Difference between revisions of "X-Men vs. Street Fighter"
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− | + | '''''{{PAGENAME}}''''' (エックスメンVS.ストリートファイター) is a versus fighting game developed by [[Capcom]] and was released for the [[Sega Saturn]] in 1997. It is the first fighting game crossover to be released by Capcom, combining characters from [[Marvel]]'s ''[[:Category:X-Men (franchise)|X-Men]]'' comics with characters from Capcom's own ''[[:Category:Street Fighter|Street Fighter]]'' series. | |
''X-Men vs. Street Fighter'' debuted with the 4MB [[Extended RAM Cartridge]] in Japan and requires the cartridge to run. Likely as a result of this, the Saturn version of the game was only released in Japan, although for much of 1998, North American{{fileref|E31997 Capcom Leaflet.pdf|page=24}} and European releases were planned. | ''X-Men vs. Street Fighter'' debuted with the 4MB [[Extended RAM Cartridge]] in Japan and requires the cartridge to run. Likely as a result of this, the Saturn version of the game was only released in Japan, although for much of 1998, North American{{fileref|E31997 Capcom Leaflet.pdf|page=24}} and European releases were planned. | ||
==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|X-Men vs Street Fighter, Gameplay.png|width=200|Gameplay}} | ||
+ | {{ScreenThumb|X-Men vs Street Fighter, Apocalypse.png|width=200|Apocalypse}} | ||
+ | ''X-Men vs. Street Fighter'' is a 2D fighting game featuring gameplay similar to the ''Street Fighter'' games, but it incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in a one-on-one battle, attempting to defeat the opposing team. Instead of the typical best-of-three round format, matches consist of a single round. Players control one character at a time, while the other awaits off-screen. The starting character can tag in the off-screen character at any time during the fight. Characters have separate vitality bars, and the dormant character slowly recovers the red portion of their vitality bar while the other character is fighting. If one character loses all of their vitality, then the tag partner automatically replaces them in play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner. | ||
+ | |||
+ | The game borrows numerous gameplay conventions from Capcom's previous [[Marvel]]-licensed ventures, ''[[X-Men: Children of the Atom]]'' and ''[[Marvel Super Heroes]]'', such as the Super Jump, the ability to jump higher than normal, and Aerial Rave, the ability to perform combos on the opponent while in the air. ''X-Men vs. Street Fighter'' also includes a meter system similar to the two aforementioned games called the Hyper Combo gauge. As characters perform moves and receive damage, the Hyper Combo gauges gradually fill. Players can expend their meter to perform various special techniques, such as the Hyper Combo, a special move that unleashes high amounts of damage; Crossover Combination, where both characters use their Hyper Combos simultaneously; and Crossover Counter, which transforms a defensive block into an offensive counterattack by tagging in the off-screen character. | ||
+ | |||
+ | In Arcade Mode, the player fights several computer-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the ''X-Men'' series. In Versus Mode, two players can fight against each other. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}} (or {{X}}+{{Y}}+{{Z}} or {{L}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}} (or {{A}}+{{B}}+{{C}} or {{R}}). They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (strong) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. | ||
+ | |||
+ | Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{HCB}} or {{HCF}}. | ||
+ | |||
+ | At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously ({{Z}}+{{C}} by default). | ||
+ | |||
+ | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two adjacent punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}}, then a punch and a kick button of the same strength simultaneously. This costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with {{left}} {{downleft}} {{down}} {{punch}} (or {{right}} {{downright}} {{down}} {{punch}} if facing left), which summons the other team member to jump in and attack the opponent. This costs one level of the gauge. | ||
+ | |||
+ | After selecting a character, the player can choose between Manual or Automatic blocking and then Normal or Turbo game speed. Turbo speed is only available when using manual blocking. | ||
+ | |||
===Characters=== | ===Characters=== | ||
− | {{InfoTable|imagewidths= | + | ====''X-Men''==== |
+ | Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from ''[[X-Men: Children of the Atom]]'', with Magneto and Juggernaut playable (without the use of cheat codes) for the first time. | ||
+ | |||
+ | Sabretooth, Gambit, and Rogue are new. | ||
+ | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
| title=Magneto | | title=Magneto | ||
− | | image= | + | | image=XvsSF SS Magneto portrait.png |
− | | desc= | + | | desc=Magneto is a mutant with the ability to generate and control magnetic fields. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Electromagnetic Disruptor | {{HCF}} {{punch}} | Magneto fires an energy beam across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Hyper Gravitation | {{HCB}} {{kick}} | Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him.}} | ||
+ | {{MoveListRow | Magnetic Force Field | {{HCF}} {{kick}} | Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, his opponent is knocked away. This only affects direct attacks and not projectiles.}} | ||
+ | {{MoveListRow | Magnetic Blast | {{up}} {{upright}} {{right}} {{punch}} in midair | Magneto fires energy waves downward at a diagonal angle.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + two adjacent {{kick}} simultaneously | Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Magnetic Shockwave | {{QCF}} + two adjacent {{punch}} simultaneously | Magneto summons a shockwave of energy pillars that move across the screen.}} | ||
+ | {{MoveListRow | Magnetic Tempest | {{HCF}} + two adjacent {{kick}} simultaneously | Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Juggernaut | | title=Juggernaut | ||
− | | image= | + | | image=XvsSF SS Juggernaut portrait.png |
− | | desc= | + | | desc=Juggernaut is a massive human with superhuman strength and durability. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Earthquake | {{right}} {{downright}} {{down}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} | ||
+ | {{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | ||
+ | {{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} in midair | Juggernaut jumps off the side of the screen and falls with a body splash.}} | ||
+ | {{MoveListRow | Nail Slam | {{QCB}} {{kick}} (close) | Juggernaut grabs his opponent and bashes them three times with his head like hammering a nail into the ground, then follows up with an uppercut.}} | ||
+ | {{MoveListRow | Cyttorak Power-Up | {{DPF}} + two adjacent {{punch}} simultaneously | Juggernaut glows orange, increasing the damage of his attacks for a duration.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Punch | {{button|text=LP}} {{button|text=LP}} | Juggernaut punches and follows up with another quick punch.}} | ||
+ | {{MoveListRow | Double Fist | {{right}}+{{button|text=HP}} | Juggernaut punches in front of him with both fists.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Headcrush | {{HCF}} + two adjacent {{punch}} simultaneously | Juggernaut charges at his opponent head first.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Sabretooth | | title=Sabretooth | ||
− | | image= | + | | image=XvsSF SS Sabretooth portrait.png |
− | | desc= | + | | desc=Sabretooth is a mutant with razor-sharp fangs and claws. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Berserker Claw | {{QCF}} {{punch}} | Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.}} | ||
+ | {{MoveListRow | Wild Fang | {{HCB}} {{punch}} | Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.}} | ||
+ | {{MoveListRow | Armed Birdie | {{HCB}} {{kick}} | Sabretooth summons Birdie, who appears and fires her rifle.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Sabretooth can jump off the edges of the screen.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Berserker Claw X | {{QCF}} + two adjacent {{punch}} simultaneously | Sabretooth charges and slashes his opponent multiple times.}} | ||
+ | {{MoveListRow | Weapon X Dash | {{QCF}} + two adjacent {{punch}} simultaneously | Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.}} | ||
+ | {{MoveListRow | Heavy Armed Birdie | {{QCF}} + two adjacent {{punch}} simultaneously | Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Storm | | title=Storm | ||
− | | image= | + | | image=XvsSF SS Storm portrait.png |
− | | desc= | + | | desc=Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Typhoon | {{QCF}} {{punch}} | Storm summons a trio of cyclone that move quickly along the ground.}} | ||
+ | {{MoveListRow | Double Typhoon | {{QCF}} {{punch}} | Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly.}} | ||
+ | {{MoveListRow | Lightning Attack | Any direction + {{button|text=MP}} and {{button|text=LK}} | Storm flies in any direction while empowering her hand with lightning.}} | ||
+ | {{MoveListRow | Levitation | {{QCB}} + two adjacent {{kick}} simultaneously | Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Float | {{upleft}}, {{up}}, or {{upright}} in midair | Storm can slow her descent while in the air.}} | ||
+ | {{MoveListRow | Lighting Ball | {{up}}+{{button|text=MP}}, {{button|text=MP}}, or {{down}}+{{button|text=MP}} in midair | Storm throws a lightning ball, which can be angled upward or downward.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Lightning Storm | {{QCF}} + two adjacent {{punch}} simultaneously | Storm shoots bolts of lightning all around her.}} | ||
+ | {{MoveListRow | Hail Storm | {{QCB}} + two adjacent {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Gambit | | title=Gambit | ||
− | | image= | + | | image=XvsSF SS Gambit portrait.png |
− | | desc= | + | | desc=Gambit can charge playing cards and other objects with kinetic energy to use as explosive projectiles. He is also adept at hand-to-hand combat and fights with a staff. He is married to Rogue. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Kinetic Cards | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen.}} | ||
+ | {{MoveListRow | Trick Card | {{right}} {{downright}} {{down}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}} | ||
+ | {{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | ||
+ | {{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Royal Flush | {{QCF}} + two adjacent {{punch}} simultaneously | Gambit throws two hands of kinetically charged cards, hitting multiple times.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Rogue | | title=Rogue | ||
− | | image= | + | | image=XvsSF SS Rogue portrait.png |
− | | desc= | + | | desc=Rogue has the ability to absorb the life force and superpowers of anyone through physical touch. She is married to Gambit. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Repeating Punch | {{QCF}} {{punch}} | Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Rising Repeating Punch | {{DPF}} {{punch}} | Rogue flies into the air while delivering a series of punches.}} | ||
+ | {{MoveListRow | Power Dive Punch | {{DPF}} {{kick}} | Rogue floats high into the air, then dives downward with a punch. The stronger versions jump higher into the air.}} | ||
+ | {{MoveListRow | Power Drain | {{QCB}} {{kick}} | Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs one of their abilities. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Absorbed Power | {{QCF}} {{kick}} | Rogue uses the power that she absorbed from her opponent with the Power Drain or Goodnight Sugar ability. She does not absorb any additional ability from another Rogue. Wolverine and Juggernaut give the same move. | ||
+ | {{{!}} | ||
+ | ! '''Character''' !! '''Special move''' | ||
+ | {{!}}- | ||
+ | {{!}} Magneto | ||
+ | {{!}} Hyper Gravitation | ||
+ | {{!}}- | ||
+ | {{!}} Juggernaut | ||
+ | {{!}} Earthquake | ||
+ | {{!}}- | ||
+ | {{!}} Sabretooth | ||
+ | {{!}} Berserker Barrage | ||
+ | {{!}}- | ||
+ | {{!}} Storm | ||
+ | {{!}} Typhoon | ||
+ | {{!}}- | ||
+ | {{!}} Gambit | ||
+ | {{!}} Kinetic Card | ||
+ | {{!}}- | ||
+ | {{!}} Wolverine | ||
+ | {{!}} Berserker Barrage | ||
+ | {{!}}- | ||
+ | {{!}} Cyclops | ||
+ | {{!}} Optic Blast | ||
+ | {{!}}- | ||
+ | {{!}} Dhalsim | ||
+ | {{!}} Yoga Flame | ||
+ | {{!}}- | ||
+ | {{!}} Vega | ||
+ | {{!}} Psycho Shot | ||
+ | {{!}}- | ||
+ | {{!}} Chun-Li | ||
+ | {{!}} Kikouken | ||
+ | {{!}}- | ||
+ | {{!}} Zangief | ||
+ | {{!}} Spinning Piledriver | ||
+ | {{!}}- | ||
+ | {{!}} Cammy | ||
+ | {{!}} Cannon Drill | ||
+ | {{!}}- | ||
+ | {{!}} Nash | ||
+ | {{!}} Sonic Boom | ||
+ | {{!}}- | ||
+ | {{!}} Ryu | ||
+ | {{!}} Hadouken | ||
+ | {{!}}- | ||
+ | {{!}} Ken | ||
+ | {{!}} Shouryuuken | ||
+ | {{!}}- | ||
+ | {{!}} Gouki | ||
+ | {{!}} Zankuu Hadouken and Shun Goku Satsu | ||
+ | {{!}}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | ||
+ | {{MoveListRow | Dive Kick | {{down}}+{{button|text=HK}} in midair | Rogue drops with a diving kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Goodnight Sugar | {{QCF}} + two adjacent {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Wolverine | | title=Wolverine | ||
− | | image= | + | | image=XvsSF SS Wolverine portrait.png |
− | | desc= | + | | desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws.}} | ||
+ | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Drill Claw | Any direction + {{button|text=MP}} and {{button|text=LK}} | Wolverine flies in any direction while spinning and holding a claw out.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Head Stomp | {{down}}+{{button|text=MK}} in midair | Wolverine holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Double Claw | {{button|text=MP}} {{button|text=MP}} | Wolverine combos a second slash with his alternate hand.}} | ||
+ | {{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Berserker Barrage X | {{QCF}} + two adjacent {{punch}} simultaneously | Wolverine charges forward with a barrage of slashes.}} | ||
+ | {{MoveListRow | Weapon X | {{DPF}} + two adjacent {{punch}} simultaneously | Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Cyclops | | title=Cyclops | ||
− | | image= | + | | image=XvsSF SS Cyclops portrait.png |
− | | desc= | + | | desc=Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{button|text=LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{button|text=MP}}, Cyclops fires the blast straight ahead while standing. When used with {{button|text=HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | ||
+ | {{MoveListRow | Optic Sweep | {{right}} {{downright}} {{down}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} | ||
+ | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
+ | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
}} | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
+ | {{MoveListRow | Double Punch | {{button|text=LP}} {{button|text=LP}} | Cyclops punches and follows up with another quick punch.}} | ||
+ | {{MoveListRow | Double Kick | {{button|text=LK}} {{button|text=LK}} | Cyclops kicks and follows up with another quick kick.}} | ||
+ | {{MoveListRow | Spin Kick | {{button|text=HK}} {{button|text=HK}} | Cyclops kicks and follows up with a jumping spin kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Mega Optic Blast | {{QCF}} + two adjacent {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
+ | {{MoveListRow | Control Beam | {{right}} {{downright}} {{down}} + two adjacent {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====''Street Fighter''==== | ||
+ | Vega, Chun-Li, Nash, Ryu, Ken, and Gouki return from ''[[Street Fighter Zero]]''. Dhalsim and Zangief return from ''[[Street Fighter Zero 2]]''. | ||
+ | Though she had previously appeared in ''[[Super Street Fighter II]]'' and ''Super Street Fighter II X'', Cammy premieres a new sprite depicting her as a Shadaloo agent. This sprite would later be used in ''[[Street Fighter Zero 2']]'' and ''[[Street Fighter Zero 3]]''. | ||
+ | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
| title=Dhalsim | | title=Dhalsim | ||
− | | image= | + | | image=XvsSF SS Dhalsim portrait.png |
− | | desc= | + | | desc=A Yoga master with the ability to stretch his limbs and conjure fire. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spits out a fireball that scorches whoever it touches.}} | ||
+ | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | ||
+ | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | ||
+ | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | ||
+ | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Yoga Spear | {{down}}+{{button|text=HP}} or {{button|text=K}} in midair | Dhalsim spins downward like a drill. The angle depends on the button used, with {{button|text=HP}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Yoga Inferno | {{QCF}} + two adjacent {{punch}} simultaneously | Dhalsim belches a chain of fireballs in front of him, which can be directed with {{up}} and {{down}}.}} | ||
+ | {{MoveListRow | Yoga Strike | {{QCF}} + two adjacent {{kick}} simultaneously | Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Vega | + | | title=Vega (M. Bison) |
− | | image= | + | | image=XvsSF SS Vega portrait.png |
− | | desc= | + | | desc=An evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | Vega throws a fireball across the screen. When used with {{button|text=LP}}, the fireball arcs upward. When used with {{button|text=MP}}, the fireball travels straight ahead. When used with {{button|text=HP}}, the fireball arcs downward.}} | ||
+ | {{MoveListRow | Psycho Field | {{HCB}} {{punch}} | Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | ||
+ | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | Vega leaps forward while kicking.}} | ||
+ | {{MoveListRow | Head Stomp | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}.}} | ||
+ | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a Psycho Fist.}} | ||
+ | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | Vega teleports into the air. When used with {{button|text=LP}}, he reappears behind his previous position. When used with {{button|text=MP}}, he reappears in front of his previous position. When used with {{button|text=HP}}, he reappears on the other side of the screen from his previous position.}} | ||
+ | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | Vega teleports onto the ground. When used with {{button|text=LP}}, he reappears behind his previous position. When used with {{button|text=MP}}, he reappears in front of his previous position. When used with {{button|text=HP}}, he reappears on the other side of the screen from his previous position.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Psycho Crusher | {{QCF}} + two adjacent {{punch}} simultaneously | Vega spirals toward his opponent while infused with psycho energy.}} | ||
+ | {{MoveListRow | Knee Press Nightmare | {{QCF}} + two adjacent {{kick}} simultaneously | Two other Vegas appear, and all three perform Double Knee Press maneuvers.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Chun-Li | | title=Chun-Li | ||
− | | image= | + | | image=XvsSF SS Chun-Li portrait.png |
− | | desc= | + | | desc=An expert martial artist known for her high agility and strong kicks. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | ||
+ | {{MoveListRow | Tenshoukyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | ||
+ | {{MoveListRow | Kikouken | {{HCF}}+{{punch}} | Chun-Li shoots an energy ball across the screen.}} | ||
+ | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | ||
+ | {{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | ||
+ | {{MoveListRow | Short Kick | {{up}}+{{button|text=LK}} in midair | Chun-Li kicks a short distance in front of her.}} | ||
+ | {{MoveListRow | Front Kick | {{right}}+{{button|text=HK}} in midair | Chun-Li kicks a long distance in front of her.}} | ||
+ | {{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Kikoushou | {{QCF}} + two adjacent {{punch}} simultaneously | Chun-Li produces a large fireball all around her.}} | ||
+ | {{MoveListRow | Senretsu Kyaku | {{QCF}} + two adjacent {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}} | ||
+ | {{MoveListRow | Hazan Tenshoukyaku | {{QCB}} + two adjacent {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshoukyaku.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Zangief | | title=Zangief | ||
− | | image= | + | | image=XvsSF SS Zangief portrait.png |
− | | desc= | + | | desc=A massive Soviet wrestler who specializes in devastating grappling moves. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Double Lariat | All three {{punch}} or {{kick}} simultaneously | Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He spins around once with {{kick}} and twice with {{punch}}. He can move with {{left}} and {{right}} while spinning.}} | ||
+ | {{MoveListRow | Spinning Pile Driver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Flying Power Bomb | {{HCF}} {{kick}} (far away) | Zangief grabs his opponent, jumps, and and slams them into the ground.}} | ||
+ | {{MoveListRow | Atomic Suplex | {{HCF}} {{kick}} (close) | Zangief grabs his opponent and performs a series of rolling suplexes.}} | ||
+ | {{MoveListRow | Banishing Fist | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Flying Body Attack | {{down}}+{{button|text=HP}} in midair | Zangief falls down with a diving splash.}} | ||
+ | {{MoveListRow | Double Knee Drop | {{down}}+{{button|text=MK}} in midair | Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow | Headbutt | {{up}}+{{button|text=MP}} in midair | Zangief performs a headbutt in midair.}} | ||
+ | {{MoveListRow | Long Punch | {{right}}+{{button|text=HP}} in midair | Zangief flattens his body and punches in the air.}} | ||
+ | {{MoveListRow | Elbow Dive | {{down}}+{{button|text=MP}} in midair | Zangief drops to the ground with his elbow out.}} | ||
+ | {{MoveListRow | Elbow Drop | {{right}}+{{button|text=MP}} | Zangief drops to the ground with his elbow out.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then two adjacent {{punch}} simultaneously | Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Cammy | | title=Cammy | ||
− | | image= | + | | image=XvsSF SS Cammie portrait.png |
− | | desc= | + | | desc=A Shadaloo agent known as Agent Killer Bee, who is the leader of the Dolls. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}} | ||
+ | {{MoveListRow | Axle Spin Knuckle | {{QCF}} {{punch}} | Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.}} | ||
+ | {{MoveListRow | Cannon Revenge | {{HCB}} {{kick}} | Cammy glows and taunts her opponent. If her opponent attacks her while she is glowing, she counters with a Cannon Spike.}} | ||
+ | {{MoveListRow | Cannon Strike | {{QCB}} {{kick}} in midair | Cammy dives with a downward kick.}} | ||
+ | {{MoveListRow | Hooligan Combination | {{QCB}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{up}} in midair | Cammy jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Spin Drive Smasher | {{QCF}} + two adjacent {{kick}} simultaneously | Cammy performs a Cannon Drill followed by a Cannon Spike.}} | ||
+ | {{MoveListRow | Killer Bee Strike | {{QCB}} + two adjacent {{kick}} simultaneously | Cammy attacks her opponent with a series of flying kicks. This move can be performed in midair.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
− | | title=Charlie | + | | title=Nash (Charlie) |
− | | image= | + | | image=XvsSF SS Nash portrait.png |
− | | desc= | + | | desc=A military officer with a strong sense of justice. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Nash fires a circular energy wave across the screen by swinging his arm.}} | ||
+ | {{MoveListRow | Somersault Shell | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Nash somersaults upward while performing two kicks.}} | ||
+ | {{MoveListRow | Moonsault Slash | {{up}} {{upright}} {{right}} {{kick}} | Nash drops down with a Somersault Shell.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Jump Sobat | {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Nash hops toward his opponent with a turning kick.}} | ||
+ | {{MoveListRow | Step Kick | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Nash takes a step forward and kicks.}} | ||
+ | {{MoveListRow | Spin Back Knuckle | {{right}}+{{button|text=HP}} | Nash rotates around and swings his fist like a club.}} | ||
+ | {{MoveListRow | Knee Kick | {{down}}+{{button|text=LK}} in midair | Nash falls with a knee drop.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Sonic Break | {{QCF}} + two adjacent {{punch}} simultaneously | Nash fires a barrage of Sonic Booms.}} | ||
+ | {{MoveListRow | Crossfire Blitz | {{QCF}} + two adjacent {{kick}} simultaneously | Nash dashes forward while performing a series of fast kicks.}} | ||
+ | {{MoveListRow | Somersault Justice | {{QCB}} + two adjacent {{kick}} simultaneously | Nash moves forward and then up while performing a series of Somersault Shells.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ryu | | title=Ryu | ||
− | | image= | + | | image=XvsSF SS Ryu portrait.png |
− | | desc= | + | | desc=An experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
+ | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}} | ||
+ | {{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Shinkuu Hadoken | {{QCF}} + two adjacent {{punch}} simultaneously | Ryu fires a tall beam of energy that covers a large area and hits multiple times. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two adjacent {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ken | | title=Ken | ||
− | | image= | + | | image=XvsSF SS Ken portrait.png |
− | | desc= | + | | desc=A martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken. |
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a small fireball across the screen. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards, knocking his opponent high into the air. When performed with {{button|text=HP}}, Ken has a flaming fist.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended. This move can be performed in midair.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times.}} | ||
+ | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ken kicks into the air.}} | ||
+ | {{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ken kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Shouryuu Reppa | {{QCF}} + two adjacent {{punch}} simultaneously | Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
+ | {{MoveListRow | Shinryuuken | {{QCF}} + two adjacent {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gouki (Akuma) | ||
+ | | image=XvsSF SS Gouki portrait.png | ||
+ | | desc=An emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected simply by pressing {{up}} at the top of the character select screen. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}} | ||
+ | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair.}} | ||
+ | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Gouki shoots a flaming variant of the Hadouken.}} | ||
+ | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
+ | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Gouki jumps into the air and spins around an axis with his leg extended. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Gouki dive kicks diagonally downward.}} | ||
+ | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=MP}} | Gouki performs an open-handed chop, potentially hitting twice.}} | ||
+ | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Gouki leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
+ | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Gouki kicks into the air.}} | ||
+ | {{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Gouki kicks straight ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Hyper Combos | | ||
+ | {{MoveListRow | Messatsu Gou Hadou | {{QCB}} + two adjacent {{punch}} simultaneously | Gouki fires a tall beam of energy that covers a large area and hits multiple times.}} | ||
+ | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two adjacent {{punch}} simultaneously | Gouki performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
+ | {{MoveListRow | Tenma Gou Zankuu | {{QCB}} + two adjacent {{punch}} simultaneously in midair | Gouki fires multiple Zankuu Hadoukens at his opponent.}} | ||
+ | {{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.}} | ||
+ | }} | ||
+ | }} | ||
}} | }} | ||
+ | ====Bosses==== | ||
+ | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Apocalypse |
− | | image= | + | | image=X-Men vs Street Fighter, Characters, Apocalypse.png |
− | | desc= | + | | desc=An ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the final boss. |
}} | }} | ||
}} | }} | ||
==History== | ==History== | ||
− | |||
===Release=== | ===Release=== | ||
The Saturn version of this game was extremely close to getting a European release, being given a price of £49.99 and being packaged with a 4MB [[Extended RAM Cartridge]]. It was meant to arrive in March, but Capcom and Sega pulled the plug at the last minute. | The Saturn version of this game was extremely close to getting a European release, being given a price of £49.99 and being packaged with a 4MB [[Extended RAM Cartridge]]. It was meant to arrive in March, but Capcom and Sega pulled the plug at the last minute. | ||
Line 129: | Line 467: | ||
==Versions== | ==Versions== | ||
− | The [[Sega Saturn]] port of ''X-Men vs. Street Fighter'' was the first and to this day most accurate home conversion of the game, with a rival [[PlayStation]] release arriving a year later. Unlike ''X-Men: Children of the Atom'' where the differences are relatively minor, the PlayStation of version of ''X-Men vs. Street Fighter'' strips out features such as tag-team battles, | + | The [[Sega Saturn]] port of ''X-Men vs. Street Fighter'' was the first and to this day most accurate home conversion of the game, with a rival [[PlayStation]] release arriving a year later. Unlike ''X-Men: Children of the Atom'', where the differences are relatively minor, the PlayStation of version of ''X-Men vs. Street Fighter'' strips out major features such as tag-team battles, changing the one-round two-on-two battles to a more conventional best-two-of-three-round setup. |
− | Most notably, the PlayStation version makes significant graphical cutbacks across all elements of the game. Many frames of character and background animation were removed, with characters such as Magneto having almost entirely different (and more rigid) idle poses to compensate for the hardware. Even when animation is not a feature, the PlayStation often uses less detailed assets, and runs with a lower screen resolution at all times. | + | Most notably, the PlayStation version makes significant graphical cutbacks across all elements of the game. Many frames of character and background animation were removed, with characters such as Magneto having almost entirely different (and more rigid) idle poses to compensate for the limited hardware. Even when animation is not a feature, the PlayStation often uses less detailed assets, and runs with a lower screen resolution at all times. |
The Saturn conversion is able to achieve closer parity with the arcade version through its use of the 4MB Extended RAM Cartridge, which is required for the game to run. A side effect of this approach also means that loading times are shorter than on the PlayStation (though still longer than in the arcades, where there is no disc to access), with fights on Saturn hardware taking about one second to load versus the PlayStation's ten seconds.{{ref|1=https://ghostarchive.org/varchive/_2C-jpMQmFY|https://www.youtube.com/watch?v=_2C-jpMQmFY}} | The Saturn conversion is able to achieve closer parity with the arcade version through its use of the 4MB Extended RAM Cartridge, which is required for the game to run. A side effect of this approach also means that loading times are shorter than on the PlayStation (though still longer than in the arcades, where there is no disc to access), with fights on Saturn hardware taking about one second to load versus the PlayStation's ten seconds.{{ref|1=https://ghostarchive.org/varchive/_2C-jpMQmFY|https://www.youtube.com/watch?v=_2C-jpMQmFY}} | ||
− | The 4MB Extended RAM Cartridge also means the X-Men characters have more frames of animation than their counterparts in the Saturn ''X-Men: Children of the Atom''. | + | The 4MB Extended RAM Cartridge also means the X-Men characters have more frames of animation than their counterparts in the Saturn version of ''X-Men: Children of the Atom''. |
==Production credits== | ==Production credits== | ||
Line 156: | Line 494: | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
| source=In-game credits | | source=In-game credits | ||
− | | pdf= | + | | pdf=XMENvSF Saturn JP SSEnding.pdf |
| console=SAT | | console=SAT | ||
}} | }} | ||
Line 185: | Line 523: | ||
| front=XMVSF Saturn JP Box Front 4MB.jpg | | front=XMVSF Saturn JP Box Front 4MB.jpg | ||
| back=XMVSF Saturn JP Box Back 4MB.jpg | | back=XMVSF Saturn JP Box Back 4MB.jpg | ||
− | | spine= | + | | spine=XMenvsSF Saturn JP Box Spine 4MBPack.jpg |
| jewelcase=yes | | jewelcase=yes | ||
| jewelcasefront=XMVSF Saturn JP Box Front 4MB JewelCase.jpg | | jewelcasefront=XMVSF Saturn JP Box Front 4MB JewelCase.jpg | ||
| jewelcaseback= | | jewelcaseback= | ||
| square=yes | | square=yes | ||
− | | disc= | + | | disc=XMenvsSF Saturn JP Disc 4MBPack.jpg |
− | | manual=X- | + | | manual=X-menvsstreetfighter manual.pdf |
}} | }} | ||
Revision as of 12:40, 25 June 2023
- For the unlicensed Sega Mega Drive game, see X-Men vs. Street Fighter (Mega Drive).
X-Men vs. Street Fighter | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Licensor: Marvel Characters | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP/CD-DA (40 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
|
X-Men vs. Street Fighter (エックスメンVS.ストリートファイター) is a versus fighting game developed by Capcom and was released for the Sega Saturn in 1997. It is the first fighting game crossover to be released by Capcom, combining characters from Marvel's X-Men comics with characters from Capcom's own Street Fighter series.
X-Men vs. Street Fighter debuted with the 4MB Extended RAM Cartridge in Japan and requires the cartridge to run. Likely as a result of this, the Saturn version of the game was only released in Japan, although for much of 1998, North American[4] and European releases were planned.
Contents
Gameplay
X-Men vs. Street Fighter is a 2D fighting game featuring gameplay similar to the Street Fighter games, but it incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in a one-on-one battle, attempting to defeat the opposing team. Instead of the typical best-of-three round format, matches consist of a single round. Players control one character at a time, while the other awaits off-screen. The starting character can tag in the off-screen character at any time during the fight. Characters have separate vitality bars, and the dormant character slowly recovers the red portion of their vitality bar while the other character is fighting. If one character loses all of their vitality, then the tag partner automatically replaces them in play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner.
The game borrows numerous gameplay conventions from Capcom's previous Marvel-licensed ventures, X-Men: Children of the Atom and Marvel Super Heroes, such as the Super Jump, the ability to jump higher than normal, and Aerial Rave, the ability to perform combos on the opponent while in the air. X-Men vs. Street Fighter also includes a meter system similar to the two aforementioned games called the Hyper Combo gauge. As characters perform moves and receive damage, the Hyper Combo gauges gradually fill. Players can expend their meter to perform various special techniques, such as the Hyper Combo, a special move that unleashes high amounts of damage; Crossover Combination, where both characters use their Hyper Combos simultaneously; and Crossover Counter, which transforms a defensive block into an offensive counterattack by tagging in the off-screen character.
In Arcade Mode, the player fights several computer-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the X-Men series. In Versus Mode, two players can fight against each other.
Characters move with and and dash with and (or ++ or ). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++ or ). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing or .
At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously (+ by default).
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two adjacent punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing , then a punch and a kick button of the same strength simultaneously. This costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with P (or P if facing left), which summons the other team member to jump in and attack the opponent. This costs one level of the gauge.
After selecting a character, the player can choose between Manual or Automatic blocking and then Normal or Turbo game speed. Turbo speed is only available when using manual blocking.
Characters
X-Men
Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from X-Men: Children of the Atom, with Magneto and Juggernaut playable (without the use of cheat codes) for the first time.
Sabretooth, Gambit, and Rogue are new.
200px | Magneto | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Magneto is a mutant with the ability to generate and control magnetic fields. | |||||||||||||||||||||||||||||||||||||||
200px | Juggernaut | ||||||||||||||||||||||||||||||||||||||
Juggernaut is a massive human with superhuman strength and durability.
| |||||||||||||||||||||||||||||||||||||||
200px | Sabretooth | ||||||||||||||||||||||||||||||||||||||
Sabretooth is a mutant with razor-sharp fangs and claws.
| |||||||||||||||||||||||||||||||||||||||
200px | Storm | ||||||||||||||||||||||||||||||||||||||
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere. | |||||||||||||||||||||||||||||||||||||||
200px | Gambit | ||||||||||||||||||||||||||||||||||||||
Gambit can charge playing cards and other objects with kinetic energy to use as explosive projectiles. He is also adept at hand-to-hand combat and fights with a staff. He is married to Rogue.
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200px | Rogue | ||||||||||||||||||||||||||||||||||||||
Rogue has the ability to absorb the life force and superpowers of anyone through physical touch. She is married to Gambit.
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200px | Wolverine | ||||||||||||||||||||||||||||||||||||||
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand.
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200px | Cyclops | ||||||||||||||||||||||||||||||||||||||
Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz.
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Street Fighter
Vega, Chun-Li, Nash, Ryu, Ken, and Gouki return from Street Fighter Zero. Dhalsim and Zangief return from Street Fighter Zero 2.
Though she had previously appeared in Super Street Fighter II and Super Street Fighter II X, Cammy premieres a new sprite depicting her as a Shadaloo agent. This sprite would later be used in Street Fighter Zero 2' and Street Fighter Zero 3.
200px | Dhalsim | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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A Yoga master with the ability to stretch his limbs and conjure fire.
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200px | Vega (M. Bison) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
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200px | Chun-Li | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An expert martial artist known for her high agility and strong kicks.
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200px | Zangief | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A massive Soviet wrestler who specializes in devastating grappling moves.
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200px | Cammy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Shadaloo agent known as Agent Killer Bee, who is the leader of the Dolls.
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200px | Nash (Charlie) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A military officer with a strong sense of justice.
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200px | Ryu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
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200px | Ken | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
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200px | Gouki (Akuma) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected simply by pressing at the top of the character select screen.
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Bosses
Apocalypse | |
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An ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the final boss. |
History
Release
The Saturn version of this game was extremely close to getting a European release, being given a price of £49.99 and being packaged with a 4MB Extended RAM Cartridge. It was meant to arrive in March, but Capcom and Sega pulled the plug at the last minute.
Legacy
X-Men vs. Street Fighter proved to be a success for Capcom, and would lead to numerous other crossovers, starting with Marvel Super Heroes vs. Street Fighter.
Versions
The Sega Saturn port of X-Men vs. Street Fighter was the first and to this day most accurate home conversion of the game, with a rival PlayStation release arriving a year later. Unlike X-Men: Children of the Atom, where the differences are relatively minor, the PlayStation of version of X-Men vs. Street Fighter strips out major features such as tag-team battles, changing the one-round two-on-two battles to a more conventional best-two-of-three-round setup.
Most notably, the PlayStation version makes significant graphical cutbacks across all elements of the game. Many frames of character and background animation were removed, with characters such as Magneto having almost entirely different (and more rigid) idle poses to compensate for the limited hardware. Even when animation is not a feature, the PlayStation often uses less detailed assets, and runs with a lower screen resolution at all times.
The Saturn conversion is able to achieve closer parity with the arcade version through its use of the 4MB Extended RAM Cartridge, which is required for the game to run. A side effect of this approach also means that loading times are shorter than on the PlayStation (though still longer than in the arcades, where there is no disc to access), with fights on Saturn hardware taking about one second to load versus the PlayStation's ten seconds.[5]
The 4MB Extended RAM Cartridge also means the X-Men characters have more frames of animation than their counterparts in the Saturn version of X-Men: Children of the Atom.
Production credits
- Planner: Atsushi Tomita
- Assistant: Takayoshi Terada, Moriyoshi Teruya
- Programmer: AOI, Motsu, GIU, Eternal Sailor, Tora&Yume&?&Hide
- Character Design: Akiman
- Title Design: Shoei
- Object Design: Minobe Hiroaki!, Rie Satou, Masanori.Kondo, Kanako♥Takami, Miwaringo♥, Y.Yamamoto, Tateishi Masayo, Toshihiro Suzuki, Sagata, Satoru Yamashita, INO, R.Naoi, Kako, Narancha, Shin, Ikusan, Kurose, G.Kamina, K.Kikutani, T.Ohsumi
- Scroll Design: Iwai, Taka, Kisabon, MAY, Hisashi Sawada, Inoyan, Shinnosuke♥, Yoichi Tanoue, Hooly (Fukahori), Naobei, Yoko Fukumoto, Ziggy, Konomi, Isukesan120%, Manga-Chop
- Music Compose&Arrange: Yuki Iwai, Yuko Kadota
- Sound&Voice Design: Hiroaki "X68K" Kondo, Moe.T
- Voice Actor: Norman Spencer, Cathal Dodd, Catherine Disher, Lenore Zann, Tony Daniels, Don Francks, Rick Bennett, Lorne Kennedy, Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Toshiyuki Morikawa, Susan Hart, Yoshiharu Yamada, Wataru Takagi, Tomomichi Nishimura
- Producer: Tetsuya Iijima
- General Producer: Noritaka Funamizu (POO)
- Special thanks to: Sakomizu, Adviser Akitomo, Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Kinu Nishimura, Jesus R. Bueno, Harumi Yamashita, Dana Moreshead, Alison Stroll, Rita Rokos, Darryl Williams, Mr.Kubozono, Mr.Hirao, Marcello Fortino, David Alex Stinson, Joseph Calamari, Satoshi Ise
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: X-Men vs. Street Fighter/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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88 | |
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Based on 18 reviews |
Technical information
- Main article: X-Men vs. Street Fighter/Technical information.
References
- ↑ File:XMVSF Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-41 (1997-11-28)" (JP; 1997-11-14), page 204
- ↑ File:E31997 Capcom Leaflet.pdf, page 24
- ↑ https://ghostarchive.org/varchive/_2C-jpMQmFY
- ↑ File:XMENvSF Saturn JP SSEnding.pdf
- ↑ Consoles +, "Janvier 1998" (FR; 199x-xx-xx), page 118
- ↑ Computer & Video Games, "February 1998" (UK; 1998-01-14), page 76
- ↑ Edge, "January 1998" (UK; 1997-12-23), page 88
- ↑ Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
- ↑ Freak, "5/98" (IL; 1998-xx-xx), page 1
- ↑ GamePro, "March 1998" (US; 1998-xx-xx), page 100
- ↑ Joypad, "Janvier 1998" (FR; 199x-xx-xx), page 77
- ↑ MAN!AC, "02/98" (DE; 1998-01-07), page 54
- ↑ Mega Fun, "04/98" (DE; 1998-03-04), page 89
- ↑ Next Generation, "March 1998" (US; 1998-02-17), page 114
- ↑ neXt Level, "Februar 1998" (DE; 1998-01-16), page 60
- ↑ Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 184
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
- ↑ Saturn Power, "February 1998" (UK; 1997-12-31), page 74
- ↑ Sega Magazin, "März 1998" (DE; 1998-02-11), page 34
- ↑ Sega Saturn Magazine, "April 1998" (UK; 1998-03-11), page 56
- ↑ Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 186
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
X-Men vs. Street Fighter | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
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X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Capcom vs. games for Sega systems | ||
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X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
- 1-2 player games
- JP Saturn games
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- Pages with broken file links
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- X-Men vs. Street Fighter
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