Difference between revisions of "Takashi Iizuka"

From Sega Retro

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* ''[[Sonic X]]'' (2003) — Supervisor
 
* ''[[Sonic X]]'' (2003) — Supervisor
* ''[[Sonic Heroes]]'' (2003) — Director, Level Designer, CG Movie Director
 
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks (Sega Corporation)
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks (Sega Corporation)
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, Movie Supervisor
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Special Thanks
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 versions) (2008) — Level Design Special Thanks, Special Thanks
 
* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 versions) (2008) — Level Design Special Thanks, Special Thanks
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
 
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii version) (2009) — Director, Game Designer (Game Design Section)
 
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
* ''[[Sonic the Hedgehog 4 Episode I]]'' (2010) — Producer
 
 
* ''[[Sonic Free Riders]]'' (2010) — Scenario Supervisor, Sonic Character Supervisor
 
* ''[[Sonic Free Riders]]'' (2010) — Scenario Supervisor, Sonic Character Supervisor
* ''[[Sonic Colors]]'' (2010) — Producer
 
 
* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
 
* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
 
* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC versions) (2011) — Producer (Sonic Generations Development Team)
 
* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC versions) (2011) — Producer (Sonic Generations Development Team)
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* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
* ''[[Sonic Lost World]]'' (2013) — Producer
 
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Sonic Character Supervisor (Sega Development Team)
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Sonic Character Supervisor (Sega Development Team)
 
* ''[[Sonic & All-Stars Racing Transformed|Sonic & All-Stars Racing Transformed Original Soundtrack]]'' (CD) (2014) — Supervisor
 
* ''[[Sonic & All-Stars Racing Transformed|Sonic & All-Stars Racing Transformed Original Soundtrack]]'' (CD) (2014) — Supervisor
 
* ''[[sonic:Super Smash Bros. for Nintendo 3DS|Super Smash Bros. for Nintendo 3DS]]'' (2014) — Supervisor (Original Games)
 
* ''[[sonic:Super Smash Bros. for Nintendo 3DS|Super Smash Bros. for Nintendo 3DS]]'' (2014) — Supervisor (Original Games)
* ''[[Sonic Boom: Rise of Lyric]]'' (2014) — Character Supervisor (Sonic Team) (Sega of Japan) (Sega)
 
* ''[[Sonic Boom: Shattered Crystal]]'' (2014) — Character Supervisor (Sega of Japan CS2) (Sega of Japan)
 
 
* ''[[sonic:Super Smash Bros. for Wii U|Super Smash Bros. for Wii U]]'' (2014) — Supervisor (Original Games)
 
* ''[[sonic:Super Smash Bros. for Wii U|Super Smash Bros. for Wii U]]'' (2014) — Supervisor (Original Games)
 
* ''[[sonic:Sonic Runners|Sonic Runners]]'' (2015) — Producer
 
* ''[[sonic:Sonic Runners|Sonic Runners]]'' (2015) — Producer
 
* ''[[Tembo the Badass Elephant]]'' (2015) — Supervisor (Sega)
 
* ''[[Tembo the Badass Elephant]]'' (2015) — Supervisor (Sega)
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
* ''[[sonic:Sonic Forces|Sonic Forces]]'' (2017) — Sonic Series Producer, Product Development VP of PD and Creative Services (SEGA of America, Inc.)
 
 
* ''[[Team Sonic Racing]]'' (2019) — Sonic Series Producer
 
* ''[[Team Sonic Racing]]'' (2019) — Sonic Series Producer
 
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Revision as of 10:20, 22 July 2022

TakashiIizuka.png
Takashi Iizuka
Place of birth: Kawaguchi, Saitama, Japan
Date of birth: 1970-03-16 (age 54)
Company(ies): Sega of Japan (Sonic Team), Sega of America (Sonic Studio)
Role(s): Designer, Director, Producer
Education: Tokyo Denki University (1988-1992)

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Takashi Iizuka (飯塚 隆) is a Japanese video game developer and Sonic Team and Sonic Studio designer, director, and producer, known as one of the key heads of the Sonic the Hedgehog franchise's modern incarnation.

Career

Takashi Iizuka is a key producer, director and designer within Sonic Team. Joining Sega in 1992 as a planner, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.

Production history

Games

Videos

Music

Hardware

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Takashi Iizuka

References