Difference between revisions of "X-Men vs. Street Fighter"
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==Story== | ==Story== | ||
+ | {{ScreenThumb|X-Men vs Street Fighter, Introduction.png|width=200|Introduction}} | ||
An evil mutant, believing in the survival of the fittest, wants to kill off the weak and force humanity to evolve stronger. As he considers himself the end of modern man, he calls himself Apocalypse. It is up to Earth's greatest heroes to stop him from annihilating humanity. | An evil mutant, believing in the survival of the fittest, wants to kill off the weak and force humanity to evolve stronger. As he considers himself the end of modern man, he calls himself Apocalypse. It is up to Earth's greatest heroes to stop him from annihilating humanity. | ||
==Gameplay== | ==Gameplay== | ||
− | |||
{{ScreenThumb|X-Men vs Street Fighter, Character Select.png|width=200|Character select}} | {{ScreenThumb|X-Men vs Street Fighter, Character Select.png|width=200|Character select}} | ||
{{ScreenThumb|X-Men vs Street Fighter, Gameplay.png|width=200|Gameplay}} | {{ScreenThumb|X-Men vs Street Fighter, Gameplay.png|width=200|Gameplay}} | ||
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | ||
− | At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} | + | At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}}). The partner jumps into battle with an aerial attack, then does a taunt (during which they are vulnerable to attack). |
− | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}} | + | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{C}}+{{Z}}). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with {{QCBD}} {{punch}} (or {{QCFD}} {{punch}} if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge. |
− | |||
− | |||
===Modes=== | ===Modes=== | ||
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In Versus Mode, two players can fight against each other, with the ability to choose handicaps and the stage. The game saves records such as high scores and wins/losses to the console's internal memory. | In Versus Mode, two players can fight against each other, with the ability to choose handicaps and the stage. The game saves records such as high scores and wins/losses to the console's internal memory. | ||
+ | |||
+ | After selecting a character, the player can choose between Normal or Auto mode and Normal or Turbo game speed. Auto mode enables automatic blocking. Turbo speed is only available when using manual blocking. | ||
===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=StreetFighter}} | |
====''X-Men''==== | ====''X-Men''==== | ||
Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from ''[[X-Men: Children of the Atom]]''. Sabretooth, Gambit, and Rogue are new. | Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from ''[[X-Men: Children of the Atom]]''. Sabretooth, Gambit, and Rogue are new. | ||
− | {{InfoTable | + | {{InfoTable| |
− | {{ | + | {{InfoFighter |
− | | | + | | name=Cyclops |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=160 | crop_x=0 | crop_y=0}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Cyclops.gif}} | ||
| desc=Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz. | | desc=Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{ | + | {{MoveListRow | Optic Bullet | {{HP}} | Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.}} |
− | {{MoveListRow | Optic Sweep | {{ | + | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} |
+ | {{MoveListRow | Optic Sweep | {{QCFD}} {{punch}} | Cyclops shoots a laser blast at the ground, sweeping his opponent.}} | ||
{{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Gene Splice | {{DPF}} {{punch}} | Cyclops performs a rising uppercut. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | {{MoveListRow | Cyclone Kick | {{QCB}} {{kick}} | Cyclops leaps forward, doing a spinning kick followed by a low kick.}} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | {{MoveListRow | Double Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | ||
− | {{MoveListRow | Double Punch | {{ | + | {{MoveListRow | Double Punch | {{LP}} {{LP}} | Cyclops punches and follows up with another quick punch.}} |
− | {{MoveListRow | Double Kick | {{ | + | {{MoveListRow | Double Kick | {{LK}} {{LK}} | Cyclops kicks and follows up with another quick kick.}} |
− | {{MoveListRow | Spin Kick | {{ | + | {{MoveListRow | Spin Kick | {{HK}} {{HK}} | Cyclops kicks and follows up with a jumping spin kick.}} |
+ | {{MoveListRow | Leg Throw | {{downright}}+{{MK}} or {{downright}}+{{HK}} (close) | Cyclops grabs and throws his opponent with his legs.}} | ||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Mega Optic Blast | {{QCF}} + two {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | {{MoveListRow | Mega Optic Blast | {{QCF}} + two {{punch}} simultaneously | Cyclops shoots a tall optic blast that covers a large area and hits multiple times.}} | ||
− | {{MoveListRow | Control Beam | {{ | + | {{MoveListRow | Control Beam | {{QCFD}} + two {{punch}} simultaneously | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Wolverine |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=0 | crop_y=320}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Wolverine.gif}} | ||
| desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. | | desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
{{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
− | {{MoveListRow | Drill Claw | Any direction + {{ | + | {{MoveListRow | Drill Claw | Any direction + {{MP}}+{{LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | {{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Dive Kick | {{down}}+{{MK}} in midair | Wolverine drops diagonally downward with a dive kick.}} |
− | {{MoveListRow | Double Claw | {{ | + | {{MoveListRow | Double Claw | {{MP}} {{MP}} | Wolverine combos a second slash with his alternate hand.}} |
− | {{MoveListRow | Sliding Claw | {{downright}}+{{ | + | {{MoveListRow | Sliding Claw | {{downright}}+{{HP}} | Wolverine slides along the ground with his claws first.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Rogue |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=160 | crop_x=192 | crop_y=0}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Rogue.gif}} | ||
| desc=Rogue has the ability to absorb the life force and superpowers of anyone through physical touch. She is married to Gambit. | | desc=Rogue has the ability to absorb the life force and superpowers of anyone through physical touch. She is married to Gambit. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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! '''Character''' !! '''Special move''' | ! '''Character''' !! '''Special move''' | ||
{{!}}- | {{!}}- | ||
− | {{!}} Magneto | + | {{!}} Magneto {{!}}{{!}} Hyper Gravitation |
− | {{!}} Hyper Gravitation | ||
{{!}}- | {{!}}- | ||
− | {{!}} Juggernaut | + | {{!}} Juggernaut {{!}}{{!}} Earthquake |
− | {{!}} Earthquake | ||
{{!}}- | {{!}}- | ||
− | {{!}} Sabretooth | + | {{!}} Sabretooth {{!}}{{!}} Berserker Barrage |
− | {{!}} Berserker Barrage | ||
{{!}}- | {{!}}- | ||
− | {{!}} Storm | + | {{!}} Storm {{!}}{{!}} Typhoon |
− | {{!}} Typhoon | ||
{{!}}- | {{!}}- | ||
− | {{!}} Gambit | + | {{!}} Gambit {{!}}{{!}} Kinetic Card |
− | {{!}} Kinetic | ||
{{!}}- | {{!}}- | ||
− | {{!}} Wolverine | + | {{!}} Wolverine {{!}}{{!}} Berserker Barrage |
− | {{!}} Berserker Barrage | ||
{{!}}- | {{!}}- | ||
− | {{!}} Cyclops | + | {{!}} Cyclops {{!}}{{!}} Optic Blast |
− | {{!}} Optic Blast | ||
{{!}}- | {{!}}- | ||
− | {{!}} Dhalsim | + | {{!}} Dhalsim {{!}}{{!}} Yoga Flame |
− | {{!}} Yoga Flame | ||
{{!}}- | {{!}}- | ||
− | {{!}} Vega | + | {{!}} Vega {{!}}{{!}} Psycho Shot |
− | {{!}} Psycho Shot | ||
{{!}}- | {{!}}- | ||
− | {{!}} Chun-Li | + | {{!}} Chun-Li {{!}}{{!}} Kikouken |
− | {{!}} Kikouken | ||
{{!}}- | {{!}}- | ||
− | {{!}} Zangief | + | {{!}} Zangief {{!}}{{!}} Screw Piledriver |
− | {{!}} Screw Piledriver | ||
{{!}}- | {{!}}- | ||
− | {{!}} Cammy | + | {{!}} Cammy {{!}}{{!}} Cannon Drill |
− | {{!}} Cannon Drill | ||
{{!}}- | {{!}}- | ||
− | {{!}} Nash | + | {{!}} Nash {{!}}{{!}} Sonic Boom |
− | {{!}} Sonic Boom | ||
{{!}}- | {{!}}- | ||
− | {{!}} Ryu | + | {{!}} Ryu {{!}}{{!}} Hadouken |
− | {{!}} Hadouken | ||
{{!}}- | {{!}}- | ||
− | {{!}} Ken | + | {{!}} Ken {{!}}{{!}} Shouryuuken |
− | {{!}} Shouryuuken | ||
{{!}}- | {{!}}- | ||
− | {{!}} Gouki | + | {{!}} Gouki {{!}}{{!}} Zankuu Hadouken (in midair) |
− | {{!}} Zankuu Hadouken | ||
{{!}}}}} | {{!}}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Rogue dashes forward in midair.}} | ||
− | {{MoveListRow | Dive Kick | {{down}}+{{ | + | {{MoveListRow | Dive Kick | {{down}}+{{HK}} in midair | Rogue drops with a diving kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Goodnight Sugar | {{QCF}} + two {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}} | {{MoveListRow | Goodnight Sugar | {{QCF}} + two {{punch}} simultaneously | Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{ | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} | Rogue grabs her opponent, then performs a series of attacks that cannot be seen as the screen flashes white. Rogue can only perform this ability if she has absorbed Gouki's power with the Absorb Power or Goodnight Sugar ability.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Gambit |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=160 | crop_x=384 | crop_y=0}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Gambit.gif}} | ||
| desc=Gambit can charge playing cards and other objects with kinetic energy to use as explosive projectiles. He is also adept at hand-to-hand combat and fights with a staff. He is married to Rogue. | | desc=Gambit can charge playing cards and other objects with kinetic energy to use as explosive projectiles. He is also adept at hand-to-hand combat and fights with a staff. He is married to Rogue. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen.}} | + | {{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}} |
− | {{MoveListRow | Trick Card | {{ | + | {{MoveListRow | Trick Card | {{QCFD}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}} |
{{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | {{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | ||
{{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | {{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Storm |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=256 | crop_y=320}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Storm.gif}} | ||
| desc=Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere. | | desc=Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Typhoon | {{QCF}} {{punch}} | Storm summons a trio of cyclones that move quickly along the ground.}} | + | {{MoveListRow | Typhoon | {{QCF}} {{punch}} | Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.}} |
− | {{MoveListRow | Double Typhoon | {{ | + | {{MoveListRow | Double Typhoon | {{QCB}} {{punch}} | Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.}} |
− | {{MoveListRow | Lightning Attack | Any direction + {{ | + | {{MoveListRow | Lightning Attack | Any direction + {{MP}}+{{LK}} | Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.}} |
{{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Float | {{upleft}}, {{up}}, or {{upright}} in midair | Storm can slow her descent while in the air.}} | {{MoveListRow | Float | {{upleft}}, {{up}}, or {{upright}} in midair | Storm can slow her descent while in the air.}} | ||
− | {{MoveListRow | Lighting Ball | {{up}}+{{ | + | {{MoveListRow | Lighting Ball | {{up}}+{{MP}}, {{MP}}, or {{down}}+{{MP}} in midair | Storm throws a lightning ball, which can be angled upward or downward.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Lightning Storm | {{QCF}} + two {{punch}} simultaneously | Storm shoots bolts of lightning all around her.}} | + | {{MoveListRow | Lightning Storm | {{QCF}} + two {{punch}} simultaneously | Storm shoots bolts of lightning all around her. This move can be performed in midair.}} |
{{MoveListRow | Hail Storm | {{QCB}} + two {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}} | {{MoveListRow | Hail Storm | {{QCB}} + two {{punch}} simultaneously | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Sabretooth |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=512 | crop_y=320}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Sabretooth.gif}} | ||
| desc=Sabretooth is a mutant with razor-sharp fangs and claws. | | desc=Sabretooth is a mutant with razor-sharp fangs and claws. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Berserker Claw X | {{QCF}} + two {{punch}} simultaneously | Sabretooth charges and slashes his opponent multiple times.}} | {{MoveListRow | Berserker Claw X | {{QCF}} + two {{punch}} simultaneously | Sabretooth charges and slashes his opponent multiple times.}} | ||
− | {{MoveListRow | Weapon X Dash | {{ | + | {{MoveListRow | Weapon X Dash | {{DPF}} + two {{punch}} simultaneously | Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.}} |
− | {{MoveListRow | Heavy Armed Birdie | {{ | + | {{MoveListRow | Heavy Armed Birdie | {{HCB}} + two {{kick}} simultaneously | Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Juggernaut |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=768 | crop_y=320}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Juggernaut.gif}} | ||
| desc=Juggernaut is a massive human with superhuman strength and durability. | | desc=Juggernaut is a massive human with superhuman strength and durability. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Earthquake | {{ | + | {{MoveListRow | Earthquake | {{QCFD}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} |
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | {{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | ||
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | {{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Double Punch | {{ | + | {{MoveListRow | Double Punch | {{LP}} {{LP}} | Juggernaut punches and follows up with another quick punch.}} |
− | {{MoveListRow | Hammer Fist | {{right}}+{{ | + | {{MoveListRow | Hammer Fist | {{right}}+{{HP}} | Juggernaut punches in front of him with both fists.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Magneto |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=1024 | crop_y=320}} |
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Magneto.gif}} | ||
| desc=Magneto is a mutant with the ability to generate and control magnetic fields. | | desc=Magneto is a mutant with the ability to generate and control magnetic fields. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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Cammy premieres a new sprite in the style of the others, depicting her as a Shadaloo agent. This sprite would reappear in ''[[Street Fighter Zero 2']]'' and ''[[Street Fighter Zero 3]]''. | Cammy premieres a new sprite in the style of the others, depicting her as a Shadaloo agent. This sprite would reappear in ''[[Street Fighter Zero 2']]'' and ''[[Street Fighter Zero 3]]''. | ||
− | {{InfoTable | + | {{InfoTable| |
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ryu |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=0 | crop_y=512}} |
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Ryu.gif}} | ||
| desc=Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken. | | desc=Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Gouki).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Gouki).}} | ||
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Sakotsu Wari | {{right}}+{{ | + | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{ | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} |
− | {{MoveListRow | | + | {{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Ryu does a split kick.}} |
− | {{MoveListRow | | + | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Shinkuu | + | {{MoveListRow | Shinkuu Hadouken | {{QCF}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. This move can be performed in midair.}} |
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Ken |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=160 | crop_x=0 | crop_y=160}} |
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Ken.gif}} | ||
| desc=Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken. | | desc=Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a small fireball across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken shoots a small fireball across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).}} | ||
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards, knocking his opponent high into the air. When performed with {{ | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards, knocking his opponent high into the air. When performed with {{HP}}, Ken has a flaming fist. This move can be performed in midair.}} |
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken moves forward through the air while spinning around an axis with his leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{ | + | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | | + | {{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Ken does a split kick.}} |
− | {{MoveListRow | | + | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ken kicks straight ahead.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | {{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
− | {{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward. Pressing {{kick}} repeatedly does additional hits.}} | + | {{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{kick}} repeatedly does additional hits.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Cammy |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=160 | crop_x=192 | crop_y=160}} |
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Cammy.gif}} | ||
| desc=Cammy is a Shadaloo agent known as Agent Killer Bee, who is the leader of the Dolls. | | desc=Cammy is a Shadaloo agent known as Agent Killer Bee, who is the leader of the Dolls. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Nash (Charlie) |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=160 | crop_x=384 | crop_y=160}} |
− | | desc=Nash is a military officer with a strong sense of justice. | + | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Charlie.gif}} |
+ | | desc=Nash is a military officer with a strong sense of justice. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Nash fires a circular energy wave across the screen by swinging his arm.}} | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Nash fires a circular energy wave across the screen by swinging his arm.}} | ||
− | {{MoveListRow | Somersault Shell | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Nash somersaults upward while performing | + | {{MoveListRow | Somersault Shell | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Nash somersaults upward while performing a backflip kick that can hit twice, which causes a large energy wave to ripple diagonally upward.}} |
− | {{MoveListRow | Moonsault Slash | {{up}} {{upright}} {{right}} {{kick}} | Nash | + | {{MoveListRow | Moonsault Slash | {{up}} {{upright}} {{right}} {{kick}} in midair | Nash moonsaults down with a swinging kick, similar to a Somersault Shell.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Jump Sobat | {{left}}+{{ | + | {{MoveListRow | Jump Sobat | {{left}}+{{MK}} or {{right}}+{{MK}} | Nash hops toward his opponent with a turning kick.}} |
− | {{MoveListRow | Step Kick | {{left}}+{{ | + | {{MoveListRow | Step Kick | {{left}}+{{HK}} or {{right}}+{{HK}} | Nash takes a step forward and kicks. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Spin Back Knuckle | {{right}}+{{ | + | {{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Nash rotates around and swings his fist like a club.}} |
− | {{MoveListRow | Knee Kick | {{down}}+{{ | + | {{MoveListRow | Knee Kick | {{down}}+{{LK}} in midair | Nash falls with a knee drop.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Sonic Break | {{QCF}} + two {{punch}} simultaneously | Nash fires a barrage of Sonic Booms.}} | + | {{MoveListRow | Sonic Break | {{QCF}} + two {{punch}} simultaneously | Nash fires a barrage of Sonic Booms. Pressing {{punch}} repeatedly does additional hits.}} |
{{MoveListRow | Crossfire Blitz | {{QCF}} + two {{kick}} simultaneously | Nash dashes forward while performing a series of fast kicks.}} | {{MoveListRow | Crossfire Blitz | {{QCF}} + two {{kick}} simultaneously | Nash dashes forward while performing a series of fast kicks.}} | ||
{{MoveListRow | Somersault Justice | {{QCB}} + two {{kick}} simultaneously | Nash moves forward and then up while performing a series of Somersault Shells.}} | {{MoveListRow | Somersault Justice | {{QCB}} + two {{kick}} simultaneously | Nash moves forward and then up while performing a series of Somersault Shells.}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Chun-Li |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=160 | crop_x=576 | crop_y=160}} |
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif}} | ||
| desc=Chun-Li is an expert martial artist known for her high agility and strong kicks. | | desc=Chun-Li is an expert martial artist known for her high agility and strong kicks. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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{{MoveListRow | Tenshou Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | {{MoveListRow | Tenshou Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | ||
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | {{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}} | ||
− | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}} | + | {{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}} | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}} | ||
{{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | {{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}} | ||
− | {{MoveListRow | Short Kick | {{up}}+{{ | + | {{MoveListRow | Short Kick | {{up}}+{{LK}} in midair | Chun-Li kicks a short distance in front of her.}} |
− | {{MoveListRow | Front Kick | {{right}}+{{ | + | {{MoveListRow | Front Kick | {{right}}+{{HK}} in midair | Chun-Li kicks a long distance in front of her.}} |
− | {{MoveListRow | | + | {{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}} |
− | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{ | + | {{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 374: | Line 373: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Zangief |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=256 | crop_y=512}} |
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Zangief.gif}} | ||
| desc=Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. | | desc=Zangief is a massive Soviet wrestler who specializes in devastating grappling moves. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
Line 388: | Line 388: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Flying Body Attack | {{down}}+{{ | + | {{MoveListRow | Flying Body Attack | {{down}}+{{HP}} in midair | Zangief falls down with a diving splash.}} |
− | {{MoveListRow | Double Knee Drop | {{down}}+{{ | + | {{MoveListRow | Double Knee Drop | {{down}}+{{MK}} in midair | Zangief falls with his knees forward.}} |
− | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{ | + | {{MoveListRow | Kuuchuu Headbutt | {{up}}+{{MP}} in midair | Zangief performs a headbutt in midair.}} |
− | {{MoveListRow | Long Punch | {{right}}+{{ | + | {{MoveListRow | Long Punch | {{right}}+{{HP}} in midair | Zangief flattens his body and punches in the air.}} |
− | {{MoveListRow | Elbow Dive | {{down}}+{{ | + | {{MoveListRow | Elbow Dive | {{down}}+{{MP}} in midair | Zangief drops to the ground with his elbow out.}} |
− | {{MoveListRow | Elbow Drop | {{right}}+{{ | + | {{MoveListRow | Elbow Drop | {{right}}+{{MP}} | Zangief drops to the ground with his elbow out.}} |
− | {{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{ | + | {{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{MP}} or {{HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}} |
− | {{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{ | + | {{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{MK}} or {{HK}} | Zangief can grab opponents while dashing and bite them.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
Line 401: | Line 401: | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Dhalsim |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=206 | crop_height=160 | crop_x=768 | crop_y=160}} |
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Dhalsim.gif}} | ||
| desc=Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire. | | desc=Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
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{{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | {{MoveListRow | Yoga Flame | {{HCB}} {{punch}} | Dhalsim breathes a large mass of flame in front of him.}} | ||
{{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | {{MoveListRow | Yoga Blast | {{HCB}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him.}} | ||
− | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}. This move can be performed in midair.}} |
− | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears | + | {{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Yoga Mummy | {{down}}+{{ | + | {{MoveListRow | Yoga Mummy | {{down}}+{{HP}} in midair | Dhalsim spins downward head first like a drill.}} |
− | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{ | + | {{MoveListRow | Yoga Spear | {{down}}+{{kick}} in midair | Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{LK}} falling closer to horizontal, {{MK}} at a 45° angle, and {{HK}} falling closer to vertical.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Vega (M. Bison) |
− | | | + | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=256 | crop_height=192 | crop_x=512 | crop_y=512}} |
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, M. Bison.gif}} | ||
| desc=Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." | | desc=Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power." | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | Vega throws a fireball across the screen. When used with {{ | + | {{MoveListRow | Psycho Shot | {{HCF}} {{punch}} | Vega throws a fireball across the screen. When used with {{LP}}, the fireball arcs upward. When used with {{MP}}, the fireball travels straight ahead. When used with {{HP}}, the fireball arcs downward.}} |
{{MoveListRow | Psycho Field | {{HCB}} {{punch}} | Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | {{MoveListRow | Psycho Field | {{HCB}} {{punch}} | Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.}} | ||
− | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | Vega leaps forward while kicking. This move can be performed in midair.}} | + | {{MoveListRow | Double Knee Press | {{HCF}} {{kick}} | Vega leaps forward while kicking down with each leg. This move can be performed in midair.}} |
− | {{MoveListRow | Head | + | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
− | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a | + | {{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}. This move can be performed in midair.}} |
− | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | Vega teleports into the air. When used with {{ | + | {{MoveListRow | Air Warp | {{DPF}} {{punch}} | Vega teleports into the air. When used with {{LP}}, he reappears behind his previous position. When used with {{MP}}, he reappears in front of his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} |
− | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | Vega teleports onto the ground. When used with {{ | + | {{MoveListRow | Ground Warp | {{DPF}} {{punch}} | Vega teleports onto the ground. When used with {{LP}}, he reappears behind his previous position. When used with {{MP}}, he reappears in front of his previous position. When used with {{HP}}, he reappears on the other side of the screen from his previous position. This move can be performed in midair.}} |
{{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Vega levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | {{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Vega levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Psycho Crusher | {{QCF}} + two {{punch}} simultaneously | Vega spirals toward his opponent while infused with psycho energy.}} | + | {{MoveListRow | Psycho Crusher | {{QCF}} + two {{punch}} simultaneously | Vega spirals toward his opponent while infused with psycho energy. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} |
{{MoveListRow | Knee Press Nightmare | {{QCF}} + two {{kick}} simultaneously | Two other Vegas appear, and all three perform Double Knee Press maneuvers.}} | {{MoveListRow | Knee Press Nightmare | {{QCF}} + two {{kick}} simultaneously | Two other Vegas appear, and all three perform Double Knee Press maneuvers.}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | }} |
− | | | + | |
− | | | + | ====Bosses==== |
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Apocalypse | ||
+ | | portrait={{sprite | X-Men vs Street Fighter, Characters, Apocalypse.png | 0.75}} | ||
+ | | sprite={{sprite | X-Men vs Street Fighter, Sprites, Apocalypse.png}} | ||
+ | | desc=Apocalypse is an ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the final boss. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ====Hidden==== | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Gouki (Akuma) | ||
+ | | portrait={{sprite | X-Men vs Street Fighter, Characters.png | 1.25 | crop_width=192 | crop_height=192 | crop_x=832 | crop_y=512}} | ||
+ | | sprite={{sprite | Street Fighter Alpha 2, Sprites, Akuma.gif}} | ||
| desc=Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected simply by pressing {{up}} at the top of the character select screen. | | desc=Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected simply by pressing {{up}} at the top of the character select screen. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}} | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Gouki focuses energy through his palms and fires a surging punch across the screen.}} | ||
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}} | ||
− | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards, knocking his opponent high into the air. When performed with {{ | + | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Gouki rises off the ground while punching upwards, knocking his opponent high into the air. When performed with {{MP}} or {{HP}}, this move can hit his opponent multiple times.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Gouki | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Gouki moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}} |
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Gouki dive kicks diagonally downward.}} | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Gouki dive kicks diagonally downward.}} | ||
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
Line 454: | Line 471: | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Zugai Hasatsu | {{right}}+{{ | + | {{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{ | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Gouki hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}} |
− | {{MoveListRow | | + | {{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Gouki does a split kick.}} |
− | {{MoveListRow | | + | {{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Gouki kicks straight ahead.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Gouki performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Gouki performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Gouki throws a barrage of Zankuu Hadoukens at his opponent.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Gouki throws a barrage of Zankuu Hadoukens at his opponent.}} | ||
− | {{MoveListRow | Shun Goku Satsu | {{ | + | {{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} | Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.}} |
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*'''Music Compose&Arrange:''' Yuki Iwai, Yuko Kadota | *'''Music Compose&Arrange:''' Yuki Iwai, Yuko Kadota | ||
*'''Sound&Voice Design:''' Hiroaki "X68K" Kondo, Moe.T | *'''Sound&Voice Design:''' Hiroaki "X68K" Kondo, Moe.T | ||
− | *'''Voice Actor:''' Norman Spencer, Cathal Dodd, Catherine Disher, Lenore Zann, Tony Daniels, Don Francks, Rick Bennett, Lorne Kennedy, Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Toshiyuki Morikawa, Susan Hart, Yoshiharu Yamada, Wataru Takagi, Tomomichi Nishimura | + | *'''Voice Actor:''' Norman Spencer, Cathal Dodd, Catherine Disher, Lenore Zann, Tony Daniels, Don Francks, Rick Bennett, Lorne Kennedy, Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Toshiyuki Morikawa, Susan Hart, Yoshiharu Yamada, [[Wataru Takagi]], Tomomichi Nishimura |
*'''Producer:''' Tetsuya Iijima | *'''Producer:''' Tetsuya Iijima | ||
*'''General Producer:''' Noritaka Funamizu (POO) | *'''General Producer:''' Noritaka Funamizu (POO) |
Latest revision as of 02:22, 30 April 2024
- For the unlicensed Sega Mega Drive game, see X-Men vs. Street Fighter (Mega Drive).
X-Men vs. Street Fighter | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Licensor: Marvel Characters | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP/CD-DA (40 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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X-Men vs. Street Fighter (エックスメンVS.ストリートファイター) is a versus fighting game developed by Capcom and was released for the Sega Saturn in 1997. It is the first fighting game crossover to be released by Capcom, combining characters from Marvel's X-Men comics with characters from Capcom's own Street Fighter series.
X-Men vs. Street Fighter debuted with the 4MB Extended RAM Cartridge in Japan and requires the cartridge to run. Likely as a result of this, the Saturn version of the game was only released in Japan, although for much of 1998, North American[4] and European releases were planned.
Contents
Story
An evil mutant, believing in the survival of the fittest, wants to kill off the weak and force humanity to evolve stronger. As he considers himself the end of modern man, he calls himself Apocalypse. It is up to Earth's greatest heroes to stop him from annihilating humanity.
Gameplay
X-Men vs. Street Fighter is a 2D fighting game featuring gameplay similar to the Street Fighter games, but it incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in two-on-two battles. Instead of the typical best of three round format, matches consist of a single round. Players control one character at a time, while the other awaits off-screen. The starting character can tag in the off-screen character at any time during the fight. Characters have separate vitality bars, and the dormant character slowly recovers the red portion of their vitality bar while the other character is fighting. If one character loses all of their vitality, then the tag partner automatically replaces them in play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner.
The game borrows numerous gameplay conventions from Capcom's previous Marvel-licensed ventures, X-Men: Children of the Atom and Marvel Super Heroes, such as the Super Jump, the ability to jump higher than normal, and Aerial Rave, the ability to perform combos on the opponent while in the air. The Street Fighter characters were given exaggerated versions of their special moves to match the larger-than-life presentation of the X-Men superheroes and supervillains. For example, Ryu has a much larger fireball, which he can now throw in midair. X-Men vs. Street Fighter also includes a meter system similar to the two aforementioned games called the Hyper Combo gauge. As characters perform moves and receive damage, the Hyper Combo gauges gradually fill. Players can expend their meter to perform various special techniques, such as the Hyper Combo, a special move that unleashes high amounts of damage; Crossover Combination, where both characters use their Hyper Combos simultaneously; and Crossover Counter, which transforms a defensive block into an offensive counterattack by tagging in the off-screen character.
Characters move with and and dash with and (or ++ or ). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++ or ). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously (+). The partner jumps into battle with an aerial attack, then does a taunt (during which they are vulnerable to attack).
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with P (or P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
Modes
In Arcade Mode, the player fights several computer-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the X-Men series. After defeating Apocalypse, the two partners fight each other (with the player controlling one and the computer controlling the other) in a final one-on-one fight. There are eight different difficulty levels for computer-controlled opponents.
In Versus Mode, two players can fight against each other, with the ability to choose handicaps and the stage. The game saves records such as high scores and wins/losses to the console's internal memory.
After selecting a character, the player can choose between Normal or Auto mode and Normal or Turbo game speed. Auto mode enables automatic blocking. Turbo speed is only available when using manual blocking.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
X-Men
Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from X-Men: Children of the Atom. Sabretooth, Gambit, and Rogue are new.
Street Fighter
Vega, Chun-Li, Nash, Ryu, Ken, and Gouki return from Street Fighter Zero. Dhalsim and Zangief return from Street Fighter Zero 2.
Cammy premieres a new sprite in the style of the others, depicting her as a Shadaloo agent. This sprite would reappear in Street Fighter Zero 2' and Street Fighter Zero 3.
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Ryu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
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Ken | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
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Cammy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cammy is a Shadaloo agent known as Agent Killer Bee, who is the leader of the Dolls.
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Nash (Charlie) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Nash is a military officer with a strong sense of justice.
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Chun-Li | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high agility and strong kicks.
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Zangief | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves.
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Dhalsim | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire.
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Vega (M. Bison) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
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Bosses
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Apocalypse |
Apocalypse is an ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the final boss. |
Hidden
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Gouki (Akuma) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected simply by pressing at the top of the character select screen.
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Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Apocalypse takes place on its own special stage.
History
Release
The Saturn version of this game was extremely close to getting a European release, being given a price of £49.99 and being packaged with a 4MB Extended RAM Cartridge. It was meant to arrive in March, but Capcom and Sega pulled the plug at the last minute.
Legacy
X-Men vs. Street Fighter proved to be a success for Capcom, and would lead to numerous other crossovers, starting with Marvel Super Heroes vs. Street Fighter.
Versions
The Sega Saturn port of X-Men vs. Street Fighter was the first and to this day most accurate home conversion of the game, with a rival PlayStation release arriving a year later. Unlike X-Men: Children of the Atom, where the differences are relatively minor, the PlayStation of version of X-Men vs. Street Fighter strips out major features such as tag-team battles, changing the one-round two-on-two battles to a more conventional best of three round setup.
Most notably, the PlayStation version makes significant graphical cutbacks across all elements of the game. Many frames of character and background animation were removed, with characters such as Magneto having almost entirely different (and more rigid) idle poses to compensate for the limited hardware. Even when animation is not a feature, the PlayStation often uses less detailed assets, and runs with a lower screen resolution at all times.
The Saturn conversion is able to achieve closer parity with the arcade version through its use of the 4MB Extended RAM Cartridge, which is required for the game to run. A side effect of this approach also means that loading times are shorter than on the PlayStation (though still longer than in the arcades, where there is no disc to access), with fights on Saturn hardware taking about one second to load versus the PlayStation's ten seconds.[5]
The 4MB Extended RAM Cartridge also means the X-Men characters have more frames of animation than their counterparts in the Saturn version of X-Men: Children of the Atom.
Production credits
- Planner: Atsushi Tomita
- Assistant: Takayoshi Terada, Moriyoshi Teruya
- Programmer: AOI, Motsu, GIU, Eternal Sailor, Tora&Yume&?&Hide
- Character Design: Akiman
- Title Design: Shoei
- Object Design: Minobe Hiroaki!, Rie Satou, Masanori.Kondo, Kanako♥Takami, Miwaringo♥, Y.Yamamoto, Tateishi Masayo, Toshihiro Suzuki, Sagata, Satoru Yamashita, INO, R.Naoi, Kako, Narancha, Shin, Ikusan, Kurose, G.Kamina, K.Kikutani, T.Ohsumi
- Scroll Design: Iwai, Taka, Kisabon, MAY, Hisashi Sawada, Inoyan, Shinnosuke♥, Yoichi Tanoue, Hooly (Fukahori), Naobei, Yoko Fukumoto, Ziggy, Konomi, Isukesan120%, Manga-Chop
- Music Compose&Arrange: Yuki Iwai, Yuko Kadota
- Sound&Voice Design: Hiroaki "X68K" Kondo, Moe.T
- Voice Actor: Norman Spencer, Cathal Dodd, Catherine Disher, Lenore Zann, Tony Daniels, Don Francks, Rick Bennett, Lorne Kennedy, Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Toshiyuki Morikawa, Susan Hart, Yoshiharu Yamada, Wataru Takagi, Tomomichi Nishimura
- Producer: Tetsuya Iijima
- General Producer: Noritaka Funamizu (POO)
- Special thanks to: Sakomizu, Adviser Akitomo, Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Kinu Nishimura, Jesus R. Bueno, Harumi Yamashita, Dana Moreshead, Alison Stroll, Rita Rokos, Darryl Williams, Mr.Kubozono, Mr.Hirao, Marcello Fortino, David Alex Stinson, Joseph Calamari, Satoshi Ise
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: X-Men vs. Street Fighter/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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88 | |
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Based on 18 reviews |
Technical information
- Main article: X-Men vs. Street Fighter/Technical information.
References
- ↑ File:XMVSF Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-41 (1997-11-28)" (JP; 1997-11-14), page 204
- ↑ File:E31997 Capcom Leaflet.pdf, page 24
- ↑ https://www.youtube.com/watch?v=_2C-jpMQmFY (Ghostarchive)
- ↑ File:XMENvSF Saturn JP SSEnding.pdf
- ↑ Consoles +, "Janvier 1998" (FR; 199x-xx-xx), page 118
- ↑ Computer & Video Games, "February 1998" (UK; 1998-01-14), page 76
- ↑ Edge, "January 1998" (UK; 1997-12-23), page 88
- ↑ Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
- ↑ Freak, "5/98" (IL; 1998-xx-xx), page 1
- ↑ GamePro, "March 1998" (US; 1998-xx-xx), page 100
- ↑ Joypad, "Janvier 1998" (FR; 199x-xx-xx), page 77
- ↑ MAN!AC, "02/98" (DE; 1998-01-07), page 54
- ↑ Mega Fun, "04/98" (DE; 1998-03-04), page 89
- ↑ Next Generation, "March 1998" (US; 1998-02-17), page 114
- ↑ neXt Level, "Februar 1998" (DE; 1998-01-16), page 60
- ↑ Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 184
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
- ↑ Saturn Power, "February 1998" (UK; 1997-12-31), page 74
- ↑ Sega Magazin, "März 1998" (DE; 1998-02-11), page 34
- ↑ Sega Saturn Magazine, "April 1998" (UK; 1998-03-11), page 56
- ↑ Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 186
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
X-Men vs. Street Fighter | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
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X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Street Fighter games for Sega systems | |
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Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |