Back to the Future Part II

From Sega Retro


BacktotheFutureII title.png

Back to the Future Part II
System(s): Sega Master System
Publisher: Image Works
Licensor: Universal City Studios, Amblin Entertainment
Genre: Arcade[2]

Number of players: 1
Release Date RRP Code
Sega Master System
Sega Master System
£29.9929.99[5][6] 27010-50
Sega Master System
Sega Master System
Non-Sega versions

Back to the Future Part II is a video game developed by Mirrorsoft based on the Back to the Future Part II film. It was originally released for home computers in Europe before being ported to the Sega Master System in 1991 by Climax (as Images Ltd[1]). A Mega Drive version was listed in Europe.[7][8]


Back to the Future Part II SMS, Introduction.png


Marty McFly, his girlfriend Jennifer Parker, and Emmett "Doc" Brown time-travel from 1985 to 2015, to prevent the couple's future children from turning out badly.


Back to the Future Part II is divided into five levels with four different playstyles, based on scenes from the film. The player starts the game with three lives and gains a bonus life after completing each level.


Back to the Future Part II SMS, Stage 1.png

Level 1
The first level has Marty riding a hoverboard around Hill Valley. He must avoid oncoming vehicles while evading Griff and his gang. The level autoscrolls and has seven segments that pivot between a side and an isometric view. Marty moves using the D-Pad. He can punch enemies with 1 and jump with 2. Marty has an energy bar with five points and loses energy when he runs over something in the road or touches an enemy. Some obstacles or enemies only cost one point of energy, but many enemies completely empty Marty's entire energy bar. Various items on the ground, such as boots or bottles of Pepsi, restore one point of energy when ridden over. The player must restart the level from the beginning of the current segment if Marty runs out of energy.

Back to the Future Part II SMS, Stage 2.png

Level 2
The second level is played as a puzzle game in which Jennifer has wound up at the house where her future self resides. Playing from an overhead perspective, the player must guide Jennifer out of the house while preventing her from seeing her future self or her future family members. The player does not directly control Jennifer but instead opens doors for her. Doors are selected two at a time using the D-Pad (the currently selected door flashes), then opened with 1. The player opens two pairs of doors with each turn. Jennifer and the family members automatically move when a door is opened. Jennifer starts in the leftmost room and must exit through the front door in the middle to complete the puzzle.

Back to the Future Part II SMS, Stage 3.png

Level 3
The third level is a side-scrolling beat-'em-up in which Marty returns to 1985 and discovers that Hill Valley has changed due to an alteration in the timeline: in 1955, Biff Tannen, through his future self, obtained a sports almanac from 2015 and used it to become a millionaire through sports betting. Marty fights Biff's guards while walking through Hill Valley. He moves with Left and Right, kneels with Down, and jumps with 2. He punches with 1 and does a standing kick with Up+1 and a crouching kick with Down+1. Marty has a five-point energy bar like the first level and can kneel over some items to restore one point.

Back to the Future Part II SMS, Stage 4.png

Level 4
The fourth level is a sliding puzzle game, in which tiles must be arranged to form a picture of Marty playing in a band (a scene from the first and second film). Marty and Doc then go to 1955 to restore the original version of 1985. The D-Pad moves pieces into the empty space. There is a time limit of 3 minutes.

Back to the Future Part II SMS, Stage 5.png

Level 5
In the final level, Marty hoverboards through 1955 Hill Valley to avoid Biff's crew while trying to obtain the almanac from Biff's car. It plays identically to the first level. Marty must touch the rope ladder at the end to finish the level.



The game has been panned by critics over the years for its unresponsive controls, issues surrounding collision detection and neglect for the original source material. Of particular note is the fact that hoverboards can ride on water in this game, something that the film distinctly points out is not meant to be possible.


Image Works would later publish a game based on Back to the Future Part III, which was met with similar negative reviews.

Magazine articles

Main article: Back to the Future Part II/Magazine articles.

Promotional material

UK print advert
SMS SE promo 19911112.png
SE advert (1991)
SMS SE promo 19911112.png
Print advert in Video Games (DE) #1991-04: "4/91" (1991-12-06)
Print advert in Game Power (IT) #6: "Maggio 1992" (1992-0x-xx)
Print advert in Supergame (BR) #15: "Outubro 1992" (1992-10-xx)

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
Console XS (UK) PAL
Mean Machines: The Essential Sega Guide (UK)
Game Power (IT)
Games-X (UK) PAL
Game Zone (UK) PAL
Joypad (FR)
Joystick (FR) PAL
Micromanía (segunda época) (ES)
Mean Machines (UK) PAL
Mean Machines Sega (UK)
Player One (FR) PAL
Sega Power (UK) PAL
Sega Pro (UK) PAL
Sega Pro (UK) PAL
Sega Force (UK) PAL
Sega Master System
Based on
16 reviews

Back to the Future Part II

Master System, EU
BttF2 SMS EU Box.jpg
BttF2 SMS EU Cart.jpg
Master System, AU
BttF2 SMS AU Box.jpg
BttF2 SMS AU cart.jpg
Master System, AU (Hotline sticker)
BttF2 SMS AU hotline cover.jpg
BttF2 SMS AU cart.jpg
Master System, BR
BttF2 SMS BR Box.jpg
BttF2 SMS BR Cart.jpg
Bttfii sms br manual.pdf

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
CRC32 e5ff50d8
MD5 f2535df9bdc3a84221303fa62d61ad6e
SHA-1 31af58e655e12728b01e7da64b46934979b82ecf
256kB Cartridge (EU)


Back to the Future Part II

BacktotheFutureII title.png

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Back to the Future games for Sega systems
Back to the Future Part II (1991) | Back to the Future Part III (1991)