-23, 24:00) (+7:09)
- ↑ Hippon Super, "November 1993" (JP; 1993-10-02), page 41
- ↑ Hobby Consolas, "Octubre 1993" (ES; 1993-xx-xx), page 68
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 30
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 66
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 54
- ↑ Mega, "November 1993" (UK; 1993-10-21), page 28
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 14
- ↑ Megablast, "1/94" (DE; 1993-12-29), page 31
- ↑ Mega Force, "Octobre 1993" (FR; 1993-10-08), page 86
- ↑ Mega Fun, "11/93" (DE; 1993-10-20), page 76
- ↑ Mega Power, "November 1993" (UK; 1993-10-21), page 30
- ↑ MegaTech, "November 1993" (UK; 1993-10-20), page 52
- ↑ Mean Machines Sega, "Street Fighter II': The Ultimate Players Guide to the Greatest Game Ever!" (UK; 1993-09-28), page 2
- ↑ Megazone, "November 1993" (AU; 1993-11-03), page 42
- ↑ Play Time, "12/93" (DE; 1993-11-10), page 122
- ↑ Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 47
- ↑ Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 40
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 60
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 34
- ↑ Sega Zone, "November 1993" (UK; 1993-10-28), page 58
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 34
- ↑ Sega Force, "1/94" (SE; 1994-01-12), page 8
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 148
- ↑ The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
- ↑ Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 22
- ↑ Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 20
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 179
- ↑ Video Games, "11/93" (DE; 1993-10-27), page 114
- ↑ VideoGames, "December 1993" (US; 1993-1x-xx), page 103
NEC Retro has more information related to Street Fighter II': Champion Edition
|
Street Fighter II': Special Champion Edition | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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